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node.go
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package DAG_Rider
type Node struct {
dag DAG
blocksToPropose BlockQueue
round Round
buffer map[*Vertex]bool
decidedWave Wave
deliveredVertices []*Vertex
leaderStack VertexStack
}
func (nd *Node) HasDelivered(v *Vertex) bool {
return v.IsDelivered()
}
func (nd *Node) SetWeakEdges(v *Vertex, r Round) {
v.WeakEdges = nil
for rd := r-2; rd > 0; rd-- {
for _, u := range nd.dag.Round[rd] {
if !nd.dag.Path(v, u) {
v.WeakEdges = append(v.WeakEdges, Edge{u})
}
}
}
}
func (nd *Node) CreateNewVertex(r Round) (v *Vertex) {
// wait until !nd.blocksToPropose.Empty()
for nd.blocksToPropose.Empty() {}
// take a block out of queue
var err error
v.Block, err = nd.blocksToPropose.Pop()
if err != nil {
panic(err)
}
// set round?
//v.Round = r
// add edges
for _,u := range nd.dag.Round[r] {
v.AddEdge(u)
}
nd.SetWeakEdges(v, r)
return
}
func (nd *Node) AddVertex(v *Vertex) {
nd.dag.Round[v.Round] = append(nd.dag.Round[v.Round], v)
}
func (nd *Node) VerifyEdges(v *Vertex) bool {
for _,e := range v.StrongEdges {
if e.To.Round <= 0 {
return false
}
if !nd.dag.Exist(e.To) {
return false
}
}
return true
}
func (nd *Node) DagConstruct() {
for {
for v, _ := range nd.buffer {
if v.Round <= nd.round {
if nd.VerifyEdges(v) {
nd.AddVertex(v)
delete(nd.buffer, v)
}
}
}
if len(nd.dag.Round[nd.round]) >= 2*F+1 {
if nd.round % WaveSize == 0 {
go nd.WaveReady(Wave(nd.round/WaveSize))
}
nd.round ++
v := nd.CreateNewVertex(nd.round)
go RBcast(v, nd.round)
}
}
}
func (nd *Node) GetWaveVertexLeader(w Wave) *Vertex {
leader := ChooseLeader(w)
r := Round((w-1) * WaveSize + 1)
for _, v := range nd.dag.Round[r] {
if v.Source == leader {
return v
}
}
return nil
}
func (nd *Node) Start() {
go nd.DagConstruct()
}
func (nd *Node) OrderVertices() {
for !nd.leaderStack.Empty() {
v, err := nd.leaderStack.Pop()
if err != nil { // in fact, err is always nil
return
}
var verticesToDeliver []*Vertex
for r, vertices := range nd.dag.Round {
if r == 0 {
continue
}
for _, vv := range vertices {
if nd.dag.Path(v, vv) && !nd.HasDelivered(vv) {
verticesToDeliver = append(verticesToDeliver, vv)
}
}
}
// TODO: make the order of elements in verticesToDeliver deterministic
for _, vv := range verticesToDeliver {
ADeliver(vv.Block, vv.Round, vv.Source)
nd.deliveredVertices = append(nd.deliveredVertices, vv)
vv.MarkDelivered()
}
}
}
func (nd *Node) WaveReady(w Wave) {
v := nd.GetWaveVertexLeader(w)
if v == nil {
return
}
count := 0
for _, vv := range nd.dag.Round[Round(w*WaveSize)] {
if nd.dag.StrongPath(vv, v) {
count++
}
}
if count <= 2*F {
return
}
nd.leaderStack.Push(v)
for ww := w-1; ww > nd.decidedWave; ww-- {
vv := nd.GetWaveVertexLeader(ww)
if vv != nil && nd.dag.StrongPath(v, vv) {
nd.leaderStack.Push(vv)
v = vv
}
}
nd.decidedWave = w
nd.OrderVertices()
}