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bench_test.go
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package main
import (
"math/rand"
"runtime"
"sync"
"testing"
)
// Used to prevent compiler optimizations to ensure no dead code elimination.
// These ensure our Load functions aren't eliminated because we capture the result.
var globalResult int
var globalResultChan = make(chan int, 100)
func nrand(n int) []int {
i := make([]int, n)
for ind := range i {
i[ind] = rand.Int()
}
return i
}
func populateMap(n int, rm *RegularIntMap) []int {
nums := nrand(n)
for _, v := range nums {
rm.Store(v, v)
}
return nums
}
func populateSyncMap(n int, sm *sync.Map) []int {
nums := nrand(n)
for _, v := range nums {
sm.Store(v, v)
}
return nums
}
func BenchmarkStoreRegular(b *testing.B) {
nums := nrand(b.N)
rm := NewRegularIntMap()
b.ResetTimer()
for _, v := range nums {
rm.Store(v, v)
}
}
func BenchmarkStoreSync(b *testing.B) {
nums := nrand(b.N)
var sm sync.Map
b.ResetTimer()
for _, v := range nums {
sm.Store(v, v)
}
}
func BenchmarkDeleteRegular(b *testing.B) {
nums := nrand(b.N)
rm := NewRegularIntMap()
for _, v := range nums {
rm.Store(v, v)
}
b.ResetTimer()
for _, v := range nums {
rm.Delete(v)
}
}
func BenchmarkDeleteSync(b *testing.B) {
nums := nrand(b.N)
var sm sync.Map
for _, v := range nums {
sm.Store(v, v)
}
b.ResetTimer()
for _, v := range nums {
sm.Delete(v)
}
}
func BenchmarkLoadRegularFound(b *testing.B) {
nums := nrand(b.N)
rm := NewRegularIntMap()
for _, v := range nums {
rm.Store(v, v)
}
currentResult := 0
b.ResetTimer()
for i := 0; i < b.N; i++ {
currentResult, _ = rm.Load(nums[i])
}
globalResult = currentResult
}
func BenchmarkLoadRegularNotFound(b *testing.B) {
nums := nrand(b.N)
rm := NewRegularIntMap()
for _, v := range nums {
rm.Store(v, v)
}
currentResult := 0
b.ResetTimer()
for i := 0; i < b.N; i++ {
currentResult, _ = rm.Load(i)
}
globalResult = currentResult
}
func BenchmarkLoadSyncFound(b *testing.B) {
nums := nrand(b.N)
var sm sync.Map
for _, v := range nums {
sm.Store(v, v)
}
currentResult := 0
b.ResetTimer()
for i := 0; i < b.N; i++ {
r, ok := sm.Load(nums[i])
if ok {
currentResult = r.(int)
}
}
globalResult = currentResult
}
func BenchmarkLoadSyncNotFound(b *testing.B) {
nums := nrand(b.N)
var sm sync.Map
for _, v := range nums {
sm.Store(v, v)
}
currentResult := 0
b.ResetTimer()
for i := 0; i < b.N; i++ {
r, ok := sm.Load(i)
if ok {
currentResult = r.(int)
}
}
globalResult = currentResult
}
func BenchmarkRegularStableKeys1(b *testing.B) {
benchmarkRegularStableKeys(b, 1)
}
func BenchmarkRegularStableKeys2(b *testing.B) {
benchmarkRegularStableKeys(b, 2)
}
func BenchmarkRegularStableKeys4(b *testing.B) {
benchmarkRegularStableKeys(b, 4)
}
func BenchmarkRegularStableKeys8(b *testing.B) {
benchmarkRegularStableKeys(b, 8)
}
func BenchmarkRegularStableKeys16(b *testing.B) {
benchmarkRegularStableKeys(b, 16)
}
func BenchmarkRegularStableKeys32(b *testing.B) {
benchmarkRegularStableKeys(b, 32)
}
func BenchmarkRegularStableKeys64(b *testing.B) {
benchmarkRegularStableKeys(b, 64)
}
func benchmarkRegularStableKeys(b *testing.B, workerCount int) {
runtime.GOMAXPROCS(workerCount)
rm := NewRegularIntMap()
populateMap(b.N, rm)
var wg sync.WaitGroup
wg.Add(workerCount)
// Holds our final results, to prevent compiler optimizations.
globalResultChan = make(chan int, workerCount)
b.ResetTimer()
for wc := 0; wc < workerCount; wc++ {
go func(n int) {
currentResult := 0
for i := 0; i < n; i++ {
currentResult, _ = rm.Load(5)
}
globalResultChan <- currentResult
wg.Done()
}(b.N)
}
wg.Wait()
}
func BenchmarkSyncStableKeys1(b *testing.B) {
benchmarkSyncStableKeys(b, 1)
}
func BenchmarkSyncStableKeys2(b *testing.B) {
benchmarkSyncStableKeys(b, 2)
}
func BenchmarkSyncStableKeys4(b *testing.B) {
benchmarkSyncStableKeys(b, 4)
}
func BenchmarkSyncStableKeys8(b *testing.B) {
benchmarkSyncStableKeys(b, 8)
}
func BenchmarkSyncStableKeys16(b *testing.B) {
benchmarkSyncStableKeys(b, 16)
}
func BenchmarkSyncStableKeys32(b *testing.B) {
benchmarkSyncStableKeys(b, 32)
}
func BenchmarkSyncStableKeys64(b *testing.B) {
benchmarkSyncStableKeys(b, 64)
}
func benchmarkSyncStableKeys(b *testing.B, workerCount int) {
runtime.GOMAXPROCS(workerCount)
var sm sync.Map
populateSyncMap(b.N, &sm)
var wg sync.WaitGroup
wg.Add(workerCount)
// Holds our final results, to prevent compiler optimizations.
globalResultChan = make(chan int, workerCount)
b.ResetTimer()
for wc := 0; wc < workerCount; wc++ {
go func(n int) {
currentResult := 0
for i := 0; i < n; i++ {
r, ok := sm.Load(5)
if ok {
currentResult = r.(int)
}
}
globalResultChan <- currentResult
wg.Done()
}(b.N)
}
wg.Wait()
}
func BenchmarkRegularStableKeysFound1(b *testing.B) {
benchmarkRegularStableKeysFound(b, 1)
}
func BenchmarkRegularStableKeysFound2(b *testing.B) {
benchmarkRegularStableKeysFound(b, 2)
}
func BenchmarkRegularStableKeysFound4(b *testing.B) {
benchmarkRegularStableKeysFound(b, 4)
}
func BenchmarkRegularStableKeysFound8(b *testing.B) {
benchmarkRegularStableKeysFound(b, 8)
}
func BenchmarkRegularStableKeysFound16(b *testing.B) {
benchmarkRegularStableKeysFound(b, 16)
}
func BenchmarkRegularStableKeysFound32(b *testing.B) {
benchmarkRegularStableKeysFound(b, 32)
}
func BenchmarkRegularStableKeysFound64(b *testing.B) {
benchmarkRegularStableKeysFound(b, 64)
}
func benchmarkRegularStableKeysFound(b *testing.B, workerCount int) {
runtime.GOMAXPROCS(workerCount)
rm := NewRegularIntMap()
values := populateMap(b.N, rm)
var wg sync.WaitGroup
wg.Add(workerCount)
// Holds our final results, to prevent compiler optimizations.
globalResultChan = make(chan int, workerCount)
b.ResetTimer()
for wc := 0; wc < workerCount; wc++ {
go func(n int) {
currentResult := 0
for i := 0; i < n; i++ {
currentResult, _ = rm.Load(values[i])
}
globalResultChan <- currentResult
wg.Done()
}(b.N)
}
wg.Wait()
}
func BenchmarkSyncStableKeysFound1(b *testing.B) {
benchmarkSyncStableKeysFound(b, 1)
}
func BenchmarkSyncStableKeysFound2(b *testing.B) {
benchmarkSyncStableKeysFound(b, 2)
}
func BenchmarkSyncStableKeysFound4(b *testing.B) {
benchmarkSyncStableKeysFound(b, 4)
}
func BenchmarkSyncStableKeysFound8(b *testing.B) {
benchmarkSyncStableKeysFound(b, 8)
}
func BenchmarkSyncStableKeysFound16(b *testing.B) {
benchmarkSyncStableKeysFound(b, 16)
}
func BenchmarkSyncStableKeysFound32(b *testing.B) {
benchmarkSyncStableKeysFound(b, 32)
}
func BenchmarkSyncStableKeysFound64(b *testing.B) {
benchmarkSyncStableKeysFound(b, 64)
}
func benchmarkSyncStableKeysFound(b *testing.B, workerCount int) {
runtime.GOMAXPROCS(workerCount)
var sm sync.Map
values := populateSyncMap(b.N, &sm)
var wg sync.WaitGroup
wg.Add(workerCount)
// Holds our final results, to prevent compiler optimizations.
globalResultChan = make(chan int, workerCount)
b.ResetTimer()
for wc := 0; wc < workerCount; wc++ {
go func(n int) {
currentResult := 0
for i := 0; i < n; i++ {
r, ok := sm.Load(values[i])
if ok {
currentResult = r.(int)
}
}
globalResultChan <- currentResult
wg.Done()
}(b.N)
}
wg.Wait()
}