feat: add back DLSSG, frame generation fixes#992
Merged
Conversation
alandtse
pushed a commit
to alandtse/open-shaders
that referenced
this pull request
Jul 20, 2025
* chore(upscaling): update FSR DX11 * fix: do not update frametoken twice * fix: upscale shaders * feat: load reshade manually * style: 🎨 apply clang-format changes * feat: render reshade * feat: better reshade, removed nis * style: 🎨 apply clang-format changes * feat: add depth buffer to reshade * style: 🎨 apply clang-format changes * chore: readd CAS, fixes * fix: amd typo * style: 🎨 apply clang-format changes * feat: reshade working on no fg * style: 🎨 apply clang-format changes * fix: crash * chore: default sharpness to 0 * chore: try to improve frame consistency * chore: fixes and cleanup * style: 🎨 apply clang-format changes * chore: tweaks * style: 🎨 apply clang-format changes * chore: double buffer some resources * chore: readd dlssg things * feat: dlssg working again * style: 🎨 apply clang-format changes * fix: purple screen * chore: remove game paused checks to match dlssg * chore: sync both fg type features * style: 🎨 apply clang-format changes * chore: more correct * chore: what * style: 🎨 apply clang-format changes * chore: disable logging * chore: remove flush * chore: simplify fence value * fix: shared buffers when hud disabled * style: 🎨 apply clang-format changes * chore: cleanup * style: 🎨 apply clang-format changes * refactor: perframe * refactor: clean up globals * style: 🎨 apply clang-format changes --------- Co-authored-by: doodlum <doodlum@users.noreply.github.com>
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
DLSSG added back and used instead of FSR FG if compatible.
Support for ReShade rendering properly with FG + under the UI.
DX12 swapchain proxy fixes.
Consistency changes between FG types.
Fixes shared buffers not being updated if menus were toggled.
Updated FSR to 3.1.2.
Removed NIS because it was buggy, replaced with RCAS which is identical between all AA types.
Cleaned up previous commits.