From 668ddec89fa2b90b0d34ae6bf84dbf57f9395358 Mon Sep 17 00:00:00 2001 From: David Kehoe Date: Mon, 2 Feb 2026 20:25:42 +1000 Subject: [PATCH] Update Water.hlsl --- package/Shaders/Water.hlsl | 12 ++---------- 1 file changed, 2 insertions(+), 10 deletions(-) diff --git a/package/Shaders/Water.hlsl b/package/Shaders/Water.hlsl index e7d3011ee1..aa2e8bdb0d 100644 --- a/package/Shaders/Water.hlsl +++ b/package/Shaders/Water.hlsl @@ -215,27 +215,19 @@ VS_OUTPUT main(VS_INPUT input) float2 scrollAdjust2 = posAdjust / NormalsScale.yy; float2 scrollAdjust3 = posAdjust / NormalsScale.zz; -# if defined(UNIFIED_WATER) && defined(NORMAL_TEXCOORD) +# if defined(UNIFIED_WATER) && defined(NORMAL_TEXCOORD) float2 cellShift = float2(floor(ObjectUV.z * 0.5), floor((ObjectUV.z - 1.0) * 0.5)); float2 scaledUV = input.TexCoord0.xy * ObjectUV.z - cellShift; -# endif +# endif # if !(defined(FLOWMAP) && (defined(REFRACTIONS) || defined(BLEND_NORMALS) || defined(DEPTH) || NUM_SPECULAR_LIGHTS == 0)) # if defined(NORMAL_TEXCOORD) float3 normalsScale = 0.001 * NormalsScale.xyz; -# if defined(UNIFIED_WATER) - if (ObjectUV.x) { - scrollAdjust1 = scaledUV / normalsScale.xx; - scrollAdjust2 = scaledUV / normalsScale.yy; - scrollAdjust3 = scaledUV / normalsScale.zz; - } -# else if (ObjectUV.x) { scrollAdjust1 = input.TexCoord0.xy / normalsScale.xx; scrollAdjust2 = input.TexCoord0.xy / normalsScale.yy; scrollAdjust3 = input.TexCoord0.xy / normalsScale.zz; } -# endif # else if (ObjectUV.x) { scrollAdjust1 = 0.0;