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30 changes: 21 additions & 9 deletions package/Shaders/Lighting.hlsl
Original file line number Diff line number Diff line change
Expand Up @@ -1067,6 +1067,7 @@ PS_OUTPUT main(PS_INPUT input, bool frontFace : SV_IsFrontFace)
float3 refractedViewDirection = viewDirection;
float4 sampledCoatColor = PBRParams2;
float3 complexSpecular = 1.0; // Declare complexSpecular at a higher scope so it's available throughout the shader (NEEDED FOR STOCH. FIX)

# if defined(EMAT)
# if defined(PARALLAX)
if (SharedData::extendedMaterialSettings.EnableParallax) {
Expand All @@ -1081,25 +1082,34 @@ PS_OUTPUT main(PS_INPUT input, bool frontFace : SV_IsFrontFace)
bool complexMaterialParallax = false;
float4 complexMaterialColor = 1.0;

# if defined(EMAT_ENVMAP)

# if defined(ENVMAP) || defined(MULTI_LAYER_PARALLAX) || defined(EYE)
float4 envMaskSample = TexEnvMaskSampler.Sample(SampEnvMaskSampler, uv);
float envMaskBase = envMaskSample.x;
if (SharedData::extendedMaterialSettings.EnableComplexMaterial) {
float envMaskTest = TexEnvMaskSampler.SampleLevel(SampEnvMaskSampler, uv, 15).w;
complexMaterial = envMaskTest < (1.0 - (4.0 / 255.0));
const float kMaskEpsilon = (4.0 / 255.0);

complexMaterial = envMaskSample.w < (1.0 - kMaskEpsilon);

// Detect texture saved in the wrong format
if ((abs(envMaskSample.x - envMaskSample.y) < kMaskEpsilon) &&
(abs(envMaskSample.x - envMaskSample.z) < kMaskEpsilon) &&
(abs(envMaskSample.y - envMaskSample.z) < kMaskEpsilon))
complexMaterial = false;

if (complexMaterial) {
if (envMaskTest > (4.0 / 255.0)) {
if (envMaskSample.w > kMaskEpsilon) {
complexMaterialParallax = true;
mipLevel = ExtendedMaterials::GetMipLevel(uv, TexEnvMaskSampler, screenNoise);
uv = ExtendedMaterials::GetParallaxCoords(viewPosition.z, uv, mipLevel, viewDirection, tbnTr, screenNoise, TexEnvMaskSampler, SampTerrainParallaxSampler, 3, displacementParams, pixelOffset);
if (SharedData::extendedMaterialSettings.EnableShadows && (parallaxShadowQuality > 0.0f || SharedData::extendedMaterialSettings.ExtendShadows))
sh0 = TexEnvMaskSampler.SampleLevel(SampEnvMaskSampler, uv, mipLevel).w;
complexMaterialColor = TexEnvMaskSampler.Sample(SampEnvMaskSampler, uv);
} else {
complexMaterialColor = envMaskSample;
}

complexMaterialColor = TexEnvMaskSampler.Sample(SampEnvMaskSampler, uv);
envMaskBase = complexMaterialColor.x;
}
}

# endif // ENVMAP

# if defined(TRUE_PBR) && !defined(LANDSCAPE) && !defined(LODLANDSCAPE)
Expand Down Expand Up @@ -1142,6 +1152,8 @@ PS_OUTPUT main(PS_INPUT input, bool frontFace : SV_IsFrontFace)
}
# endif // TRUE_PBR

# elif defined(ENVMAP) || defined(MULTI_LAYER_PARALLAX) || defined(EYE)
float envMaskBase = TexEnvMaskSampler.Sample(SampEnvMaskSampler, uv).x;
# endif // EMAT

# if defined(SNOW)
Expand Down Expand Up @@ -2212,7 +2224,7 @@ PS_OUTPUT main(PS_INPUT input, bool frontFace : SV_IsFrontFace)

if (envMask > 0.0) {
if (EnvmapData.y) {
envMask *= TexEnvMaskSampler.Sample(SampEnvMaskSampler, uv).x;
envMask *= envMaskBase;
} else {
envMask *= glossiness;
}
Expand Down
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