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Bullet.cpp
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Bullet.cpp
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#include <ncurses.h>
#include "Bullet.hpp"
#include "macros.hpp"
Bullet::Bullet(void) : AScrObj(1, 1), repr('o') {
this->vector[0] = 0;
this->vector[1] = 1;
}
Bullet::Bullet(Bullet const & ref) : AScrObj(ref), repr(ref.repr) {
this->vector[0] = ref.vector[0];
this->vector[1] = ref.vector[1];
}
Bullet & Bullet::operator=(Bullet const & ref) {
AScrObj::operator=(ref);
this->repr = ref.repr;
this->vector[0] = ref.vector[0];
this->vector[1] = ref.vector[1];
return *this;
}
Bullet::~Bullet(void) {}
char Bullet::getRepr(void) const {
return this->repr;
}
int const* Bullet::getVector(void) const {
return this->vector;
}
void Bullet::setVector(int vec[2]) {
this->vector[0] = vec[0];
this->vector[1] = vec[1];
}
void Bullet::move(void)
{
this->setY(this->getY() + this->vector[0]);
this->setX(this->getX() + this->vector[1]);
}
void Bullet::display(void) const
{
mvprintw(y, x, BULLET_SPRITE1);
}
bool Bullet::onScreen(void)
{
if (x >= 0 && x <= WIN_WIDTH && y >= 0 && y <= WIN_HEIGHT)
return (true);
return (false);
}