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I tried playing with the wrapper but the game just crashes at the startup and won't launch. Tried using even the older versions but still no help. I got a log file from older version
`Redirecting 'Direct3DCreate8(220)' ...
Yeah, Cricket 2002 and Cricket 2004 get black models whereas Cricket 2005 which came before and is completely based on the same engine as Cricket 2007 runs with d3d8to9 flawlessly.
I tried playing with the wrapper but the game just crashes at the startup and won't launch. Tried using even the older versions but still no help. I got a log file from older version
`Redirecting 'Direct3DCreate8(220)' ...
// approximately 6 instruction slots used
Redirecting 'IDirect3DDevice8::CreatePixelShader(098C29C0, 008088DC, 023F4AA0)' ...
// approximately 2 instruction slots used (1 texture, 1 arithmetic)
Redirecting 'IDirect3DDevice8::CreateVertexShader(098C29C0, 023F51A0, 00808164, 023F53E0, 0)' ...
// approximately 5 instruction slots used
Redirecting 'IDirect3DDevice8::CreatePixelShader(098C29C0, 008081B8, 023F54A0)' ...
// approximately 1 instruction slot used
Redirecting 'IDirect3DDevice8::CreateVertexShader(098C29C0, 023F58A0, 00806C7C, 023F5B30, 0)' ...
// approximately 6 instruction slots used
Redirecting 'IDirect3DDevice8::CreatePixelShader(098C29C0, 00806CDC, 023F5BF0)' ...
// approximately 2 instruction slots used (1 texture, 1 arithmetic)
Redirecting 'IDirect3DDevice8::CreatePixelShader(098C29C0, 008074BC, 023F6430)' ...
// approximately 3 instruction slots used (1 texture, 2 arithmetic)
Redirecting 'IDirect3DDevice8::CreateVertexShader(098C29C0, 02463C00, 0255788C, 02463E80, 0)' ...
// approximately 6 instruction slots used
Redirecting 'IDirect3DDevice8::CreatePixelShader(098C29C0, 025578F0, 02463F40)' ...
// approximately 2 instruction slots used (1 texture, 1 arithmetic)
Redirecting 'IDirect3DDevice8::CreateVertexShader(098C29C0, 02464780, 0253E1D4, 024649D0, 0)' ...
// approximately 32 instruction slots used
Redirecting 'IDirect3DDevice8::CreatePixelShader(098C29C0, 0253E424, 02464A90)' ...
// approximately 4 instruction slots used (2 texture, 2 arithmetic)
Redirecting 'IDirect3DDevice8::CreateVertexShader(098C29C0, 02464780, 0253EBB0, 02465020, 0)' ...
// approximately 20 instruction slots used
Redirecting 'IDirect3DDevice8::CreateVertexShader(098C29C0, 02464780, 0253EF7C, 02465260, 0)' ...
// approximately 10 instruction slots used
Redirecting 'IDirect3DDevice8::CreateVertexShader(098C29C0, 02464780, 0253F2C8, 02465560, 0)' ...
// approximately 26 instruction slots used
Redirecting 'IDirect3DDevice8::CreateVertexShader(098C29C0, 02465B30, 02544EEC, 02465DA0, 0)' ...
// approximately 21 instruction slots used
Redirecting 'IDirect3DDevice8::CreatePixelShader(098C29C0, 02545078, 02465E60)' ...
// approximately 6 instruction slots used (2 texture, 4 arithmetic)
Redirecting 'IDirect3DDevice8::CreateVertexShader(098C29C0, 02465B30, 02545D18, 02466B60, 0)' ...
// approximately 5 instruction slots used
Redirecting 'IDirect3DDevice8::CreateVertexShader(098C29C0, 02467910, 025608A4, 02467B70, 0)' ...
// approximately 6 instruction slots used
Redirecting 'IDirect3DDevice8::CreatePixelShader(098C29C0, 02560904, 02467C30)' ...
// approximately 2 instruction slots used (1 texture, 1 arithmetic)
Redirecting 'IDirect3DDevice8::CreatePixelShader(098C29C0, 025610E4, 024684A0)' ...
// approximately 3 instruction slots used (1 texture, 2 arithmetic)
Redirecting 'IDirect3DDevice8::CreateVertexShader(098C29C0, 02468C10, 025528B8, 02468EE0, 0)' ...
// approximately 19 instruction slots used
Redirecting 'IDirect3DDevice8::CreatePixelShader(098C29C0, 025529E0, 02468FA0)' ...
// approximately 5 instruction slots used (2 texture, 3 arithmetic)
Redirecting 'IDirect3DDevice8::CreateVertexShader(098C29C0, 02566620, 025599F0, 02566860, 0)' ...
// approximately 5 instruction slots used
Redirecting 'IDirect3DDevice8::CreatePixelShader(098C29C0, 02559A44, 02566920)' ...
// approximately 1 instruction slot used
Redirecting 'IDirect3DDevice8::CreateVertexShader(098C29C0, 02566D20, 02555CAC, 02566FA0, 0)' ...
// approximately 13 instruction slots used
Redirecting 'IDirect3DDevice8::CreatePixelShader(098C29C0, 02555D7C, 02567060)' ...
// approximately 2 instruction slots used (1 texture, 1 arithmetic)
Redirecting 'IDirect3DDevice8::CreateVertexShader(098C29C0, 02566D20, 02556354, 02567550, 0)' ...
// approximately 11 instruction slots used
Redirecting 'IDirect3DDevice8::CreateVertexShader(098C29C0, 02567790, 02551018, 02567A00, 0)' ...
// approximately 19 instruction slots used
Redirecting 'IDirect3DDevice8::CreatePixelShader(098C29C0, 0255118C, 02567AC0)' ...
// approximately 2 instruction slots used (1 texture, 1 arithmetic)
Redirecting 'IDirect3DDevice8::CreatePixelShader(098C29C0, 02551A80, 02568330)' ...
// approximately 3 instruction slots used (1 texture, 2 arithmetic)
Redirecting 'IDirect3DDevice8::CreatePixelShader(098C29C0, 025374B0, 02568D70)' ...
// approximately 1 instruction slot used
Redirecting 'IDirect3DDevice8::CreatePixelShader(098C29C0, 025353FC, 02569480)' ...
// approximately 2 instruction slots used (1 texture, 1 arithmetic)
Redirecting 'IDirect3DDevice8::CreateVertexShader(098C29C0, 02569B80, 02541888, 02569DE0, 0)' ...
// approximately 29 instruction slots used
Redirecting 'IDirect3DDevice8::CreatePixelShader(098C29C0, 02541A98, 02569EA0)' ...
// approximately 3 instruction slots used (1 texture, 2 arithmetic)
Redirecting 'IDirect3DDevice8::CreatePixelShader(098C29C0, 0255BE7C, 0256A8F0)' ...
// approximately 3 instruction slots used (1 texture, 2 arithmetic)
Redirecting 'IDirect3DDevice8::CreateVertexShader(098C29C0, 0256AFF0, 02554E00, 0256B230, 0)' ...
// approximately 5 instruction slots used
Redirecting 'IDirect3DDevice8::CreatePixelShader(098C29C0, 02554E54, 0256B2F0)' ...
// approximately 1 instruction slot used
Redirecting 'IDirect3DDevice8::CreateVertexShader(098C29C0, 0256BDA0, 025632FC, 0256C070, 0)' ...
// approximately 8 instruction slots used
Redirecting 'IDirect3DDevice8::CreatePixelShader(098C29C0, 02563374, 0256C130)' ...
// approximately 4 instruction slots used (2 texture, 2 arithmetic)
Redirecting 'IDirect3DDevice8::CreateVertexShader(098C29C0, 0256D080, 02543704, 0256D2E0, 0)' ...
// approximately 20 instruction slots used
Redirecting 'IDirect3DDevice8::CreatePixelShader(098C29C0, 02543884, 0256D3A0)' ...
// approximately 2 instruction slots used (1 texture, 1 arithmetic)
Redirecting 'IDirect3DDevice8::CreateVertexShader(098C29C0, 0256D080, 02544004, 0256DB60, 0)' ...
// approximately 20 instruction slots used
Redirecting 'IDirect3DDevice8::CreatePixelShader(098C29C0, 02544184, 0256DC20)' ...
// approximately 3 instruction slots used (1 texture, 2 arithmetic)
Redirecting 'IDirect3DDevice8::CreateVertexShader(098C29C0, 0256E370, 0255EA6C, 0256E5F0, 0)' ...
// approximately 6 instruction slots used
Redirecting 'IDirect3DDevice8::CreatePixelShader(098C29C0, 0255EAD0, 0256E6B0)' ...
// approximately 2 instruction slots used (1 texture, 1 arithmetic)
Redirecting 'IDirect3DDevice8::CreatePixelShader(098C29C0, 0255A96C, 0256F5E0)' ...
// approximately 2 instruction slots used (1 texture, 1 arithmetic)
Redirecting 'IDirect3DDevice8::CreatePixelShader(098C29C0, 0255B14C, 0256FE20)' ...
// approximately 3 instruction slots used (1 texture, 2 arithmetic)
Redirecting 'IDirect3DDevice8::CreateVertexShader(098C29C0, 02570530, 0255FB7C, 02570790, 0)' ...
// approximately 27 instruction slots used
Redirecting 'IDirect3DDevice8::CreatePixelShader(098C29C0, 0255FCE8, 02570850)' ...
// approximately 5 instruction slots used (2 texture, 3 arithmetic)
Redirecting 'IDirect3DDevice8::CreateVertexShader(098C29C0, 02570FD0, 025395A4, 02571220, 0)' ...
// approximately 29 instruction slots used
Redirecting 'IDirect3DDevice8::CreatePixelShader(098C29C0, 025397B4, 025712E0)' ...
// approximately 3 instruction slots used (1 texture, 2 arithmetic)
Redirecting 'IDirect3DDevice8::CreateVertexShader(098C29C0, 02571A20, 0254C154, 02571C70, 0)' ...
// approximately 20 instruction slots used
Redirecting 'IDirect3DDevice8::CreateVertexShader(098C29C0, 02571A20, 0254C520, 02571EB0, 0)' ...
// approximately 10 instruction slots used
Redirecting 'IDirect3DDevice8::CreateVertexShader(098C29C0, 02572750, 0254D288, 025729B0, 0)' ...
// approximately 26 instruction slots used
Redirecting 'IDirect3DDevice8::CreatePixelShader(098C29C0, 0254D46C, 02572A70)' ...
// approximately 4 instruction slots used (2 texture, 2 arithmetic)
Redirecting 'IDirect3DDevice8::CreateVertexShader(098C29C0, 02572750, 0254D73C, 02572CF0, 0)' ...
// approximately 20 instruction slots used
Redirecting 'IDirect3DDevice8::CreateVertexShader(098C29C0, 02572750, 0254DB08, 02572F30, 0)' ...
// approximately 10 instruction slots used
Redirecting 'IDirect3DDevice8::CreatePixelShader(098C29C0, 025369FC, 02573AE0)' ...
// approximately 2 instruction slots used (1 texture, 1 arithmetic)
Redirecting 'IDirect3DDevice8::CreateVertexShader(098C29C0, 025741E0, 0255A134, 02574470, 0)' ...
// approximately 6 instruction slots used
Redirecting 'IDirect3DDevice8::CreatePixelShader(098C29C0, 0255A194, 02574530)' ...
// approximately 2 instruction slots used (1 texture, 1 arithmetic)
Redirecting 'IDirect3DDevice8::CreatePixelShader(098C29C0, 0253C984, 02574C50)' ...
// approximately 4 instruction slots used (1 texture, 3 arithmetic)
Redirecting 'IDirect3DDevice8::CreateVertexShader(098C29C0, 02575390, 0255839C, 02575610, 0)' ...
// approximately 6 instruction slots used
Redirecting 'IDirect3DDevice8::CreatePixelShader(098C29C0, 02558400, 025756D0)' ...
// approximately 3 instruction slots used (1 texture, 2 arithmetic)
Redirecting 'IDirect3DDevice8::CreateVertexShader(098C29C0, 02575390, 0255897C, 02575BC0, 0)' ...
// approximately 5 instruction slots used
Redirecting 'IDirect3DDevice8::CreateVertexShader(098C29C0, 02575E00, 025382F0, 02576040, 0)' ...
// approximately 5 instruction slots used
Redirecting 'IDirect3DDevice8::CreatePixelShader(098C29C0, 02538344, 02576100)' ...
// approximately 1 instruction slot used
Redirecting 'IDirect3DDevice8::CreateVertexShader(098C29C0, 02576550, 0254E9A8, 025767C0, 0)' ...
// approximately 44 instruction slots used
Redirecting 'IDirect3DDevice8::CreatePixelShader(098C29C0, 0254ECB4, 02576880)' ...
// approximately 4 instruction slots used (1 texture, 3 arithmetic)
Redirecting 'IDirect3DDevice8::CreateVertexShader(098C29C0, 02576550, 0254F6CC, 02577360, 0)' ...
// approximately 47 instruction slots used
Redirecting 'IDirect3DDevice8::CreatePixelShader(098C29C0, 0254FA0C, 02577420)' ...
// approximately 4 instruction slots used (1 texture, 3 arithmetic)
Redirecting 'IDirect3DDevice8::CreateVertexShader(098C29C0, 02577E90, 025425E0, 025780D0, 0)' ...
// approximately 19 instruction slots used
Redirecting 'IDirect3DDevice8::CreatePixelShader(098C29C0, 02542754, 02578190)' ...
// approximately 1 instruction slot used
Redirecting 'IDirect3DDevice8::CreateVertexShader(098C29C0, 02578590, 0255C8E4, 02578810, 0)' ...
// approximately 10 instruction slots used
Redirecting 'IDirect3DDevice8::CreatePixelShader(098C29C0, 0255C984, 025788D0)' ...
// approximately 2 instruction slots used (1 texture, 1 arithmetic)
Redirecting 'IDirect3DDevice8::CreateVertexShader(098C29C0, 02578590, 0255CF30, 02578DD0, 0)' ...
// approximately 8 instruction slots used
Redirecting 'IDirect3DDevice8::CreateVertexShader(098C29C0, 02578590, 0255D218, 02579090, 0)' ...
// approximately 8 instruction slots used
Redirecting 'IDirect3DDevice8::CreateVertexShader(098C29C0, 02579650, 02538A6C, 025798D0, 0)' ...
// approximately 6 instruction slots used
Redirecting 'IDirect3DDevice8::CreatePixelShader(098C29C0, 02538AD0, 02579990)' ...
// approximately 2 instruction slots used (1 texture, 1 arithmetic)
Redirecting 'IDirect3DDevice8::CreateVertexShader(098C29C0, 0257A090, 0253FF98, 0257A2F0, 0)' ...
// approximately 32 instruction slots used
Redirecting 'IDirect3DDevice8::CreatePixelShader(098C29C0, 025401E8, 0257A3B0)' ...
// approximately 4 instruction slots used (2 texture, 2 arithmetic)
Redirecting 'IDirect3DDevice8::CreateVertexShader(098C29C0, 0257A090, 025404B8, 0257A630, 0)' ...
// approximately 26 instruction slots used
Redirecting 'IDirect3DDevice8::CreateVertexShader(098C29C0, 0257A090, 025408F0, 0257A870, 0)' ...
// approximately 10 instruction slots used
Redirecting 'IDirect3DDevice8::CreateVertexShader(098C29C0, 0257B110, 02561E88, 0257B3E0, 0)' ...
// approximately 8 instruction slots used
Redirecting 'IDirect3DDevice8::CreatePixelShader(098C29C0, 02561F08, 0257B4A0)' ...
// approximately 4 instruction slots used (2 texture, 2 arithmetic)
Redirecting 'IDirect3DDevice8::CreateVertexShader(098C29C0, 0257B110, 025621D8, 0257B720, 0)' ...
// approximately 8 instruction slots used
Redirecting 'IDirect3DDevice8::CreateVertexShader(098C29C0, 0257B110, 025624AC, 0257B9E0, 0)' ...
// approximately 6 instruction slots used
Redirecting 'IDirect3DDevice8::CreateVertexShader(098C29C0, 0257B110, 0256275C, 0257BC20, 0)' ...
// approximately 6 instruction slots used
Redirecting 'IDirect3DDevice8::CreateVertexShader(098C29C0, 0257B110, 02562A30, 0257BF20, 0)' ...
// approximately 5 instruction slots used
Redirecting 'IDirect3DDevice8::CreatePixelShader(098C29C0, 0253D688, 0257C7A0)' ...
// approximately 4 instruction slots used (1 texture, 3 arithmetic)
Redirecting 'IDirect3DDevice8::CreateVertexShader(098C29C0, 0257CEE0, 02556C88, 0257D140, 0)' ...
// approximately 5 instruction slots used
D:\Program Files\EA SPORTS Cricket 2007\memory(15,1): error X5350: Vertex shader must minimally write all four components (xyzw) of oPos output register. Missing component(*): x/0 y/1 z/2 *w/3
Redirecting 'IDirect3DDevice8::CreatePixelShader(098C29C0, 02556D04, 0257D200)' ...
// approximately 2 instruction slots used (1 texture, 1 arithmetic)
Redirecting 'IDirect3DDevice8::CreateVertexShader(098C29C0, 0257CEE0, 02556FAC, 0257D440, 0)' ...
// approximately 5 instruction slots used
D:\Program Files\EA SPORTS Cricket 2007\memory(15,1): error X5350: Vertex shader must minimally write all four components (xyzw) of oPos output register. Missing component(*): x/0 y/1 z/2 *w/3
Redirecting 'IDirect3DDevice8::CreateVertexShader(098C29C0, 0257CEE0, 02557288, 0257D740, 0)' ...
// approximately 4 instruction slots used
D:\Program Files\EA SPORTS Cricket 2007\memory(13,1): error X5350: Vertex shader must minimally write all four components (xyzw) of oPos output register. Missing component(*): x/0 y/1 z/2 *w/3
Redirecting 'IDirect3DDevice8::CreateVertexShader(098C29C0, 0257D9C0, 0253A29C, 0257DC30, 0)' ...
// approximately 30 instruction slots used
Redirecting 'IDirect3DDevice8::CreatePixelShader(098C29C0, 0253A4B8, 0257DCF0)' ...
// approximately 7 instruction slots used (2 texture, 5 arithmetic)
Redirecting 'IDirect3DDevice8::CreateVertexShader(098C29C0, 0257D9C0, 0253B168, 0257E9F0, 0)' ...
// approximately 5 instruction slots used
Redirecting 'IDirect3DDevice8::CreateVertexShader(098C29C0, 0257F7A0, 0255DB44, 0257FAF0, 0)' ...
// approximately 6 instruction slots used
Redirecting 'IDirect3DDevice8::CreatePixelShader(098C29C0, 0255DBD4, 0257FBB0)' ...
// approximately 8 instruction slots used (4 texture, 4 arithmetic)
Redirecting 'IDirect3DDevice8::CreatePixelShader(098C29C0, 0255355C, 025808A0)' ...
// approximately 2 instruction slots used (1 texture, 1 arithmetic)
Redirecting 'IDirect3DDevice8::CreateVertexShader(098C29C0, 02580FA0, 02542E54, 025811E0, 0)' ...
// approximately 18 instruction slots used
Redirecting 'IDirect3DDevice8::CreatePixelShader(098C29C0, 02542FBC, 025812A0)' ...
// approximately 1 instruction slot used
Redirecting 'IDirect3DDevice8::CreateVertexShader(098C29C0, 025816A0, 02558EA4, 025818F0, 0)' ...
// approximately 6 instruction slots used
Redirecting 'IDirect3DDevice8::CreatePixelShader(098C29C0, 02558F08, 025819B0)' ...
// approximately 2 instruction slots used (1 texture, 1 arithmetic)
Redirecting 'IDirect3DDevice8::CreateVertexShader(098C29C0, 025816A0, 025591BC, 02581C20, 0)' ...
// approximately 6 instruction slots used
Redirecting 'IDirect3DDevice8::CreateVertexShader(098C29C0, 02582120, 02553FAC, 02582370, 0)' ...
// approximately 5 instruction slots used
Redirecting 'IDirect3DDevice8::CreatePixelShader(098C29C0, 02554000, 02582430)' ...
// approximately 1 instruction slot used
Redirecting 'IDirect3DDevice8::CreateVertexShader(098C29C0, 02583060, 02537B78, 025832A0, 0)' ...
// approximately 7 instruction slots used
Redirecting 'IDirect3DDevice8::CreatePixelShader(098C29C0, 02537BEC, 02583360)' ...
// approximately 1 instruction slot used
Redirecting 'IDirect3DDevice8::CreateVertexShader(098C29C0, 02583760, 02535E6C, 025839E0, 0)' ...
// approximately 19 instruction slots used
Redirecting 'IDirect3DDevice8::CreatePixelShader(098C29C0, 02535F04, 02583AA0)' ...
// approximately 2 instruction slots used (1 texture, 1 arithmetic)
Redirecting 'IDirect3DDevice8::CreateVertexShader(098C29C0, 025841A0, 0254725C, 02584440, 0)' ...
// approximately 45 instruction slots used
Redirecting 'IDirect3DDevice8::CreatePixelShader(098C29C0, 02547574, 02584500)' ...
// approximately 6 instruction slots used (2 texture, 4 arithmetic)
Redirecting 'IDirect3DDevice8::CreateVertexShader(098C29C0, 025841A0, 02548EB4, 02586000, 0)' ...
// approximately 48 instruction slots used
Redirecting 'IDirect3DDevice8::CreatePixelShader(098C29C0, 02549200, 025860C0)' ...
// approximately 6 instruction slots used (2 texture, 4 arithmetic)
Redirecting 'IDirect3DDevice8::CreateVertexShader(098C29C0, 02587B50, 02556890, 02587D90, 0)' ...
// approximately 4 instruction slots used
D:\Program Files\EA SPORTS Cricket 2007\memory(12,1): error X5350: Vertex shader must minimally write all four components (xyzw) of oPos output register. Missing component(*): x/0 y/1 z/2 *w/3
`
The text was updated successfully, but these errors were encountered: