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1.6.0 introduces SwiftCompile support. You should see more accurate logs, since we're capturing the output; the logs should also be much faster, since we're no longer looping through each regex. You can see the performance tests here.
I tried your suggestion, using autoreleasepool, with the latest release, but I'm not seeing any significant differences in memory consumption.
This is not to say there aren't additional areas for improvement, but I think you'll notice notable improvements with the recently released versions. Let me know!
I try to debug
xcbeatify
with a 250MB xcode build log file.After running a moment, memory allocation is up to 1.1GB above. I think that is not a proper memory consumption.
So I dig into the memory allocation of this situation, there is a
while-loop
inXcbeatify.swift
withoutautoreleasepool
.Maybe we should consider to add a proper
autoreleasepool
in order to keep a low memory level like this:The text was updated successfully, but these errors were encountered: