We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
It's common place to refer to morph targets by name, in addition to "by index" in the current implementation.
This is a common convention in DCC pipelines like Blender: KhronosGroup/glTF#1036
Additionally, scenekit interprets geometry morpher names for formats like collada already.
Would it be possible to translate this field from extras.targetNames to the corresponding geometry morpher name field in scenekit?
The text was updated successfully, but these errors were encountered:
No branches or pull requests
It's common place to refer to morph targets by name, in addition to "by index" in the current implementation.
This is a common convention in DCC pipelines like Blender: KhronosGroup/glTF#1036
Additionally, scenekit interprets geometry morpher names for formats like collada already.
Would it be possible to translate this field from extras.targetNames to the corresponding geometry morpher name field in scenekit?
The text was updated successfully, but these errors were encountered: