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Record puppet show #4
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You can use this paid Firebase I've got: <script src="https://www.gstatic.com/firebasejs/3.6.10/firebase.js"></script>
<script>
// Initialize Firebase
var config = {
apiKey: "AIzaSyCfMvL2DsldNeLy3LMC6gFrMD_HAFOLT-M",
authDomain: "webvr-6345b.firebaseapp.com",
databaseURL: "https://webvr-6345b.firebaseio.com",
storageBucket: "webvr-6345b.appspot.com",
messagingSenderId: "689640619063"
};
firebase.initializeApp(config);
</script>
I like the gesture Moatboat uses for speech controls (the megaphone). We can start with an in-VR control, and we can add controls from desktop/phone later. I'd highly recommend checking out this video of a neat mechanism for submitting feedback in this sailing game, VR Regatta. |
@cvan Firebase is fine. Thanks. I can probably use my own free account for temp development and then switch over to yours. Re: gesture, those are cool. Though I imagine the sailing game would be pretty barf-inducing. Anyway, those gestures make sense for voice but not for puppets, because they require maintaining the pose until the recording is done, and we need a separate start and stop. |
- Set up module for recording audio and all events - Set up microphone - Record to memory
- Move button creation out of `SoundEffect`
doesn't work all the time, but it couldn't hurt
Nope, I don't have a email notification of the original issue - hope you found it. |
getUserMedia
(newMediaDevices
API)@cvan do you know if we can save these to the Firebase account? Or do we need another server we can upload to?
@cvan Do you know if there's a server somewhere that can re-encode these files to AAC, vorbis and/or Opus? I'm not sure if we can reliably do that on the client without messing with a massive emscripten module.
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