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ShaderEditor.sln
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ShaderEditor.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.4.33213.308
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ShaderEditor", "ShaderEditor.csproj", "{1E1B99DE-7675-47E5-9DBE-C425EF2BA86F}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|Any CPU = Release|Any CPU
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{1E1B99DE-7675-47E5-9DBE-C425EF2BA86F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{1E1B99DE-7675-47E5-9DBE-C425EF2BA86F}.Debug|Any CPU.Build.0 = Debug|Any CPU
{1E1B99DE-7675-47E5-9DBE-C425EF2BA86F}.Debug|x64.ActiveCfg = Debug|x64
{1E1B99DE-7675-47E5-9DBE-C425EF2BA86F}.Debug|x64.Build.0 = Debug|x64
{1E1B99DE-7675-47E5-9DBE-C425EF2BA86F}.Debug|x86.ActiveCfg = Debug|x86
{1E1B99DE-7675-47E5-9DBE-C425EF2BA86F}.Debug|x86.Build.0 = Debug|x86
{1E1B99DE-7675-47E5-9DBE-C425EF2BA86F}.Release|Any CPU.ActiveCfg = Release|Any CPU
{1E1B99DE-7675-47E5-9DBE-C425EF2BA86F}.Release|Any CPU.Build.0 = Release|Any CPU
{1E1B99DE-7675-47E5-9DBE-C425EF2BA86F}.Release|x64.ActiveCfg = Release|x64
{1E1B99DE-7675-47E5-9DBE-C425EF2BA86F}.Release|x64.Build.0 = Release|x64
{1E1B99DE-7675-47E5-9DBE-C425EF2BA86F}.Release|x86.ActiveCfg = Release|x86
{1E1B99DE-7675-47E5-9DBE-C425EF2BA86F}.Release|x86.Build.0 = Release|x86
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {94ABEA4A-5B86-40BB-9141-E7C1F5C1CA46}
EndGlobalSection
EndGlobal