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FOGGS-OpenGL.vcxproj.filters
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FOGGS-OpenGL.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;hm;inl;inc;ipp;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
<Filter Include="Source Files\imgui">
<UniqueIdentifier>{31b4b4ac-11ec-417f-8a5b-eb56080e813e}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\objects">
<UniqueIdentifier>{3c4d8291-e52b-40c6-a809-3106a5b539c3}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\objects">
<UniqueIdentifier>{fcdf450c-6301-485c-8c10-c976d2e446f9}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="GLUTCallbacks.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="MeshLoader.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="SceneObject.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Texture2D.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="imgui\imgui.cpp">
<Filter>Source Files\imgui</Filter>
</ClCompile>
<ClCompile Include="imgui\imgui_demo.cpp">
<Filter>Source Files\imgui</Filter>
</ClCompile>
<ClCompile Include="imgui\imgui_draw.cpp">
<Filter>Source Files\imgui</Filter>
</ClCompile>
<ClCompile Include="imgui\imgui_impl_glut.cpp">
<Filter>Source Files\imgui</Filter>
</ClCompile>
<ClCompile Include="imgui\imgui_impl_opengl2.cpp">
<Filter>Source Files\imgui</Filter>
</ClCompile>
<ClCompile Include="imgui\imgui_widgets.cpp">
<Filter>Source Files\imgui</Filter>
</ClCompile>
<ClCompile Include="mainGame.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Cube.cpp">
<Filter>Source Files\objects</Filter>
</ClCompile>
<ClCompile Include="pyramid.cpp">
<Filter>Source Files\objects</Filter>
</ClCompile>
<ClCompile Include="highScores.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="GLUTCallbacks.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Structures.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="MeshLoader.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="SceneObject.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Texture2D.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="mainGame.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="pyramid.h">
<Filter>Header Files\objects</Filter>
</ClInclude>
<ClInclude Include="Cube.h">
<Filter>Header Files\objects</Filter>
</ClInclude>
<ClInclude Include="highScores.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
</Project>