diff --git a/src/components/info/banners/app_banner.tsx b/src/components/info/banners/app_banner.tsx
index dff057c73..c90ea5654 100644
--- a/src/components/info/banners/app_banner.tsx
+++ b/src/components/info/banners/app_banner.tsx
@@ -3,7 +3,7 @@ import { useTheme } from 'context/useTheme'
const AppBanner = () => {
const { isDark } = useTheme()
- const name = 'aos-3-idoneth-deepkin-fyreslayers-battletome-release'
+ const name = 'aos-3-ghb-2022-release'
return (
- Categories: Core Battalion -
-- Battalion Abilities: Unified, Battalion Organisation: Core Battalion: Battle Regiment -
-Battalion Abilities | -Battalion Ability Details | -
---|---|
Unified | -One-drop Deployment (see 26.2.1). | -
Battalion Organisation | -Required | -
---|---|
Core Battalion: Battle Regiment | -1 Commander - 0-2 Sub-commanders - 2-5 Troops - 0-1 Monster or Artillery |
-
- Selections: Briar Whip, Howling Vortex, Rending Scream -
-- Categories: DEATH, MALIGNANT, NIGHTHAUNT, HERO, MIRRORGHAST BANSHEE, WIZARD, THORNS OF THE BRIAR QUEEN, Leader, 9 or less wounds Leader -
-- Spell: Arcane Bolt, Howling Vortex, Mystic Shield, Unit: The Briar Queen, Unit Abilities: Ethereal, Fly, Weapon: Briar Whip, Rending Scream -
-Spell | -Casting Value | Range | Description | -
---|---|---|---|
Arcane Bolt | -5 | 12" | If successfully cast, at the start of any 1 phase before your next hero phase, you can pick 1 enemy unit within range and visible to the caster. That unit suffers 1 mortal wound. If that unit is within 3" of the caster, it suffers D3 mortal wounds instead of 1. | -
Howling Vortex | -7 | 18" | If successfully cast, pick a point on the battlefield within 18" of the caster that is visible to them, and roll 2D6 for each enemy unit within 6" of that point. If the roll is greater than the value of that unit’s Move characteristic, or that roll is a double, that unit suffers 1 mortal wound and its Move characteristic is halved until the caster’s next hero phase. | -
Mystic Shield | -5 | 12" | If successfully cast, pick 1 friendly unit wholly within range and visible to the caster. Add 1 to save rolls for attacks that target that unit until your next hero phase. | -
Unit | -Move | Wounds | Bravery | Save | -
---|---|---|---|---|
The Briar Queen | -6" | 5 | 10 | 4+ | -
Unit Abilities | -Ability Details | -
---|---|
Ethereal | -Ignore modifiers (positive or negative) when making save rolls for this unit. | -
Fly | -This unit can fly. | -
Weapon | -Type | Range | Attacks | To Hit | To Wound | Rend | Damage | -
---|---|---|---|---|---|---|---|
Briar Whip | -Melee | 3" | 1 | 3+ | 3+ | -2 | D3 | -
Rending Scream | -Missile | 10" | 3 | 3+ | 3+ | -3 | 1 | -
- Selections: 6. Ruler of the Spirit Host, Battle Regiment - 1 Commander, Chill Dagger, General, Ghostly Howl -
-- Categories: DEATH, MALIGNANT, NIGHTHAUNT, HERO, TOMB BANSHEE, Leader, 9 or less wounds Leader, General -
-- Command Trait: Ruler of the Spirit Host, Unit: Tomb Banshee, Unit Abilities: Ethereal, Fly, Frightful Touch, Ghostly Howl, Weapon: Chill Dagger, Ghostly Howl -
-Command Trait | -Command Trait Details | -
---|---|
Ruler of the Spirit Host | -At the start of your hero phase, you can pick a friendly SUMMONABLE NIGHTHAUNT unit within 9" of this general and return D3 slain models to that unit The returning models must be setup within 9" of this general. | -
Unit | -Move | Wounds | Bravery | Save | -
---|---|---|---|---|
Tomb Banshee | -6" | 4 | 10 | 4+ | -
Unit Abilities | -Ability Details | -
---|---|
Ethereal | -Ignore modifiers (positive or negative) when making save rolls for this unit. | -
Fly | -This unit can fly. | -
Frightful Touch | -If the unmodified roll for an attack made with the <Banshee Mandmaidens' Spectral Claws>, <Wraith Herald's Spectral Claws>, <Fellreaper>, <Reaper Scythe> <Chill Dagger> <Spectral Scythe> <Cairn Wraith's Reaper Scythe> <Spectral Claws and Daggers> <Spectral Host's Ethereal Weapons>, <Mourngul's Nightmarish Claws and Fangs> is 6, that attack inflicts <the weapon damage as a> mortal wound and the attack sequence ends (do not make a wound or save roll). | -
Ghostly Howl | -At the start of your shooting phase, pick an enemy unit within 10" of this model and roll 2D6. If the roll is higher than the unit's Bravery characteristic, it suffers a number of mortal wounds equal to the difference between its Bravery characteristic and the roll. | -
Weapon | -Type | Range | Attacks | To Hit | To Wound | Rend | Damage | -
---|---|---|---|---|---|---|---|
Chill Dagger | -Melee | 1" | 1 | 4+ | 3+ | -2 | D3 | -
Ghostly Howl | -Missile | 10" | * | * | * | * | * | -
- Selections: Battle Regiment - 0-2 Sub-Commander, Chill Dagger, Ghostly Howl -
-- Categories: DEATH, MALIGNANT, NIGHTHAUNT, HERO, TOMB BANSHEE, Leader, 9 or less wounds Leader -
-- Unit: Tomb Banshee, Unit Abilities: Ethereal, Fly, Frightful Touch, Ghostly Howl, Weapon: Chill Dagger, Ghostly Howl -
-Unit | -Move | Wounds | Bravery | Save | -
---|---|---|---|---|
Tomb Banshee | -6" | 4 | 10 | 4+ | -
Unit Abilities | -Ability Details | -
---|---|
Ethereal | -Ignore modifiers (positive or negative) when making save rolls for this unit. | -
Fly | -This unit can fly. | -
Frightful Touch | -If the unmodified roll for an attack made with the <Banshee Mandmaidens' Spectral Claws>, <Wraith Herald's Spectral Claws>, <Fellreaper>, <Reaper Scythe> <Chill Dagger> <Spectral Scythe> <Cairn Wraith's Reaper Scythe> <Spectral Claws and Daggers> <Spectral Host's Ethereal Weapons>, <Mourngul's Nightmarish Claws and Fangs> is 6, that attack inflicts <the weapon damage as a> mortal wound and the attack sequence ends (do not make a wound or save roll). | -
Ghostly Howl | -At the start of your shooting phase, pick an enemy unit within 10" of this model and roll 2D6. If the roll is higher than the unit's Bravery characteristic, it suffers a number of mortal wounds equal to the difference between its Bravery characteristic and the roll. | -
Weapon | -Type | Range | Attacks | To Hit | To Wound | Rend | Damage | -
---|---|---|---|---|---|---|---|
Chill Dagger | -Melee | 1" | 1 | 4+ | 3+ | -2 | D3 | -
Ghostly Howl | -Missile | 10" | * | * | * | * | * | -
- Selections: Battle Regiment - 0-2 Sub-Commander, Chill Dagger, Ghostly Howl -
-- Categories: DEATH, MALIGNANT, NIGHTHAUNT, HERO, TOMB BANSHEE, Leader, 9 or less wounds Leader -
-- Unit: Tomb Banshee, Unit Abilities: Ethereal, Fly, Frightful Touch, Ghostly Howl, Weapon: Chill Dagger, Ghostly Howl -
-Unit | -Move | Wounds | Bravery | Save | -
---|---|---|---|---|
Tomb Banshee | -6" | 4 | 10 | 4+ | -
Unit Abilities | -Ability Details | -
---|---|
Ethereal | -Ignore modifiers (positive or negative) when making save rolls for this unit. | -
Fly | -This unit can fly. | -
Frightful Touch | -If the unmodified roll for an attack made with the <Banshee Mandmaidens' Spectral Claws>, <Wraith Herald's Spectral Claws>, <Fellreaper>, <Reaper Scythe> <Chill Dagger> <Spectral Scythe> <Cairn Wraith's Reaper Scythe> <Spectral Claws and Daggers> <Spectral Host's Ethereal Weapons>, <Mourngul's Nightmarish Claws and Fangs> is 6, that attack inflicts <the weapon damage as a> mortal wound and the attack sequence ends (do not make a wound or save roll). | -
Ghostly Howl | -At the start of your shooting phase, pick an enemy unit within 10" of this model and roll 2D6. If the roll is higher than the unit's Bravery characteristic, it suffers a number of mortal wounds equal to the difference between its Bravery characteristic and the roll. | -
Weapon | -Type | Range | Attacks | To Hit | To Wound | Rend | Damage | -
---|---|---|---|---|---|---|---|
Chill Dagger | -Melee | 1" | 1 | 4+ | 3+ | -2 | D3 | -
Ghostly Howl | -Missile | 10" | * | * | * | * | * | -
- Selections: 10 Chainrasps [95pts], Malignant Weapon -
-- Categories: DEATH, MALIGNANT, NIGHTHAUNT, SUMMONABLE, CHAINRASP HORDE, Battleline -
-- Unit: Chainrasp, Unit Abilities: Chilling Horde, Dreadwarden, Ethereal, Fly, Weapon: Malignant Weapon -
-Unit | -Move | Wounds | Bravery | Save | -
---|---|---|---|---|
Chainrasp | -6" | 1 | 6 | 5+ | -
Unit Abilities | -Ability Details | -
---|---|
Chilling Horde | -Re-roll wound rolls of 1 for this unit while it has more than 10 models. | -
Dreadwarden | -The leader of this unit is a Dreadwarden. Add 1 to the Attacks characteristic of a Dreadwarden's Malignant Weapon. In addition, a Chainrasp Horde has a Bravery characteristic of 10 instead of 6 while it includes a Dreadwarden. | -
Ethereal | -Ignore modifiers (positive or negative) when making save rolls for this unit. | -
Fly | -This unit can fly. | -
Weapon | -Type | Range | Attacks | To Hit | To Wound | Rend | Damage | -
---|---|---|---|---|---|---|---|
Malignant Weapon | -Melee | 1" | 2 | 4+ | 4+ | - | 1 | -
- Selections: 10 Chainrasps [95pts], Malignant Weapon -
-- Categories: DEATH, MALIGNANT, NIGHTHAUNT, SUMMONABLE, CHAINRASP HORDE, Battleline -
-- Unit: Chainrasp, Unit Abilities: Chilling Horde, Dreadwarden, Ethereal, Fly, Weapon: Malignant Weapon -
-Unit | -Move | Wounds | Bravery | Save | -
---|---|---|---|---|
Chainrasp | -6" | 1 | 6 | 5+ | -
Unit Abilities | -Ability Details | -
---|---|
Chilling Horde | -Re-roll wound rolls of 1 for this unit while it has more than 10 models. | -
Dreadwarden | -The leader of this unit is a Dreadwarden. Add 1 to the Attacks characteristic of a Dreadwarden's Malignant Weapon. In addition, a Chainrasp Horde has a Bravery characteristic of 10 instead of 6 while it includes a Dreadwarden. | -
Ethereal | -Ignore modifiers (positive or negative) when making save rolls for this unit. | -
Fly | -This unit can fly. | -
Weapon | -Type | Range | Attacks | To Hit | To Wound | Rend | Damage | -
---|---|---|---|---|---|---|---|
Malignant Weapon | -Melee | 1" | 2 | 4+ | 4+ | - | 1 | -
- Selections: 10 Chainrasps [95pts], Malignant Weapon -
-- Categories: DEATH, MALIGNANT, NIGHTHAUNT, SUMMONABLE, CHAINRASP HORDE, Battleline -
-- Unit: Chainrasp, Unit Abilities: Chilling Horde, Dreadwarden, Ethereal, Fly, Weapon: Malignant Weapon -
-Unit | -Move | Wounds | Bravery | Save | -
---|---|---|---|---|
Chainrasp | -6" | 1 | 6 | 5+ | -
Unit Abilities | -Ability Details | -
---|---|
Chilling Horde | -Re-roll wound rolls of 1 for this unit while it has more than 10 models. | -
Dreadwarden | -The leader of this unit is a Dreadwarden. Add 1 to the Attacks characteristic of a Dreadwarden's Malignant Weapon. In addition, a Chainrasp Horde has a Bravery characteristic of 10 instead of 6 while it includes a Dreadwarden. | -
Ethereal | -Ignore modifiers (positive or negative) when making save rolls for this unit. | -
Fly | -This unit can fly. | -
Weapon | -Type | Range | Attacks | To Hit | To Wound | Rend | Damage | -
---|---|---|---|---|---|---|---|
Malignant Weapon | -Melee | 1" | 2 | 4+ | 4+ | - | 1 | -
- Selections: 10 Chainrasps [95pts], Malignant Weapon -
-- Categories: DEATH, MALIGNANT, NIGHTHAUNT, SUMMONABLE, CHAINRASP HORDE, Battleline -
-- Unit: Chainrasp, Unit Abilities: Chilling Horde, Dreadwarden, Ethereal, Fly, Weapon: Malignant Weapon -
-Unit | -Move | Wounds | Bravery | Save | -
---|---|---|---|---|
Chainrasp | -6" | 1 | 6 | 5+ | -
Unit Abilities | -Ability Details | -
---|---|
Chilling Horde | -Re-roll wound rolls of 1 for this unit while it has more than 10 models. | -
Dreadwarden | -The leader of this unit is a Dreadwarden. Add 1 to the Attacks characteristic of a Dreadwarden's Malignant Weapon. In addition, a Chainrasp Horde has a Bravery characteristic of 10 instead of 6 while it includes a Dreadwarden. | -
Ethereal | -Ignore modifiers (positive or negative) when making save rolls for this unit. | -
Fly | -This unit can fly. | -
Weapon | -Type | Range | Attacks | To Hit | To Wound | Rend | Damage | -
---|---|---|---|---|---|---|---|
Malignant Weapon | -Melee | 1" | 2 | 4+ | 4+ | - | 1 | -
- Selections: 10 Chainrasps [95pts], Malignant Weapon -
-- Categories: DEATH, MALIGNANT, NIGHTHAUNT, SUMMONABLE, CHAINRASP HORDE, Battleline -
-- Unit: Chainrasp, Unit Abilities: Chilling Horde, Dreadwarden, Ethereal, Fly, Weapon: Malignant Weapon -
-Unit | -Move | Wounds | Bravery | Save | -
---|---|---|---|---|
Chainrasp | -6" | 1 | 6 | 5+ | -
Unit Abilities | -Ability Details | -
---|---|
Chilling Horde | -Re-roll wound rolls of 1 for this unit while it has more than 10 models. | -
Dreadwarden | -The leader of this unit is a Dreadwarden. Add 1 to the Attacks characteristic of a Dreadwarden's Malignant Weapon. In addition, a Chainrasp Horde has a Bravery characteristic of 10 instead of 6 while it includes a Dreadwarden. | -
Ethereal | -Ignore modifiers (positive or negative) when making save rolls for this unit. | -
Fly | -This unit can fly. | -
Weapon | -Type | Range | Attacks | To Hit | To Wound | Rend | Damage | -
---|---|---|---|---|---|---|---|
Malignant Weapon | -Melee | 1" | 2 | 4+ | 4+ | - | 1 | -
- Selections: 5 Hexwraiths [150pts], Battle Regiment - 2-5 Troops, Spectral Scythe -
-- Categories: DEATH, HEXWRAITHS, MALIGNANT, NIGHTHAUNT, SUMMONABLE, Other, Battleline -
-- Unit: Hexwraith, Unit Abilities: Ethereal, Fly, Frightful Touch, Hellwraith, Spectral Hunters, Weapon: Spectral Scythe -
-- Selections: Skeletal Steed's Hooves and Teeth -
-- Weapon: Hooves and Teeth -
- -Unit | -Move | Wounds | Bravery | Save | -
---|---|---|---|---|
Hexwraith | -12" | 2 | 10 | 4+ | -
Unit Abilities | -Ability Details | -
---|---|
Ethereal | -Ignore modifiers (positive or negative) when making save rolls for this unit. | -
Fly | -This unit can fly. | -
Frightful Touch | -If the unmodified roll for an attack made with the <Banshee Mandmaidens' Spectral Claws>, <Wraith Herald's Spectral Claws>, <Fellreaper>, <Reaper Scythe> <Chill Dagger> <Spectral Scythe> <Cairn Wraith's Reaper Scythe> <Spectral Claws and Daggers> <Spectral Host's Ethereal Weapons>, <Mourngul's Nightmarish Claws and Fangs> is 6, that attack inflicts <the weapon damage as a> mortal wound and the attack sequence ends (do not make a wound or save roll). | -
Hellwraith | -The leader of this unit is a Hellwraith. Add 1 to the Attacks characteristic of a Hellwraith’s Spectral Scythe. | -
Spectral Hunters | -In your movement phase, immediately after this unit has moved, you can pick an enemy unit that has any models that a model from this unit passed across. If you do so, roll a dice for each model from this unit that passed across the enemy unit. For each roll of 5+, that enemy unit suffers 1 mortal wound. | -
Weapon | -Type | Range | Attacks | To Hit | To Wound | Rend | Damage | -
---|---|---|---|---|---|---|---|
Hooves and Teeth | -Melee | 1" | 2 | 4+ | 5+ | - | 1 | -
Spectral Scythe | -Melee | 1" | 2 | 4+ | 3+ | -1 | 1 | -
- Selections: 10 Bladegheist Revenants [190pts], Battle Regiment - 2-5 Troops, Tomb Greatblade -
-- Categories: DEATH, MALIGNANT, NIGHTHAUNT, SUMMONABLE, BLADEGHEIST REVENANTS, Other -
-- Unit: Bladegheist Revenant, Unit Abilities: Elite, Ethereal, Fearful Frenzy, Fly, Whirling Death, Weapon: Tomb Greatblade -
-Unit | -Move | Wounds | Bravery | Save | -
---|---|---|---|---|
Bladegheist Revenant | -8" | 1 | 10 | 4+ | -
Unit Abilities | -Ability Details | -
---|---|
Elite | -Models in this unit can issue commands to their own unit. | -
Ethereal | -Ignore modifiers (positive or negative) when making save rolls for this unit. | -
Fearful Frenzy | -You can re-roll failed hit rolls for attacks made by this unit if it is wholly within 12" of any friendly SPIRIT TORMENTS or CHAINGHASTS | -
Fly | -This unit can fly. | -
Whirling Death | -This unit can retreat and charge in the same turn. In addition, add 1 to the Attacks characteristic of this unit's Tomb Greatblades if it made a charge move in the same turn. | -
Weapon | -Type | Range | Attacks | To Hit | To Wound | Rend | Damage | -
---|---|---|---|---|---|---|---|
Tomb Greatblade | -Melee | 1" | 2 | 3+ | 3+ | -1 | 1 | -
- Selections: 10 Bladegheist Revenants [190pts], Battle Regiment - 2-5 Troops, Tomb Greatblade -
-- Categories: DEATH, MALIGNANT, NIGHTHAUNT, SUMMONABLE, BLADEGHEIST REVENANTS, Other -
-- Unit: Bladegheist Revenant, Unit Abilities: Elite, Ethereal, Fearful Frenzy, Fly, Whirling Death, Weapon: Tomb Greatblade -
-Unit | -Move | Wounds | Bravery | Save | -
---|---|---|---|---|
Bladegheist Revenant | -8" | 1 | 10 | 4+ | -
Unit Abilities | -Ability Details | -
---|---|
Elite | -Models in this unit can issue commands to their own unit. | -
Ethereal | -Ignore modifiers (positive or negative) when making save rolls for this unit. | -
Fearful Frenzy | -You can re-roll failed hit rolls for attacks made by this unit if it is wholly within 12" of any friendly SPIRIT TORMENTS or CHAINGHASTS | -
Fly | -This unit can fly. | -
Whirling Death | -This unit can retreat and charge in the same turn. In addition, add 1 to the Attacks characteristic of this unit's Tomb Greatblades if it made a charge move in the same turn. | -
Weapon | -Type | Range | Attacks | To Hit | To Wound | Rend | Damage | -
---|---|---|---|---|---|---|---|
Tomb Greatblade | -Melee | 1" | 2 | 3+ | 3+ | -1 | 1 | -
- Selections: 2 Chainghasts [75pts], Battle Regiment - 2-5 Troops, Ghastflails -
-- Categories: DEATH, MALIGNANT, NIGHTHAUNT, SUMMONABLE, CHAINGHASTS, Other -
-- Unit: Chainghast, Unit Abilities: Another Link in the Chain, Ethereal, Sweeping Blows, Weapon: Ghastflails (Melee), Ghastflails (Missile) -
-Unit | -Move | Wounds | Bravery | Save | -
---|---|---|---|---|
Chainghast | -6" | 2 | 10 | 4+ | -
Unit Abilities | -Ability Details | -
---|---|
Another Link in the Chain | -While this unit is wholly within 12" of a friendly Spirit Torment, you can re-roll hit rolls of 1 for friendly Nighthaunt units while they are wholly within 12" of this unit. | -
Ethereal | -Ignore modifiers (positive or negative) when making save rolls for this unit. | -
Sweeping Blows | -The Attacks characteristic of the Ghastflails melee weapon is equal to the number of enemy models within 2" of the attacking model when the number of attacks made with the weapon is determined. | -
Weapon | -Type | Range | Attacks | To Hit | To Wound | Rend | Damage | -
---|---|---|---|---|---|---|---|
Ghastflails (Melee) | -Melee | 2" | See Sweeping Blow | 4+ | 3+ | -1 | 1 | -
Ghastflails (Missile) | -Missile | 15" | D3 | 4+ | 3+ | -2 | 1 | -
- Selections: 2 Chainghasts [75pts], Battle Regiment - 2-5 Troops, Ghastflails -
-- Categories: DEATH, MALIGNANT, NIGHTHAUNT, SUMMONABLE, CHAINGHASTS, Other -
-- Unit: Chainghast, Unit Abilities: Another Link in the Chain, Ethereal, Sweeping Blows, Weapon: Ghastflails (Melee), Ghastflails (Missile) -
-Unit | -Move | Wounds | Bravery | Save | -
---|---|---|---|---|
Chainghast | -6" | 2 | 10 | 4+ | -
Unit Abilities | -Ability Details | -
---|---|
Another Link in the Chain | -While this unit is wholly within 12" of a friendly Spirit Torment, you can re-roll hit rolls of 1 for friendly Nighthaunt units while they are wholly within 12" of this unit. | -
Ethereal | -Ignore modifiers (positive or negative) when making save rolls for this unit. | -
Sweeping Blows | -The Attacks characteristic of the Ghastflails melee weapon is equal to the number of enemy models within 2" of the attacking model when the number of attacks made with the weapon is determined. | -
Weapon | -Type | Range | Attacks | To Hit | To Wound | Rend | Damage | -
---|---|---|---|---|---|---|---|
Ghastflails (Melee) | -Melee | 2" | See Sweeping Blow | 4+ | 3+ | -1 | 1 | -
Ghastflails (Missile) | -Missile | 15" | D3 | 4+ | 3+ | -2 | 1 | -
- Selections: 2 Chainghasts [75pts], Ghastflails -
-- Categories: DEATH, MALIGNANT, NIGHTHAUNT, SUMMONABLE, CHAINGHASTS, Other -
-- Unit: Chainghast, Unit Abilities: Another Link in the Chain, Ethereal, Sweeping Blows, Weapon: Ghastflails (Melee), Ghastflails (Missile) -
-Unit | -Move | Wounds | Bravery | Save | -
---|---|---|---|---|
Chainghast | -6" | 2 | 10 | 4+ | -
Unit Abilities | -Ability Details | -
---|---|
Another Link in the Chain | -While this unit is wholly within 12" of a friendly Spirit Torment, you can re-roll hit rolls of 1 for friendly Nighthaunt units while they are wholly within 12" of this unit. | -
Ethereal | -Ignore modifiers (positive or negative) when making save rolls for this unit. | -
Sweeping Blows | -The Attacks characteristic of the Ghastflails melee weapon is equal to the number of enemy models within 2" of the attacking model when the number of attacks made with the weapon is determined. | -
Weapon | -Type | Range | Attacks | To Hit | To Wound | Rend | Damage | -
---|---|---|---|---|---|---|---|
Ghastflails (Melee) | -Melee | 2" | See Sweeping Blow | 4+ | 3+ | -1 | 1 | -
Ghastflails (Missile) | -Missile | 15" | D3 | 4+ | 3+ | -2 | 1 | -
- Selections: 4 Glaivewraith Stalkers [65pts], Hunter's Glaive -
-- Categories: DEATH, MALIGNANT, NIGHTHAUNT, SUMMONABLE, GLAIVEWRAITH STALKERS, Other -
-- Unit: Glaivewraith Stalker, Unit Abilities: Ethereal, Fly, The Point of Death, Weapon: Hunter's Glaive -
-Unit | -Move | Wounds | Bravery | Save | -
---|---|---|---|---|
Glaivewraith Stalker | -6" | 1 | 10 | 4+ | -
Unit Abilities | -Ability Details | -
---|---|
Ethereal | -Ignore modifiers (positive or negative) when making save rolls for this unit. | -
Fly | -This unit can fly. | -
The Point of Death | -You can re-roll failed hit rolls for attacks made with this unit’s Hunter’s Glaives if this unit or the target unit made a charge move in the same turn. | -
Weapon | -Type | Range | Attacks | To Hit | To Wound | Rend | Damage | -
---|---|---|---|---|---|---|---|
Hunter's Glaive | -Melee | 2" | 2 | 4+ | 3+ | - | 1 | -
- Selections: 4 Glaivewraith Stalkers [65pts], Hunter's Glaive -
-- Categories: DEATH, MALIGNANT, NIGHTHAUNT, SUMMONABLE, GLAIVEWRAITH STALKERS, Other -
-- Unit: Glaivewraith Stalker, Unit Abilities: Ethereal, Fly, The Point of Death, Weapon: Hunter's Glaive -
-Unit | -Move | Wounds | Bravery | Save | -
---|---|---|---|---|
Glaivewraith Stalker | -6" | 1 | 10 | 4+ | -
Unit Abilities | -Ability Details | -
---|---|
Ethereal | -Ignore modifiers (positive or negative) when making save rolls for this unit. | -
Fly | -This unit can fly. | -
The Point of Death | -You can re-roll failed hit rolls for attacks made with this unit’s Hunter’s Glaives if this unit or the target unit made a charge move in the same turn. | -
Weapon | -Type | Range | Attacks | To Hit | To Wound | Rend | Damage | -
---|---|---|---|---|---|---|---|
Hunter's Glaive | -Melee | 2" | 2 | 4+ | 3+ | - | 1 | -
- Selections: 4 Myrmourn Banshees [75pts], Chill Dagger -
-- Categories: DEATH, MALIGNANT, NIGHTHAUNT, SUMMONABLE, MYRNMOURN BANSHEES, Other -
-- Unit: Myrmourn Banshees, Unit Abilities: Ethereal, Fly, Spell-eaters, Weapon: Chill Dagger -
-Unit | -Move | Wounds | Bravery | Save | -
---|---|---|---|---|
Myrmourn Banshees | -8" | 1 | 10 | 4+ | -
Unit Abilities | -Ability Details | -
---|---|
Ethereal | -Ignore modifiers (positive or negative) when making save rolls for this unit. | -
Fly | -This unit can fly. | -
Spell-eaters | -Once in each enemy hero phase, if this unit is within 18" of an enemy WIZARD that successfully casts a spell, this unit can attempt to unbind the spell in the same manner as a Wizard. If it does so, add 1 to the unbinding roll for every 4 models in this unit. In addition, if this unit unbinds an enemy spell, add 1 to the Attacks characteristic of this unit’s Chill Daggers until the next enemy hero phase. Once in each of your hero phases, if this unit is within 6" of an ENDLESS SPELL, this unit can attempt to dispel the endless spell in the same manner as a WIZARD. If this unit dispels an endless spell, it suffers D3 mortal wounds, but add 1 to the Attacks characteristic of this unit’s Chill Daggers until your next hero phase. | -
Weapon | -Type | Range | Attacks | To Hit | To Wound | Rend | Damage | -
---|---|---|---|---|---|---|---|
Chill Dagger | -Melee | 1" | 1 | 4+ | 3+ | -2 | D3 | -
- Selections: 4 Myrmourn Banshees [75pts], Chill Dagger -
-- Categories: DEATH, MALIGNANT, NIGHTHAUNT, SUMMONABLE, MYRNMOURN BANSHEES, Other -
-- Unit: Myrmourn Banshees, Unit Abilities: Ethereal, Fly, Spell-eaters, Weapon: Chill Dagger -
-Unit | -Move | Wounds | Bravery | Save | -
---|---|---|---|---|
Myrmourn Banshees | -8" | 1 | 10 | 4+ | -
Unit Abilities | -Ability Details | -
---|---|
Ethereal | -Ignore modifiers (positive or negative) when making save rolls for this unit. | -
Fly | -This unit can fly. | -
Spell-eaters | -Once in each enemy hero phase, if this unit is within 18" of an enemy WIZARD that successfully casts a spell, this unit can attempt to unbind the spell in the same manner as a Wizard. If it does so, add 1 to the unbinding roll for every 4 models in this unit. In addition, if this unit unbinds an enemy spell, add 1 to the Attacks characteristic of this unit’s Chill Daggers until the next enemy hero phase. Once in each of your hero phases, if this unit is within 6" of an ENDLESS SPELL, this unit can attempt to dispel the endless spell in the same manner as a WIZARD. If this unit dispels an endless spell, it suffers D3 mortal wounds, but add 1 to the Attacks characteristic of this unit’s Chill Daggers until your next hero phase. | -
Weapon | -Type | Range | Attacks | To Hit | To Wound | Rend | Damage | -
---|---|---|---|---|---|---|---|
Chill Dagger | -Melee | 1" | 1 | 4+ | 3+ | -2 | D3 | -
- Selections: 4 Myrmourn Banshees [75pts], Chill Dagger -
-- Categories: DEATH, MALIGNANT, NIGHTHAUNT, SUMMONABLE, MYRNMOURN BANSHEES, Other -
-- Unit: Myrmourn Banshees, Unit Abilities: Ethereal, Fly, Spell-eaters, Weapon: Chill Dagger -
-Unit | -Move | Wounds | Bravery | Save | -
---|---|---|---|---|
Myrmourn Banshees | -8" | 1 | 10 | 4+ | -
Unit Abilities | -Ability Details | -
---|---|
Ethereal | -Ignore modifiers (positive or negative) when making save rolls for this unit. | -
Fly | -This unit can fly. | -
Spell-eaters | -Once in each enemy hero phase, if this unit is within 18" of an enemy WIZARD that successfully casts a spell, this unit can attempt to unbind the spell in the same manner as a Wizard. If it does so, add 1 to the unbinding roll for every 4 models in this unit. In addition, if this unit unbinds an enemy spell, add 1 to the Attacks characteristic of this unit’s Chill Daggers until the next enemy hero phase. Once in each of your hero phases, if this unit is within 6" of an ENDLESS SPELL, this unit can attempt to dispel the endless spell in the same manner as a WIZARD. If this unit dispels an endless spell, it suffers D3 mortal wounds, but add 1 to the Attacks characteristic of this unit’s Chill Daggers until your next hero phase. | -
Weapon | -Type | Range | Attacks | To Hit | To Wound | Rend | Damage | -
---|---|---|---|---|---|---|---|
Chill Dagger | -Melee | 1" | 1 | 4+ | 3+ | -2 | D3 | -
- Selections: 6x Malignant Weapon, 5x Thorns of the Briar Queen , Varclav the Cruel -
-- Categories: DEATH, MALIGNANT, NIGHTHAUNT, SUMMONABLE, CHAINRASP HORDE, THORNS OF THE BRIAR QUEEN, Other -
-- Unit: Thorns of the Briar Queen, Unit Abilities: Ethereal, Fly, Grasping Chains, Varclav the Cruel, Weapon: Malignant Weapon -
-Unit | -Move | Wounds | Bravery | Save | -
---|---|---|---|---|
Thorns of the Briar Queen | -6" | 1 | 6 | 5+ | -
Unit Abilities | -Ability Details | -
---|---|
Ethereal | -Ignore modifiers (positive or negative) when making save rolls for this unit. | -
Fly | -This unit can fly. | -
Grasping Chains | -You can re-roll wound rolls of 1 for attacks made by this unit that target an enemy unit that is within 3" of two or more models from this unit. | -
Varclav the Cruel | -The leader of this unit is Varclav the Cruel. Add 1 to the Attacks characteristic of Varclav the Cruel’s Malignant Weapon. In addition, this unit has a Bravery characteristic of 10 instead of 6 while it includes Varclav the Cruel. | -
Weapon | -Type | Range | Attacks | To Hit | To Wound | Rend | Damage | -
---|---|---|---|---|---|---|---|
Malignant Weapon | -Melee | 1" | 2 | 4+ | 4+ | - | 1 | -
- Categories: Allegiance -
-- Selections: The Emerald Host -
-- Categories: Allegiance -
-- Battle Trait: Aura of Dread, Deathless Spirits, Feed on Terror, From the Underworlds They Come, Knights of Regret, The Emerald Curse, Wave of Terror, Command Abilities: Spectral Summons -
- -Battle Trait | -Battle Trait Details | -
---|---|
Aura of Dread | -Subtract 1 from the Bravery characteristic of enemy units while they are within 6" of any friendly NIGHTHAUNT units. | -
Deathless Spirits | -Roll a dice for each wound or mortal wound inflicted on a friendly NIGHTHAUNT unit wholly within 12" of your general or a friendly NIGHTHAUNT HERO from your army. On a 6+ the wound is negated. | -
Feed on Terror | -Each time an enemy unit fails a battleshock test, pick one friendly NIGHTHAUNT HERO within 6" of that enemy unit. Heal 1 wound that has been allocated to that HERO. | -
From the Underworlds They Come | -Instead of setting up a NIGHTHAUNT unit on the battlefield, you can place it to one side and say that it is in the underworlds as a reserve unit. You can set up one unit in the underworlds for each unit you set up on the battlefield. At the end of your movement phase you can set up any of these models ore than 9" from any enemy models. This counts as their move for that turn. Any units which are not set up on the battlefield before the start of the fourth battle round are slain. | -
Knights of Regret | -Add 1 to the Attacks characteristic of melee weapons used by EMERALD HOST HEXWRAITHS units that have made a charge move in the same turn. In addition, roll a dice before you allocate a wound or mortal wound to your general if they are within 3" of any friendly EMERALD HOST HEXWRAITHS units. On a 2+, you must allocate that wound or mortal wound to one of those units instead. | -
The Emerald Curse | -After armies are set up but before the first battle round begins, you can pick 1 enemy HERO. For the duration of the battle, subtract 1 from save rolls for attacks that target that HERO. | -
Wave of Terror | -If you make an unmodified charge roll of 10+ for a friendly NIGHTHAUNT unit, it can fight immediately after you complete the charge move. This does not stop the unit from being picked to fight in the combat phase of the same turn. | -
Command Abilities | -Command Ability Details | -
---|---|
Spectral Summons | -You can use this command ability at the start of your movement phase. If you do so, pick a friendly NIGHTHAUNT unit that is on the battlefield. Remove that unit from the battlefield, and then set it up wholly within 12' of your general and more than 9" from any enemy models. This counts as their move for that movement phase. | -
- Selections: 2000 Points - Battlehost -
-- Categories: Game Options, Battlehost -
- -- Selections: Hold the Line -
-- Categories: Game Options -
-- Grand Strategy: Hold the Line -
-Grand Strategy | -Description | -
---|---|
Hold the Line | -When the battle ends, you complete this grand strategy if there are any Battleline units from your starting army on the battlefield. | -
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