fix(vol-fog): add missing include#2466
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…g light scattering
…or volumetric fog
…d add reflection support
…ove light scattering calculations
📝 WalkthroughWalkthroughThe PR adds a conditional compilation block to the Sky shader that includes the exponential height fog shader implementation when the ChangesExponential Height Fog Shader Integration
Possibly related PRs
Estimated code review effort🎯 1 (Trivial) | ⏱️ ~3 minutes Poem
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🧹 Nitpick comments (1)
package/Shaders/Sky.hlsl (1)
196-198: ⚡ Quick winRun hlslkit on the
EXP_HEIGHT_FOGpermutation before merge.The conditional include placement looks correct, but please validate compile/resolve for this path (Line 196-Line 198) using hlslkit in targeted testing.
As per coding guidelines, "**/*.hlsl: Use hlslkit for shader validation and compilation during targeted development testing and before deployment".🤖 Prompt for AI Agents
Verify each finding against current code. Fix only still-valid issues, skip the rest with a brief reason, keep changes minimal, and validate. In `@package/Shaders/Sky.hlsl` around lines 196 - 198, Run hlslkit against the EXP_HEIGHT_FOG permutation for Sky.hlsl to validate that the conditional include of ExponentialHeightFog/ExponentialHeightFog.hlsli resolves and compiles; if hlslkit reports unresolved includes or compile errors, update the include path or the permutation definitions (EXP_HEIGHT_FOG and any dependent defines) so the file can be found and the shader compiles cleanly, and re-run hlslkit until the permutation passes.
🤖 Prompt for all review comments with AI agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.
Nitpick comments:
In `@package/Shaders/Sky.hlsl`:
- Around line 196-198: Run hlslkit against the EXP_HEIGHT_FOG permutation for
Sky.hlsl to validate that the conditional include of
ExponentialHeightFog/ExponentialHeightFog.hlsli resolves and compiles; if
hlslkit reports unresolved includes or compile errors, update the include path
or the permutation definitions (EXP_HEIGHT_FOG and any dependent defines) so the
file can be found and the shader compiles cleanly, and re-run hlslkit until the
permutation passes.
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📒 Files selected for processing (1)
package/Shaders/Sky.hlsl
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