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model_bucket_role.go
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/
model_bucket_role.go
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/*
Couchbase Public API
No description provided (generated by Openapi Generator https://github.com/openapitools/openapi-generator)
API version: 2.0.0
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package couchbasecapella
import (
"encoding/json"
)
// BucketRole Specifies the roles of the user for the given bucket
type BucketRole struct {
// Bucket Name
BucketName string `json:"bucketName"`
BucketAccess []BucketRoleTypes `json:"bucketAccess"`
}
// NewBucketRole instantiates a new BucketRole object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewBucketRole(bucketName string, bucketAccess []BucketRoleTypes) *BucketRole {
this := BucketRole{}
this.BucketName = bucketName
this.BucketAccess = bucketAccess
return &this
}
// NewBucketRoleWithDefaults instantiates a new BucketRole object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewBucketRoleWithDefaults() *BucketRole {
this := BucketRole{}
return &this
}
// GetBucketName returns the BucketName field value
func (o *BucketRole) GetBucketName() string {
if o == nil {
var ret string
return ret
}
return o.BucketName
}
// GetBucketNameOk returns a tuple with the BucketName field value
// and a boolean to check if the value has been set.
func (o *BucketRole) GetBucketNameOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.BucketName, true
}
// SetBucketName sets field value
func (o *BucketRole) SetBucketName(v string) {
o.BucketName = v
}
// GetBucketAccess returns the BucketAccess field value
func (o *BucketRole) GetBucketAccess() []BucketRoleTypes {
if o == nil {
var ret []BucketRoleTypes
return ret
}
return o.BucketAccess
}
// GetBucketAccessOk returns a tuple with the BucketAccess field value
// and a boolean to check if the value has been set.
func (o *BucketRole) GetBucketAccessOk() (*[]BucketRoleTypes, bool) {
if o == nil {
return nil, false
}
return &o.BucketAccess, true
}
// SetBucketAccess sets field value
func (o *BucketRole) SetBucketAccess(v []BucketRoleTypes) {
o.BucketAccess = v
}
func (o BucketRole) MarshalJSON() ([]byte, error) {
toSerialize := map[string]interface{}{}
if true {
toSerialize["bucketName"] = o.BucketName
}
if true {
toSerialize["bucketAccess"] = o.BucketAccess
}
return json.Marshal(toSerialize)
}
type NullableBucketRole struct {
value *BucketRole
isSet bool
}
func (v NullableBucketRole) Get() *BucketRole {
return v.value
}
func (v *NullableBucketRole) Set(val *BucketRole) {
v.value = val
v.isSet = true
}
func (v NullableBucketRole) IsSet() bool {
return v.isSet
}
func (v *NullableBucketRole) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableBucketRole(val *BucketRole) *NullableBucketRole {
return &NullableBucketRole{value: val, isSet: true}
}
func (v NullableBucketRole) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableBucketRole) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}