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wwfserver.py
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wwfserver.py
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from selenium import webdriver
from selenium.webdriver.common.action_chains import ActionChains
from selenium.webdriver.common.by import By
from selenium.webdriver.common.keys import Keys
from selenium.webdriver.support import expected_conditions as EC
from selenium.webdriver.support.ui import WebDriverWait
from settings import settings
import time
import scratch
scratch.boardSource = "boards/wwfBoard.txt"
# scratch.bagTemplateSource = "bags/wwfBag.txt"
class WordsServer():
def __init__(self):
# self.driver = webdriver.PhantomJS()
self.driver = webdriver.Firefox()
self.driver.set_window_size(800, 600)
self.driver.set_window_position(630, 0)
def enter(self):
self.driver.switch_to_frame('iframe_canvas')
def exit(self):
self.driver.switch_to_default_content()
def in_canvas(func):
def newfunc(self, *args, **kwargs):
self.enter()
result = func(self, *args, **kwargs)
self.exit()
return result
return newfunc
def in_iframe(frame_name):
def decorator(func):
def newfunc(self, *args, **kwargs):
self.driver.switch_to_frame(frame_name)
result = func(self, *args, **kwargs)
self.driver.switch_to_default_content()
return result
return newfunc
return decorator
def find_visible_elements_by_css_selector(self, sel):
els = self.driver.find_elements_by_css_selector(sel)
return filter(lambda x: x.is_displayed(), els)
def find_visible_element_by_css_selector(self, sel):
filtered_els = self.find_visible_elements_by_css_selector(sel)
if filtered_els:
return filtered_els[0]
def login(self):
# TODO(Bieber): Be more fault tolerant
WWF_URL = 'https://apps.facebook.com/wordswithfriends/'
self.driver.get(WWF_URL)
time.sleep(1)
email = self.find_visible_element_by_css_selector('#email')
if email:
email.send_keys(settings.secure.FACEBOOK_EMAIL)
self.save_image()
passwd = self.find_visible_element_by_css_selector('#pass')
if passwd:
passwd.send_keys(settings.secure.FACEBOOK_PASS)
passwd.submit()
self.save_image()
def save_image(self):
self.driver.get_screenshot_as_file('temp.png')
@in_canvas
def click_accept_button(self):
selector = '#dialog_confirm_accept_game > div:nth-child(2) > button:nth-child(1)'
button = self.driver.find_element_by_css_selector(selector)
button.click()
def clear_hover_text(self):
pass
# print 'maybe clear'
# tt = self.find_visible_element_by_css_selector('#wwf_tooltip')
# if tt:
# print 'clear activating'
# self.driver.execute_script("""
# var element = arguments[0];
# element.parentNode.removeChild(element);
# """, tt)
@in_canvas
def get_board(self):
print 'getting board'
self.clear_hover_text()
displayed_spaces = self.find_visible_elements_by_css_selector('.board .space')
print 'got displayed_spaces'
board = {}
for i in xrange(15):
board[i] = {}
for space in displayed_spaces:
space_indicator = space.get_attribute('class').split(' ')[0]
_, col_str, row_str = space_indicator.split('_')
row = int(row_str)
col = int(col_str)
contents = space.text.split('\n')
if len(contents) >= 1:
letter = contents[0]
if letter == '':
letter = None
board[row][col] = letter
print 'got board'
self.save_image()
return board
@in_canvas
def get_rack(self):
print 'getting rack'
self.clear_hover_text()
tiles = self.driver.find_elements_by_css_selector('.rack .tile')
rack = []
for tile in tiles:
letter = tile.find_elements_by_css_selector('.letter')
if letter:
rack.append(letter[0].text.upper())
else:
rack.append('_') # it's a blank tile
return rack
def get_best_move(self, board, rack):
print 'get_best_move'
scratch.newGame()
scratch.setBoard(board)
scratch.setCurrentRack(rack)
scratch.printAll()
results = scratch.bestMove()
pos = scratch.DirectedPosition(results[2][0], results[2][1], results[2][2])
move = {}
scratch.placeWord(move, pos.row, pos.col, pos.vert, results[1].upper())
return move
@in_canvas
def place_move(self, rack, move):
print 'place_move'
print move
for row in move:
for col in move[row]:
print 'row, col, move[row][col]'
print row, col, move[row][col]
space = self.find_visible_element_by_css_selector('.board .space_{}_{}'.format(col, row))
letter = move[row][col][0]
rack_space = rack.index(letter)
rack[rack_space] = None
tile = self.find_visible_element_by_css_selector('.rack .rack_space_{}'.format(rack_space))
print 'space'
print space
print 'tile'
print tile
ActionChains(self.driver).drag_and_drop(tile, space).perform()
time.sleep(1)
if letter == '_':
blanks = self.driver.find_elements_by_css_selector('#dialog_select_blank a')
for blank in blanks:
if blank.text.upper() == move[row][col][1].upper():
blank.click()
break
self.save_image()
@in_canvas
def click_play(self):
play_button = self.find_visible_element_by_css_selector('.toolbar .play')
play_button.click()
def act(self):
# TODO(Bieber): If the same thing happens over and over, refresh
## If you're not logged in, log in
if ('wordswithfriends' not in self.driver.current_url or
not self.find_visible_element_by_css_selector('#iframe_canvas')):
print 'Logging in'
self.login()
return
## We're logged in, so everything happens in the frame
self.act_in_frame()
@in_canvas
def act_in_frame(self):
## If there's a FB dialog, close it
fb_dialog = self.find_visible_element_by_css_selector('.FB_UI_Dialog')
if fb_dialog:
print 'Closing FB Dialog'
frame_id = fb_dialog.get_attribute('id')
self.driver.switch_to_frame(frame_id)
button = self.find_visible_element_by_css_selector('button[name=__CANCEL__]')
button.click()
return
## Respond to any open dialog boxes
# Close any ads
close = self.find_visible_element_by_css_selector('.zap-zac-close')
if close:
close.click()
# If you won, play again
modal = self.find_visible_element_by_css_selector('.dialog_game_over.modal')
if modal:
print 'Clicking rematch'
button = self.find_visible_element_by_css_selector('.buttons button[name=rematch]')
button.click()
return
# If the browser doesn't work :(
modal = self.find_visible_element_by_css_selector('#dialog_unsupported_browser')
if modal:
print 'Closing unsupported browser'
button = self.find_visible_element_by_css_selector('.buttons button[name=ok]')
button.click()
return
modal = self.find_visible_element_by_css_selector('#dialog_fb_error')
if modal:
print 'FB error: refreshing'
self.driver.refresh()
return
# If you're being challenged, accept
modal = self.find_visible_element_by_css_selector('#dialog_confirm_accept_game')
if modal:
print 'Accepting challenge'
button = self.find_visible_element_by_css_selector('.buttons button[name=ok]')
button.click()
return
# If the game is over, dismiss
modal = self.find_visible_element_by_css_selector('#dialog_game_over')
if modal:
button = self.find_visible_element_by_css_selector('.buttons button[name=cancel]')
button.click()
return
# If you're asked to confirm you're move, confirm
modal = self.find_visible_element_by_css_selector('#dialog_confirm_snapshot')
if modal:
print 'Confirming move'
checkbox = self.find_visible_element_by_css_selector('#snap_input')
if checkbox and checkbox.is_selected():
checkbox.click() # don't spam
button = self.find_visible_element_by_css_selector('.buttons button[name=submit]')
button.click()
return
modal = self.find_visible_element_by_css_selector('#dialog_confirm_html_share')
if modal:
print 'Confirming move 2'
checkbox = self.find_visible_element_by_css_selector('.dialog_checkbox input[type=checkbox]')
if checkbox and checkbox.is_selected():
checkbox.click() # don't spam
button = self.find_visible_element_by_css_selector('.buttons button[name=submit]')
button.click()
return
# If you're asked to spam you're friends, don't
modal = self.find_visible_element_by_css_selector('#dialog_suggested')
if modal:
print 'Not spamming'
self.find_visible_element_by_css_selector('#dialog_suggested .close_btn').click()
return
modal = self.find_visible_element_by_css_selector('#dialog_achievement')
if modal:
print 'Not spamming 2'
button = self.find_visible_element_by_css_selector('.buttons button[name=cancel]')
button.click()
return
# If you made an invalid word, edit your dictionary:
modal = self.find_visible_element_by_css_selector('#dialog_invalid_word')
if modal:
print 'Invalid word'
dialog = self.find_visible_element_by_css_selector('.invalid_words_info span').text
bad_word = dialog.split("'")[1]
scratch.removeWord(bad_word)
button = self.find_visible_element_by_css_selector('.buttons button[name=cancel]')
button.click()
recall = self.find_visible_element_by_css_selector('.game-btn.recall')
recall.click()
return
# If you made an invalid move, try again (maybe the screen moved during a drag)
modal = self.find_visible_element_by_css_selector('#dialog_invalid_move')
if modal:
print 'Invalid move'
button = self.find_visible_element_by_css_selector('button')
button.click()
recall = self.find_visible_element_by_css_selector('.game-btn.recall')
recall.click()
return
## Make sure we didn't already make a move (it could be submitting/loading)
if self.find_visible_element_by_css_selector('#sending_text'):
print 'Sending, so do nothing'
return
## If we're in a game, make a move
current_game = self.find_visible_element_by_css_selector('#game_summaries .my_move .game.active')
if current_game:
print 'In a game'
if 'loading' in current_game.get_attribute('class'):
print 'Loading'
return # don't want to try to play before it's loaded
self.driver.switch_to_default_content() # avoid double enter
self.take_turn()
return
## If there are any games in which it's our turn, choose one
our_games = self.find_visible_elements_by_css_selector('#game_summaries .my_move .game a')
if our_games:
print 'Choosing first game'
our_games[0].click()
return
our_games = self.find_visible_elements_by_css_selector('#wwf-lobby_list_yours a')
if our_games:
print 'Choosing first game (2)'
our_games[0].click()
return
print 'Nothing happened.'
def take_turn(self):
board = self.get_board()
rack = self.get_rack()
move = self.get_best_move(board, rack)
self.place_move(rack, move)
self.click_play()
def main():
scratch.init()
server = WordsServer()
while True:
server.act()
time.sleep(1)
server.save_image()
if __name__ == '__main__':
main()