We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
A player reported that HTML5 builds have some audio delay (devlog#4 video: https://youtu.be/3AoO-oYL9rU )
Currently I see two options to mitigate this issue:
Suggestions are open!
UPDATE: this issue it may be related to a recent regression on 3.2.3. It may be fixed with the next Godot version.
The text was updated successfully, but these errors were encountered:
No branches or pull requests
A player reported that HTML5 builds have some audio delay (devlog#4 video: https://youtu.be/3AoO-oYL9rU )
Currently I see two options to mitigate this issue:
Suggestions are open!
UPDATE: this issue it may be related to a recent regression on 3.2.3.
It may be fixed with the next Godot version.
The text was updated successfully, but these errors were encountered: