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Describe the bug
The accounting for terrain clipping function only seems to actually work as intended if it's dealing with a gun that can't be held so far forward that the middle of the gun ends up completely past solid terrain. This is very easy to see with the Stinger held in the BG arm, because it's a large weapon held out very far.
To Reproduce
Dual wield two browncoat Stingers
Push up against some thin terrain, like a closed door or a lone standing metal ladder
Observe as the BG Stinger is held completely past the terrain and you can fire through to the other side
Expected behavior
Accounting for terrain clipping should always work even when the device is held very far forward.
Additional context
The function will probably have to be rewritten a little to cast a ray from the middle of the Arm (or even the AHuman) itself so it can't accidentally miss terrain.
The text was updated successfully, but these errors were encountered:
pawnishoovy
changed the title
Dual wielding weapons stops interaction with terrain and allows guns to shoot through stuff
Weapons can be held past solid terrain if the middle of the gun ends up being held there
Feb 5, 2024
Describe the bug
The accounting for terrain clipping function only seems to actually work as intended if it's dealing with a gun that can't be held so far forward that the middle of the gun ends up completely past solid terrain. This is very easy to see with the Stinger held in the BG arm, because it's a large weapon held out very far.
To Reproduce
Expected behavior
Accounting for terrain clipping should always work even when the device is held very far forward.
Additional context
The function will probably have to be rewritten a little to cast a ray from the middle of the Arm (or even the AHuman) itself so it can't accidentally miss terrain.
The text was updated successfully, but these errors were encountered: