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game_test.rb
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game_test.rb
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require 'minitest'
require 'minitest/autorun'
require 'minitest/pride'
require './board'
require './player'
require './game'
class TicTacToeTest < MiniTest::Test
def setup
@new_board = Board.new
@new_player = Player.new
@new_game = Game.new
end
#test board
def test_board_class_exists
assert @new_board
end
def test_new_board_is_empty?
assert_equal true, @new_board.empty?
end
def test_modified_board_is_full?
modified_board = @new_board
for i in 0..2
for j in 0..2
seed = rand(2)
if seed == 0
mark = "X"
else
mark = "O"
end
modified_board.modify(i, j, mark)
end #for i
end #for j
assert_equal true, modified_board.full?
end
def test_empty_board_is_not_full?
assert_equal false, @new_board.full?
end
def test_new_board_has_values
assert @new_board.values
end
def test_values_is_array
assert @new_board.values.is_a?(Array)
end
def test_new_board_has_3_rows
#each row is an element of the outer values array
assert_equal 3, @new_board.values.size
end
def test_new_board_each_row_has_3_cols
assert_equal [true, true, true], @new_board.values.map{|row| row.size == 3}
end
# Commented out because empty? method now accomplishes same task
# def test_new_board_all_values_are_underscores
# assert_equal true, @new_board.values.flatten.all?{|value| value == "_"}
# end
def test_new_board_displays_3_rows_of_underscores
assert_equal "_ _ _\n_ _ _\n_ _ _\n", @new_board.to_s
end
def test_new_board_has_3_cols
assert_equal 3, @new_board.cols.size
end
def test_new_board_has_2_diags
assert_equal 2, @new_board.diags.size
end
def test_new_board_can_be_modifed_with_X
modified_board = @new_board
modified_board.modify(1, 1, "X")
assert_equal "X", modified_board.values[1][1]
end
def test_new_board_can_be_modifed_with_X
modified_board = @new_board
modified_board.modify(1, 1, "X")
assert_equal "X", modified_board.values[1][1]
end
def test_modified_board_is_not_empty?
modified_board = @new_board
modified_board.modify(1, 1, "X")
assert_equal false, modified_board.empty?
end
def test_rejects_out_of_bound_indices
assert_equal false, @new_board.index_on_board?(4)
end
def test_accepts_in_bound_indices
assert_equal true, @new_board.index_on_board?(1)
end
#test wins
def test_row_X_win?
row_win_board = @new_board
row_win_board.modify(0, 0, "X")
row_win_board.modify(0, 1, "X")
row_win_board.modify(0, 2, "X")
assert_equal true, row_win_board.win?
end
def test_row_X_win?
row_win_board = @new_board
row_win_board.modify(0, 0, "O")
row_win_board.modify(0, 1, "O")
row_win_board.modify(0, 2, "O")
assert_equal true, row_win_board.win?
end
def test_row_X_O_does_not_win?
row_win_board = @new_board
row_win_board.modify(0, 0, "O")
row_win_board.modify(0, 1, "X")
row_win_board.modify(0, 2, "O")
assert_equal false, row_win_board.win?
end
def test_col_X_win?
col_win_board = @new_board
col_win_board.modify(0, 1, "X")
col_win_board.modify(1, 1, "X")
col_win_board.modify(2, 1, "X")
assert_equal true, col_win_board.win?
end
def test_col_O_win?
col_win_board = @new_board
col_win_board.modify(0, 1, "O")
col_win_board.modify(1, 1, "O")
col_win_board.modify(2, 1, "O")
assert_equal true, col_win_board.win?
end
def test_col_X_O_does_not_win?
col_win_board = @new_board
col_win_board.modify(0, 1, "O")
col_win_board.modify(1, 1, "X")
col_win_board.modify(2, 1, "O")
assert_equal false, col_win_board.win?
end
def test_diag_X_win?
diag_win_board = @new_board
diag_win_board.modify(0, 0, "X")
diag_win_board.modify(1, 1, "X")
diag_win_board.modify(2, 2, "X")
assert_equal true, diag_win_board.win?
end
def test_diag_O_win?
diag_win_board = @new_board
diag_win_board.modify(0, 0, "O")
diag_win_board.modify(1, 1, "O")
diag_win_board.modify(2, 2, "O")
assert_equal true, diag_win_board.win?
end
def test_diag_X_O_does_not_win?
diag_win_board = @new_board
diag_win_board.modify(0, 0, "O")
diag_win_board.modify(1, 1, "X")
diag_win_board.modify(2, 2, "O")
assert_equal false, diag_win_board.win?
end
#test player methods
def test_player_class_exists
assert @new_player
end
def test_player_has_attributes_and_readers
assert @new_player.roll.is_a?(Integer)
assert_equal false, @new_player.turn
assert_equal false, @new_player.winner
assert_equal nil, @new_player.mark
end
def test_player1_higher_roll_gets_X_mark_and_turn
player1 = Player.new
player2 = Player.new
player1.roll = 6
player2.roll = 4
Player.set_mark_and_turn(player1, player2)
assert_equal "X", player1.mark
assert_equal "O", player2.mark
assert_equal true, player1.turn
assert_equal false, player2.turn
end
def test_player2_higher_roll_gets_X_mark_and_turn
player1 = Player.new
player2 = Player.new
player1.roll = 4
player2.roll = 6
Player.set_mark_and_turn(player1, player2)
assert_equal "O", player1.mark
assert_equal "X", player2.mark
assert_equal false, player1.turn
assert_equal true, player2.turn
end
def test_player1_tie_roll_gets_X_mark_and_turn
player1 = Player.new
player2 = Player.new
player1.roll = 6
player2.roll = 6
Player.set_mark_and_turn(player1, player2)
assert_equal "X", player1.mark
assert_equal "O", player2.mark
assert_equal true, player1.turn
assert_equal false, player2.turn
end
def test_switch_turn_toggles_states_of_both_players
player1 = Player.new
player2 = Player.new
player1.turn = true
Player.switch_turn(player1, player2)
assert_equal false, player1.turn
assert_equal true, player2.turn
end
#game tests
def test_initialize_makes_two_players_and_a_board
assert @new_game.player1.is_a?(Player)
assert @new_game.player2.is_a?(Player)
assert @new_game.board.is_a?(Board)
end
def test_initialize_gives_players_marks
assert "X" == @new_game.player1.mark || "O" == @new_game.player1.mark
assert "X" == @new_game.player2.mark || "O" == @new_game.player2.mark
end
end