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Some kind of debug mode #2

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deifactor opened this issue May 2, 2023 · 0 comments
Open

Some kind of debug mode #2

deifactor opened this issue May 2, 2023 · 0 comments

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@deifactor
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For catching:

  • you put a SpriteLayer on something that isn't supported
  • your indices are too close together
  • the 'your Z isn't zero' check
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