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MPStats.cs
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MPStats.cs
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using GameServer;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using static SkyCoop.MPSaveManager;
#if (DEDICATED)
using System.Numerics;
using TinyJSON;
#else
using MelonLoader.TinyJSON;
using MelonLoader;
using UnityEngine;
using Il2Cpp;
#endif
namespace SkyCoop
{
public class MPStats
{
public static bool Started = false;
public static Day TodayStats = new Day();
public static Day AllTimeStats = new Day();
public static int DataDay = 0;
public static Dictionary<string, PlayerStatistic> RecentPlayersGlobalStatistic = new Dictionary<string, PlayerStatistic>();
public static int SaveRecentTimer = 0;
public static int SaveRecentPerioud = 300;
public static void Log(string TXT, Shared.LoggerColor Color = Shared.LoggerColor.White)
{
#if (!DEDICATED)
MelonLogger.Msg(MyMod.ConvertLoggerColor(Color), TXT);
#else
Logger.Log(TXT, Color);
#endif
}
public static void Start()
{
Started = true;
AllTimeStats = LoadDayStats("AllTime");
StartDay();
}
public static void StartDay(bool SendWebhook = false)
{
string StatsString = TodayStats.GetString(false, true, true);
DateTime DT = System.DateTime.Now;
DataDay = DT.Day;
string FileName = DT.Day + "_" + DT.Month + "_" + DT.Year;
TodayStats = LoadDayStats(FileName);
Log("[MPStats] Starting statistic for "+ DT.Day + "." + DT.Month + "." + DT.Year, Shared.LoggerColor.Blue);
if (SendWebhook)
{
#if (DEDICATED)
DiscordManager.TodayStats(StatsString);
#endif
}
}
public static void SaveRecentStuff()
{
int SaveSeed = GetSeed();
ValidateRootExits();
CreateFolderIfNotExist(GetPathForName("Statistic", GetSeed()));
CreateFolderIfNotExist(GetPathForName("Statistic" + GetSeparator()+"Global", GetSeed()));
foreach (var item in RecentPlayersGlobalStatistic)
{
if (!string.IsNullOrEmpty(item.Value.MAC))
{
SaveData(item.Value.MAC, JSON.Dump(item.Value), SaveSeed, "", "Statistic" + GetSeparator() + "Global" + GetSeparator() + item.Value.MAC);
}
}
RecentPlayersGlobalStatistic.Clear();
SaveData("AllTime", JSON.Dump(AllTimeStats), SaveSeed, "", "Statistic" + GetSeparator() + "AllTime");
DateTime DT = System.DateTime.Now;
if (DT.Day == DataDay)
{
string DayFileName = DT.Day + "_" + DT.Month + "_" + DT.Year;
SaveData(DayFileName, JSON.Dump(TodayStats), SaveSeed, "", "Statistic" + GetSeparator() + DayFileName);
}
}
public static PlayerStatistic LoadPlayerGlobalStats(string MAC, string Name)
{
CreateFolderIfNotExist(GetPathForName("Statistic", GetSeed()));
CreateFolderIfNotExist(GetPathForName("Statistic" + GetSeparator() + "Global", GetSeed()));
string Data = LoadData("Statistic" + GetSeparator() + "Global" + GetSeparator() + MAC, GetSeed());
if (string.IsNullOrEmpty(Data))
{
return new PlayerStatistic(MAC, Name);
} else
{
return JSON.Load(Data).Make<PlayerStatistic>();
}
}
public static Day LoadDayStats(string TodayFileName)
{
CreateFolderIfNotExist(GetPathForName("Statistic", GetSeed()));
string Data = LoadData("Statistic" + GetSeparator() + TodayFileName, GetSeed());
if (string.IsNullOrEmpty(Data))
{
return new Day();
} else
{
return JSON.Load(Data).Make<Day>();
}
}
public class PlayTime
{
public int Seconds = 0;
public int Minutes = 0;
public int Hours = 0;
public int Days = 0;
public void AddSecond()
{
Seconds++;
if (Seconds > 60){Seconds = 0;AddMinute();}
}
public void AddMinute()
{
Minutes++;
if (Minutes > 60){ Minutes = 0; AddHour(); }
}
public void AddHour()
{
Hours++;
if (Hours > 24){Hours = 0; AddDay(); }
}
public void AddDay()
{
Days++;
}
public string GetString()
{
string Info = "";
if(Seconds > 1)
{
Info = Seconds+" Seconds";
} else
{
Info = "1 Second";
}
if(Minutes > 0)
{
if(Minutes == 1)
{
Info = "1 Minute "+Info;
} else
{
Info = Minutes+" Minutes " + Info;
}
}
if (Hours > 0)
{
if (Hours == 1)
{
Info = "1 Hour " + Info;
} else
{
Info = Hours + " Hours " + Info;
}
}
if (Days > 0)
{
if (Days == 1)
{
Info = "1 Day " + Info;
} else
{
Info = Days + " Days " + Info;
}
}
return Info;
}
}
public class ResourcesStatistic
{
public int GearsPicked = 0;
public int ContainersLooted = 0;
public int AnimalsKilled = 0;
public int PlantsHarvested = 0;
}
public static string GetRegionName(int Region)
{
return ExpeditionBuilder.GetRegionString(Region);
}
public class PlayerStatistic
{
public string Name = "";
public string MAC = "";
public int Visits = 1;
public int Deaths = 0;
public int ExpeditionsCompleted = 0;
public int CrashSitesFound = 0;
public PlayTime TotalPlayTime = new PlayTime();
public Dictionary<int, PlayTime> RegionsHistory = new Dictionary<int, PlayTime>();
public ResourcesStatistic Looted = new ResourcesStatistic();
public PlayerStatistic(string mac = "", string name = "")
{
MAC = mac;
Name = name;
}
public PlayerStatistic()
{
}
public string GetString(bool HideMAC = true, bool HideRegionPlayTime = true)
{
string Info = "Name "+Name;
if (!HideMAC)
{
Info += "\nMAC " + MAC;
}
Info += "\nTotal Play Time "+TotalPlayTime.GetString()+
"\nServer Visits " + Visits +
"\nDeaths " + Deaths +
"\nPicked Gears " + Looted.GearsPicked +
"\nLooted Containers " + Looted.ContainersLooted +
"\nPlants Harvested " + Looted.PlantsHarvested +
"\nAnimals Killed " + Looted.AnimalsKilled +
"\nExpeditions Completed " + ExpeditionsCompleted +
"\nCrash Sites Found "+ CrashSitesFound;
if (!HideRegionPlayTime && RegionsHistory.Count > 0)
{
Info += "\nRegions Play Time:";
foreach (var item in RegionsHistory)
{
Info += "\n" + GetRegionName(item.Key) + ": " + item.Value.GetString();
}
}
return Info;
}
}
public class Day
{
public int Visits = 0;
public int UniqueVisits = 0;
public int ExpeditionsCompleted = 0;
public int CrashSitesFound = 0;
public Dictionary<string, int> VisitsHistory = new Dictionary<string, int>();
public PlayTime OnlineTime = new PlayTime();
public PlayTime EmptyTime = new PlayTime();
public Dictionary<string, Dictionary<string, int>> ActivitySnapshots = new Dictionary<string, Dictionary<string, int>>();
public int Deaths = 0;
public ResourcesStatistic Looted = new ResourcesStatistic();
public Dictionary<string, PlayerStatistic> Players = new Dictionary<string, PlayerStatistic>();
public Dictionary<int, PlayTime> RegionsHistory = new Dictionary<int, PlayTime>();
public string GetString(bool IncludePlayersStats = false, bool HideMAC = true, bool HideRegionPlayTime = true)
{
string Info = "Visits " + Visits+
"\nUnique Visits "+ UniqueVisits+
"\nServer Works " + OnlineTime.GetString() +
"\nEmpty Time " + EmptyTime.GetString() +
"\nPlayers Died " + Deaths +
"\nPicked Gears " + Looted.GearsPicked+
"\nLooted Containers "+ Looted.ContainersLooted +
"\nPlants Harvested " +Looted.PlantsHarvested+
"\nAnimals Killed "+Looted.AnimalsKilled +
"\nExpeditions Completed " + ExpeditionsCompleted +
"\nCrash Sites Found "+ CrashSitesFound;
if (!HideRegionPlayTime && RegionsHistory.Count > 0)
{
Info += "\nRegions Play Time:";
foreach (var item in RegionsHistory)
{
Info += "\n" + GetRegionName(item.Key) + ": " + item.Value.GetString();
}
}
if (IncludePlayersStats && Players.Count > 0)
{
Info += "\nToday Statistic Of Players:";
foreach (var item in Players)
{
Info += "\n"+item.Value.GetString(HideMAC, HideRegionPlayTime);
}
}
return Info;
}
}
public static void AddPlayer(string mac, string name = "")
{
if (!TodayStats.Players.ContainsKey(mac))
{
TodayStats.Players.Add(mac, new PlayerStatistic(mac, name));
} else
{
TodayStats.Players[mac].Visits++;
}
if (!TodayStats.VisitsHistory.ContainsKey(mac))
{
TodayStats.VisitsHistory.Add(mac, 1);
TodayStats.UniqueVisits++;
} else{
TodayStats.VisitsHistory[mac] = TodayStats.VisitsHistory[mac]++;
}
if (!AllTimeStats.VisitsHistory.ContainsKey(mac))
{
AllTimeStats.VisitsHistory.Add(mac, 1);
AllTimeStats.UniqueVisits++;
} else
{
AllTimeStats.VisitsHistory[mac] = AllTimeStats.VisitsHistory[mac]++;
}
TodayStats.Visits++;
AllTimeStats.Visits++;
GetPlayerGlobalStats(mac, name);
if (RecentPlayersGlobalStatistic.ContainsKey(mac))
{
RecentPlayersGlobalStatistic[mac].Visits++;
RecentPlayersGlobalStatistic[mac].Name = name;
}
}
public static PlayerStatistic GetPlayerGlobalStats(string MAC, string Name = "")
{
PlayerStatistic Stat;
if (RecentPlayersGlobalStatistic.TryGetValue(MAC, out Stat))
{
return Stat;
}
Stat = LoadPlayerGlobalStats(MAC, Name);
RecentPlayersGlobalStatistic.Add(MAC, Stat);
return Stat;
}
public static void AddPickedGear(string MAC)
{
PlayerStatistic Stat;
if (TodayStats.Players.TryGetValue(MAC, out Stat))
{
Stat.Looted.GearsPicked++;
TodayStats.Looted.GearsPicked++;
TodayStats.Players[MAC] = Stat;
}
GetPlayerGlobalStats(MAC);
if (RecentPlayersGlobalStatistic.ContainsKey(MAC))
{
RecentPlayersGlobalStatistic[MAC].Looted.GearsPicked++;
}
AllTimeStats.Looted.GearsPicked++;
}
public static void AddLootedContainer(string MAC)
{
PlayerStatistic Stat;
if (TodayStats.Players.TryGetValue(MAC, out Stat))
{
Stat.Looted.ContainersLooted++;
TodayStats.Looted.ContainersLooted++;
TodayStats.Players[MAC] = Stat;
}
GetPlayerGlobalStats(MAC);
if (RecentPlayersGlobalStatistic.ContainsKey(MAC))
{
RecentPlayersGlobalStatistic[MAC].Looted.ContainersLooted++;
}
AllTimeStats.Looted.ContainersLooted++;
}
public static void AddPlantHarvested(string MAC)
{
PlayerStatistic Stat;
if (TodayStats.Players.TryGetValue(MAC, out Stat))
{
Stat.Looted.PlantsHarvested++;
TodayStats.Looted.PlantsHarvested++;
TodayStats.Players[MAC] = Stat;
}
GetPlayerGlobalStats(MAC);
if (RecentPlayersGlobalStatistic.ContainsKey(MAC))
{
RecentPlayersGlobalStatistic[MAC].Looted.PlantsHarvested++;
}
AllTimeStats.Looted.PlantsHarvested++;
}
public static void AddDeath(string MAC)
{
PlayerStatistic Stat;
if (TodayStats.Players.TryGetValue(MAC, out Stat))
{
Stat.Deaths++;
TodayStats.Players[MAC] = Stat;
}
TodayStats.Deaths++;
GetPlayerGlobalStats(MAC);
if (RecentPlayersGlobalStatistic.ContainsKey(MAC))
{
RecentPlayersGlobalStatistic[MAC].Deaths++;
}
AllTimeStats.Deaths++;
}
public static void AddExpedition(string MAC)
{
PlayerStatistic Stat;
if (TodayStats.Players.TryGetValue(MAC, out Stat))
{
Stat.ExpeditionsCompleted++;
TodayStats.Players[MAC] = Stat;
}
TodayStats.ExpeditionsCompleted++;
GetPlayerGlobalStats(MAC);
if (RecentPlayersGlobalStatistic.ContainsKey(MAC))
{
RecentPlayersGlobalStatistic[MAC].ExpeditionsCompleted++;
}
AllTimeStats.ExpeditionsCompleted++;
}
public static void AddCrashSite(string MAC)
{
PlayerStatistic Stat;
if (TodayStats.Players.TryGetValue(MAC, out Stat))
{
Stat.ExpeditionsCompleted++;
TodayStats.Players[MAC] = Stat;
}
TodayStats.CrashSitesFound++;
GetPlayerGlobalStats(MAC);
if (RecentPlayersGlobalStatistic.ContainsKey(MAC))
{
RecentPlayersGlobalStatistic[MAC].CrashSitesFound++;
}
AllTimeStats.CrashSitesFound++;
}
public static void AddRegionTime(string MAC, int Region)
{
if(Region == (int) Shared.GameRegion.RandomRegion)
{
return;
}
PlayerStatistic Stat;
if (TodayStats.Players.TryGetValue(MAC, out Stat))
{
PlayTime RegionTime;
if (Stat.RegionsHistory.TryGetValue(Region, out RegionTime))
{
RegionTime.AddSecond();
Stat.RegionsHistory[Region] = RegionTime;
} else
{
Stat.RegionsHistory.Add(Region, new PlayTime());
}
Stat.TotalPlayTime.AddSecond();
TodayStats.Players[MAC] = Stat;
}
PlayTime TodayRegionTime;
if (TodayStats.RegionsHistory.TryGetValue(Region, out TodayRegionTime))
{
TodayRegionTime.AddSecond();
TodayStats.RegionsHistory[Region] = TodayRegionTime;
} else
{
TodayStats.RegionsHistory.Add(Region, new PlayTime());
}
GetPlayerGlobalStats(MAC);
if (RecentPlayersGlobalStatistic.ContainsKey(MAC))
{
PlayerStatistic GlobalStat = RecentPlayersGlobalStatistic[MAC];
PlayTime GlobalRegionTime;
if (GlobalStat.RegionsHistory.TryGetValue(Region, out GlobalRegionTime))
{
GlobalRegionTime.AddSecond();
GlobalStat.RegionsHistory[Region] = GlobalRegionTime;
} else
{
GlobalStat.RegionsHistory.Add(Region, new PlayTime());
}
GlobalStat.TotalPlayTime.AddSecond();
RecentPlayersGlobalStatistic[MAC] = GlobalStat;
}
PlayTime AllTimeRegionTime;
if (AllTimeStats.RegionsHistory.TryGetValue(Region, out AllTimeRegionTime))
{
AllTimeRegionTime.AddSecond();
AllTimeStats.RegionsHistory[Region] = AllTimeRegionTime;
} else
{
AllTimeStats.RegionsHistory.Add(Region, new PlayTime());
}
}
public static void SetName(string MAC, string Name)
{
PlayerStatistic Stat;
if (TodayStats.Players.TryGetValue(MAC, out Stat))
{
Stat.Name = Name;
TodayStats.Players[MAC] = Stat;
}
GetPlayerGlobalStats(MAC);
if (RecentPlayersGlobalStatistic.ContainsKey(MAC))
{
RecentPlayersGlobalStatistic[MAC].Name = Name;
}
}
public static Dictionary<string, int> GetGraphDummy()
{
Dictionary<string, int> ActivitySnapshots = new Dictionary<string, int>();
int Hour = 11;
int Minute = 0;
string TimeKey = Hour + ":" + Minute;
System.Random RNG = new System.Random();
while (Hour != 0)
{
if(Minute == 0)
{
Minute = 30;
} else
{
Minute = 0;
Hour++;
}
if(Hour > 24)
{
Hour = 0;
}
TimeKey = Hour + ":" + Minute;
int Players = RNG.Next(0, Server.MaxPlayers);
//Log("Add Dummy " + TimeKey+" Players "+ Players);
if (!ActivitySnapshots.ContainsKey(TimeKey))
{
ActivitySnapshots.Add(TimeKey, Players);
}
}
return ActivitySnapshots;
}
public static void EverySecond()
{
if (!Started)
{
return;
}
if (DataDay != 0)
{
System.DateTime DT = System.DateTime.Now;
if (DataDay != DT.Day)
{
SaveRecentStuff();
StartDay(true);
} else
{
if(DT.Minute == 0 || DT.Minute == 30)
{
string TimeKey = DT.Hour + ":" + DT.Minute;
string DayKey = DT.Day + "." + DT.Month+ "." + DT.Year;
bool NeedSave = false;
if(TodayStats.ActivitySnapshots.ContainsKey(DayKey))
{
if (!TodayStats.ActivitySnapshots[DayKey].ContainsKey(TimeKey))
{
TodayStats.ActivitySnapshots[DayKey].Add(TimeKey, MyMod.PlayersOnServer);
NeedSave = true;
}
} else
{
TodayStats.ActivitySnapshots.Add(DayKey, new Dictionary<string, int>());
TodayStats.ActivitySnapshots[DayKey].Add(TimeKey, MyMod.PlayersOnServer);
NeedSave = true;
}
if (AllTimeStats.ActivitySnapshots.ContainsKey(DayKey))
{
if (!AllTimeStats.ActivitySnapshots[DayKey].ContainsKey(TimeKey))
{
AllTimeStats.ActivitySnapshots[DayKey].Add(TimeKey, MyMod.PlayersOnServer);
NeedSave = true;
}
} else
{
AllTimeStats.ActivitySnapshots.Add(DayKey, new Dictionary<string, int>());
AllTimeStats.ActivitySnapshots[DayKey].Add(TimeKey, MyMod.PlayersOnServer);
NeedSave = true;
}
if (NeedSave)
{
SaveRecentStuff();
}
}
}
}
foreach (var c in Server.clients)
{
Client client = c.Value;
if (client.IsBusy() && !client.RCON && !string.IsNullOrEmpty(client.SubNetworkGUID) && !Shared.ClientIsLoading(client.id))
{
DataStr.MultiPlayerClientData Data;
if (MyMod.playersData[client.id] != null)
{
Data = MyMod.playersData[client.id];
AddRegionTime(client.SubNetworkGUID, Data.m_LastRegion);
}
}
}
#if (!DEDICATED)
AddRegionTime(Server.GetMACByID(0), (int) MyMod.GetCurrentRegion());
#endif
if (MyMod.PlayersOnServer == 0)
{
TodayStats.EmptyTime.AddSecond();
AllTimeStats.EmptyTime.AddSecond();
}
TodayStats.OnlineTime.AddSecond();
AllTimeStats.OnlineTime.AddSecond();
if (SaveRecentTimer < SaveRecentPerioud)
{
SaveRecentTimer++;
if(SaveRecentTimer >= SaveRecentPerioud)
{
SaveRecentTimer = 0;
SaveRecentStuff();
}
}
}
}
}