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but I get the following output after hours of processing:
input size: 2488x2864
[Tiled VAE]: input_size: torch.Size([2, 3, 2488, 2864]), tile_size: 384, padding: 32
[Tiled VAE]: split to 7x8 = 56 tiles. Optimal tile size 352x352, original tile size 384x384
[Tiled VAE]: Executing Encoder Task Queue: 100%|█████████████████████████████████| 5096/5096 [08:44<00:00, 9.72it/s]
[Tiled VAE]: Done in 525.361s, max VRAM alloc 7304.777 MB
0%| | 0/30 [00:00<?, ?it/s][Tiled Latent]: the input size is 2488x2864, need to tiled
100%|█████████████████████████████████████████████████████████████████████████████| 30/30 [7:16:56<00:00, 873.88s/it]
[Tiled VAE]: the input size is tiny and unnecessary to tile.
torch.cuda.OutOfMemoryError: CUDA out of memory. Tried to allocate 1.70 GiB (GPU 0; 4.00 GiB total capacity; 9.37 GiB
already allocated; 0 bytes free; 9.90 GiB reserved in total by PyTorch) If reserved memory is >> allocated memory try
setting max_split_size_mb to avoid fragmentation. See documentation for Memory Management and PYTORCH_CUDA_ALLOC_CONF
I am running on GTX 1050 ti, and I know it's not ideal, but I am willing to wait... what can/should I change to avoid this?
I tried to run the following in my terminal before I run SeeSR but it didn't help:
set PYTORCH_CUDA_ALLOC_CONF=max_split_size_mb:256
Don't know if this helps or mean anything but SeeSR did work with the default arguments with the test dataset image provided by SeeSR.
The text was updated successfully, but these errors were encountered:
I am using the following arguments:
but I get the following output after hours of processing:
I am running on GTX 1050 ti, and I know it's not ideal, but I am willing to wait... what can/should I change to avoid this?
I tried to run the following in my terminal before I run SeeSR but it didn't help:
Don't know if this helps or mean anything but SeeSR did work with the default arguments with the test dataset image provided by SeeSR.
The text was updated successfully, but these errors were encountered: