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particle.py
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import pygame
import data
import support
import chunks
from consts import *
class EasterEgg(chunks.Sprite):
def __init__(self, pos):
super().__init__(None, data.assets.easteregg, [data.game.objects], pos)
self.static_image = self.image.copy()
self.angle = 0
self.born_time = data.ticks
def update(self):
self.angle -= data.dt * 150
self.image = pygame.transform.rotate(self.static_image, self.angle)
self.rect = self.image.get_rect(center=self.rect.center)
if data.ticks - self.born_time >= 8000:
self.kill()
class Trail:
def __init__(self, speed, color):
self.speed = speed
self.color = color
self.start_points = None
self.points = []
def set_start(self, points):
self.start_points = points
def add(self, points):
self.points.append(points)
def draw(self):
points1 = []
points2 = []
newpoints = []
for p1, p2 in self.points:
d1 = support.norm(p1 - p2)
d2 = support.norm(p2 - p1)
p1 -= d1 * self.speed * data.dt
p2 -= d2 * self.speed * data.dt
if p1.distance_to(p2) > 1:
newpoints.append((p1, p2))
points1.append(CENTER + p1 - data.player.rect.center)
points2.insert(0, CENTER + p2 - data.player.rect.center)
if self.start_points is not None:
points1.append(self.start_points[0] + CENTER - data.player.rect.center)
points2.insert(0, self.start_points[1] + CENTER - data.player.rect.center)
self.points = newpoints
if len(points1) + len(points2) > 2:
pygame.draw.polygon(data.screen, self.color, points1 + points2)
class GrowParticle(chunks.Sprite):
def __init__(
self,
pos,
start_size,
end_size,
time,
image,
groups=None,
finish_func=None,
follow_player=False,
):
self.finish_func = finish_func
self.follow_player = follow_player
if groups is None:
groups = []
self.start_size = start_size
self.end_size = end_size
self.time = time
self.start_time = data.ticks
self.original_image = image
self.size = self.start_size
super().__init__(None, self.original_image, [data.game.objects] + groups, pos)
self.update()
def update(self):
if self.start_size < self.end_size:
self.size = (self.end_size * (data.ticks - self.start_time)) / self.time
else:
self.size = pygame.math.lerp(
self.start_size,
self.end_size,
(data.ticks - self.start_time) / self.time,
)
self.image = pygame.transform.scale(self.original_image, (self.size, self.size))
self.rect = self.image.get_rect(center=self.rect.center)
if self.follow_player:
self.rect.center = data.player.rect.center
if (self.start_size < self.end_size and self.size >= self.end_size) or (
self.start_size > self.end_size and self.size <= self.end_size
):
self.kill()
if self.finish_func:
self.finish_func()
return
class MoveParticle(chunks.Sprite):
def __init__(self, pos, direction, speed, distance, image, groups):
self.direction = support.norm(direction)
self.speed = speed
self.distance = distance
self.start_pos = pygame.Vector2(pos)
super().__init__(None, image, groups + [data.game.objects], pos)
def collidecenter(self, pos):
return pygame.Vector2(self.rect.center).distance_to(pos) <= self.rect.w / 2
def update(self):
self.rect.center += self.direction * self.speed * data.dt
if self.start_pos.distance_to(self.rect.center) > self.distance:
self.kill()
class Explosion(GrowParticle):
def __init__(self, pos, size=EXPLOSION_SIZE, color=None, startsize=None):
if color is None:
color = EXPLOSION_COLS[0]
if startsize is None:
startsize = 1
self.color = color
self.spawned_section = False
super().__init__(
pos,
startsize,
size,
EXPLOSION_TIME,
data.assets.get_explosion(color, 1 if color == EXPLOSION_GRAY else 0),
)
if color != EXPLOSION_GRAY:
Explosion(pos, size, EXPLOSION_GRAY, startsize / 2)
def update(self):
GrowParticle.update(self)
if (
self.size > self.end_size / 9
and self.color != EXPLOSION_LAST
and self.color != EXPLOSION_GRAY
and not self.spawned_section
):
Explosion(
self.rect.center,
self.end_size,
EXPLOSION_COLS[EXPLOSION_COLS.index(self.color) + 1],
)
self.spawned_section = True
class SupernovaExplosion(GrowParticle):
def __init__(self, pos, color):
self.color = color
self.spawned_section = False
super().__init__(
pos,
WEAPONS["supernova"][WEAPON_SIZEID] / 2,
WEAPONS["supernova"][WEAPON_RADID] * 2,
SUPERNOVA_EXPLOSION_TIME,
data.assets.get_explosion(color, 0),
[data.game.enemy_damages, data.game.asteroid_damages],
)
def collidecenter(self, pos):
return pygame.Vector2(self.rect.center).distance_to(pos) <= self.rect.w / 2
def update(self):
GrowParticle.update(self)
if (
self.size > self.end_size / 9
and self.color != SUPERNOVA_LAST
and not self.spawned_section
):
SupernovaExplosion(
self.rect.center,
SUPERNOVA_COLS[SUPERNOVA_COLS.index(self.color) + 1],
)
self.spawned_section = True