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2 changes: 0 additions & 2 deletions package/Shaders/RunGrass.hlsl
Original file line number Diff line number Diff line change
Expand Up @@ -878,8 +878,6 @@ PS_OUTPUT main(PS_INPUT input)
psout.PS.w = diffuseAlpha;
# else

baseColor.xyz /= 2.8; // Match brightness of ISSkyrimClearDAY;

uint eyeIndex = Stereo::GetEyeIndexPS(input.HPosition, VPOSOffset);

float3 viewPosition = mul(FrameBuffer::CameraView[eyeIndex], float4(input.WorldPosition.xyz, 1)).xyz;
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2 changes: 1 addition & 1 deletion src/Features/GrassLighting.h
Original file line number Diff line number Diff line change
Expand Up @@ -34,7 +34,7 @@ struct GrassLighting : Feature
float SpecularStrength = 0.5f;
float SubsurfaceScatteringAmount = 0.5f;
uint OverrideComplexGrassSettings = false;
float BasicGrassBrightness = 1.0f / 2.8f; // Match brightness of ISSkyrimClearDAY
float BasicGrassBrightness = 1.0f; // Match brightness of ENB
uint EnableWrappedLighting = false;
float ComplexGrassThreshold = 0.03f;
uint pad1;
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