diff --git a/package/Shaders/Lighting.hlsl b/package/Shaders/Lighting.hlsl index 375e7fcd39..802507bccf 100644 --- a/package/Shaders/Lighting.hlsl +++ b/package/Shaders/Lighting.hlsl @@ -2067,7 +2067,6 @@ PS_OUTPUT main(PS_INPUT input, bool frontFace : SV_IsFrontFace) projectedMaterialWeight = smoothstep(0, 1, 5 * (0.1 + projWeight)); # if defined(TRUE_PBR) projBaseColor = max(0, projBaseColor.xyz * MaterialObjectRGBScale); - projBaseColor = max(0, EnvmapData.x * projBaseColor); rawRMAOS.xyw = lerp(rawRMAOS.xyw, float3(ParallaxOccData.x, 0, ParallaxOccData.y), projectedMaterialWeight); float4 projectedGlintParameters = 0; if ((PBRFlags & PBR::Flags::ProjectedGlint) != 0) {