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NobugLandingOrigin uses incorrect velocity and origin for calculation #21

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zer0k-z opened this issue Jul 20, 2021 · 0 comments
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@zer0k-z
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zer0k-z commented Jul 20, 2021

Currently it takes the previous tick's velocity and origin to predict the landing origin.

This is not correct as velocity can be modified inbetween the two ticks due to airstrafing and the origin can also be changed due to ducking/unducking.

This causes the traces to be incorrect and can miss at times. Calling NobugLandingOrigin on a duckbugged jump will always fail.

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