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game.py
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import pygame
from consts import *
import support
import data
import player
import chunks
import asteroid
import ui
import enemy
import random
import particle
import pause
import os
import json
class Game:
def __init__(self): ...
def enter(self, difficulty_name="normal", mobile=False):
self.difficulty_name = difficulty_name
self.mobile = mobile
self.grabbed_one_resource = False
self.collected_one_resource = False
self.finished = False
self.finish_reason = "none"
self.finish_time = -9999
self.paused = False
self.start_time = data.ticks
self.time_elapsed = -1
self.is_best_time = False
self.started = False
self.pack_cooldown = ENEMY_PACK_COOLDOWN_START + ENEMY_PACK_COOLDOWN_DECREASE
self.extra_enemies = 0
self.resources_amount = DIFFICULTY_RESOURCES[difficulty_name]
self.total_resources = 0
self.collected_resources = 0
self.inventory = dict.fromkeys(list(RESOURCES.keys()), 0)
self.starter_inventory = list(RESOURCES.keys())
self.check_tutorial_removal()
self.pack_destroyed()
data.player = player.Player()
self.ui = ui.UI()
self.pause = pause.Pause()
self.chunk_manager = chunks.ChunkManager()
self.asteroids = chunks.CameraRenderGroup()
self.resources = chunks.CameraRenderGroup()
self.objects = chunks.CameraRenderGroup()
self.blackholes = chunks.CameraRenderGroup()
self.purpleholes = pygame.sprite.Group()
self.enemy_damages = pygame.sprite.Group()
self.asteroid_damages = pygame.sprite.Group()
self.weapon_bodies = pygame.sprite.Group()
self.wormhole = None
self.shield = None
for _ in range(ASTEROID_AMOUNT):
pos = support.randpos(UNIVERSE_RECT)
asteroid.Asteroid(pos)
while self.total_resources < self.resources_amount:
pos = support.randpos(UNIVERSE_RECT)
asteroid.Asteroid(pos)
for _ in range(BLACKHOLE_AMOUNT):
pos = support.randpos(UNIVERSE_RECT)
chunks.BlackHole(pos)
def check_tutorial_removal(self):
if os.path.exists("data.json"):
with open("data.json", "r") as file:
tdata = json.load(file)
if isinstance(tdata, dict):
for k, v in tdata.items():
if v != -1:
self.grabbed_one_resource = True
self.collected_one_resource = True
break
def restart(self):
gor, cor = (
self.grabbed_one_resource,
self.collected_one_resource,
)
data.app.enter_game(self.difficulty_name, self.mobile)
self.grabbed_one_resource = gor
self.collected_one_resource = cor
def pack_destroyed(self):
self.last_pack = data.ticks
self.pack = None
self.pack_cooldown -= ENEMY_PACK_COOLDOWN_DECREASE
self.pack_cooldown = max(self.pack_cooldown, ENEMY_PACK_COOLDOWN_MIN)
self.extra_enemies += 1
def gameover(self):
if self.finished:
return
self.explosion(data.player.rect.center, EXPLOSION_SIZE * 3)
self.finish_reason = "gameover"
data.assets.play("gameover")
self.finish()
def win(self):
if self.finished:
return
self.finish_reason = "win"
data.assets.play("victory")
self.finish()
self.save_data()
def finish(self):
self.finished = True
self.finish_time = data.ticks
self.paused = False
self.time_elapsed = self.finish_time - self.start_time
def save_data(self):
if not os.path.exists("data.json"):
with open("data.json", "w") as file:
json.dump({key: -1 for key in DIFFICULTIES.keys()}, file)
newdata = None
with open("data.json", "r") as file:
curdata = json.load(file)
if not isinstance(curdata, dict):
curdata = {key: -1 for key in DIFFICULTIES.keys()}
if self.difficulty_name not in curdata:
curdata[self.difficulty_name] = -1
if (
self.time_elapsed < curdata[self.difficulty_name]
or curdata[self.difficulty_name] < 0
):
curdata[self.difficulty_name] = self.time_elapsed
newdata = curdata
self.is_best_time = True
if newdata is not None:
with open("data.json", "w") as file:
json.dump(newdata, file)
def event(self, e):
if e.type == pygame.KEYDOWN:
if e.key == pygame.K_1:
self.try_attack("red_hole")
if e.key == pygame.K_2:
self.try_attack("purple_hole")
if e.key == pygame.K_3:
self.try_attack("white_hole")
if e.key == pygame.K_4:
self.try_attack("worm_hole")
if e.key == pygame.K_5:
self.try_attack("supernova")
if e.key == pygame.K_6:
self.try_attack("shield")
if e.key == pygame.K_TAB:
self.grabbed_one_resource = True
self.collected_one_resource = True
if e.key == pygame.K_p:
particle.EasterEgg(data.player.rect.center)
if e.key == pygame.K_ESCAPE:
if self.paused:
self.pause.unpause()
else:
self.pause.pause()
elif e.type == pygame.MOUSEBUTTONUP:
for wr, kind in self.ui.weapon_rects:
if wr.collidepoint(e.pos) and wr.collidepoint(data.app.start_click):
self.try_attack(kind)
break
def try_attack(self, kind):
if (
(kind == "red_hole" and self.pack is None)
or (kind == "shield" and self.shield is not None)
or (kind == "worm_hole" and self.wormhole is not None)
):
return
price = WEAPONS[kind][WEAPON_PRICEID]
resource = WEAPONS[kind][WEAPON_RESOURCEID]
if self.inventory[resource] >= price or resource in self.starter_inventory:
if resource in self.starter_inventory:
self.starter_inventory = []
else:
self.inventory[resource] -= price
data.player.attack(kind)
def update(self):
if self.paused:
self.pause.update()
return
self.chunk_manager.update()
self.asteroids.update()
self.resources.update()
self.objects.update()
self.ui.update()
if self.finished:
return
data.player.update()
if self.pack is not None:
self.pack.update()
else:
if data.ticks - self.last_pack >= self.pack_cooldown:
pos = support.clamp_pos(
pygame.Vector2(data.player.rect.center)
+ support.randvec(
support.randrange((CHUNK_SIZE * 4, CHUNK_SIZE * 6))
),
UNIVERSE_RECT,
)
self.pack = enemy.EnemyPack(pos, random.choice(list(ENEMIES.keys())))
if not self.started:
data.assets.play("teleport")
particle.GrowParticle(
data.player.rect.center,
1,
WEAPONS["worm_hole"][WEAPON_SIZEID] * 1.6,
700,
data.assets.get_weapon("worm_holeB"),
[self.objects],
)
self.started = True
def explosion(self, pos, size=EXPLOSION_SIZE):
particle.Explosion(pos, size)
def draw(self):
self.chunk_manager.draw()
self.blackholes.draw()
self.asteroids.draw()
if not self.finished:
data.player.draw_early()
self.resources.draw()
self.objects.draw()
if self.finished:
self.ui.draw_finish()
return
if self.pack is not None:
self.pack.draw()
data.player.draw()
self.ui.draw()
if self.paused:
self.pause.draw()