From 1ed1241350081beed472209e66da1bebc2080b3f Mon Sep 17 00:00:00 2001 From: Tim <15017472+doodlum@users.noreply.github.com> Date: Thu, 27 Feb 2025 17:11:14 +0000 Subject: [PATCH] fix: skylighting compile error --- package/Shaders/Lighting.hlsl | 3 +++ 1 file changed, 3 insertions(+) diff --git a/package/Shaders/Lighting.hlsl b/package/Shaders/Lighting.hlsl index 239ad9a495..5bae1e2025 100644 --- a/package/Shaders/Lighting.hlsl +++ b/package/Shaders/Lighting.hlsl @@ -2294,7 +2294,10 @@ PS_OUTPUT main(PS_INPUT input, bool frontFace # if defined(SKYLIGHTING) float skylightingDiffuse = 1; + float skylightingFadeOutFactor = 1.0; if (!SharedData::InInterior) { + skylightingFadeOutFactor = Skylighting::getFadeOutFactor(input.WorldPosition.xyz); + skylightingDiffuse = SphericalHarmonics::FuncProductIntegral(skylightingSH, SphericalHarmonics::EvaluateCosineLobe(skylightingNormal)) / Math::PI; skylightingDiffuse = saturate(skylightingDiffuse);