diff --git a/package/Shaders/Effect.hlsl b/package/Shaders/Effect.hlsl index 8b1bcd1064..730cebb805 100644 --- a/package/Shaders/Effect.hlsl +++ b/package/Shaders/Effect.hlsl @@ -444,7 +444,6 @@ struct PS_OUTPUT float2 MotionVectors: SV_Target1; float4 ScreenSpaceNormals: SV_Target2; # else - float4 Normal: SV_Target1; float4 Color2: SV_Target2; # endif }; @@ -938,7 +937,6 @@ PS_OUTPUT main(PS_INPUT input) psout.ScreenSpaceNormals.xy = screenSpaceNormal.xy + 0.5.xx; psout.ScreenSpaceNormals.zw = 0.0.xx; # else - psout.Normal = float4(shadowVariance, 0, 0, finalColor.w); psout.Color2 = finalColor; # endif