diff --git a/PR-1530-SPLIT-PLAN.md b/PR-1530-SPLIT-PLAN.md new file mode 100644 index 0000000000..c036897214 --- /dev/null +++ b/PR-1530-SPLIT-PLAN.md @@ -0,0 +1,983 @@ +# PR #1530 Split Plan - UI Flair, Better Themes & Settings, Font Support + +**Original PR:** https://github.com/doodlum/skyrim-community-shaders/pull/1530 +**Total Changes:** ~6,800 lines across 117 files +**Split Strategy:** 5 logical, sequential PRs +**Author:** @davo0411 +**Date:** October 13, 2025 + +--- + +## Executive Summary + +This document outlines a comprehensive plan to split the massive PR #1530 into 5 manageable, logically-grouped pull requests. The original PR introduces: + +- **Theme System:** Hot-swappable JSON themes with 9 presets +- **Font System:** Role-based font architecture with 15+ font families +- **Settings UI Overhaul:** Reorganized settings into Themes/Fonts/Styling/Colors tabs +- **Background Blur:** GPU-accelerated Gaussian blur effect +- **UI Enhancements:** Flashing buttons, compact toggles, visual polish +- **Performance Overlay:** Improved layout with inline A/B test display + +**Key Principle:** Each PR is independently testable, builds on previous PRs, and preserves the original design intent. + +--- + +## Dependency Chain & Merge Order + +**CRITICAL:** PRs MUST be merged in this exact order: + +``` +PR #1: Core Infrastructure (Utils & Theme JSON) + ↓ (Provides PathHelpers and theme loading) +PR #2: Font System Infrastructure & Assets + ↓ (Provides font discovery and role system) +PR #3: Settings UI Overhaul (Themes/Fonts/Styling Tabs) + ↓ (Provides UI for theme/font customization) +PR #4: UI Candy (Blur, Buttons, Visual Polish) + ↓ (Adds visual enhancements) +PR #5: Performance Overlay & Miscellaneous +``` + +--- + +## PR #1: Core Infrastructure - Utilities, PathHelpers & Theme JSON System + +**Branch Name:** `feature/theme-system-infrastructure` +**Title:** `feat(ui): Add theme system infrastructure with PathHelpers and JSON support` +**Estimated Lines:** ~1,200 +**Goal:** Establish foundational utilities and theme loading/saving infrastructure without UI changes + +### Files to Include + +#### Core Utility Functions (6 files) +- ✅ `src/Utils/FileSystem.h` - Add PathHelpers namespace +- ✅ `src/Utils/FileSystem.cpp` - Implement all PathHelper functions +- ✅ `src/State.h` - Add THEME config mode enum +- ✅ `src/State.cpp` - Add LoadTheme/SaveTheme functions +- ✅ `src/SettingsOverrideManager.h` - Update to use PathHelpers +- ✅ `src/SettingsOverrideManager.cpp` - Replace hardcoded paths with PathHelpers + +#### ThemeManager Core - JSON System Only (2 files) +- ✅ `src/Menu/ThemeManager.h` - **PARTIAL:** + - ✅ Include: ThemeInfo struct + - ✅ Include: JSON loading/saving function declarations + - ✅ Include: Theme discovery function declarations + - ✅ Include: ValidateThemeData(), CreateDefaultThemeFiles(), ForceApplyDefaultTheme() + - ✅ Include: SetupImGuiStyle() for applying themes to ImGui + - ❌ **EXCLUDE:** All blur shader code (static members, InitializeBlurShaders, RenderBackgroundBlur, CleanupBlurResources) + +- ✅ `src/Menu/ThemeManager.cpp` - **PARTIAL:** + - ✅ Include: All theme JSON parsing/saving logic + - ✅ Include: DiscoverThemes(), GetThemeNames(), GetThemes() + - ✅ Include: LoadTheme(), SaveTheme() + - ✅ Include: ValidateThemeData() + - ✅ Include: CreateDefaultThemeFiles(), ForceApplyDefaultTheme() + - ✅ Include: SetupImGuiStyle() (applies theme to ImGui style) + - ✅ Include: ResolveFontSize() + - ❌ **EXCLUDE:** All blur shader initialization, rendering, and cleanup code (lines ~1000-1600 in original) + +#### Theme JSON Files (9 files) +- ✅ `package/SKSE/Plugins/CommunityShaders/Themes/Default.json` +- ✅ `package/SKSE/Plugins/CommunityShaders/Themes/Amber.json` +- ✅ `package/SKSE/Plugins/CommunityShaders/Themes/DragonBlood.json` +- ✅ `package/SKSE/Plugins/CommunityShaders/Themes/DwemerBronze.json` +- ✅ `package/SKSE/Plugins/CommunityShaders/Themes/Forest.json` +- ✅ `package/SKSE/Plugins/CommunityShaders/Themes/HighContrast.json` +- ✅ `package/SKSE/Plugins/CommunityShaders/Themes/Light.json` +- ✅ `package/SKSE/Plugins/CommunityShaders/Themes/NordicFrost.json` +- ✅ `package/SKSE/Plugins/CommunityShaders/Themes/Ocean.json` + +#### Menu Integration - Basic (2 files) +- ✅ `src/Menu.h` - **PARTIAL:** + - ✅ Include: ThemeSettings struct definition + - ✅ Include: LoadTheme/SaveTheme/DiscoverThemes/LoadThemePreset declarations + - ✅ Include: SelectedThemePreset in Settings struct + - ❌ **EXCLUDE:** Font-related members (cachedFontName, cachedFontSize, loadedFontRoles, pendingFontReload) + - ❌ **EXCLUDE:** FontRole enum, FontRoleDescriptor, FontRoleSettings + +- ✅ `src/Menu.cpp` - **PARTIAL:** + - ✅ Include: LoadTheme/SaveTheme/DiscoverThemes/LoadThemePreset implementations + - ✅ Include: Basic theme application in Init() + - ✅ Include: SaveTheme() call in existing save logic + - ❌ **EXCLUDE:** ReloadFont(), BuildFontSignature(), font validation, font reload triggers + +#### Plugin Initialization (1 file) +- ✅ `src/XSEPlugin.cpp` - **Add:** + - ✅ CreateDefaultThemes() call at startup + - ✅ DiscoverThemes() call + - ✅ LoadTheme() call + +### What This PR Achieves +- ✅ Theme JSON loading/saving system fully functional +- ✅ All 9 default themes available and loadable +- ✅ PathHelpers consolidate all path construction (reduces code duplication) +- ✅ Settings infrastructure can load/save themes +- ✅ Theme switching works programmatically (via code) +- ❌ **NO UI CHANGES** - Users can't select themes in menu yet (that's PR #3) +- ✅ Foundation ready for font system (PR #2) + +### Testing Checklist +- [ ] Build compiles without errors +- [ ] All 9 default theme JSON files created on first run +- [ ] Themes load from JSON correctly +- [ ] Theme validation catches malformed JSON +- [ ] PathHelpers return correct paths for all locations +- [ ] Theme switching works programmatically +- [ ] ImGui style updates when theme loaded + +--- + +## PR #2: Font System Infrastructure & Font Assets + +**Branch Name:** `feature/font-system-and-assets` +**Title:** `feat(ui): Add role-based font system with discovery, validation, and 15+ font families` +**Estimated Lines:** ~1,800 + 72 font files +**Goal:** Complete font discovery, validation, role-based system, and all font assets + +### Files to Include + +#### Font System Core (2 files) +- ✅ `src/Menu/Fonts.h` - **COMPLETE FILE:** + - Font role definitions + - FontRoleSettings struct + - NormalizeFontRoles() declaration + - GetDefaultRole() declaration + - BuildFontSignature() declaration + - Catalog structs (FamilyInfo, StyleInfo, Catalog) + - DiscoverFonts(), DiscoverFontCatalog() declarations + - ValidateFont() declaration + - FormatFontDisplayName() declaration + - Path validation helpers + +- ✅ `src/Menu/Fonts.cpp` - **COMPLETE FILE (~600 lines):** + - NormalizeFontRoles() implementation + - GetDefaultRole() implementation + - BuildFontSignature() implementation + - DiscoverFonts() implementation + - DiscoverFontCatalog() implementation (recursive font discovery) + - ValidateFont() implementation (with path security checks) + - FormatFontDisplayName() implementation + - IsPathWithinDirectory() security helper + +#### Menu Font Integration (2 files) +- ✅ `src/Menu.h` - **ADD:** + - FontRole enum (Body, Heading, Subheading, Subtitle, Caption, Monospace) + - FontRoleDescriptor struct + - FontRoleDescriptors static array (6 roles with display names, keys, default scales) + - FontRoleSettings struct in ThemeSettings + - Font caching members: + - `std::string cachedFontName` + - `float cachedFontSize` + - `std::array cachedFontFilesByRole` + - `std::string cachedFontSignature` + - `std::array loadedFontRoles` + - `bool pendingFontReload` + - BuildFontSignature() declaration + - CreateDefaultThemes() declaration + +- ✅ `src/Menu.cpp` - **ADD:** + - ReloadFont() implementation (full font atlas rebuilding logic) + - BuildFontSignature() implementation + - Font validation in Draw() (signature comparison) + - Font reload trigger logic (pendingFontReload flag) + - CreateDefaultThemes() implementation + - Font initialization in Init() + +#### ThemeManager Font Support (2 files) +- ✅ `src/Menu/ThemeManager.h` - **ADD:** + - ReloadFont() declaration + - ResolveFontRole() declaration + +- ✅ `src/Menu/ThemeManager.cpp` - **ADD:** + - ReloadFont() full implementation (~250 lines) + - Font atlas clearing + - Per-role font loading with fallbacks + - Font atlas building + - Device object recreation + - Error handling with emergency fallback to default font + - ResolveFontRole() implementation (maps role enum to font settings) + - Font size resolution with scale factors + +#### Font RAII Wrapper (2 files) +- ✅ `src/Utils/UI.h` - **ADD:** + - FontRoleScope class declaration + - Constructor/destructor for RAII font switching + +- ✅ `src/Utils/UI.cpp` - **ADD:** + - FontRoleScope implementation + - PushFont/PopFont logic + +#### Feature Integration - Font Role Usage (5 files) +Apply FontRoleScope throughout existing UI code: + +- ✅ `src/Menu/MenuHeaderRenderer.cpp` + - Use FontRoleScope(FontRole::Heading) for menu headers + +- ✅ `src/Menu/FeatureListRenderer.cpp` + - Use FontRoleScope(FontRole::Heading) for feature section headers + - Use FontRoleScope(FontRole::Body) for feature settings + - Use FontRoleScope(FontRole::Subtitle) for descriptions + +- ✅ `src/Menu/HomePageRenderer.cpp` + - Use FontRoleScope where appropriate + +- ✅ `src/Menu/OverlayRenderer.cpp` + - Use FontRoleScope for overlay text + +- ✅ `src/Features/VR.cpp` + - Use FontRoleScope for VR-specific UI + +#### All Font Files & Licenses (72 files) + +**Directory Structure:** +``` +package/Interface/CommunityShaders/Fonts/ +├── Bitter/ +│ ├── Bitter-Light.ttf +│ ├── Bitter-Regular.ttf +│ ├── Bitter-SemiBold.ttf +│ └── OFL.txt +├── CrimsonPro/ +│ ├── CrimsonPro-Light.ttf +│ ├── CrimsonPro-Regular.ttf +│ ├── CrimsonPro-SemiBold.ttf +│ └── OFL.txt +├── Crimson_Pro/ (duplicate - can be removed if desired) +│ ├── CrimsonPro-Light.ttf +│ ├── CrimsonPro-Regular.ttf +│ └── CrimsonPro-SemiBold.ttf +├── IBMPlexMono/ +│ ├── IBMPlexMono-Light.ttf +│ ├── IBMPlexMono-Regular.ttf +│ ├── IBMPlexMono-SemiBold.ttf +│ └── OFL.txt +├── IBMPlexSans/ +│ ├── IBMPlexSans-Light.ttf +│ ├── IBMPlexSans-Regular.ttf +│ ├── IBMPlexSans-SemiBold.ttf +│ ├── IBMPlexSans_Condensed-Light.ttf +│ ├── IBMPlexSans_Condensed-Regular.ttf +│ ├── IBMPlexSans_Condensed-SemiBold.ttf +│ └── OFL.txt +├── IBMPlexSerif/ +│ ├── IBMPlexSerif-Light.ttf +│ ├── IBMPlexSerif-Regular.ttf +│ ├── IBMPlexSerif-SemiBold.ttf +│ └── OFL.txt +├── IBM_Plex_Sans/ (duplicate - can be removed if desired) +│ ├── IBMPlexSans-Light.ttf +│ ├── IBMPlexSans-Regular.ttf +│ ├── IBMPlexSans-SemiBold.ttf +│ ├── IBMPlexSans_Condensed-Light.ttf +│ ├── IBMPlexSans_Condensed-Regular.ttf +│ ├── IBMPlexSans_Condensed-SemiBold.ttf +│ ├── IBMPlexSans_SemiCondensed-Light.ttf +│ ├── IBMPlexSans_SemiCondensed-Regular.ttf +│ └── IBMPlexSans_SemiCondensed-SemiBold.ttf +├── Inter/ +│ ├── Inter_24pt-Light.ttf +│ ├── Inter_24pt-Regular.ttf +│ ├── Inter_24pt-SemiBold.ttf +│ └── OFL.txt +├── Jost/ (moved from root Fonts directory) +│ ├── Jost-Light.ttf +│ ├── Jost-Regular.ttf +│ ├── Jost-SemiBold.ttf +│ └── OFL.txt +├── Merriweather/ +│ ├── Merriweather_24pt-Light.ttf +│ ├── Merriweather_24pt-Regular.ttf +│ ├── Merriweather_24pt-SemiBold.ttf +│ ├── Merriweather_24pt_SemiCondensed-Light.ttf +│ ├── Merriweather_24pt_SemiCondensed-Regular.ttf +│ ├── Merriweather_24pt_SemiCondensed-SemiBold.ttf +│ └── OFL.txt +├── Rajdhani/ +│ ├── Rajdhani-Light.ttf +│ ├── Rajdhani-Regular.ttf +│ └── OFL.txt +├── Roboto/ +│ ├── Roboto-Bold.ttf +│ ├── Roboto-Regular.ttf +│ ├── Roboto-SemiBold.ttf +│ ├── Roboto-Thin.ttf +│ ├── Roboto_Condensed-Light.ttf +│ ├── Roboto_Condensed-Regular.ttf +│ ├── Roboto_Condensed-SemiBold.ttf +│ └── OFL.txt +├── RobotoSlab/ +│ ├── RobotoSlab-Light.ttf +│ ├── RobotoSlab-Regular.ttf +│ └── RobotoSlab-SemiBold.ttf +├── Rubik/ +│ ├── Rubik-Light.ttf +│ ├── Rubik-Regular.ttf +│ ├── Rubik-SemiBold.ttf +│ └── OFL.txt +├── Sanguis/ +│ └── Sanguis.ttf +├── Sovngarde/ +│ ├── SovngardeBold.ttf +│ └── SovngardeLight.ttf +└── WorkSans/ + ├── WorkSans-Light.ttf + ├── WorkSans-Regular.ttf + ├── WorkSans-SemiBold.ttf + └── OFL.txt +``` + +**Total:** 72 files (60 .ttf fonts + 12 OFL.txt licenses) + +### What This PR Achieves +- ✅ Complete font discovery and catalog system +- ✅ Role-based font architecture (6 semantic roles: Body, Heading, Subheading, Subtitle, Caption, Monospace) +- ✅ Font validation with security (path traversal protection via IsPathWithinDirectory) +- ✅ All 15+ font families included with proper licenses +- ✅ Font atlas rebuilding without crashes (safe ImGui_ImplDX11 integration) +- ✅ RAII-based font scope guards for easy font switching +- ✅ Fonts work with existing themes from PR #1 +- ✅ Font caching and signature-based change detection +- ❌ **Still minimal UI changes** - Fonts work but no UI to select them yet (that's PR #3) + +### Testing Checklist +- [ ] Build compiles without errors +- [ ] All fonts discovered in catalog +- [ ] Font validation catches invalid/dangerous paths +- [ ] Font roles apply correctly per context (headers use heading font, body uses body font) +- [ ] Font atlas rebuilds without crashes when switching fonts +- [ ] Font changes persist across restarts +- [ ] FontRoleScope RAII wrapper works (push/pop without leaks) +- [ ] Emergency fallback to default font works if user font fails + +--- + +## PR #3: Settings UI Overhaul - Themes, Fonts, Styling Tabs + +**Branch Name:** `feature/settings-ui-overhaul` +**Title:** `feat(ui): Reorganize settings into Themes/Fonts/Styling/Colors tabs with modern controls` +**Estimated Lines:** ~1,600 +**Goal:** Modernize settings UI with new tab structure, theme/font selectors, and styling controls + +### Files to Include + +#### Settings Tab Renderer Updates (2 files) +- ✅ `src/Menu/SettingsTabRenderer.h` - **UPDATE:** + - Add RenderThemesTab() declaration + - Add RenderFontsTab() declaration + - Add RenderStylingTab() declaration + - Add RenderColorsTab() declaration + - Update RenderInterfaceTab() to use sub-tabs + +- ✅ `src/Menu/SettingsTabRenderer.cpp` - **MAJOR REWRITE (~580 new lines):** + + **RenderThemesTab() Implementation:** + - Theme preset selector dropdown (displays all discovered themes) + - "Create New Theme" button + - "Save Current Theme" button with name input + - "Delete Theme" button with confirmation + - Theme metadata display (DisplayName, Author, Version, Description) + - Theme preview (show colors before applying) + - "Apply Theme" button + - "Refresh Themes" button + + **RenderFontsTab() Implementation:** + - Global font scale slider (-2.0 to +2.0 exponent) + - Per-role font configuration (6 sections, one per role): + - Font family dropdown (from discovered catalog) + - Font style dropdown (Regular, Light, SemiBold, etc.) + - Font size scale slider (0.5 to 2.0) + - Live preview text showing selected font + - "Apply Fonts" button + - "Reset to Theme Defaults" button + + **RenderStylingTab() Implementation:** + - **Border Settings:** + - Window border size slider (0-5px) + - Frame border size slider (0-3px) + - Child border size slider (0-3px) + - Popup border size slider (0-3px) + - **Spacing Settings:** + - Window padding XY sliders (0-20px) + - Frame padding XY sliders (0-20px) + - Item spacing XY sliders (0-20px) + - Item inner spacing XY sliders (0-20px) + - **Rounding Settings:** + - Window rounding slider (0-20px) + - Frame rounding slider (0-12px) + - Child rounding slider (0-12px) + - Popup rounding slider (0-12px) + - Scrollbar rounding slider (0-12px) + - **Scrollbar Settings:** + - Scrollbar size slider (10-30px) + - Scrollbar opacity sliders: + - Background opacity (0-1.0) + - Thumb opacity (0-1.0) + - Thumb hovered opacity (0-1.0) + - Thumb active opacity (0-1.0) + - **Global Settings:** + - Global UI scale slider (-2.0 to +2.0 exponent) + - Tooltip hover delay (0-5 seconds) + - "Apply Styling" button + + **RenderColorsTab() Implementation:** + - **Mode Toggle:** + - "Simple Palette" mode (6 key colors) + - "Advanced Palette" mode (all ImGui colors) + - "Full Palette" mode (raw 55-color array editing) + - **Simple Palette Editor:** + - Background color picker + - Text color picker + - Window border color picker + - Frame border color picker + - Separator color picker + - Resize grip color picker + - **Status Palette Editor:** + - Disable color + - Error color + - Warning color + - RestartNeeded color + - CurrentHotkey color + - SuccessColor + - InfoColor + - **Feature Heading Editor:** + - ColorDefault + - ColorHovered + - MinimizedFactor slider + - **Advanced Palette Editor:** + - All 55 ImGui colors with pickers + - **Contrast Indicators:** + - Show contrast ratio for text vs background + - Warn if contrast too low (accessibility) + - "Apply Colors" button + - "Reset to Theme Defaults" button + +#### UI Helper Functions (2 files) +- ✅ `src/Utils/UI.h` - **ADD:** + - ColorUtils namespace: + - `float CalculateLuminance(const ImVec4& color)` + - `float CalculateContrast(const ImVec4& color1, const ImVec4& color2)` + - `ImVec4 GetContrastAwareTextColor(const ImVec4& bgColor)` + - `bool ContrastAwareSelectable(const char* label, bool selected, const ImVec4& bgColor, ImGuiSelectableFlags flags = 0)` + - `bool RestoreToDefaultButton(const char* id, const char* tooltip = "Restore to Default")` + +- ✅ `src/Utils/UI.cpp` - **ADD (~150 lines):** + - ColorUtils::CalculateLuminance() implementation (relative luminance formula) + - ColorUtils::CalculateContrast() implementation (WCAG contrast ratio) + - ColorUtils::GetContrastAwareTextColor() implementation (returns white/black based on contrast) + - ContrastAwareSelectable() implementation (adjusts text color for readability) + - RestoreToDefaultButton() implementation (small icon button with hover tooltip) + +#### Menu State Updates (2 files) +- ✅ `src/Menu.h` - **UPDATE:** + - Add ScrollbarOpacity struct in ThemeSettings (if not already in PR #1) + - Add any UI state flags for new tabs (e.g., selectedColorMode, showAdvancedPalette) + +- ✅ `src/Menu.cpp` - **UPDATE:** + - Integrate new settings tabs into main render loop + - Connect SaveTheme() to "Save Current Theme" button + - Connect LoadThemePreset() to theme selector + - Add validation for theme name input + +### What This PR Achieves +- ✅ Complete settings UI reorganization (old "UI Options" → new "Themes/Fonts/Styling/Colors") +- ✅ **Themes Tab:** Select, create, save, delete themes with preview +- ✅ **Fonts Tab:** Per-role font configuration with live previews +- ✅ **Styling Tab:** All spacing, rounding, border, scrollbar controls in one place +- ✅ **Colors Tab:** Simple/advanced/full palette editing modes +- ✅ Contrast-aware UI elements for accessibility +- ✅ Restore-to-default buttons for easy reset +- ✅ **Fully functional theme and font customization UI** +- ✅ User can now select and customize everything introduced in PR #1 and #2 + +### Testing Checklist +- [ ] Themes tab loads all discovered themes +- [ ] Theme selection applies theme correctly +- [ ] Theme creation prompts for name and saves correctly +- [ ] Theme deletion works with confirmation dialog +- [ ] Theme preview shows colors before applying +- [ ] Fonts tab displays all font families and styles +- [ ] Font selection updates live preview text +- [ ] Per-role font configuration works independently +- [ ] Styling controls modify ImGui style correctly +- [ ] Scrollbar opacity controls work +- [ ] Colors tab palette editing works in all 3 modes +- [ ] Contrast indicators show correct values +- [ ] Restore-to-default buttons reset to theme defaults +- [ ] All settings persist across restarts + +--- + +## PR #4: UI Candy - Background Blur, Flashing Buttons, Visual Enhancements + +**Branch Name:** `feature/ui-visual-enhancements` +**Title:** `feat(ui): Add background blur, flashing buttons, compact toggles, and visual polish` +**Estimated Lines:** ~1,400 + 2 HLSL shaders +**Goal:** Add visual polish and eye-candy features for modern UI feel + +### Files to Include + +#### Background Blur Shaders (2 files) +- ✅ `src/Features/Menu/Shaders/GaussianBlur_Horizontal.hlsl` - **COMPLETE (113 lines)** + - Horizontal Gaussian blur pass + - Configurable sample count (default 13) + - Sub-pixel jitter for quality + - Weight normalization + - Full documentation in shader comments + +- ✅ `src/Features/Menu/Shaders/GaussianBlur_Vertical.hlsl` - **COMPLETE (121 lines)** + - Vertical Gaussian blur pass + - Matches horizontal pass parameters + - Gamma correction + - Full documentation in shader comments + +#### Background Blur System (2 files) +- ✅ `src/Menu/ThemeManager.h` - **ADD:** + + **Blur Shader Static Members:** + ```cpp + static inline winrt::com_ptr blurVertexShader; + static inline winrt::com_ptr blurHorizontalPixelShader; + static inline winrt::com_ptr blurVerticalPixelShader; + static inline winrt::com_ptr blurConstantBuffer; + static inline winrt::com_ptr blurVertexBuffer; + static inline winrt::com_ptr blurIndexBuffer; + static inline winrt::com_ptr blurTexture1; + static inline winrt::com_ptr blurTexture2; + static inline winrt::com_ptr blurSRV1; + static inline winrt::com_ptr blurSRV2; + static inline winrt::com_ptr blurRTV1; + static inline winrt::com_ptr blurRTV2; + static inline winrt::com_ptr blurBlendState; + static inline winrt::com_ptr blurSamplerState; + static inline float currentBlurIntensity = 0.0f; + ``` + + **Blur Function Declarations:** + - `bool InitializeBlurShaders()` + - `void CleanupBlurResources()` + - `void RenderBackgroundBlur(ID3D11RenderTargetView* targetRTV, const ImVec2& menuPos, const ImVec2& menuSize, float intensity)` + - `void RecreateBlurTextures(uint32_t width, uint32_t height)` + +- ✅ `src/Menu/ThemeManager.cpp` - **ADD (~600 lines):** + + **InitializeBlurShaders() Implementation:** + - Compile vertex shader from embedded HLSL + - Compile horizontal blur pixel shader + - Compile vertical blur pixel shader + - Create constant buffer for blur parameters + - Create vertex/index buffers for fullscreen triangle + - Create blend state for alpha compositing + - Create sampler state for linear filtering + - Error handling for all D3D11 resource creation + + **CompileBlurShader() Helper:** + - Read shader source from file + - Compile HLSL to bytecode + - Return compiled shader blob + + **RenderBackgroundBlur() Implementation (~250 lines):** + - **Validation:** + - Check if blur enabled in theme + - Check if shaders initialized + - Check if blur textures exist + - **Capture Source:** + - Copy current render target to blur source texture + - **First Pass (Horizontal Blur):** + - Set blur texture 1 as render target + - Bind horizontal pixel shader + - Set constant buffer with horizontal parameters + - Draw fullscreen triangle + - **Second Pass (Vertical Blur):** + - Set blur texture 2 as render target + - Bind vertical pixel shader + - Set constant buffer with vertical parameters + - Draw fullscreen triangle + - **Final Composition:** + - Restore original render target + - Set up scissor rect for menu area only + - Create rasterizer state with scissor enabled + - Set blend state for proper alpha compositing + - Bind final blurred texture + - Draw fullscreen triangle with menu scissor rect + - **State Restoration:** + - Restore original rasterizer state + - Restore original blend state + - Clear shader resources + + **RecreateBlurTextures() Implementation:** + - Release old textures if they exist + - Create new textures matching viewport size + - Create shader resource views + - Create render target views + + **CleanupBlurResources() Implementation:** + - Release all blur shaders + - Release all blur textures and views + - Release constant/vertex/index buffers + - Release blend and sampler states + - Reset currentBlurIntensity + +#### Blur Integration (2 files) +- ✅ `src/Menu.cpp` - **UPDATE:** + - Call `ThemeManager::InitializeBlurShaders()` in Init() + - Call `ThemeManager::RenderBackgroundBlur(targetRTV, menuPos, menuSize, settings.BackgroundBlur)` before `ImGui::Render()` + - Call `ThemeManager::CleanupBlurResources()` in destructor + - Handle blur intensity changes from theme settings + +- ✅ `src/Menu/OverlayRenderer.cpp` - **UPDATE:** + - Render blur for overlay if enabled in theme + - Use same RenderBackgroundBlur() call with overlay rect + +#### Flashing Button System (2 files) +- ✅ `src/Utils/UI.h` - **ADD:** + ```cpp + /** + * Renders a button with optional flashing animation + * @param label Button label + * @param shouldFlash If true, button will flash for flashDuration seconds + * @param flashDuration How long to flash (default 2.0s) + * @return True if button clicked + */ + bool ButtonWithFlash(const char* label, bool shouldFlash = false, float flashDuration = 2.0f); + ``` + +- ✅ `src/Utils/UI.cpp` - **ADD (~80 lines):** + - Static map to track flash state per button ID + - Flash timer and animation logic + - Color interpolation for flash effect (lerp between normal and highlight color) + - Automatic flash expiration after duration + - ImGui button rendering with animated colors + +#### Compact Feature Toggle (2 files) +- ✅ `src/Utils/UI.h` - **ADD:** + ```cpp + /** + * Renders a compact on/off toggle switch + * @param label Toggle label + * @param value Pointer to bool value + * @return True if value changed + */ + bool FeatureToggle(const char* label, bool* value); + ``` + +- ✅ `src/Utils/UI.cpp` - **ADD (~50 lines):** + - Compact toggle switch rendering (like modern iOS/Android toggles) + - Smooth animation between on/off states + - Distinct visual feedback (color change, slide animation) + - Smaller footprint than ImGui::Checkbox + +#### Feature UI Updates (2 files) +- ✅ `src/Menu/FeatureListRenderer.cpp` - **UPDATE:** + - Replace `ImGui::Checkbox()` with `Util::FeatureToggle()` for feature enable/disable + - Use `Util::ButtonWithFlash()` for action buttons (e.g., "Apply Settings") + - Apply compact layouts where appropriate + +- ✅ `src/FeatureIssues.cpp` - **UPDATE:** + - Use `ImGui::GetStyle().FrameBorderSize` for button borders (consistency with theme) + - Remove hardcoded border values + +### Known Issues to Fix (from CodeRabbit AI Review) +- ⚠️ **CRITICAL:** `GaussianBlur_Vertical.hlsl` has duplicate `cbuffer BlurBuffer` declaration (lines 33-47) - **MUST FIX** +- ⚠️ **MAJOR:** Final composition pass in RenderBackgroundBlur applies extra blur - set `sampleCount=1` for pass-through +- ⚠️ **MAJOR:** InitializeBlurShaders() uses static local flags that survive CleanupBlurResources() - move to file-scope or derive from ComPtr state + +### What This PR Achieves +- ✅ GPU-accelerated background blur behind menu (two-pass separable Gaussian blur) +- ✅ Blur intensity configurable per theme (0.0-1.0) +- ✅ Smooth, performance-friendly blur implementation (~1-2ms at 1080p) +- ✅ Flashing buttons for visual feedback on important actions +- ✅ Compact feature toggles (modern on/off switches) +- ✅ Polished, modern UI feel +- ✅ All visual enhancements work with existing themes + +### Testing Checklist +- [ ] Build compiles without errors +- [ ] Blur shaders compile successfully (check for HLSL errors) +- [ ] Background blur renders correctly behind menu +- [ ] Blur intensity adjustable via theme settings (0.0 = no blur, 1.0 = full blur) +- [ ] Blur performance acceptable (< 2ms at 1080p) +- [ ] Blur doesn't cause rendering artifacts or crashes +- [ ] Flashing buttons animate smoothly +- [ ] Flash animation expires after duration +- [ ] Feature toggles render correctly +- [ ] Feature toggles respond to clicks +- [ ] Compact toggles save space vs old checkboxes + +--- + +## PR #5: Performance Overlay & Miscellaneous Updates + +**Branch Name:** `feature/performance-overlay-improvements` +**Title:** `feat(ui): Improve performance overlay with always-visible sections and inline A/B tests` +**Estimated Lines:** ~600 +**Goal:** Performance overlay UX improvements and remaining small changes + +### Files to Include + +#### Performance Overlay Changes (2 files) +- ✅ `src/Features/PerformanceOverlay.h` - **UPDATE:** + - Remove `collapsibleSections` flag (no longer needed) + - Update DrawABTestSection() signature (remove collapsing parameter) + - Update function signatures as needed + +- ✅ `src/Features/PerformanceOverlay.cpp` - **MAJOR REWRITE (~240 lines changed):** + + **Key Changes:** + - Remove collapsing behavior entirely + - Always show all sections (no ImGui::CollapsingHeader) + - Inline A/B test settings display: + - Show "Settings A" and "Settings B" side-by-side + - Display current values inline (no separate window) + - Inline settings diff view: + - Show differences between A and B inline + - Color-code changed values (red = different, green = same) + - Improved section layout: + - Better spacing and alignment + - Clearer section headers + - Font role usage: + - Use FontRoleScope(FontRole::Heading) for section headers + - Use FontRoleScope(FontRole::Body) for values + +#### Upscaling Updates (5 files) +Minor font-related or cleanup changes: + +- ✅ `src/Features/Upscaling.cpp` - **Minor changes** (if any) +- ✅ `src/Features/Upscaling/FidelityFX.h` - **Minor changes** (if any) +- ✅ `src/Features/Upscaling/FidelityFX.cpp` - **Minor changes** (if any) +- ✅ `src/Features/Upscaling/Streamline.h` - **Minor changes** (if any) +- ✅ `src/Features/Upscaling/Streamline.cpp` - **Minor changes** (if any) + +#### Shader Updates (1 file) +- ✅ `package/Shaders/Lighting.hlsl` - **Single line fix** (check git diff for exact change) + +### What This PR Achieves +- ✅ Improved performance overlay UX +- ✅ Always-visible sections (no more collapsing) +- ✅ Inline A/B test settings display (easier comparison) +- ✅ Inline settings diff view (color-coded differences) +- ✅ Better layout and spacing +- ✅ Font roles applied throughout +- ✅ Any remaining small polish items or bug fixes + +### Testing Checklist +- [ ] Performance overlay displays correctly +- [ ] All sections always visible (no collapsing) +- [ ] A/B test settings display inline +- [ ] Settings diff shows correct differences +- [ ] Color coding works (red for differences, green for same) +- [ ] Layout is clean and readable +- [ ] Font roles apply correctly + +--- + +## Cross-PR Concerns & Best Practices + +### Rebase Strategy +After each PR merges to `dev`, subsequent PRs MUST be rebased: + +```bash +# After PR #1 merges +git checkout feature/font-system-and-assets +git rebase origin/dev +git push --force-with-lease + +# After PR #2 merges +git checkout feature/settings-ui-overhaul +git rebase origin/dev +git push --force-with-lease + +# And so on... +``` + +### Conflict Resolution +Expected conflicts and how to resolve: + +1. **Menu.h/Menu.cpp conflicts:** Always take "both" changes, as each PR adds non-overlapping members +2. **ThemeManager.h/cpp conflicts:** PR #1 adds JSON system, PR #4 adds blur system - merge both sections +3. **UI.h/cpp conflicts:** Each PR adds different helpers - merge all + +### Testing Between PRs +**CRITICAL:** After each PR merges, test the combined state: + +```bash +# After PR #1 +./BuildRelease.bat ALL +# Test: Themes load, JSON parsing works + +# After PR #2 +./BuildRelease.bat ALL +# Test: Fonts load, role system works, themes + fonts together + +# After PR #3 +./BuildRelease.bat ALL +# Test: Full UI works, theme/font selection, all settings + +# After PR #4 +./BuildRelease.bat ALL +# Test: Blur works, buttons flash, everything together + +# After PR #5 +./BuildRelease.bat ALL +# Test: Complete feature set, no regressions +``` + +### Code Review Focus Areas + +**PR #1 Review:** +- PathHelpers correctness +- Theme JSON schema validation +- No UI changes yet (pure infrastructure) + +**PR #2 Review:** +- Font discovery security (path traversal protection) +- Font atlas rebuilding safety (no crashes) +- Font fallback logic + +**PR #3 Review:** +- UI usability and layout +- Contrast calculations accuracy +- Settings persistence + +**PR #4 Review:** +- Blur shader correctness (HLSL) +- Blur performance (GPU profiling) +- D3D11 resource management (no leaks) + +**PR #5 Review:** +- Performance overlay clarity +- Layout improvements + +--- + +## Summary Statistics + +### Overall Split +| Metric | Original PR | Split Total | Difference | +|--------|-------------|-------------|------------| +| Total Lines Changed | ~6,800 | ~6,600 | -200 (cleanup) | +| Source Files | 28 | 28 | 0 | +| Asset Files | 84 | 84 | 0 | +| Pull Requests | 1 | 5 | +4 | +| Avg Lines Per PR | ~6,800 | ~1,320 | -80% | + +### PR Breakdown +| PR # | Title | Lines | Files | Complexity | +|------|-------|-------|-------|------------| +| 1 | Infrastructure | ~1,200 | 21 | Medium | +| 2 | Font System | ~1,800 | 87 | High | +| 3 | Settings UI | ~1,600 | 9 | High | +| 4 | Visual Polish | ~1,400 | 11 | Medium | +| 5 | Perf Overlay | ~600 | 8 | Low | + +### Review Time Estimates +| PR # | Estimated Review Time | Complexity | +|------|-----------------------|------------| +| 1 | 30-45 minutes | Infrastructure setup, JSON parsing | +| 2 | 60-90 minutes | Font system logic, security validation | +| 3 | 45-60 minutes | UI layout and usability | +| 4 | 30-45 minutes | Shader code, D3D11 resource management | +| 5 | 15-30 minutes | Straightforward UI improvements | +| **Total** | **3-4.5 hours** | vs. original **8+ hours** | + +--- + +## Potential Risks & Mitigations + +### Risk: Merge Conflicts +**Likelihood:** High +**Impact:** Medium +**Mitigation:** +- Rebase each PR after previous merges +- Use clear commit messages +- Test combined state after each merge + +### Risk: Font Loading Crashes +**Likelihood:** Low +**Impact:** High +**Mitigation:** +- PR #2 includes comprehensive error handling +- Emergency fallback to default font +- Font validation before loading + +### Risk: Blur Performance +**Likelihood:** Medium +**Impact:** Medium +**Mitigation:** +- Blur is optional (per theme) +- Two-pass separable algorithm (optimal) +- Texture size matches viewport (not full screen) + +### Risk: Settings Not Persisting +**Likelihood:** Low +**Impact:** Medium +**Mitigation:** +- PR #1 establishes save/load infrastructure +- JSON schema validation +- Comprehensive testing in PR #3 + +--- + +## Credits & Attribution + +**Original Work:** @davo0411 +**PR Analysis:** GitHub Copilot +**Code Review:** CodeRabbit AI +**Split Plan:** GitHub Copilot + +**Special Thanks:** +- Christian Ofenberg (Unrimp) for Gaussian blur shader reference (MIT License) +- Font authors for SIL Open Font License fonts +- Community Shaders team for original codebase + +--- + +## Appendix: File Change Matrix + +| File | PR #1 | PR #2 | PR #3 | PR #4 | PR #5 | +|------|-------|-------|-------|-------|-------| +| `src/Menu/ThemeManager.h` | ✅ JSON | ✅ Font | - | ✅ Blur | - | +| `src/Menu/ThemeManager.cpp` | ✅ JSON | ✅ Font | - | ✅ Blur | - | +| `src/Menu.h` | ✅ Basic | ✅ Font | ✅ UI | - | - | +| `src/Menu.cpp` | ✅ Basic | ✅ Font | ✅ UI | ✅ Blur | - | +| `src/Utils/FileSystem.h` | ✅ Path | - | - | - | - | +| `src/Utils/FileSystem.cpp` | ✅ Path | - | - | - | - | +| `src/Utils/UI.h` | - | ✅ Font | ✅ Color | ✅ Flash | - | +| `src/Utils/UI.cpp` | - | ✅ Font | ✅ Color | ✅ Flash | - | +| `src/Menu/Fonts.h` | - | ✅ Full | - | - | - | +| `src/Menu/Fonts.cpp` | - | ✅ Full | - | - | - | +| `src/Menu/SettingsTabRenderer.h` | - | - | ✅ Full | - | - | +| `src/Menu/SettingsTabRenderer.cpp` | - | - | ✅ Full | - | - | +| `src/Menu/FeatureListRenderer.cpp` | - | ✅ Font | - | ✅ Toggle | - | +| `src/Menu/MenuHeaderRenderer.cpp` | - | ✅ Font | - | - | - | +| `src/Menu/HomePageRenderer.cpp` | - | ✅ Font | - | - | - | +| `src/Menu/OverlayRenderer.cpp` | - | ✅ Font | - | ✅ Blur | - | +| `src/Features/VR.cpp` | - | ✅ Font | - | - | - | +| `src/Features/PerformanceOverlay.h` | - | - | - | - | ✅ Full | +| `src/Features/PerformanceOverlay.cpp` | - | - | - | - | ✅ Full | +| `src/FeatureIssues.cpp` | - | - | - | ✅ Border | - | +| Themes/*.json (9 files) | ✅ All | - | - | - | - | +| Fonts/*.ttf (60+ files) | - | ✅ All | - | - | - | +| Shaders/GaussianBlur*.hlsl (2) | - | - | - | ✅ Both | - | + +--- + +## Final Notes + +This split plan has been carefully designed to: + +1. **Minimize review burden** - Each PR is digestible in under 90 minutes +2. **Preserve functionality** - Every feature works exactly as designed in original PR +3. **Enable incremental testing** - Each PR is independently testable +4. **Respect dependencies** - Clear merge order prevents integration issues +5. **Facilitate rollback** - If issues found, can revert individual PRs + +**Recommended merge timeline:** 1-2 PRs per week, allowing time for thorough review and testing between merges. + +**Questions?** Ping @davo0411 or @doodlum + +--- + +**Document Version:** 1.0 +**Last Updated:** October 13, 2025 +**Status:** Ready for Implementation diff --git a/package/Interface/CommunityShaders/Fonts/Jost/Jost-Light.ttf b/package/Interface/CommunityShaders/Fonts/Jost/Jost-Light.ttf new file mode 100644 index 0000000000..8cf8779c93 Binary files /dev/null and b/package/Interface/CommunityShaders/Fonts/Jost/Jost-Light.ttf differ diff --git a/package/Interface/CommunityShaders/Fonts/Jost-Regular.ttf b/package/Interface/CommunityShaders/Fonts/Jost/Jost-Regular.ttf similarity index 100% rename from package/Interface/CommunityShaders/Fonts/Jost-Regular.ttf rename to package/Interface/CommunityShaders/Fonts/Jost/Jost-Regular.ttf diff --git a/package/Interface/CommunityShaders/Fonts/Jost/Jost-SemiBold.ttf b/package/Interface/CommunityShaders/Fonts/Jost/Jost-SemiBold.ttf new file mode 100644 index 0000000000..b3a3c4fd1b Binary files /dev/null and b/package/Interface/CommunityShaders/Fonts/Jost/Jost-SemiBold.ttf differ diff --git a/package/Interface/CommunityShaders/Fonts/OFL.txt b/package/Interface/CommunityShaders/Fonts/Jost/OFL.txt similarity index 100% rename from package/Interface/CommunityShaders/Fonts/OFL.txt rename to package/Interface/CommunityShaders/Fonts/Jost/OFL.txt diff --git a/package/SKSE/Plugins/CommunityShaders/Themes/Amber.json b/package/SKSE/Plugins/CommunityShaders/Themes/Amber.json new file mode 100644 index 0000000000..bf2eb09e8d --- /dev/null +++ b/package/SKSE/Plugins/CommunityShaders/Themes/Amber.json @@ -0,0 +1,131 @@ +{ + "DisplayName": "Warm Amber", + "Description": "Cozy amber tones reminiscent of hearth fires and candlelight in Nordic taverns", + "Version": "1.0.0", + "Author": "Community Shaders Team", + "Theme": { + "FontSize": 27.0, + "FontName": "Merriweather/Merriweather_24pt-Regular.ttf", + "GlobalScale": 0.0, + "FontRoles": [ + { + "Family": "Merriweather", + "Style": "24pt Regular", + "File": "Merriweather/Merriweather_24pt-Regular.ttf", + "SizeScale": 1.0 + }, + { + "Family": "Merriweather", + "Style": "24pt SemiBold", + "File": "Merriweather/Merriweather_24pt-SemiBold.ttf", + "SizeScale": 1.05 + }, + { + "Family": "Merriweather", + "Style": "24pt Regular", + "File": "Merriweather/Merriweather_24pt-Regular.ttf", + "SizeScale": 1.0 + }, + { + "Family": "Merriweather", + "Style": "24pt Light", + "File": "Merriweather/Merriweather_24pt-Light.ttf", + "SizeScale": 0.95 + } + ], + "UseSimplePalette": false, + "ShowActionIcons": true, + "TooltipHoverDelay": 0.5, + "BackgroundBlur": 0.5, + "Palette": { + "Background": [0.2, 0.15, 0.05, 0.9], + "Text": [1.0, 0.9, 0.7, 1.0], + "WindowBorder": [0.8, 0.5, 0.2, 0.9], + "FrameBorder": [0.7, 0.4, 0.15, 0.8], + "Separator": [0.8, 0.5, 0.2, 0.7], + "ResizeGrip": [0.9, 0.6, 0.25, 0.9] + }, + "StatusPalette": { + "Disable": [0.5, 0.4, 0.3, 1.0], + "Error": [1.0, 0.4, 0.2, 1.0], + "Warning": [1.0, 0.7, 0.1, 1.0], + "RestartNeeded": [0.8, 0.9, 0.3, 1.0], + "CurrentHotkey": [1.0, 0.8, 0.4, 1.0], + "SuccessColor": [0.6, 0.8, 0.3, 1.0], + "InfoColor": [0.7, 0.8, 0.9, 1.0] + }, + "FeatureHeading": { + "ColorDefault": [0.9, 0.8, 0.6, 1.0], + "ColorHovered": [1.0, 0.9, 0.7, 1.0], + "MinimizedFactor": 0.65 + }, + "Style": { + "WindowBorderSize": 2.5, + "ChildBorderSize": 1.0, + "FrameBorderSize": 1.5, + "WindowPadding": [14.0, 12.0], + "WindowRounding": 5.0, + "IndentSpacing": 8.0, + "FramePadding": [7.0, 5.0], + "CellPadding": [12.0, 5.0], + "ItemSpacing": [8.0, 8.0] + }, + "FullPalette": [ + [1.0, 0.9, 0.7, 0.9], + [0.8, 0.7, 0.5, 1.0], + [0.2, 0.15, 0.05, 0.9], + [0.0, 0.0, 0.0, 0.0], + [0.18, 0.13, 0.04, 0.85], + [0.7, 0.6, 0.4, 0.65], + [0.0, 0.0, 0.0, 0.0], + [0.15, 0.1, 0.03, 1.0], + [0.4, 0.3, 0.15, 0.4], + [0.5, 0.4, 0.2, 0.45], + [0.15, 0.1, 0.03, 0.83], + [0.18, 0.13, 0.05, 0.87], + [0.3, 0.22, 0.1, 0.9], + [0.22, 0.16, 0.06, 0.9], + [0.35, 0.26, 0.12, 0.9], + [0.45, 0.35, 0.18, 1.0], + [0.55, 0.45, 0.25, 1.0], + [0.65, 0.55, 0.35, 1.0], + [1.0, 0.9, 0.7, 1.0], + [0.8, 0.7, 0.5, 1.0], + [0.4, 0.3, 0.15, 1.0], + [0.8, 0.6, 0.3, 0.4], + [0.9, 0.7, 0.4, 0.67], + [1.0, 0.8, 0.5, 1.0], + [0.95, 0.65, 0.25, 1.0], + [1.0, 0.75, 0.35, 1.0], + [1.0, 0.85, 0.45, 1.0], + [0.7, 0.55, 0.3, 1.0], + [0.8, 0.65, 0.4, 1.0], + [0.95, 0.8, 0.55, 1.0], + [1.0, 0.9, 0.7, 1.0], + [1.0, 0.9, 0.7, 0.6], + [1.0, 0.9, 0.7, 0.9], + [0.8, 0.6, 0.3, 0.31], + [0.9, 0.7, 0.4, 0.8], + [1.0, 0.8, 0.5, 1.0], + [0.18, 0.13, 0.04, 0.97], + [0.85, 0.7, 0.4, 1.0], + [0.7, 0.55, 0.3, 0.5], + [0.0, 0.0, 0.0, 0.0], + [1.0, 0.9, 0.7, 1.0], + [1.0, 0.8, 0.3, 1.0], + [1.0, 0.8, 0.3, 1.0], + [1.0, 0.8, 0.3, 1.0], + [0.8, 0.6, 0.3, 0.4], + [0.35, 0.26, 0.12, 1.0], + [0.28, 0.2, 0.09, 1.0], + [0.0, 0.0, 0.0, 0.0], + [1.0, 0.9, 0.7, 0.06], + [0.8, 0.6, 0.3, 0.35], + [0.9, 0.5, 0.3, 1.0], + [0.9, 0.7, 0.4, 1.0], + [0.5, 0.4, 0.2, 0.56], + [0.35, 0.26, 0.12, 0.35], + [0.35, 0.26, 0.12, 0.35] + ] + } +} diff --git a/package/SKSE/Plugins/CommunityShaders/Themes/Default.json b/package/SKSE/Plugins/CommunityShaders/Themes/Default.json new file mode 100644 index 0000000000..7dae89d6b8 --- /dev/null +++ b/package/SKSE/Plugins/CommunityShaders/Themes/Default.json @@ -0,0 +1,174 @@ +{ + "DisplayName": "Default Dark", + "Description": "The classic Community Shaders dark theme with modern styling", + "Version": "1.0.0", + "Author": "Community Shaders Team", + "Theme": { + "FontSize": 27.0, + "FontName": "Jost/Jost-Regular.ttf", + "GlobalScale": 0.0, + "FontRoles": [ + { + "Family": "Jost", + "Style": "Regular", + "File": "Jost/Jost-Regular.ttf", + "SizeScale": 1.0 + }, + { + "Family": "Jost", + "Style": "SemiBold", + "File": "Jost/Jost-SemiBold.ttf", + "SizeScale": 1.05 + }, + { + "Family": "Jost", + "Style": "Regular", + "File": "Jost/Jost-Regular.ttf", + "SizeScale": 1.0 + }, + { + "Family": "Jost", + "Style": "Light", + "File": "Jost/Jost-Light.ttf", + "SizeScale": 0.95 + }, + { + "Family": "Jost", + "Style": "Light", + "File": "Jost/Jost-Light.ttf", + "SizeScale": 0.9 + }, + { + "Family": "IBMPlexMono", + "Style": "Regular", + "File": "IBMPlexMono/IBMPlexMono-Regular.ttf", + "SizeScale": 1.0 + } + ], + "UseSimplePalette": false, + "ShowActionIcons": true, + "TooltipHoverDelay": 0.5, + "BackgroundBlur": 0.5, + "Palette": { + "Background": [0.03, 0.03, 0.03, 0.39216], + "Text": [1.0, 1.0, 1.0, 1.0], + "WindowBorder": [0.5, 0.5, 0.5, 0.8], + "FrameBorder": [0.4, 0.4, 0.4, 0.7], + "Separator": [0.5, 0.5, 0.5, 0.6], + "ResizeGrip": [0.6, 0.6, 0.6, 0.8] + }, + "StatusPalette": { + "Disable": [0.5, 0.5, 0.5, 1.0], + "Error": [1.0, 0.4, 0.4, 1.0], + "Warning": [1.0, 0.6, 0.2, 1.0], + "RestartNeeded": [0.4, 1.0, 0.4, 1.0], + "CurrentHotkey": [1.0, 1.0, 0.0, 1.0], + "SuccessColor": [0.0, 1.0, 0.0, 1.0], + "InfoColor": [0.2, 0.6, 1.0, 1.0] + }, + "FeatureHeading": { + "ColorDefault": [0.8, 0.8, 0.8, 1.0], + "ColorHovered": [0.6, 0.6, 0.6, 1.0], + "MinimizedFactor": 0.7 + }, + "ScrollbarOpacity": { + "Background": 0.0, + "Thumb": 0.5, + "ThumbHovered": 0.75, + "ThumbActive": 0.9 + }, + "Style": { + "WindowBorderSize": 2.0, + "ChildBorderSize": 0.0, + "FrameBorderSize": 1.0, + "WindowPadding": [8.0, 8.0], + "WindowRounding": 12.0, + "IndentSpacing": 8.0, + "FramePadding": [8.0, 4.0], + "CellPadding": [8.0, 2.0], + "ItemSpacing": [4.0, 8.0], + "FrameRounding": 4.0, + "TabRounding": 4.0, + "ScrollbarRounding": 9.0, + "ScrollbarSize": 12.0, + "GrabRounding": 3.0, + "GrabMinSize": 12.0, + "ItemInnerSpacing": [4.0, 4.0], + "ButtonTextAlign": [0.5, 0.5], + "SelectableTextAlign": [0.0, 0.0], + "SeparatorTextAlign": [0.0, 0.5], + "SeparatorTextPadding": [20.0, 3.0], + "SeparatorTextBorderSize": 3.0, + "WindowMinSize": [32.0, 32.0], + "ChildRounding": 0.0, + "PopupRounding": 0.0, + 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"Family": "Rubik", + "Style": "Regular", + "File": "Rubik/Rubik-Regular.ttf", + "SizeScale": 1.0 + }, + { + "Family": "Rubik", + "Style": "SemiBold", + "File": "Rubik/Rubik-SemiBold.ttf", + "SizeScale": 1.05 + }, + { + "Family": "Rubik", + "Style": "Regular", + "File": "Rubik/Rubik-Regular.ttf", + "SizeScale": 1.0 + }, + { + "Family": "Rubik", + "Style": "Light", + "File": "Rubik/Rubik-Light.ttf", + "SizeScale": 0.95 + } + ], + "UseSimplePalette": false, + "ShowActionIcons": true, + "TooltipHoverDelay": 0.5, + "BackgroundBlur": 0.5, + "Palette": { + "Background": [0.1, 0.2, 0.4, 0.9], + "Text": [0.9, 0.95, 1.0, 1.0], + "WindowBorder": [0.2, 0.6, 0.8, 0.85], + "FrameBorder": [0.15, 0.5, 0.7, 0.75], + "Separator": [0.2, 0.6, 0.8, 0.65], + "ResizeGrip": [0.25, 0.7, 0.9, 0.85] + }, + "StatusPalette": { + "Disable": [0.4, 0.45, 0.5, 1.0], + "Error": [1.0, 0.4, 0.5, 1.0], + "Warning": [1.0, 0.8, 0.3, 1.0], + "RestartNeeded": [0.3, 0.8, 0.6, 1.0], + "CurrentHotkey": [0.6, 0.9, 1.0, 1.0], + "SuccessColor": [0.2, 0.7, 0.9, 1.0], + "InfoColor": [0.4, 0.7, 1.0, 1.0] + }, + "FeatureHeading": { + "ColorDefault": [0.7, 0.85, 1.0, 1.0], + "ColorHovered": [0.8, 0.9, 1.0, 1.0], + "MinimizedFactor": 0.65 + }, + "Style": { + "WindowBorderSize": 2.0, + "ChildBorderSize": 1.0, + "FrameBorderSize": 1.5, + "WindowPadding": [15.0, 13.0], + "WindowRounding": 5.0, + "IndentSpacing": 8.5, + "FramePadding": [8.0, 5.0], + "CellPadding": [15.0, 4.0], + "ItemSpacing": [9.0, 8.0] + }, + "FullPalette": [ + [0.9, 0.95, 1.0, 0.9], + [0.6, 0.7, 0.85, 1.0], + [0.1, 0.2, 0.4, 0.9], + [0.0, 0.0, 0.0, 0.0], + [0.08, 0.16, 0.32, 0.85], + [0.5, 0.6, 0.8, 0.65], + [0.0, 0.0, 0.0, 0.0], + [0.05, 0.1, 0.2, 1.0], + [0.2, 0.3, 0.5, 0.4], + [0.3, 0.4, 0.6, 0.45], + [0.05, 0.1, 0.2, 0.83], + [0.08, 0.15, 0.25, 0.87], + [0.15, 0.25, 0.45, 0.9], + [0.1, 0.18, 0.35, 0.9], + [0.18, 0.28, 0.48, 0.9], + [0.25, 0.35, 0.55, 1.0], + [0.35, 0.45, 0.65, 1.0], + [0.45, 0.55, 0.75, 1.0], + [0.9, 0.95, 1.0, 1.0], + [0.7, 0.8, 0.9, 1.0], + [0.2, 0.3, 0.5, 1.0], + [0.3, 0.5, 0.8, 0.4], + [0.4, 0.6, 0.9, 0.67], + [0.5, 0.7, 1.0, 1.0], + [0.25, 0.55, 0.95, 1.0], + [0.35, 0.65, 1.0, 1.0], + [0.45, 0.75, 1.0, 1.0], + [0.4, 0.5, 0.7, 1.0], + [0.5, 0.6, 0.8, 1.0], + [0.7, 0.8, 0.95, 1.0], + [0.9, 0.95, 1.0, 1.0], + [0.9, 0.95, 1.0, 0.6], + [0.9, 0.95, 1.0, 0.9], + [0.3, 0.5, 0.8, 0.31], + [0.4, 0.6, 0.9, 0.8], + [0.5, 0.7, 1.0, 1.0], + [0.12, 0.18, 0.3, 0.97], + [0.35, 0.55, 0.85, 1.0], + [0.5, 0.6, 0.8, 0.5], + [0.0, 0.0, 0.0, 0.0], + [0.9, 0.95, 1.0, 1.0], + [0.6, 0.8, 1.0, 1.0], + [0.6, 0.8, 1.0, 1.0], + [0.6, 0.8, 1.0, 1.0], + [0.3, 0.5, 0.8, 0.4], + [0.2, 0.25, 0.4, 1.0], + [0.15, 0.2, 0.35, 1.0], + [0.0, 0.0, 0.0, 0.0], + [0.9, 0.95, 1.0, 0.06], + [0.3, 0.5, 0.8, 0.35], + [0.8, 0.4, 0.5, 1.0], + [0.4, 0.6, 0.9, 1.0], + [0.25, 0.35, 0.55, 0.56], + [0.18, 0.25, 0.4, 0.35], + [0.18, 0.25, 0.4, 0.35] + ] + } +} diff --git a/package/Shaders/Lighting.hlsl b/package/Shaders/Lighting.hlsl index 7e88fae3a1..f4c1953d31 100644 --- a/package/Shaders/Lighting.hlsl +++ b/package/Shaders/Lighting.hlsl @@ -3104,7 +3104,7 @@ PS_OUTPUT main(PS_INPUT input, bool frontFace : SV_IsFrontFace) # if defined(HAIR) && defined(CS_HAIR) if (SharedData::hairSpecularSettings.Enabled) { - outputAlbedo = indirectDiffuseLobeWeight * Color::PBRLightingScale; + outputAlbedo = indirectDiffuseLobeWeight; } # endif diff --git a/src/Features/Upscaling.cpp b/src/Features/Upscaling.cpp index 277ef2ba12..44ff409901 100644 --- a/src/Features/Upscaling.cpp +++ b/src/Features/Upscaling.cpp @@ -19,7 +19,9 @@ NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE_WITH_DEFAULT( frameLimitMode, frameGenerationMode, frameGenerationForceEnable, - streamlineLogLevel); + streamlineLogLevel, + sharpnessFSR, + sharpnessDLSS); decltype(&D3D11CreateDeviceAndSwapChain) ptrD3D11CreateDeviceAndSwapChainUpscaling; @@ -204,7 +206,10 @@ void Upscaling::DrawSettings() } if (baseLabel) { - ImGui::SliderInt("Upscale Preset", (int*)&settings.qualityMode, 0, 4, baseLabel); + // Format the label with preset name and resolution scale + std::string labelWithScale = std::format("{} ( {:.2f}x )", baseLabel, (resolutionScale.x + resolutionScale.y) * 0.5f); + + ImGui::SliderInt("Upscale Preset", (int*)&settings.qualityMode, 0, 4, labelWithScale.c_str()); } if (upscaleMethod == UpscaleMethod::kFSR) { @@ -704,21 +709,28 @@ void Upscaling::ConfigureUpscaling(RE::BSGraphics::State* a_viewport) auto screenHeight = static_cast(screenSize.y); if (upscaleMethod != UpscaleMethod::kNONE && upscaleMethod != UpscaleMethod::kTAA) { - float resolutionScaleBase = 1.0f; + float2 resolutionScaleBase = { 1.0f, 1.0f }; if (globals::game::isVR) { - resolutionScaleBase = 1.0f; + resolutionScaleBase = { 1.0f, 1.0f }; } else if (upscaleMethod == UpscaleMethod::kDLSS) { resolutionScaleBase = streamline.GetInputResolutionScale((uint32_t)screenSize.x, (uint32_t)screenSize.y, settings.qualityMode); } else if (upscaleMethod == UpscaleMethod::kFSR) { resolutionScaleBase = fidelityFX.GetInputResolutionScale((uint32_t)screenSize.x, (uint32_t)screenSize.y, settings.qualityMode); } - auto renderWidth = static_cast(screenWidth * resolutionScaleBase); - auto renderHeight = static_cast(screenHeight * resolutionScaleBase); + auto renderWidth = static_cast(screenWidth * resolutionScaleBase.x); + auto renderHeight = static_cast(screenHeight * resolutionScaleBase.y); - resolutionScale.x = static_cast(renderWidth) / static_cast(screenWidth); - resolutionScale.y = static_cast(renderHeight) / static_cast(screenHeight); + // Use precise scale if the integer conversion doesn't change the dimensions + if (renderWidth == screenWidth && renderHeight == screenHeight) { + // For DLAA and other 1:1 modes, ensure exactly 1.0 + resolutionScale.x = 1.0f; + resolutionScale.y = 1.0f; + } else { + resolutionScale.x = static_cast(renderWidth) / static_cast(screenWidth); + resolutionScale.y = static_cast(renderHeight) / static_cast(screenHeight); + } auto phaseCount = GetJitterPhaseCount(renderWidth, screenWidth); diff --git a/src/Features/Upscaling/FidelityFX.cpp b/src/Features/Upscaling/FidelityFX.cpp index bb206037c7..e29e9ee20b 100644 --- a/src/Features/Upscaling/FidelityFX.cpp +++ b/src/Features/Upscaling/FidelityFX.cpp @@ -240,9 +240,10 @@ void FidelityFX::DestroyFSRResources() } } -float FidelityFX::GetInputResolutionScale([[maybe_unused]] uint32_t outputWidth, [[maybe_unused]] uint32_t outputHeight, uint32_t qualityMode) +float2 FidelityFX::GetInputResolutionScale([[maybe_unused]] uint32_t outputWidth, [[maybe_unused]] uint32_t outputHeight, uint32_t qualityMode) { - return 1.0f / ffxFsr3GetUpscaleRatioFromQualityMode((FfxFsr3QualityMode)qualityMode); + float scale = 1.0f / ffxFsr3GetUpscaleRatioFromQualityMode((FfxFsr3QualityMode)qualityMode); + return { scale, scale }; } FfxResource ffxGetResource(ID3D11Resource* dx11Resource, diff --git a/src/Features/Upscaling/FidelityFX.h b/src/Features/Upscaling/FidelityFX.h index 392c7d73c3..09930ad049 100644 --- a/src/Features/Upscaling/FidelityFX.h +++ b/src/Features/Upscaling/FidelityFX.h @@ -44,7 +44,7 @@ class FidelityFX void DestroyFSRResources(); - float GetInputResolutionScale(uint32_t outputWidth, uint32_t outputHeight, uint32_t qualityMode); + float2 GetInputResolutionScale(uint32_t outputWidth, uint32_t outputHeight, uint32_t qualityMode); void Upscale(ID3D11Resource* a_upscalingTexture, ID3D11Resource* a_reactiveMask, ID3D11Resource* a_transparencyCompositionMask, ID3D11Resource* a_motionVectors, float a_sharpness); diff --git a/src/Features/Upscaling/Streamline.cpp b/src/Features/Upscaling/Streamline.cpp index 536c39f8ed..23dbd79cb4 100644 --- a/src/Features/Upscaling/Streamline.cpp +++ b/src/Features/Upscaling/Streamline.cpp @@ -270,15 +270,8 @@ void Streamline::CheckFrameConstants() } } -void Streamline::Upscale(ID3D11Resource* a_upscalingTexture, ID3D11Resource* a_reactiveMask, ID3D11Resource* a_transparencyCompositionMask, ID3D11Resource* a_motionVectors) +void Streamline::SetDLSSOptions() { - CheckFrameConstants(); - - auto state = globals::state; - - auto renderer = globals::game::renderer; - auto& depthTexture = renderer->GetDepthStencilData().depthStencils[RE::RENDER_TARGETS_DEPTHSTENCIL::kMAIN]; - sl::DLSSOptions dlssOptions{}; // Map quality mode to DLSS mode @@ -301,6 +294,8 @@ void Streamline::Upscale(ID3D11Resource* a_upscalingTexture, ID3D11Resource* a_r break; } + auto state = globals::state; + dlssOptions.outputWidth = (uint)state->screenSize.x; dlssOptions.outputHeight = (uint)state->screenSize.y; dlssOptions.colorBuffersHDR = sl::Boolean::eTrue; @@ -318,6 +313,17 @@ void Streamline::Upscale(ID3D11Resource* a_upscalingTexture, ID3D11Resource* a_r if (SL_FAILED(result, slDLSSSetOptions(viewport, dlssOptions))) { logger::critical("[Streamline] Could not enable DLSS"); } +} + +void Streamline::Upscale(ID3D11Resource* a_upscalingTexture, ID3D11Resource* a_reactiveMask, ID3D11Resource* a_transparencyCompositionMask, ID3D11Resource* a_motionVectors) +{ + CheckFrameConstants(); + SetDLSSOptions(); + + auto state = globals::state; + + auto renderer = globals::game::renderer; + auto& depthTexture = renderer->GetDepthStencilData().depthStencils[RE::RENDER_TARGETS_DEPTHSTENCIL::kMAIN]; { auto screenSize = state->screenSize; @@ -352,7 +358,7 @@ void Streamline::Upscale(ID3D11Resource* a_upscalingTexture, ID3D11Resource* a_r slEvaluateFeature(sl::kFeatureDLSS, *frameToken, inputs, _countof(inputs), globals::d3d::context); } -float Streamline::GetInputResolutionScale(uint32_t outputWidth, uint32_t outputHeight, uint32_t qualityMode) +float2 Streamline::GetInputResolutionScale(uint32_t outputWidth, uint32_t outputHeight, uint32_t qualityMode) { sl::DLSSMode dlssMode; switch (qualityMode) { @@ -382,7 +388,7 @@ float Streamline::GetInputResolutionScale(uint32_t outputWidth, uint32_t outputH sl::Result result = slDLSSGetOptimalSettings(dlssOptions, optimalSettings); if (result != sl::Result::eOk) { logger::critical("[Streamline] Failed to get DLSS optimal settings, error code: {}", (int)result); - return 1.0f; + return { 1.0f, 1.0f }; } float scaleX; @@ -398,8 +404,8 @@ float Streamline::GetInputResolutionScale(uint32_t outputWidth, uint32_t outputH scaleY = (float)optimalSettings.optimalRenderHeight / (float)outputHeight; } - // Use the average scale (both should be the same for uniform scaling) - return (scaleX + scaleY) * 0.5f; + // Return separate X and Y scales for more precision + return { scaleX, scaleY }; } /** diff --git a/src/Features/Upscaling/Streamline.h b/src/Features/Upscaling/Streamline.h index 954a8a5bdb..d1a34184d9 100644 --- a/src/Features/Upscaling/Streamline.h +++ b/src/Features/Upscaling/Streamline.h @@ -80,9 +80,11 @@ class Streamline void CheckFrameConstants(); + void SetDLSSOptions(); + void Upscale(ID3D11Resource* a_upscalingTexture, ID3D11Resource* a_reactiveMask, ID3D11Resource* a_transparencyCompositionMask, ID3D11Resource* a_motionVectors); - float GetInputResolutionScale(uint32_t outputWidth, uint32_t outputHeight, uint32_t qualityPreset); + float2 GetInputResolutionScale(uint32_t outputWidth, uint32_t outputHeight, uint32_t qualityPreset); void DestroyDLSSResources(); diff --git a/src/Menu.cpp b/src/Menu.cpp index 0ac071e284..bf181684cf 100644 --- a/src/Menu.cpp +++ b/src/Menu.cpp @@ -3,12 +3,20 @@ #ifndef DIRECTINPUT_VERSION # define DIRECTINPUT_VERSION 0x0800 #endif +#include +#include #include +#include #include +#include #include #include #include #include +#include +#include +#include +#include #include "Deferred.h" #include "Feature.h" @@ -17,6 +25,7 @@ #include "Features/Upscaling.h" #include "Menu/AdvancedSettingsRenderer.h" #include "Menu/FeatureListRenderer.h" +#include "Menu/Fonts.h" #include "Menu/HomePageRenderer.h" #include "Menu/MenuHeaderRenderer.h" #include "Menu/OverlayRenderer.h" @@ -38,7 +47,10 @@ NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE_WITH_DEFAULT( Menu::ThemeSettings::PaletteColors, Background, Text, - Border) + WindowBorder, + FrameBorder, + Separator, + ResizeGrip) NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE_WITH_DEFAULT( Menu::ThemeSettings::StatusPaletteColors, @@ -56,6 +68,20 @@ NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE_WITH_DEFAULT( ColorHovered, MinimizedFactor) +NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE_WITH_DEFAULT( + Menu::ThemeSettings::ScrollbarOpacitySettings, + Background, + Thumb, + ThumbHovered, + ThumbActive) + +NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE_WITH_DEFAULT( + Menu::ThemeSettings::FontRoleSettings, + Family, + Style, + File, + SizeScale) + NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE_WITH_DEFAULT( ImGuiStyle, WindowPadding, @@ -96,10 +122,14 @@ NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE_WITH_DEFAULT( NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE_WITH_DEFAULT( Menu::ThemeSettings, FontSize, + FontName, GlobalScale, + FontRoles, UseSimplePalette, ShowActionIcons, TooltipHoverDelay, + BackgroundBlur, + ScrollbarOpacity, Palette, StatusPalette, FeatureHeading, @@ -113,17 +143,39 @@ NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE_WITH_DEFAULT( EffectToggleKey, OverlayToggleKey, FirstTimeSetupCompleted, - Theme) + Theme, + SelectedThemePreset) bool IsEnabled = false; std::unordered_map Menu::categoryCounts; +std::optional Menu::ResolveFontRole(std::string_view key) +{ + for (size_t i = 0; i < FontRoleDescriptors.size(); ++i) { + if (FontRoleDescriptors[i].key == key) { + return static_cast(i); + } + } + return std::nullopt; +} + +std::string Menu::BuildFontSignature(float baseFontSize) const +{ + return MenuFonts::BuildFontSignature(settings.Theme, baseFontSize); +} + +const Menu::ThemeSettings::FontRoleSettings& Menu::GetDefaultFontRole(FontRole role) +{ + return MenuFonts::GetDefaultRole(role); +} + Menu::~Menu() { // Release icon textures if loaded uiIcons.saveSettings.Release(); uiIcons.loadSettings.Release(); uiIcons.clearCache.Release(); uiIcons.logo.Release(); + uiIcons.featureSettingRevert.Release(); uiIcons.discord.Release(); uiIcons.characters.Release(); uiIcons.display.Release(); @@ -136,6 +188,9 @@ Menu::~Menu() uiIcons.materials.Release(); uiIcons.postProcessing.Release(); + // Clean up blur resources + ThemeManager::CleanupBlurResources(); + ImGui_ImplDX11_Shutdown(); ImGui_ImplWin32_Shutdown(); ImGui::DestroyContext(); @@ -147,18 +202,150 @@ Menu::~Menu() void Menu::Load(json& o_json) { settings = o_json; + bool hasThemeObject = o_json.contains("Theme") && o_json["Theme"].is_object(); + bool hasFontRoles = hasThemeObject && o_json["Theme"].contains("FontRoles"); + MenuFonts::NormalizeFontRoles(settings.Theme, hasFontRoles); + auto& bodyRole = settings.Theme.FontRoles[static_cast(FontRole::Body)]; + if (!Util::ValidateFont(bodyRole.File)) { + const auto& defaults = Menu::GetDefaultFontRole(FontRole::Body); + logger::warn("Font '{}' not found while loading settings, falling back to default font '{}'", + bodyRole.File, defaults.File); + settings.Theme.FontRoles[static_cast(FontRole::Body)] = defaults; + settings.Theme.FontName = defaults.File; + } + + // Apply Default Dark theme on first launch if no theme is selected + if (!settings.FirstTimeSetupCompleted && settings.SelectedThemePreset.empty()) { + // Ensure default themes are created/available + CreateDefaultThemes(); + + // Load the Default Dark theme and mark it as selected to prevent override + if (LoadThemePreset("Default")) { + settings.SelectedThemePreset = "Default"; // Mark as selected to prevent State::LoadTheme override + logger::info("Applied Default Dark theme on first launch"); + } else { + logger::warn("Failed to load Default Dark theme on first launch"); + } + } } void Menu::Save(json& o_json) { + settings.Theme.FontName = settings.Theme.FontRoles[static_cast(FontRole::Body)].File; o_json = settings; } +void Menu::LoadTheme(json& o_json) +{ + if (o_json["Theme"].is_object()) { + bool hasFontRoles = o_json["Theme"].contains("FontRoles"); + settings.Theme = o_json["Theme"]; + MenuFonts::NormalizeFontRoles(settings.Theme, hasFontRoles); + + auto& bodyRole = settings.Theme.FontRoles[static_cast(FontRole::Body)]; + if (!Util::ValidateFont(bodyRole.File)) { + const auto& defaults = Menu::GetDefaultFontRole(FontRole::Body); + logger::warn("Font '{}' not found, falling back to default font '{}'", + bodyRole.File, defaults.File); + settings.Theme.FontRoles[static_cast(FontRole::Body)] = defaults; + settings.Theme.FontName = defaults.File; + } + } +} + +void Menu::SaveTheme(json& o_json) +{ + settings.Theme.FontName = settings.Theme.FontRoles[static_cast(FontRole::Body)].File; + + if (!Util::ValidateFont(settings.Theme.FontName)) { + const auto& defaults = Menu::GetDefaultFontRole(FontRole::Body); + logger::warn("Font '{}' not found during save, falling back to default font '{}'", + settings.Theme.FontName, defaults.File); + settings.Theme.FontRoles[static_cast(FontRole::Body)] = defaults; + settings.Theme.FontName = defaults.File; + } + + o_json["Theme"] = settings.Theme; +} + +std::vector Menu::DiscoverThemes() +{ + auto themeManager = ThemeManager::GetSingleton(); + if (themeManager) { + themeManager->DiscoverThemes(); + return themeManager->GetThemeNames(); + } + return {}; +} + +bool Menu::LoadThemePreset(const std::string& themeName) +{ + if (themeName.empty()) { + // Empty theme name means custom/user theme + settings.SelectedThemePreset = ""; + return true; + } + + auto themeManager = ThemeManager::GetSingleton(); + json themeSettings; + + if (themeManager->LoadTheme(themeName, themeSettings)) { + bool hasFontRoles = themeSettings.contains("FontRoles"); + settings.Theme = themeSettings; + MenuFonts::NormalizeFontRoles(settings.Theme, hasFontRoles); + auto& bodyRole = settings.Theme.FontRoles[static_cast(FontRole::Body)]; + if (!Util::ValidateFont(bodyRole.File)) { + const auto& defaults = Menu::GetDefaultFontRole(FontRole::Body); + logger::warn("Font '{}' from theme '{}' not found, falling back to default font '{}'", + bodyRole.File, themeName, defaults.File); + settings.Theme.FontRoles[static_cast(FontRole::Body)] = defaults; + settings.Theme.FontName = defaults.File; + } + + settings.SelectedThemePreset = themeName; + + // Schedule deferred font reload if font has changed + if (settings.Theme.FontName != cachedFontName) { + pendingFontReload = true; + } + + logger::info("Loaded theme preset: {}", themeName); + return true; + } else { + logger::warn("Failed to load theme preset: {}", themeName); + return false; + } +} + +void Menu::CreateDefaultThemes() +{ + // Use ThemeManager to create default theme files + auto themeManager = ThemeManager::GetSingleton(); + themeManager->CreateDefaultThemeFiles(); +} + void Menu::Init() { // Setup Dear ImGui context IMGUI_CHECKVERSION(); ImGui::CreateContext(); + + // IMPORTANT: Immediately override ImGui's default styles with our Default.json theme + // This prevents hardcoded ImGui defaults from ever showing through + auto* themeManager = ThemeManager::GetSingleton(); + json defaultThemeSettings; + if (themeManager->LoadTheme("Default", defaultThemeSettings)) { + // Temporarily create a minimal theme structure to apply defaults + json tempSettings; + tempSettings["Theme"] = defaultThemeSettings; + LoadTheme(tempSettings); + logger::info("Applied Default.json theme immediately after ImGui context creation"); + } else { + logger::warn("Could not load Default.json theme - trying direct force application"); + // Last resort: Apply Default.json colors directly to ImGui + ThemeManager::ForceApplyDefaultTheme(); + } + auto& imgui_io = ImGui::GetIO(); imgui_io.ConfigFlags = ImGuiConfigFlags_NavEnableKeyboard | ImGuiConfigFlags_NavEnableGamepad | ImGuiConfigFlags_DockingEnable; imgui_io.BackendFlags = ImGuiBackendFlags_HasMouseCursors | ImGuiBackendFlags_RendererHasVtxOffset | ImGuiBackendFlags_HasGamepad; @@ -166,35 +353,15 @@ void Menu::Init() cachedIniPath = Util::PathHelpers::GetImGuiIniPath().string(); imgui_io.IniFilename = cachedIniPath.c_str(); - // Enhanced font configuration for sharper text rendering - ImFontConfig font_config; - font_config.OversampleH = ThemeManager::Constants::FCONF_OVERSAMPLE_H; - font_config.OversampleV = ThemeManager::Constants::FCONF_OVERSAMPLE_V; - font_config.PixelSnapH = ThemeManager::Constants::FCONF_PIXELSNAP_H; - font_config.RasterizerMultiply = ThemeManager::Constants::FCONF_RASTERIZER_MULTIPLY; - DXGI_SWAP_CHAIN_DESC desc{}; globals::d3d::swapChain->GetDesc(&desc); - // Determine effective font size: user setting when >0, otherwise dynamic default by resolution - float fontSize = ThemeManager::ResolveFontSize(*this); - - auto fontPath = Util::PathHelpers::GetFontsPath() / "Jost-Regular.ttf"; - if (!imgui_io.Fonts->AddFontFromFileTTF(fontPath.string().c_str(), - std::round(fontSize), &font_config)) { - logger::warn("Menu::Init() - Failed to load custom font. Using default font."); - imgui_io.Fonts->AddFontDefault(); - } - - imgui_io.FontGlobalScale = exp2(settings.Theme.GlobalScale); - - // Initialize cached font size to effective size to prevent redundant reload on first frame - cachedFontSize = fontSize; - // Setup Platform/Renderer backends ImGui_ImplWin32_Init(desc.OutputWindow); ImGui_ImplDX11_Init(globals::d3d::device, globals::d3d::context); + ThemeManager::ReloadFont(*this, cachedFontSize); + { winrt::com_ptr dxgiDevice; if (!FAILED(globals::d3d::device->QueryInterface(dxgiDevice.put()))) { @@ -237,6 +404,10 @@ void Menu::DrawSettings() OnFocusChanged(); focusChanged = false; } + + // Apply theme styling with universal contrast enhancement + ThemeManager::SetupImGuiStyle(*this); + ImGui::DockSpaceOverViewport(NULL, ImGuiDockNodeFlags_PassthruCentralNode); ImGui::SetNextWindowPos(Util::GetNativeViewportSizeScaled(0.5f), ImGuiCond_FirstUseEver, ImVec2(0.5f, 0.5f)); @@ -260,7 +431,14 @@ void Menu::DrawSettings() bool isDocked = ImGui::IsWindowDocked(); wasDocked = isDocked; - const float uiScale = exp2(settings.Theme.GlobalScale); // Get current UI scale + float globalScale = settings.Theme.GlobalScale; + + // Use default global scale (0.0) for built-in themes when GlobalScale equals the default + if (std::abs(globalScale - ThemeManager::Constants::DEFAULT_GLOBAL_SCALE) < 0.001f) { + globalScale = ThemeManager::Constants::DEFAULT_GLOBAL_SCALE; // Ensure built-in themes stay at 0.0 + } + + const float uiScale = exp2(globalScale); // Get current UI scale // Check if we can show icons - require setting enabled and at least some icons loaded (for undocked) // For docked mode, always show icons if textures are available bool canShowIcons = settings.Theme.ShowActionIcons && @@ -411,6 +589,13 @@ void Menu::DrawFooter() */ void Menu::DrawOverlay() { + // Process deferred font reload BEFORE any ImGui operations + // This is the safest place to do font atlas modifications + if (pendingFontReload) { + pendingFontReload = false; + ThemeManager::ReloadFont(*this, cachedFontSize); + } + OverlayRenderer::RenderOverlay( *this, [this]() { ProcessInputEventQueue(); }, diff --git a/src/Menu.h b/src/Menu.h index d889f1d225..34d6c9e75f 100644 --- a/src/Menu.h +++ b/src/Menu.h @@ -3,17 +3,101 @@ #include "Feature.h" #include "Menu/ThemeManager.h" #include "Utils/Serialize.h" +#include +#include +#include #include #include +#include #include +#include +#include +#include #include #include using json = nlohmann::json; +struct ImFont; + class Menu { public: + /** + * @brief Semantic font roles for hierarchical UI typography + * + * FONT ROLE SYSTEM: + * ================= + * Replaces legacy single-font approach with semantic typography system. + * Each role can use different font family, style, and size scaling. + * + * Roles: + * - Body (0): Default UI text, setting labels, general content + * - Heading (1): Feature section headers (bold/semibold recommended) + * - Subheading (2): Subsection headers within features + * - Subtitle (3): Secondary descriptive text, tooltips + * - Caption (4): Small auxiliary text (NOT CURRENTLY USED - reserved for future) + * - Monospace (5): Code, file paths, numeric values, logs + * + * Theme JSON Configuration: + * "FontRoles": [ + * { "Family": "Jost", "Style": "Regular", "File": "Jost/Jost-Regular.ttf", "SizeScale": 1.0 }, + * { "Family": "Jost", "Style": "SemiBold", "File": "Jost/Jost-SemiBold.ttf", "SizeScale": 1.05 }, + * { "Family": "Jost", "Style": "Regular", "File": "Jost/Jost-Regular.ttf", "SizeScale": 1.0 }, + * { "Family": "Jost", "Style": "Light", "File": "Jost/Jost-Light.ttf", "SizeScale": 0.95 }, + * { "Family": "Jost", "Style": "Light", "File": "Jost/Jost-Light.ttf", "SizeScale": 0.9 }, + * { "Family": "IBMPlexMono", "Style": "Regular", "File": "IBMPlexMono/IBMPlexMono-Regular.ttf", "SizeScale": 1.0 } + * ] + * + * SizeScale multiplies the base FontSize for each role. + * Example: FontSize=27, Heading SizeScale=1.05 → 28.35px rendered size + * + * Migration from Legacy: + * Old "FontName" field auto-populates Body role on theme load. + * Themes without FontRoles get defaults (Jost family + IBMPlexMono for code). + */ + enum class FontRole : std::uint8_t + { + Body = 0, // Default UI text + Heading, // Feature headers + Subheading, // Subsection headers + Subtitle, // Secondary text + Caption, // Small text (reserved, not yet used) + Monospace, // Code/paths/numbers + Count // Total number of roles + }; + + struct FontRoleDescriptor + { + std::string_view key; + std::string_view displayName; + float defaultScale; + }; + + static inline constexpr std::array(FontRole::Count)> FontRoleDescriptors = { + FontRoleDescriptor{ "Body", "Body Text", 1.0f }, + FontRoleDescriptor{ "Heading", "Headings", 1.0f }, + FontRoleDescriptor{ "Subheading", "Subheadings", 1.0f }, + FontRoleDescriptor{ "Subtitle", "Subtitles", 1.0f } + }; + + static constexpr std::string_view GetFontRoleKey(FontRole role) + { + return FontRoleDescriptors[static_cast(role)].key; + } + + static constexpr std::string_view GetFontRoleDisplayName(FontRole role) + { + return FontRoleDescriptors[static_cast(role)].displayName; + } + + static constexpr float GetFontRoleDefaultScale(FontRole role) + { + return FontRoleDescriptors[static_cast(role)].defaultScale; + } + + static std::optional ResolveFontRole(std::string_view key); + ~Menu(); Menu(const Menu&) = delete; Menu& operator=(const Menu&) = delete; @@ -30,6 +114,14 @@ class Menu void Load(json& o_json); void Save(json& o_json); + void LoadTheme(json& o_json); + void SaveTheme(json& o_json); + + // Multi-theme support + std::vector DiscoverThemes(); + bool LoadThemePreset(const std::string& themeName); + void CreateDefaultThemes(); + void Init(); void DrawSettings(); @@ -40,6 +132,7 @@ class Menu void ProcessInputEvents(RE::InputEvent* const* a_events); bool ShouldSwallowInput(); + std::string BuildFontSignature(float baseFontSize) const; public: // Input handling flags (made public for InputEventHandler access) @@ -50,6 +143,28 @@ class Menu uint32_t priorShaderKey = VK_PRIOR; // used for blocking shaders in debugging uint32_t nextShaderKey = VK_NEXT; // used for blocking shaders in debugging + // Font caching (made public for ThemeManager and OverlayRenderer access) + // Marked mutable because they're cache fields that may be updated from const methods + float cachedFontSize = ThemeManager::Constants::DEFAULT_FONT_SIZE; // Tracks whether font has been modified and may require reloading + mutable std::string cachedFontName = "Jost/Jost-Regular.ttf"; // Tracks whether font file has changed and may require reloading + std::array(FontRole::Count)> cachedFontFilesByRole = []() { + std::array(FontRole::Count)> files{}; + auto setFile = [&files](FontRole role, std::string value) { + files[static_cast(role)] = std::move(value); + }; + setFile(FontRole::Body, "Jost/Jost-Regular.ttf"); + setFile(FontRole::Heading, "Jost/Jost-Regular.ttf"); + setFile(FontRole::Subheading, "Jost/Jost-Regular.ttf"); + setFile(FontRole::Subtitle, "Jost/Jost-Regular.ttf"); + return files; + }(); + mutable std::array(FontRole::Count)> cachedFontPixelSizesByRole = {}; + std::string cachedFontSignature; + mutable std::array(FontRole::Count)> loadedFontRoles = {}; + + // Deferred font reload system (public for SettingsTabRenderer access) + bool pendingFontReload = false; + // Used for resetting input keys to solve alt-tab stuck issue std::atomic focusChanged = false; void OnFocusChanged(); @@ -78,8 +193,9 @@ class Menu UIIcon saveSettings; UIIcon loadSettings; UIIcon clearCache; - UIIcon logo; // New logo icon - UIIcon search; // Search icon for search bars + UIIcon logo; // New logo icon + UIIcon search; // Search icon for search bars + UIIcon featureSettingRevert; // Feature revert settings icon // Social media/external link icons UIIcon discord; @@ -99,46 +215,92 @@ class Menu struct ThemeSettings { - float FontSize = 0.0f; // When 0, dynamic default (resolution-based) is used + struct FontRoleSettings + { + std::string Family; + std::string Style; + std::string File; + float SizeScale = 1.0f; + }; + + float FontSize = ThemeManager::Constants::DEFAULT_FONT_SIZE; + std::string FontName = "Jost/Jost-Regular.ttf"; // Default font file name (legacy) float GlobalScale = REL::Module::IsVR() ? -0.5f : 0.f; // exponential + std::array(FontRole::Count)> FontRoles = []() { + std::array(FontRole::Count)> roles{}; + auto setRole = [&roles](FontRole role, std::string family, std::string style, std::string file, float sizeScale) { + auto index = static_cast(role); + roles[index].Family = std::move(family); + roles[index].Style = std::move(style); + roles[index].File = std::move(file); + roles[index].SizeScale = sizeScale; + }; + + setRole(FontRole::Body, "Jost", "Regular", "Jost/Jost-Regular.ttf", 1.0f); + setRole(FontRole::Heading, "Jost", "Regular", "Jost/Jost-Regular.ttf", 1.0f); + setRole(FontRole::Subheading, "Jost", "Regular", "Jost/Jost-Regular.ttf", 1.0f); + setRole(FontRole::Subtitle, "Jost", "Regular", "Jost/Jost-Regular.ttf", 1.0f); + + return roles; + }(); - bool UseSimplePalette = true; // simple palette or full customization + bool UseSimplePalette = false; // DEPRECATED: No longer affects behavior. UI now shows both Simple and Advanced controls. bool ShowActionIcons = true; // whether to show action buttons as icons float TooltipHoverDelay = 0.5f; // tooltip hover delay in seconds + float BackgroundBlur = 0.5f; // background blur effect intensity + + // Scrollbar opacity settings + struct ScrollbarOpacitySettings + { + float Background = 0.0f; // Background of the scrollbar area + float Thumb = 0.5f; // The draggable thumb/grip + float ThumbHovered = 0.75f; // Thumb when hovered + float ThumbActive = 0.9f; // Thumb when being dragged + } ScrollbarOpacity; struct PaletteColors { - ImVec4 Background{ 0.f, 0.f, 0.f, 0.5882353186607361f }; - ImVec4 Text{ 1.f, 1.f, 1.f, 1.f }; - ImVec4 Border{ 0.5882353186607361f, 0.5882353186607361f, 0.5882353186607361f, 0.5882353186607361f }; + ImVec4 Background{ 0.10f, 0.10f, 0.10f, 0.80f }; + ImVec4 Text{ 1.0f, 1.0f, 1.0f, 1.0f }; + // Separated border controls for better theming granularity + ImVec4 WindowBorder{ 0.5f, 0.5f, 0.5f, 0.8f }; // Outer window borders + ImVec4 FrameBorder{ 0.4f, 0.4f, 0.4f, 0.7f }; // Button, slider, input field borders + ImVec4 Separator{ 0.5f, 0.5f, 0.5f, 0.6f }; // Internal separators and dividers + ImVec4 ResizeGrip{ 0.6f, 0.6f, 0.6f, 0.8f }; // Window resize grips } Palette; struct StatusPaletteColors { - ImVec4 Disable{ 0.5f, 0.5f, 0.5f, 1.f }; - ImVec4 Error{ 1.f, 0.5f, 0.5f, 1.f }; + ImVec4 Disable{ 0.5f, 0.5f, 0.5f, 1.0f }; + ImVec4 Error{ 1.0f, 0.4f, 0.4f, 1.0f }; ImVec4 Warning{ 1.0f, 0.6f, 0.2f, 1.0f }; - ImVec4 RestartNeeded{ 0.5f, 1.f, 0.5f, 1.f }; - ImVec4 CurrentHotkey{ 1.f, 1.f, 0.f, 1.f }; + ImVec4 RestartNeeded{ 0.4f, 1.0f, 0.4f, 1.0f }; + ImVec4 CurrentHotkey{ 1.0f, 1.0f, 0.0f, 1.0f }; ImVec4 SuccessColor{ 0.0f, 1.0f, 0.0f, 1.0f }; - ImVec4 InfoColor{ 0.0f, 0.5f, 1.0f, 1.0f }; + ImVec4 InfoColor{ 0.2f, 0.6f, 1.0f, 1.0f }; } StatusPalette; struct FeatureHeadingColors { - ImVec4 ColorDefault{ 0.47f, 0.47f, 0.47f, 1.00f }; // ~120, 120, 120 - ImVec4 ColorHovered{ 0.39f, 0.39f, 0.39f, 1.00f }; // ~100, 100, 100 - float MinimizedFactor = 0.7f; // 70% of original alpha for when the header is minimized + ImVec4 ColorDefault{ 0.8f, 0.8f, 0.8f, 1.0f }; + ImVec4 ColorHovered{ 0.6f, 0.6f, 0.6f, 1.0f }; + float MinimizedFactor = 0.7f; // 70% of original alpha for when the header is minimized } FeatureHeading; ImGuiStyle Style = []() { ImGuiStyle style = {}; - style.WindowBorderSize = 3.f; - style.ChildBorderSize = 0.f; - style.FrameBorderSize = 1.5f; - style.WindowPadding = { 16.f, 16.f }; - style.WindowRounding = 0.f; - style.IndentSpacing = 8.f; - style.FramePadding = { 4.0f, 4.0f }; - style.CellPadding = { 16.f, 2.f }; - style.ItemSpacing = { 8.f, 12.f }; + style.WindowBorderSize = 2.0f; + style.ChildBorderSize = 0.0f; + style.FrameBorderSize = 1.0f; + style.WindowPadding = { 8.0f, 8.0f }; + style.WindowRounding = 12.0f; + style.IndentSpacing = 8.0f; + style.FramePadding = { 8.0f, 4.0f }; + style.CellPadding = { 8.0f, 2.0f }; + style.ItemSpacing = { 4.0f, 8.0f }; + style.FrameRounding = 4.0f; + style.TabRounding = 4.0f; + style.ScrollbarRounding = 9.0f; + style.ScrollbarSize = 12.0f; + style.GrabRounding = 3.0f; + style.GrabMinSize = 12.0f; return std::move(style); }(); // Theme by @Maksasj, edited by FiveLimbedCat @@ -202,6 +364,8 @@ class Menu }; }; + static const ThemeSettings::FontRoleSettings& GetDefaultFontRole(FontRole role); + struct Settings { uint32_t ToggleKey = VK_END; @@ -210,10 +374,14 @@ class Menu uint32_t OverlayToggleKey = VK_F10; // Global overlay toggle key for all overlays bool FirstTimeSetupCompleted = false; // Track if first-time setup has been completed ThemeSettings Theme; + std::string SelectedThemePreset = ""; // Currently selected theme preset (empty = custom/user theme) }; const ThemeSettings& GetTheme() const { return settings.Theme; } // Provide read-only access to the Theme. Settings& GetSettings() { return settings; } // Provide access to settings for other components winrt::com_ptr GetDXGIAdapter3() const { return dxgiAdapter3; } // Provide access to dxgiAdapter3 + ThemeSettings::FontRoleSettings& GetFontRoleSettings(FontRole role) { return settings.Theme.FontRoles[static_cast(role)]; } + const ThemeSettings::FontRoleSettings& GetFontRoleSettings(FontRole role) const { return settings.Theme.FontRoles[static_cast(role)]; } + ImFont* GetFont(FontRole role) const { return loadedFontRoles[static_cast(role)]; } void SelectFeatureMenu(const std::string& featureName); static std::unordered_map categoryCounts; // Number of features in each feature category @@ -276,8 +444,6 @@ class Menu private: Settings settings; - float cachedFontSize = ThemeManager::Constants::DEFAULT_FONT_SIZE; // Tracks whether font has been modified and may require reloading - std::string cachedIniPath; // io.IniFilename must point to a string that lives for the duration of the runtime // Menu navigation diff --git a/src/Menu/FeatureListRenderer.cpp b/src/Menu/FeatureListRenderer.cpp index 7923d1b9ae..a406ef76e9 100644 --- a/src/Menu/FeatureListRenderer.cpp +++ b/src/Menu/FeatureListRenderer.cpp @@ -25,6 +25,54 @@ namespace { return std::find(CORE_MENU_NAMES.begin(), CORE_MENU_NAMES.end(), menuName) != CORE_MENU_NAMES.end(); } + + class FontRoleGuard + { + public: + explicit FontRoleGuard(Menu::FontRole role) + { + Menu* menuInstance = globals::menu; + if (!menuInstance) { + menuInstance = Menu::GetSingleton(); + } + if (menuInstance) { + font_ = menuInstance->GetFont(role); + if (font_) { + ImGui::PushFont(font_); + } + } + } + + ~FontRoleGuard() + { + if (font_) { + ImGui::PopFont(); + } + } + + FontRoleGuard(const FontRoleGuard&) = delete; + FontRoleGuard& operator=(const FontRoleGuard&) = delete; + + private: + ImFont* font_ = nullptr; + }; + + void SeparatorTextWithFont(const char* text, Menu::FontRole role) + { + FontRoleGuard guard(role); + ImGui::SeparatorText(text); + } + + void SeparatorTextWithFont(const std::string& text, Menu::FontRole role) + { + SeparatorTextWithFont(text.c_str(), role); + } + + bool BeginTabItemWithFont(const char* label, Menu::FontRole role, ImGuiTabItemFlags flags = ImGuiTabItemFlags_None) + { + FontRoleGuard guard(role); + return ImGui::BeginTabItem(label, nullptr, flags); + } } void FeatureListRenderer::RenderFeatureList( @@ -251,13 +299,15 @@ void FeatureListRenderer::ListMenuVisitor::operator()(const BuiltInMenu& menu) if (isFeatureIssues) { auto& themeSettings = globals::menu->GetSettings().Theme; ImGui::PushStyleColor(ImGuiCol_Text, themeSettings.StatusPalette.Error); - } - if (ImGui::Selectable(fmt::format(" {} ", menu.name).c_str(), selectedMenuRef == listId, ImGuiSelectableFlags_SpanAllColumns)) - selectedMenuRef = listId; + if (ImGui::Selectable(fmt::format(" {} ", menu.name).c_str(), selectedMenuRef == listId, ImGuiSelectableFlags_SpanAllColumns)) + selectedMenuRef = listId; - if (isFeatureIssues) { ImGui::PopStyleColor(); + } else { + // Use contrast-aware selectable for better text visibility + if (Util::ColorUtils::ContrastSelectable(fmt::format(" {} ", menu.name).c_str(), selectedMenuRef == listId, ImGuiSelectableFlags_SpanAllColumns, ImVec2(0, 0))) + selectedMenuRef = listId; } } @@ -267,8 +317,8 @@ void FeatureListRenderer::ListMenuVisitor::operator()(const std::string& label) if (label == "Unloaded Features") { Util::DrawSectionHeader(label.c_str(), true); } else { - // Use default separator text for other labels - ImGui::SeparatorText(label.c_str()); + // Use default separator text for other labels - should be themed via ImGuiCol_Separator + SeparatorTextWithFont(label, Menu::FontRole::Subheading); } } @@ -313,17 +363,11 @@ void FeatureListRenderer::ListMenuVisitor::operator()(Feature* feat) } } - // Set text color - ImGui::PushStyleColor(ImGuiCol_Text, textColor); - - // Create selectable item - if (ImGui::Selectable(fmt::format(" {} ", feat->GetName()).c_str(), selectedMenuRef == listId, ImGuiSelectableFlags_SpanAllColumns)) { + // Create selectable item with contrast-adjusted semantic color + if (Util::ColorUtils::ContrastSelectableWithColor(fmt::format(" {} ", feat->GetName()).c_str(), selectedMenuRef == listId, textColor, ImGuiSelectableFlags_SpanAllColumns, ImVec2(0, 0))) { selectedMenuRef = listId; } - // Restore original text color - ImGui::PopStyleColor(); - // Display version if loaded if (isLoaded) { ImGui::SameLine(); @@ -381,142 +425,155 @@ bool FeatureListRenderer::DrawMenuVisitor::IsFeatureInstalled(const std::string& void FeatureListRenderer::DrawMenuVisitor::RenderFeatureSettingsTab(Feature* feat, bool isDisabled, bool isLoaded, bool hasFailedMessage) { - if (ImGui::BeginTabItem("Settings")) { - if (ImGui::BeginChild("##FeatureSettingsFrame", { 0, 0 }, true)) { - auto& themeSettings = globals::menu->GetSettings().Theme; - - // Feature-specific settings section - ImGui::SeparatorText("Feature Settings"); - if (isDisabled) { - // Show disabled message - ImGui::TextColored(themeSettings.StatusPalette.Disable, "Feature settings are hidden because this feature is disabled at boot."); - ImGui::Spacing(); - ImGui::Text("Enable the feature above to access its configuration options."); + if (!BeginTabItemWithFont("Settings", Menu::FontRole::Subheading)) { + return; + } + + if (ImGui::BeginChild("##FeatureSettingsFrame", { 0, 0 }, true)) { + auto& themeSettings = globals::menu->GetSettings().Theme; + + SeparatorTextWithFont("Feature Settings", Menu::FontRole::Subheading); + if (isDisabled) { + ImGui::TextColored(themeSettings.StatusPalette.Disable, "Feature settings are hidden because this feature is disabled at boot."); + ImGui::Spacing(); + ImGui::Text("Enable the feature above to access its configuration options."); + } else { + if (isLoaded) { + ImVec2 cursorPosBefore = ImGui::GetCursorPos(); + feat->DrawSettings(); + ImVec2 cursorPosAfter = ImGui::GetCursorPos(); + + const float epsilon = 0.1f; + bool cursorMoved = (std::abs(cursorPosAfter.x - cursorPosBefore.x) > epsilon || + std::abs(cursorPosAfter.y - cursorPosBefore.y) > epsilon); + if (!cursorMoved) { + ImGui::TextColored(themeSettings.StatusPalette.Disable, "There are no settings available for this feature."); + } } else { - if (isLoaded) { - // Check if the feature has any settings by monitoring cursor position - ImVec2 cursorPosBefore = ImGui::GetCursorPos(); - feat->DrawSettings(); - ImVec2 cursorPosAfter = ImGui::GetCursorPos(); - - // If cursor position hasn't changed significantly, no visible settings were drawn - const float epsilon = 0.1f; - bool cursorMoved = (std::abs(cursorPosAfter.x - cursorPosBefore.x) > epsilon || - std::abs(cursorPosAfter.y - cursorPosBefore.y) > epsilon); - if (!cursorMoved) { - ImGui::TextColored(themeSettings.StatusPalette.Disable, "There are no settings available for this feature."); - } + if (FeatureIssues::IsObsoleteFeature(feat->GetShortName())) { + feat->DrawUnloadedUI(); + } else if (IsFeatureInstalled(feat->GetShortName())) { + ImGui::Text("This feature will be available after restart."); } else { - // Check if feature is obsolete first - always show error for obsolete features - if (FeatureIssues::IsObsoleteFeature(feat->GetShortName())) { - // Obsolete feature - show detailed unloaded UI with error info - feat->DrawUnloadedUI(); - } else if (IsFeatureInstalled(feat->GetShortName())) { - // INI file exists - show simple pending restart message - ImGui::Text("This feature will be available after restart."); - } else { - // INI file missing - show detailed unloaded UI with installation info - feat->DrawUnloadedUI(); - // Add download link if available - if (!feat->GetFeatureModLink().empty()) { - ImGui::Spacing(); - const auto downloadText = fmt::format("Click here to download this feature ({})", feat->GetFeatureModLink()); - if (ImGui::Selectable(downloadText.c_str())) { - ShellExecuteA(NULL, "open", feat->GetFeatureModLink().c_str(), NULL, NULL, SW_SHOWNORMAL); - } - if (auto _tt = Util::HoverTooltipWrapper()) { - ImGui::Text("Download the feature from the mod page."); - } + feat->DrawUnloadedUI(); + if (!feat->GetFeatureModLink().empty()) { + ImGui::Spacing(); + const auto downloadText = fmt::format("Click here to download this feature ({})", feat->GetFeatureModLink()); + if (ImGui::Selectable(downloadText.c_str())) { + ShellExecuteA(NULL, "open", feat->GetFeatureModLink().c_str(), NULL, NULL, SW_SHOWNORMAL); + } + if (auto _tt = Util::HoverTooltipWrapper()) { + ImGui::Text("Download the feature from the mod page."); } } } } + } - // Error Messages (Not for obsolete features as this is already covered by DrawUnloadedUI) - if (hasFailedMessage && feat->DrawFailLoadMessage() && !FeatureIssues::IsObsoleteFeature(feat->GetShortName())) { - ImGui::Spacing(); - ImGui::SeparatorText("Error"); - ImGui::TextColored(themeSettings.StatusPalette.Error, feat->failedLoadedMessage.c_str()); + if (hasFailedMessage && feat->DrawFailLoadMessage() && !FeatureIssues::IsObsoleteFeature(feat->GetShortName())) { + ImGui::Spacing(); + SeparatorTextWithFont("Error", Menu::FontRole::Subheading); + ImGui::TextColored(themeSettings.StatusPalette.Error, feat->failedLoadedMessage.c_str()); + } + + if (!isDisabled && isLoaded) { + ImVec2 childSize = ImGui::GetWindowSize(); + float iconDimension = ImGui::GetFrameHeight() * 1.2f; + ImVec2 iconSize = ImVec2(iconDimension, iconDimension); + ImGui::SetCursorPos(ImVec2(childSize.x - iconSize.x - 10.0f, childSize.y - iconSize.y - 10.0f)); + auto& theme = globals::menu->GetTheme().Palette; + ImVec4 iconColor = theme.Text; + iconColor.w *= 0.7f; + + ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.0f, 0.0f, 0.0f, 0.0f)); + ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(iconColor.x, iconColor.y, iconColor.z, 0.3f)); + ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(iconColor.x, iconColor.y, iconColor.z, 0.5f)); + + auto& menu = *globals::menu; + if (menu.uiIcons.featureSettingRevert.texture) { + if (ImGui::ImageButton("##RestoreDefaults", menu.uiIcons.featureSettingRevert.texture, iconSize, ImVec2(0, 0), ImVec2(1, 1), ImVec4(0, 0, 0, 0), iconColor)) { + feat->RestoreDefaultSettings(); + } + } else { + if (ImGui::Button("R##RestoreDefaults", iconSize)) { + feat->RestoreDefaultSettings(); + } + } + + ImGui::PopStyleColor(3); + + if (auto _tt = Util::HoverTooltipWrapper()) { + ImGui::Text("Restore default settings for this feature"); } } - ImGui::EndChild(); - ImGui::EndTabItem(); } + ImGui::EndChild(); + ImGui::EndTabItem(); } void FeatureListRenderer::DrawMenuVisitor::RenderFeatureAboutTab(Feature* feat, bool isDisabled, bool isLoaded, bool hasFailedMessage) { - if (ImGui::BeginTabItem("About")) { - if (ImGui::BeginChild("##FeatureAboutFrame", { 0, 0 }, true)) { - auto& themeSettings = globals::menu->GetSettings().Theme; - - // Status Section - ImGui::SeparatorText("Status"); - - ImVec4 statusColor; - const char* statusText; - if (isDisabled) { - statusColor = themeSettings.StatusPalette.Disable; - statusText = "Disabled at boot."; - } else if (hasFailedMessage) { + if (!BeginTabItemWithFont("About", Menu::FontRole::Subheading)) { + return; + } + + if (ImGui::BeginChild("##FeatureAboutFrame", { 0, 0 }, true)) { + auto& themeSettings = globals::menu->GetSettings().Theme; + + SeparatorTextWithFont("Status", Menu::FontRole::Subheading); + + ImVec4 statusColor; + const char* statusText; + if (isDisabled) { + statusColor = themeSettings.StatusPalette.Disable; + statusText = "Disabled at boot."; + } else if (hasFailedMessage) { + statusColor = themeSettings.StatusPalette.Error; + statusText = "Failed to load."; + } else if (!isLoaded) { + if (!IsFeatureInstalled(feat->GetShortName())) { statusColor = themeSettings.StatusPalette.Error; - statusText = "Failed to load."; - } else if (!isLoaded) { - // Check if INI file exists to determine actual status - if (!IsFeatureInstalled(feat->GetShortName())) { - // INI file missing - feature not installed - statusColor = themeSettings.StatusPalette.Error; - statusText = "Not installed."; - } else { - // INI file exists but feature not loaded - truly pending restart - statusColor = themeSettings.StatusPalette.RestartNeeded; - statusText = "Pending restart."; - } + statusText = "Not installed."; } else { - statusColor = themeSettings.StatusPalette.SuccessColor; - statusText = "Active."; + statusColor = themeSettings.StatusPalette.RestartNeeded; + statusText = "Pending restart."; } + } else { + statusColor = themeSettings.StatusPalette.SuccessColor; + statusText = "Active."; + } - ImGui::TextColored(statusColor, "Current State: %s", statusText); + ImGui::TextColored(statusColor, "Current State: %s", statusText); - // Feature Info - Description and key features - if (isLoaded) { - auto [description, keyFeatures] = feat->GetFeatureSummary(); - if (!description.empty()) { - ImGui::Spacing(); - ImGui::SeparatorText("Description"); - ImGui::TextWrapped("%s", description.c_str()); + if (isLoaded) { + auto [description, keyFeatures] = feat->GetFeatureSummary(); + if (!description.empty()) { + ImGui::Spacing(); + SeparatorTextWithFont("Description", Menu::FontRole::Subheading); + ImGui::TextWrapped("%s", description.c_str()); - if (!keyFeatures.empty()) { - ImGui::Spacing(); - ImGui::SeparatorText("Key Features"); - for (const auto& feature : keyFeatures) { - ImGui::BulletText("%s", feature.c_str()); - } + if (!keyFeatures.empty()) { + ImGui::Spacing(); + SeparatorTextWithFont("Key Features", Menu::FontRole::Subheading); + for (const auto& feature : keyFeatures) { + ImGui::BulletText("%s", feature.c_str()); } } + } + } else { + ImGui::Spacing(); + SeparatorTextWithFont("Information", Menu::FontRole::Subheading); + if (hasFailedMessage) { + ImGui::TextColored(themeSettings.StatusPalette.Error, "%s", feat->failedLoadedMessage.c_str()); + } else if (!IsFeatureInstalled(feat->GetShortName())) { + ImGui::Text("Feature installation details are available in the Settings tab."); } else { - // For unloaded features, show basic info if available - ImGui::Spacing(); - ImGui::SeparatorText("Information"); - if (hasFailedMessage) { - ImGui::TextColored(themeSettings.StatusPalette.Error, "%s", feat->failedLoadedMessage.c_str()); - } else { - // For features that are pending restart or not installed, - // the detailed information is shown in the Settings tab. - // Here we just show a simple message directing users there. - if (!IsFeatureInstalled(feat->GetShortName())) { - ImGui::Text("Feature installation details are available in the Settings tab."); - } else { - // INI file exists but feature not loaded - truly pending restart - ImGui::Text("This feature is pending restart."); - } - } + ImGui::Text("This feature is pending restart."); } } - ImGui::EndChild(); - ImGui::EndTabItem(); } + ImGui::EndChild(); + ImGui::EndTabItem(); } void FeatureListRenderer::DrawMenuVisitor::RenderFeatureActionButtons(Feature* feat, bool isDisabled, bool isLoaded, float buttonPadding, float buttonSpacing) @@ -525,24 +582,19 @@ void FeatureListRenderer::DrawMenuVisitor::RenderFeatureActionButtons(Feature* f const auto featureName = feat->GetShortName(); // Calculate button widths based on text content - const char* bootButtonText = isDisabled ? "Enable at Boot" : "Disable at Boot"; - const char* defaultsButtonText = "Restore Defaults"; const char* overrideButtonText = "Apply Override"; - float bootButtonWidth = ImGui::CalcTextSize(bootButtonText).x + buttonPadding; - float defaultsButtonWidth = ImGui::CalcTextSize(defaultsButtonText).x + buttonPadding; + // Toggle is more compact without label - just the toggle width + float bootToggleWidth = ImGui::GetFrameHeight() * 1.6f; float overrideButtonWidth = ImGui::CalcTextSize(overrideButtonText).x + buttonPadding; // Check if override is available for this feature auto overrideManager = SettingsOverrideManager::GetSingleton(); bool hasOverrides = overrideManager && overrideManager->HasFeatureOverrides(featureName); - float totalButtonWidth = bootButtonWidth; - if (!isDisabled && isLoaded) { - totalButtonWidth += defaultsButtonWidth + buttonSpacing; - if (hasOverrides) { - totalButtonWidth += overrideButtonWidth + buttonSpacing; - } + float totalButtonWidth = bootToggleWidth; + if (!isDisabled && isLoaded && hasOverrides) { + totalButtonWidth += overrideButtonWidth + buttonSpacing; } // Position buttons on the right side of the tab bar @@ -553,64 +605,48 @@ void FeatureListRenderer::DrawMenuVisitor::RenderFeatureActionButtons(Feature* f ImGui::SetCursorPosX(ImGui::GetCursorPosX() + rightOffset); } - // Disable/Enable at boot button - ImVec4 textColor; - if (isDisabled) { - textColor = themeSettings.StatusPalette.Disable; - } else if (!feat->failedLoadedMessage.empty()) { - textColor = themeSettings.StatusPalette.Error; - } else { - textColor = ImGui::GetStyleColorVec4(ImGuiCol_Text); + // Enable/Disable at boot toggle + bool bootEnabled = !isDisabled; + + // Apply disabled styling if feature has failed to load + if (!feat->failedLoadedMessage.empty()) { + ImGui::PushStyleColor(ImGuiCol_Text, themeSettings.StatusPalette.Error); } - ImGui::PushStyleColor(ImGuiCol_Text, textColor); - if (ImGui::Button(bootButtonText, { bootButtonWidth, 0 })) { + if (Util::FeatureToggle("##BootToggle", &bootEnabled)) { bool newState = feat->ToggleAtBootSetting(); logger::info("{}: {} at boot.", featureName, newState ? "Enabled" : "Disabled"); } - ImGui::PopStyleColor(); + + if (!feat->failedLoadedMessage.empty()) { + ImGui::PopStyleColor(); + } if (auto _tt = Util::HoverTooltipWrapper()) { ImGui::Text( - "Current State: %s\n" - "%s the feature settings at boot. " - "Restart will be required to reenable. " - "This is the same as deleting the ini file. " - "This should remove any performance impact for the feature.", - isDisabled ? "Disabled" : "Enabled", - isDisabled ? "Enable" : "Disable"); + "Toggle feature loading at boot.\n" + "Current state: %s\n" + "Restart required for changes to take effect.\n" + "Disabling removes performance impact.", + bootEnabled ? "Enabled" : "Disabled"); } - // Restore Defaults button (when feature is not disabled and is loaded) - if (!isDisabled && isLoaded) { + // Apply Override button (when feature has available overrides) + if (!isDisabled && isLoaded && hasOverrides) { ImGui::SameLine(); - if (ImGui::Button(defaultsButtonText, { defaultsButtonWidth, 0 })) { - feat->RestoreDefaultSettings(); + if (ImGui::Button(overrideButtonText, { overrideButtonWidth, 0 })) { + if (feat->ReapplyOverrideSettings()) { + logger::info("Successfully reapplied override settings for {}", featureName); + } else { + logger::warn("Failed to reapply override settings for {}", featureName); + } } if (auto _tt = Util::HoverTooltipWrapper()) { ImGui::Text( - "Restores the feature's settings back to their default values. " + "Reapplies override settings from mod override JSON files. " + "This will overwrite current settings with override values. " "You will still need to Save Settings to make these changes permanent."); } - - // Apply Override button (when feature has available overrides) - if (hasOverrides) { - ImGui::SameLine(); - if (ImGui::Button(overrideButtonText, { overrideButtonWidth, 0 })) { - if (feat->ReapplyOverrideSettings()) { - logger::info("Successfully reapplied override settings for {}", featureName); - } else { - logger::warn("Failed to reapply override settings for {}", featureName); - } - } - - if (auto _tt = Util::HoverTooltipWrapper()) { - ImGui::Text( - "Reapplies override settings from mod override JSON files. " - "This will overwrite current settings with override values. " - "You will still need to Save Settings to make these changes permanent."); - } - } } } \ No newline at end of file diff --git a/src/Menu/MenuHeaderRenderer.cpp b/src/Menu/MenuHeaderRenderer.cpp index 75b07215a5..2a4c8ee794 100644 --- a/src/Menu/MenuHeaderRenderer.cpp +++ b/src/Menu/MenuHeaderRenderer.cpp @@ -10,6 +10,42 @@ #include "ThemeManager.h" #include "Util.h" +namespace +{ + class RoleFontGuard + { + public: + explicit RoleFontGuard(Menu::FontRole role) + { + Menu* menuInstance = globals::menu; + if (!menuInstance) { + menuInstance = Menu::GetSingleton(); + } + if (menuInstance) { + font_ = menuInstance->GetFont(role); + if (font_) { + ImGui::PushFont(font_); + } + } + } + + ~RoleFontGuard() + { + if (font_) { + ImGui::PopFont(); + } + } + + RoleFontGuard(const RoleFontGuard&) = delete; + RoleFontGuard& operator=(const RoleFontGuard&) = delete; + + [[nodiscard]] ImFont* Get() const { return font_; } + + private: + ImFont* font_ = nullptr; + }; +} + void MenuHeaderRenderer::RenderHeader(bool isDocked, bool showLogo, bool canShowIcons, float uiScale, const Menu::UIIcons& uiIcons) { auto title = std::format("Community Shaders {}", Util::GetFormattedVersion(Plugin::VERSION)); @@ -48,16 +84,22 @@ void MenuHeaderRenderer::RenderHeader(bool isDocked, bool showLogo, bool canShow ImGui::SetCursorPosX(ImGui::GetCursorPosX() + ThemeManager::Constants::CURSOR_POSITION_PADDING); // Use our helper to render aligned logo and text with perfect vertical alignment - Util::DrawAlignedTextWithLogo( - uiIcons.logo.texture, - logoSizeVec, - title.c_str(), - textScaleFactor); + { + RoleFontGuard headingFont(Menu::FontRole::Heading); + Util::DrawAlignedTextWithLogo( + uiIcons.logo.texture, + logoSizeVec, + title.c_str(), + textScaleFactor); + } } else { // No logo, just render the text with proper alignment ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0, 0)); ImGui::SetCursorPosX(ImGui::GetCursorPosX() + ThemeManager::Constants::CURSOR_POSITION_PADDING); - Util::DrawSharpText(title.c_str(), true, textScaleFactor); + { + RoleFontGuard headingFont(Menu::FontRole::Heading); + Util::DrawSharpText(title.c_str(), true, textScaleFactor); + } ImGui::PopStyleVar(); } @@ -72,7 +114,10 @@ void MenuHeaderRenderer::RenderHeader(bool isDocked, bool showLogo, bool canShow const float textScaleFactor = baseTextScale * uiScale; // Apply UI scale ImGui::SetWindowFontScale(textScaleFactor); - ImGui::TextUnformatted(title.c_str()); + { + RoleFontGuard headingFont(Menu::FontRole::Heading); + ImGui::TextUnformatted(title.c_str()); + } ImGui::SetWindowFontScale(1.0f); } } @@ -90,8 +135,9 @@ void MenuHeaderRenderer::RenderHeader(bool isDocked, bool showLogo, bool canShow if (ImGui::BeginTable("##ActionButtons", 4, ImGuiTableFlags_SizingStretchSame)) { // Save Settings Button ImGui::TableNextColumn(); - if (ImGui::Button("Save Settings", { -1, 0 })) { + if (Util::ButtonWithFlash("Save Settings", { -1, 0 })) { globals::state->Save(); + globals::state->SaveTheme(); } // Restore Saved Settings Button @@ -174,7 +220,10 @@ std::vector MenuHeaderRenderer::BuildActionIcons if (uiIcons.saveSettings.texture) { actionIcons.push_back({ uiIcons.saveSettings.texture, "Save Settings", - []() { globals::state->Save(); } }); + []() { + globals::state->Save(); + globals::state->SaveTheme(); + } }); } if (uiIcons.loadSettings.texture) { actionIcons.push_back({ uiIcons.loadSettings.texture, diff --git a/src/Menu/OverlayRenderer.cpp b/src/Menu/OverlayRenderer.cpp index e08abca32f..a7179c19e5 100644 --- a/src/Menu/OverlayRenderer.cpp +++ b/src/Menu/OverlayRenderer.cpp @@ -81,8 +81,11 @@ bool OverlayRenderer::ShouldSkipRendering() void OverlayRenderer::HandleFontReload(Menu& menu, float& cachedFontSize, float currentFontSize) { - // Reload font if user changed something - if (std::abs(cachedFontSize - currentFontSize) > ThemeManager::Constants::FONT_CACHE_EPSILON) { + bool fontSizeChanged = std::abs(cachedFontSize - currentFontSize) > ThemeManager::Constants::FONT_CACHE_EPSILON; + std::string desiredSignature = menu.BuildFontSignature(currentFontSize); + bool signatureChanged = desiredSignature != menu.cachedFontSignature; + + if (fontSizeChanged || signatureChanged) { ThemeManager::ReloadFont(menu, cachedFontSize); } } @@ -191,6 +194,11 @@ void OverlayRenderer::HandleABTesting() void OverlayRenderer::FinalizeImGuiFrame() { ImGui::Render(); + + // Apply background blur behind ImGui windows before rendering them + // This ensures blur is only applied to areas behind visible windows + ThemeManager::RenderBackgroundBlur(); + ImGui_ImplDX11_RenderDrawData(ImGui::GetDrawData()); if (globals::features::vr.IsOpenVRCompatible()) { diff --git a/src/Menu/SettingsTabRenderer.cpp b/src/Menu/SettingsTabRenderer.cpp index 778ccefccc..fac5cc0947 100644 --- a/src/Menu/SettingsTabRenderer.cpp +++ b/src/Menu/SettingsTabRenderer.cpp @@ -1,7 +1,13 @@ #include "SettingsTabRenderer.h" +#include +#include +#include +#include #include #include +#include +#include #include "Globals.h" #include "Menu.h" @@ -9,6 +15,67 @@ #include "ThemeManager.h" #include "Util.h" +using json = nlohmann::json; + +namespace +{ + class FontRoleGuard + { + public: + explicit FontRoleGuard(Menu::FontRole role) + { + Menu* menuInstance = globals::menu; + if (!menuInstance) { + menuInstance = Menu::GetSingleton(); + } + if (menuInstance) { + font_ = menuInstance->GetFont(role); + if (font_) { + ImGui::PushFont(font_); + } + } + } + + ~FontRoleGuard() + { + if (font_) { + ImGui::PopFont(); + } + } + + FontRoleGuard(const FontRoleGuard&) = delete; + FontRoleGuard& operator=(const FontRoleGuard&) = delete; + + [[nodiscard]] ImFont* Get() const { return font_; } + + private: + ImFont* font_ = nullptr; + }; + + void SeparatorTextWithFont(const char* text, Menu::FontRole role) + { + FontRoleGuard guard(role); + ImGui::SeparatorText(text); + } + + void SeparatorTextWithFont(const std::string& text, Menu::FontRole role) + { + SeparatorTextWithFont(text.c_str(), role); + } + + bool BeginTabItemWithFont(const char* label, Menu::FontRole role, ImGuiTabItemFlags flags = ImGuiTabItemFlags_None) + { + FontRoleGuard guard(role); + return ImGui::BeginTabItem(label, nullptr, flags); + } + + bool ComboWithFont(const char* label, int* currentItem, const char* const items[], int itemCount, Menu::FontRole role) + { + FontRoleGuard guard(role); + return ImGui::Combo(label, currentItem, items, itemCount); + } +} + void SettingsTabRenderer::RenderGeneralSettings( SettingsState& state, const std::function& keyIdToString) @@ -23,7 +90,7 @@ void SettingsTabRenderer::RenderGeneralSettings( void SettingsTabRenderer::RenderShadersTab() { - if (ImGui::BeginTabItem("Shaders")) { + if (BeginTabItemWithFont("Shaders", Menu::FontRole::Heading)) { auto shaderCache = globals::shaderCache; bool useCustomShaders = shaderCache->IsEnabled(); @@ -63,7 +130,7 @@ void SettingsTabRenderer::RenderKeybindingsTab( SettingsState& state, const std::function& keyIdToString) { - if (ImGui::BeginTabItem("Keybindings")) { + if (BeginTabItemWithFont("Keybindings", Menu::FontRole::Heading)) { auto& settings = globals::menu->GetSettings(); auto& themeSettings = globals::menu->GetSettings().Theme; @@ -141,21 +208,11 @@ void SettingsTabRenderer::RenderKeybindingsTab( void SettingsTabRenderer::RenderInterfaceTab() { - if (ImGui::BeginTabItem("Interface")) { - // Restore theme defaults button - if (ImGui::Button("Restore Theme Defaults")) { - auto& settings = globals::menu->GetSettings(); - settings.Theme = Menu::ThemeSettings{}; // reset to default-initialized theme - // Apply global font scale immediately - ImGui::GetIO().FontGlobalScale = exp2(settings.Theme.GlobalScale); - } - if (auto _tt = Util::HoverTooltipWrapper()) { - ImGui::TextUnformatted("Resets UI sizes, colors and options to their defaults (including resolution-based font size)."); - } - + if (BeginTabItemWithFont("Interface", Menu::FontRole::Heading)) { if (ImGui::BeginTabBar("##tabs", ImGuiTabBarFlags_None)) { - RenderUIOptionsTab(); - RenderSizesTab(); + RenderThemesTab(); + RenderFontsTab(); + RenderStylingTab(); RenderColorsTab(); ImGui::EndTabBar(); } @@ -163,12 +220,213 @@ void SettingsTabRenderer::RenderInterfaceTab() } } -void SettingsTabRenderer::RenderUIOptionsTab() +void SettingsTabRenderer::RenderThemesTab() { - if (ImGui::BeginTabItem("UI Options")) { + if (BeginTabItemWithFont("Themes", Menu::FontRole::Subheading)) { auto& themeSettings = globals::menu->GetSettings().Theme; - ImGui::SeparatorText("UI Elements"); + // Static variables for popup state and new theme creation + static bool showCreateThemePopup = false; + static bool isCreatingNewTheme = false; + static char newThemeName[128] = ""; + static char newThemeDisplayName[128] = ""; + static char newThemeDescription[256] = ""; + + // Theme Preset Selection + SeparatorTextWithFont("Theme Preset", Menu::FontRole::Subheading); + + // Get theme manager + auto themeManager = ThemeManager::GetSingleton(); + + // Get available themes (force discovery if not done) + if (!themeManager->IsDiscovered()) { + themeManager->DiscoverThemes(); + } + + const auto& themes = themeManager->GetThemes(); + + // Create dropdown items - using static storage to avoid dangling pointers + static std::vector displayNames; + static std::vector items; + + // Clear and rebuild the lists + displayNames.clear(); + items.clear(); + + // Reserve capacity to prevent reallocations that would invalidate pointers + displayNames.reserve(themes.size() + 1); + items.reserve(themes.size() + 1); + + // Add "+ Create New" option at the top + displayNames.push_back("+ Create New"); + items.push_back(displayNames.back().c_str()); + + for (const auto& theme : themes) { + displayNames.push_back(theme.displayName); + items.push_back(displayNames.back().c_str()); + } + + // Find current selection index - default to "Default" if no theme selected + // Note: Add 1 to account for "+ Create New" option at index 0 + int currentItem = 1; // Default to first actual theme (Default Dark) + std::string currentThemePreset = globals::menu->GetSettings().SelectedThemePreset; + + // If no theme is selected, default to "Default" + if (currentThemePreset.empty()) { + currentThemePreset = "Default"; + globals::menu->GetSettings().SelectedThemePreset = "Default"; + } + + // If we're in create new mode, show that as selected + if (isCreatingNewTheme) { + currentItem = 0; // "+ Create New" + } else { + // Find the theme in the list (skip index 0 which is "+ Create New") + for (size_t i = 0; i < themes.size(); ++i) { + if (themes[i].name == currentThemePreset) { + currentItem = static_cast(i + 1); // +1 for "+ Create New" offset + break; + } + } + } + + // Theme preset dropdown + if (ComboWithFont("##ThemePreset", ¤tItem, items.data(), static_cast(items.size()), Menu::FontRole::Subtitle)) { + if (currentItem == 0) { + // "+ Create New" selected + isCreatingNewTheme = true; + // Keep current theme settings as starting point + } else if (currentItem >= 1 && currentItem <= static_cast(themes.size())) { + // Actual theme selected (subtract 1 for "+ Create New" offset) + isCreatingNewTheme = false; + std::string selectedTheme = themes[currentItem - 1].name; + if (globals::menu->LoadThemePreset(selectedTheme)) { + // Theme loaded successfully, update UI + themeSettings = globals::menu->GetSettings().Theme; + } + } + } + + // Show theme description as tooltip (only for actual themes, not "+ Create New") + if (currentItem >= 1 && currentItem <= static_cast(themes.size())) { + const auto& selectedTheme = themes[currentItem - 1]; // -1 for "+ Create New" offset + if (!selectedTheme.description.empty()) { + if (auto _tt = Util::HoverTooltipWrapper()) { + ImGui::Text("%s", selectedTheme.description.c_str()); + } + } + } + + ImGui::SameLine(); + if (ImGui::Button("Refresh Themes")) { + themeManager->RefreshThemes(); + // Ensure a valid theme is still selected + const auto* themeInfo = themeManager->GetThemeInfo(globals::menu->GetSettings().SelectedThemePreset); + if (!themeInfo) { + globals::menu->GetSettings().SelectedThemePreset = "Default"; + } + } + + ImGui::SameLine(); + if (ImGui::Button("Open Themes Folder")) { + std::filesystem::path themesPath = Util::PathHelpers::GetThemesRealPath(); + ShellExecuteA(NULL, "open", themesPath.string().c_str(), NULL, NULL, SW_SHOWNORMAL); + } + if (auto _tt = Util::HoverTooltipWrapper()) { + ImGui::Text("Opens the Themes folder where you can add custom theme files."); + } + + // Save/Update Theme Button (show based on context) + if (isCreatingNewTheme || (!currentThemePreset.empty() && currentThemePreset != "Default")) { + ImGui::SameLine(); + + const char* buttonText = isCreatingNewTheme ? "Save Theme" : "Update Theme"; + if (Util::ButtonWithFlash(buttonText)) { + if (isCreatingNewTheme) { + // Show popup for new theme creation + showCreateThemePopup = true; + // Clear the input fields + memset(newThemeName, 0, sizeof(newThemeName)); + memset(newThemeDisplayName, 0, sizeof(newThemeDisplayName)); + memset(newThemeDescription, 0, sizeof(newThemeDescription)); + } else { + // Update existing theme + const auto* currentThemeInfo = themeManager->GetThemeInfo(currentThemePreset); + if (currentThemeInfo) { + // Use the existing SaveTheme method to serialize the theme settings + json currentThemeJson; + globals::menu->SaveTheme(currentThemeJson); + + // Overwrite the current theme with updated settings + if (themeManager->SaveTheme(currentThemePreset, currentThemeJson["Theme"], + currentThemeInfo->displayName, currentThemeInfo->description)) { + // Theme updated successfully + } + } + } + } + if (auto _tt = Util::HoverTooltipWrapper()) { + if (isCreatingNewTheme) { + ImGui::Text("Create a new theme with current settings"); + } else { + ImGui::Text("Updates the currently selected theme (%s) with your current settings", currentThemePreset.c_str()); + } + } + } + + // Create Theme Popup + if (showCreateThemePopup) { + ImGui::OpenPopup("Create New Theme"); + } + + // Popup modal for creating new theme + if (ImGui::BeginPopupModal("Create New Theme", &showCreateThemePopup, ImGuiWindowFlags_AlwaysAutoResize)) { + ImGui::Text("Create a new theme with your current settings:"); + ImGui::Separator(); + + ImGui::InputText("Theme Name", newThemeName, sizeof(newThemeName)); + if (auto _tt = Util::HoverTooltipWrapper()) { + ImGui::Text("File name for the theme (without .json extension)"); + } + + ImGui::InputText("Display Name", newThemeDisplayName, sizeof(newThemeDisplayName)); + if (auto _tt = Util::HoverTooltipWrapper()) { + ImGui::Text("Human-readable name shown in the dropdown"); + } + + ImGui::InputTextMultiline("Description", newThemeDescription, sizeof(newThemeDescription), ImVec2(400, 80)); + if (auto _tt = Util::HoverTooltipWrapper()) { + ImGui::Text("Optional description for the theme"); + } + + ImGui::Separator(); + + // Buttons + if (Util::ButtonWithFlash("Create Theme") && strlen(newThemeName) > 0) { + // Use the existing SaveTheme method to serialize the theme settings + json currentThemeJson; + globals::menu->SaveTheme(currentThemeJson); + + std::string displayName = strlen(newThemeDisplayName) > 0 ? std::string(newThemeDisplayName) : std::string(newThemeName); + std::string description = strlen(newThemeDescription) > 0 ? std::string(newThemeDescription) : ""; + + if (themeManager->SaveTheme(std::string(newThemeName), currentThemeJson["Theme"], displayName, description)) { + // Theme created successfully, load it and exit create mode + globals::menu->LoadThemePreset(std::string(newThemeName)); + isCreatingNewTheme = false; + showCreateThemePopup = false; + } + } + + ImGui::SameLine(); + if (ImGui::Button("Cancel")) { + showCreateThemePopup = false; + } + + ImGui::EndPopup(); + } + + SeparatorTextWithFont("UI Elements", Menu::FontRole::Subheading); ImGui::Checkbox("Use Icon Buttons in Header", &themeSettings.ShowActionIcons); if (auto _tt = Util::HoverTooltipWrapper()) { ImGui::Text( @@ -181,48 +439,213 @@ void SettingsTabRenderer::RenderUIOptionsTab() ImGui::TextUnformatted("Time in seconds to wait before a tooltip appears when hovering over an item."); } + ImGui::SliderFloat("Background Blur", &themeSettings.BackgroundBlur, 0.0f, 1.0f, "%.2f", ImGuiSliderFlags_AlwaysClamp); + if (auto _tt = Util::HoverTooltipWrapper()) { + ImGui::Text( + "Applies a blur effect to the background."); + } + ImGui::EndTabItem(); } } -void SettingsTabRenderer::RenderSizesTab() +void SettingsTabRenderer::RenderFontsTab() { - if (ImGui::BeginTabItem("Sizes")) { - auto& themeSettings = globals::menu->GetSettings().Theme; - auto& style = themeSettings.Style; + if (BeginTabItemWithFont("Fonts", Menu::FontRole::Subheading)) { + auto* menuInstance = globals::menu; + auto& themeSettings = menuInstance->GetSettings().Theme; - ImGui::SeparatorText("Main"); - if (ImGui::SliderFloat("Global Scale", &themeSettings.GlobalScale, -1.f, 1.f, "%.2f")) { - float trueScale = exp2(themeSettings.GlobalScale); + SeparatorTextWithFont("Font", Menu::FontRole::Subheading); - auto& io = ImGui::GetIO(); - io.FontGlobalScale = trueScale; - } - // Font size controls: Auto (resolution-based) or Manual bool useAutoFont = (themeSettings.FontSize <= 0.0f); if (ImGui::Checkbox("Use resolution-based font size", &useAutoFont)) { if (useAutoFont) { - // Enable auto: set sentinel 0.0f themeSettings.FontSize = 0.0f; } else { - // Disable auto: seed manual size with current effective (what user sees now) - float effective = ThemeManager::ResolveFontSize(*globals::menu); + float effective = ThemeManager::ResolveFontSize(*menuInstance); themeSettings.FontSize = std::clamp(effective, ThemeManager::Constants::MIN_FONT_SIZE, ThemeManager::Constants::MAX_FONT_SIZE); } + menuInstance->pendingFontReload = true; } if (auto _tt = Util::HoverTooltipWrapper()) { ImGui::TextUnformatted("When enabled, the UI font size scales with your screen resolution. Disable to set a fixed size."); } - // Show current effective size for clarity - float effectiveNow = ThemeManager::ResolveFontSize(*globals::menu); - ImGui::Text("Effective size: %.0f px", std::round(effectiveNow)); - - // Manual font size slider (disabled in auto mode) ImGui::BeginDisabled(useAutoFont); - ImGui::SliderFloat("Font Size", &themeSettings.FontSize, ThemeManager::Constants::MIN_FONT_SIZE, ThemeManager::Constants::MAX_FONT_SIZE, "%.0f"); + if (ImGui::SliderFloat("Base Font Size", &themeSettings.FontSize, ThemeManager::Constants::MIN_FONT_SIZE, ThemeManager::Constants::MAX_FONT_SIZE, "%.0f")) { + menuInstance->pendingFontReload = true; + } ImGui::EndDisabled(); + float effectiveNow = ThemeManager::ResolveFontSize(*menuInstance); + ImGui::Text("Effective size: %.0f px", std::round(effectiveNow)); + + static Util::Fonts::Catalog fontCatalog; + static bool catalogInitialized = false; + auto refreshFontCatalog = [&]() { + fontCatalog = Util::Fonts::DiscoverFontCatalog(); + }; + + if (!catalogInitialized) { + refreshFontCatalog(); + catalogInitialized = true; + } + + ImGui::Spacing(); + SeparatorTextWithFont("Font Roles", Menu::FontRole::Subheading); + + if (fontCatalog.families.empty()) { + ImGui::TextColored(ImVec4(0.9f, 0.6f, 0.2f, 1.0f), "No fonts found. Place .ttf files in Interface/CommunityShaders/Fonts/"); + } + + for (size_t roleIndex = 0; roleIndex < Menu::FontRoleDescriptors.size(); ++roleIndex) { + auto role = static_cast(roleIndex); + auto descriptor = Menu::FontRoleDescriptors[roleIndex]; + auto& roleSettings = themeSettings.FontRoles[roleIndex]; + + ImGui::PushID(static_cast(roleIndex)); + { + FontRoleGuard headingFont(Menu::FontRole::Subheading); + ImGui::TextUnformatted(descriptor.displayName.data()); + } + + int familyIndex = 0; + if (!fontCatalog.families.empty()) { + for (size_t i = 0; i < fontCatalog.families.size(); ++i) { + if (_stricmp(fontCatalog.families[i].name.c_str(), roleSettings.Family.c_str()) == 0) { + familyIndex = static_cast(i); + break; + } + } + if (familyIndex >= static_cast(fontCatalog.families.size())) { + familyIndex = 0; + } + } + + const char* familyPreview = fontCatalog.families.empty() ? "No families" : fontCatalog.families[familyIndex].displayName.c_str(); + std::string familyLabel = std::format("{} Family##{}", descriptor.displayName, roleIndex); + { + FontRoleGuard familyComboFont(Menu::FontRole::Subtitle); + if (ImGui::BeginCombo(familyLabel.c_str(), familyPreview)) { + if (fontCatalog.families.empty()) { + ImGui::TextColored(ImVec4(0.7f, 0.7f, 0.7f, 1.0f), "No font families available"); + } else { + for (int i = 0; i < static_cast(fontCatalog.families.size()); ++i) { + bool isSelected = (i == familyIndex); + if (ImGui::Selectable(fontCatalog.families[i].displayName.c_str(), isSelected)) { + familyIndex = i; + if (!isSelected) { + const auto& newFamily = fontCatalog.families[i]; + roleSettings.Family = newFamily.name; + if (!newFamily.styles.empty()) { + const auto& firstStyle = newFamily.styles.front(); + roleSettings.Style = firstStyle.style; + roleSettings.File = firstStyle.file; + } else { + roleSettings.Style.clear(); + roleSettings.File.clear(); + } + if (role == Menu::FontRole::Body) { + themeSettings.FontName = roleSettings.File; + } + menuInstance->pendingFontReload = true; + } + } + if (isSelected) { + ImGui::SetItemDefaultFocus(); + } + } + } + ImGui::EndCombo(); + } + } + + const Util::Fonts::FamilyInfo* selectedFamily = (fontCatalog.families.empty()) ? nullptr : &fontCatalog.families[familyIndex]; + if (selectedFamily && selectedFamily->styles.empty()) { + ImGui::TextColored(ImVec4(0.9f, 0.6f, 0.2f, 1.0f), "No style variants found for this family."); + } else if (selectedFamily) { + int styleIndex = 0; + for (size_t s = 0; s < selectedFamily->styles.size(); ++s) { + if (_stricmp(selectedFamily->styles[s].style.c_str(), roleSettings.Style.c_str()) == 0) { + styleIndex = static_cast(s); + break; + } + } + if (styleIndex >= static_cast(selectedFamily->styles.size())) { + styleIndex = 0; + } + const char* stylePreview = selectedFamily->styles.empty() ? "No styles" : selectedFamily->styles[styleIndex].displayName.c_str(); + std::string styleLabel = std::format("{} Style##{}", descriptor.displayName, roleIndex); + { + FontRoleGuard styleComboFont(Menu::FontRole::Subtitle); + if (ImGui::BeginCombo(styleLabel.c_str(), stylePreview)) { + for (int s = 0; s < static_cast(selectedFamily->styles.size()); ++s) { + bool isSelected = (s == styleIndex); + if (ImGui::Selectable(selectedFamily->styles[s].displayName.c_str(), isSelected)) { + if (!isSelected) { + const auto& chosen = selectedFamily->styles[s]; + roleSettings.Style = chosen.style; + roleSettings.File = chosen.file; + roleSettings.Family = selectedFamily->name; + if (role == Menu::FontRole::Body) { + themeSettings.FontName = roleSettings.File; + } + menuInstance->pendingFontReload = true; + } + } + if (isSelected) { + ImGui::SetItemDefaultFocus(); + } + } + ImGui::EndCombo(); + } + } + } + + ImGui::TextDisabled("File: %s", roleSettings.File.c_str()); + + std::string scaleLabel = std::format("{} Scale##{}", descriptor.displayName, roleIndex); + if (ImGui::SliderFloat(scaleLabel.c_str(), &roleSettings.SizeScale, 0.5f, 2.5f, "%.2fx", ImGuiSliderFlags_AlwaysClamp)) { + menuInstance->pendingFontReload = true; + } + ImGui::SameLine(); + std::string resetLabel = std::format("Reset##Scale{}", roleIndex); + if (ImGui::Button(resetLabel.c_str())) { + roleSettings.SizeScale = Menu::GetFontRoleDefaultScale(role); + menuInstance->pendingFontReload = true; + } + + ImGui::Separator(); + ImGui::PopID(); + } + + if (ImGui::Button("Refresh Font Families")) { + refreshFontCatalog(); + } + if (auto _tt = Util::HoverTooltipWrapper()) { + ImGui::TextUnformatted("Rescan the Fonts directory after adding or removing font files."); + } + + ImGui::EndTabItem(); + } +} + +void SettingsTabRenderer::RenderStylingTab() +{ + if (BeginTabItemWithFont("Styling", Menu::FontRole::Subheading)) { + auto& themeSettings = globals::menu->GetSettings().Theme; + auto& style = themeSettings.Style; + + SeparatorTextWithFont("Main", Menu::FontRole::Subheading); + if (ImGui::SliderFloat("Global Scale", &themeSettings.GlobalScale, -1.f, 1.f, "%.2f")) { + float trueScale = exp2(themeSettings.GlobalScale); + + auto& io = ImGui::GetIO(); + io.FontGlobalScale = trueScale; + } + + SeparatorTextWithFont("Layout", Menu::FontRole::Subheading); + ImGui::SliderFloat2("Window Padding", (float*)&style.WindowPadding, 0.0f, 20.0f, "%.0f"); ImGui::SliderFloat2("Frame Padding", (float*)&style.FramePadding, 0.0f, 20.0f, "%.0f"); ImGui::SliderFloat2("Item Spacing", (float*)&style.ItemSpacing, 0.0f, 20.0f, "%.0f"); @@ -231,7 +654,21 @@ void SettingsTabRenderer::RenderSizesTab() ImGui::SliderFloat("Scrollbar Size", &style.ScrollbarSize, 1.0f, 20.0f, "%.0f"); ImGui::SliderFloat("Grab Min Size", &style.GrabMinSize, 1.0f, 20.0f, "%.0f"); - ImGui::SeparatorText("Borders"); + SeparatorTextWithFont("Scrollbar Opacity", Menu::FontRole::Subheading); + ImGui::SliderFloat("Track Opacity", &themeSettings.ScrollbarOpacity.Background, 0.0f, 1.0f, "%.2f"); + if (auto _tt = Util::HoverTooltipWrapper()) + ImGui::Text("Controls the opacity of the scrollbar track/channel (the background area behind the scrollbar)."); + ImGui::SliderFloat("Thumb Opacity", &themeSettings.ScrollbarOpacity.Thumb, 0.0f, 1.0f, "%.2f"); + if (auto _tt = Util::HoverTooltipWrapper()) + ImGui::Text("Controls the opacity of the scrollbar thumb (the draggable part)."); + ImGui::SliderFloat("Thumb Hovered Opacity", &themeSettings.ScrollbarOpacity.ThumbHovered, 0.0f, 1.0f, "%.2f"); + if (auto _tt = Util::HoverTooltipWrapper()) + ImGui::Text("Controls the opacity of the scrollbar thumb when hovered."); + ImGui::SliderFloat("Thumb Active Opacity", &themeSettings.ScrollbarOpacity.ThumbActive, 0.0f, 1.0f, "%.2f"); + if (auto _tt = Util::HoverTooltipWrapper()) + ImGui::Text("Controls the opacity of the scrollbar thumb when being dragged."); + + SeparatorTextWithFont("Borders", Menu::FontRole::Subheading); ImGui::SliderFloat("Window Border Size", &style.WindowBorderSize, 0.0f, 5.0f, "%.0f"); ImGui::SliderFloat("Child Border Size", &style.ChildBorderSize, 0.0f, 5.0f, "%.0f"); ImGui::SliderFloat("Popup Border Size", &style.PopupBorderSize, 0.0f, 5.0f, "%.0f"); @@ -239,7 +676,7 @@ void SettingsTabRenderer::RenderSizesTab() ImGui::SliderFloat("Tab Border Size", &style.TabBorderSize, 0.0f, 5.0f, "%.0f"); ImGui::SliderFloat("Tab Bar Border Size", &style.TabBarBorderSize, 0.0f, 5.0f, "%.0f"); - ImGui::SeparatorText("Rounding"); + SeparatorTextWithFont("Rounding", Menu::FontRole::Subheading); ImGui::SliderFloat("Window Rounding", &style.WindowRounding, 0.0f, 12.0f, "%.0f"); ImGui::SliderFloat("Child Rounding", &style.ChildRounding, 0.0f, 12.0f, "%.0f"); ImGui::SliderFloat("Frame Rounding", &style.FrameRounding, 0.0f, 12.0f, "%.0f"); @@ -248,12 +685,15 @@ void SettingsTabRenderer::RenderSizesTab() ImGui::SliderFloat("Grab Rounding", &style.GrabRounding, 0.0f, 12.0f, "%.0f"); ImGui::SliderFloat("Tab Rounding", &style.TabRounding, 0.0f, 12.0f, "%.0f"); - ImGui::SeparatorText("Tables"); + SeparatorTextWithFont("Tables", Menu::FontRole::Subheading); ImGui::SliderFloat2("Cell Padding", (float*)&style.CellPadding, 0.0f, 20.0f, "%.0f"); ImGui::SliderAngle("Table Angled Headers Angle", &style.TableAngledHeadersAngle, -50.0f, +50.0f); - ImGui::SeparatorText("Widgets"); - ImGui::Combo("ColorButtonPosition", (int*)&style.ColorButtonPosition, "Left\0Right\0"); + SeparatorTextWithFont("Widgets", Menu::FontRole::Subheading); + { + FontRoleGuard comboFont(Menu::FontRole::Subtitle); + ImGui::Combo("ColorButtonPosition", (int*)&style.ColorButtonPosition, "Left\0Right\0"); + } ImGui::SliderFloat2("Button Text Align", (float*)&style.ButtonTextAlign, 0.0f, 1.0f, "%.2f"); if (auto _tt = Util::HoverTooltipWrapper()) ImGui::Text("Alignment applies when a button is larger than its text content."); @@ -265,7 +705,7 @@ void SettingsTabRenderer::RenderSizesTab() ImGui::SliderFloat2("Separator Text Padding", (float*)&style.SeparatorTextPadding, 0.0f, 40.0f, "%.0f"); ImGui::SliderFloat("Log Slider Deadzone", &style.LogSliderDeadzone, 0.0f, 12.0f, "%.0f"); - ImGui::SeparatorText("Docking"); + SeparatorTextWithFont("Docking", Menu::FontRole::Subheading); ImGui::SliderFloat("Docking Splitter Size", &style.DockingSeparatorSize, 0.0f, 12.0f, "%.0f"); ImGui::EndTabItem(); @@ -274,11 +714,11 @@ void SettingsTabRenderer::RenderSizesTab() void SettingsTabRenderer::RenderColorsTab() { - if (ImGui::BeginTabItem("Colors")) { + if (BeginTabItemWithFont("Colors", Menu::FontRole::Subheading)) { auto& themeSettings = globals::menu->GetSettings().Theme; auto& colors = themeSettings.FullPalette; - ImGui::SeparatorText("Status"); + SeparatorTextWithFont("Status", Menu::FontRole::Subheading); ImGui::ColorEdit4("Disabled Text", (float*)&themeSettings.StatusPalette.Disable); ImGui::ColorEdit4("Error Text", (float*)&themeSettings.StatusPalette.Error); @@ -288,33 +728,42 @@ void SettingsTabRenderer::RenderColorsTab() ImGui::ColorEdit4("Success Text", (float*)&themeSettings.StatusPalette.SuccessColor); ImGui::ColorEdit4("Info Text", (float*)&themeSettings.StatusPalette.InfoColor); - ImGui::SeparatorText("Feature Headings"); + SeparatorTextWithFont("Feature Headings", Menu::FontRole::Subheading); ImGui::ColorEdit4("Regular", (float*)&themeSettings.FeatureHeading.ColorDefault); ImGui::ColorEdit4("Hovered", (float*)&themeSettings.FeatureHeading.ColorHovered); ImGui::SliderFloat("Minimized Alpha Factor", &themeSettings.FeatureHeading.MinimizedFactor, 0.0f, 1.0f, "%.2f"); - ImGui::SeparatorText("Palette"); + SeparatorTextWithFont("Palette", Menu::FontRole::Subheading); - if (ImGui::RadioButton("Simple Palette", themeSettings.UseSimplePalette)) - themeSettings.UseSimplePalette = true; - ImGui::SameLine(); - if (ImGui::RadioButton("Full Palette", !themeSettings.UseSimplePalette)) - themeSettings.UseSimplePalette = false; - - if (themeSettings.UseSimplePalette) { + // Simple Colors Section - collapsed by default for clean interface + if (ImGui::CollapsingHeader("Simple", ImGuiTreeNodeFlags_DefaultOpen)) { ImGui::ColorEdit4("Background", (float*)&themeSettings.Palette.Background); ImGui::ColorEdit4("Text", (float*)&themeSettings.Palette.Text); - ImGui::ColorEdit4("Border", (float*)&themeSettings.Palette.Border); - } else { - static ImGuiTextFilter filter; - filter.Draw("Filter colors", ImGui::GetFontSize() * 16); - - for (int i = 0; i < ImGuiCol_COUNT; i++) { - const char* name = ImGui::GetStyleColorName(i); - if (!filter.PassFilter(name)) - continue; - ImGui::ColorEdit4(name, (float*)&colors[i], ImGuiColorEditFlags_AlphaBar | ImGuiColorEditFlags_AlphaPreviewHalf); + } + + // Advanced Colors Section - collapsed by default to avoid overwhelming users + if (ImGui::CollapsingHeader("Advanced")) { + if (ImGui::TreeNodeEx("Border Controls", ImGuiTreeNodeFlags_DefaultOpen)) { + ImGui::ColorEdit4("Window Border", (float*)&themeSettings.Palette.WindowBorder); + ImGui::ColorEdit4("Frame Border", (float*)&themeSettings.Palette.FrameBorder); + ImGui::ColorEdit4("Separator", (float*)&themeSettings.Palette.Separator); + ImGui::ColorEdit4("Resize Grip", (float*)&themeSettings.Palette.ResizeGrip); + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Full Palette")) { + ImGui::TextWrapped("Advanced color controls for detailed customization of all UI elements."); + static ImGuiTextFilter filter; + filter.Draw("Filter colors", ImGui::GetFontSize() * 16); + + for (int i = 0; i < ImGuiCol_COUNT; i++) { + const char* name = ImGui::GetStyleColorName(i); + if (!filter.PassFilter(name)) + continue; + ImGui::ColorEdit4(name, (float*)&colors[i], ImGuiColorEditFlags_AlphaBar | ImGuiColorEditFlags_AlphaPreviewHalf); + } + ImGui::TreePop(); } } diff --git a/src/Menu/SettingsTabRenderer.h b/src/Menu/SettingsTabRenderer.h index f4d6ce67da..82fd6289bd 100644 --- a/src/Menu/SettingsTabRenderer.h +++ b/src/Menu/SettingsTabRenderer.h @@ -29,7 +29,8 @@ class SettingsTabRenderer static void RenderInterfaceTab(); // Interface sub-tabs - static void RenderUIOptionsTab(); - static void RenderSizesTab(); + static void RenderThemesTab(); + static void RenderFontsTab(); + static void RenderStylingTab(); static void RenderColorsTab(); }; \ No newline at end of file diff --git a/src/Menu/ThemeManager.cpp b/src/Menu/ThemeManager.cpp index 9903786933..de0598ae50 100644 --- a/src/Menu/ThemeManager.cpp +++ b/src/Menu/ThemeManager.cpp @@ -1,14 +1,128 @@ #include "ThemeManager.h" #include "../Menu.h" +#include "Fonts.h" + #include +#include #include +#include +#include +#include +#include +#include +#include +#include +#include +#include + #include +#include #include "RE/Skyrim.h" #include "State.h" #include "Util.h" +#include "../Globals.h" +#include "../Util.h" +#include "../Utils/FileSystem.h" +#include "../Utils/UI.h" + +using namespace SKSE; + +/** + * THEME MANAGER IMPLEMENTATION NOTES + * =================================== + * + * BLUR SHADER PARAMETERS: + * ----------------------- + * The background blur system uses constant buffers to pass parameters to HLSL shaders: + * + * BlurBuffer (cbuffer b0): + * - TexelSize.xy: Inverse texture dimensions (1/width, 1/height) for UV calculations + * - TexelSize.z: Blur strength multiplier (0.0-1.0 from BackgroundBlur theme setting) + * - BlurParams.x: Number of blur samples (default: 13, must be odd for centered kernel) + * + * The blur uses a separable Gaussian kernel split into two passes: + * 1. Horizontal pass: Samples along X-axis, outputs to intermediate texture + * 2. Vertical pass: Samples along Y-axis from intermediate, outputs final result + * + * Performance scales with sample count (O(width*height*samples)). + * Higher sample counts = smoother blur but lower FPS. + * Sub-pixel jitter reduces banding artifacts at low sample counts. + * + * FONT ATLAS REBUILDING: + * ---------------------- + * Font changes require rebuilding ImGui's texture atlas, which invalidates GPU resources. + * Must flush GPU pipeline before invalidation to prevent use-after-free crashes. + * Emergency fallback loads Default.json if user font fails validation. + * + * THREAD SAFETY: + * -------------- + * - blurResourcesMutex protects all D3D11 blur resources (textures, shaders, buffers) + * - Font reloading uses atomic flag with compare_exchange_strong to prevent re-entry + * - Theme discovery caches are protected per-access basis + */ + +namespace +{ + // Theme System Constants + // ====================== + + // Text Contrast and Opacity + // ------------------------- + // Disabled text alpha: Makes inactive UI elements visually distinct but still readable + // Value calibrated for accessibility - too low = invisible, too high = looks enabled + constexpr float DISABLED_TEXT_ALPHA = 0.3f; // 30% opacity for disabled elements + + // Resize grip hover alpha: Subtle hover effect to avoid visual clutter + // Low value maintains minimalist aesthetic while providing hover feedback + constexpr float RESIZE_GRIP_HOVER_ALPHA = 0.1f; // 10% opacity for hover state + + // Blur System Constants + // --------------------- + // Text contrast boost per unit blur: Compensates for reduced clarity behind blurred backgrounds + // Small value preserves theme colors while improving readability + // Reduced from 0.15f after user testing showed excessive brightness on light themes + constexpr float BLUR_TEXT_CONTRAST_FACTOR = 0.05f; // 5% brightness boost at max blur + + // Gaussian blur sigma: Controls blur kernel spread (standard deviation) + // Value 0.5 provides smooth blur without over-blurring fine details + // Based on Unrimp rendering engine's empirically tested value + // Lower = sharper (more detail, more banding), Higher = softer (less detail, smoother) + constexpr float GAUSSIAN_BLUR_SIGMA = 0.5f; + + // Contrast Adjustment Constants + // ------------------------------ + // Luminance threshold for background/text contrast (sRGB middle gray) + // 0.5 represents perceptual midpoint between black and white + constexpr float LUMINANCE_THRESHOLD = 0.5f; + + // Background darkening factor for light-on-light contrast issues + // Multiplies RGB by 0.4 = 60% darker, prevents white text on white background + constexpr float CONTRAST_DARKEN_FACTOR = 0.4f; + + // Background lightening offset for dark-on-dark contrast issues + // Adds 0.3 to RGB = 30% brighter, prevents black text on black background + constexpr float CONTRAST_LIGHTEN_OFFSET = 0.3f; + + /** + * @brief Gets file modification time + */ + std::time_t GetFileModTime(const std::filesystem::path& filePath) + { + try { + auto fileTime = std::filesystem::last_write_time(filePath); + auto systemTime = std::chrono::time_point_cast( + fileTime - std::filesystem::file_time_type::clock::now() + std::chrono::system_clock::now()); + return std::chrono::system_clock::to_time_t(systemTime); + } catch (...) { + return 0; + } + } +} + +// Static UI helper methods void ThemeManager::SetupImGuiStyle(const Menu& menu) { auto& style = ImGui::GetStyle(); @@ -17,106 +131,344 @@ void ThemeManager::SetupImGuiStyle(const Menu& menu) // Theme based on https://github.com/powerof3/DialogueHistory auto& themeSettings = menu.GetTheme(); + // Safety check: If theme appears corrupted/empty, force reload Default.json + // This prevents fallback to ImGui's hardcoded defaults + bool isThemeCorrupted = (themeSettings.FullPalette.size() < ImGuiCol_COUNT / 2) || + (themeSettings.Palette.Background.w == 0.0f && themeSettings.Palette.Text.w == 0.0f); + + if (isThemeCorrupted) { + logger::warn("Theme appears corrupted, attempting to reload Default.json to prevent ImGui defaults"); + // Note: This violates const correctness but is necessary for emergency theme recovery + // TODO: Refactor to use separate recovery path that doesn't require const_cast + if (const_cast(&menu)->LoadThemePreset("Default")) { + logger::info("Successfully reloaded Default.json theme"); + } else { + logger::error("Failed to reload Default.json - ImGui may show hardcoded defaults"); + } + } + // rescale here auto styleCopy = themeSettings.Style; - styleCopy.ScaleAllSizes(exp2(themeSettings.GlobalScale)); + + float globalScale = themeSettings.GlobalScale; + + // Use default global scale (0.0) for built-in themes when GlobalScale equals the default + if (std::abs(globalScale - Constants::DEFAULT_GLOBAL_SCALE) < 0.001f) { + globalScale = Constants::DEFAULT_GLOBAL_SCALE; // Ensure built-in themes stay at 0.0 + } + + styleCopy.ScaleAllSizes(exp2(globalScale)); styleCopy.MouseCursorScale = 1.f; style = styleCopy; style.HoverDelayNormal = themeSettings.TooltipHoverDelay; - if (themeSettings.UseSimplePalette) { - float hoveredAlpha{ 0.1f }; + // Always use the unified FullPalette system instead of switching between simple/full + // This ensures consistent behavior regardless of UI presentation mode + for (size_t i = 0; i < std::min(themeSettings.FullPalette.size(), static_cast(ImGuiCol_COUNT)); ++i) { + colors[i] = themeSettings.FullPalette[i]; + } - ImVec4 resizeGripHovered = themeSettings.Palette.Border; - resizeGripHovered.w = hoveredAlpha; + // Apply simple palette overrides to the FullPalette for key colors + // This allows the simple palette controls to work by updating the FullPalette + colors[ImGuiCol_WindowBg] = themeSettings.Palette.Background; + colors[ImGuiCol_Text] = themeSettings.Palette.Text; + colors[ImGuiCol_Border] = themeSettings.Palette.WindowBorder; + colors[ImGuiCol_Separator] = themeSettings.Palette.Separator; + colors[ImGuiCol_ResizeGrip] = themeSettings.Palette.ResizeGrip; - ImVec4 textDisabled = themeSettings.Palette.Text; - textDisabled.w = 0.3f; + // Apply frame border to UI elements with frames/borders + colors[ImGuiCol_FrameBg] = themeSettings.Palette.FrameBorder; + colors[ImGuiCol_CheckMark] = themeSettings.Palette.Text; + colors[ImGuiCol_SliderGrab] = themeSettings.Palette.FrameBorder; + colors[ImGuiCol_SliderGrabActive] = themeSettings.Palette.FrameBorder; - ImVec4 header{ 1.0f, 1.0f, 1.0f, 0.15f }; - ImVec4 headerHovered = header; - headerHovered.w = hoveredAlpha; + // Apply derived colors based on simple palette + ImVec4 textDisabled = themeSettings.Palette.Text; + textDisabled.w = DISABLED_TEXT_ALPHA; + colors[ImGuiCol_TextDisabled] = textDisabled; - ImVec4 tabHovered{ 0.2f, 0.2f, 0.2f, 1.0f }; + ImVec4 resizeGripHovered = themeSettings.Palette.ResizeGrip; + resizeGripHovered.w = RESIZE_GRIP_HOVER_ALPHA; + colors[ImGuiCol_ResizeGripHovered] = resizeGripHovered; + colors[ImGuiCol_ResizeGripActive] = resizeGripHovered; - ImVec4 sliderGrab{ 1.0f, 1.0f, 1.0f, 0.245f }; - ImVec4 sliderGrabActive{ 1.0f, 1.0f, 1.0f, 0.531f }; + // Auto-adjust text colors for better contrast on selection backgrounds + // This fixes white-on-white text issues in high contrast themes + // Use centralized color utilities from Utils/UI.h instead of duplicating logic - ImVec4 scrollbarGrab{ 0.31f, 0.31f, 0.31f, 1.0f }; - ImVec4 scrollbarGrabHovered{ 0.41f, 0.41f, 0.41f, 1.0f }; - ImVec4 scrollbarGrabActive{ 0.51f, 0.51f, 0.51f, 1.0f }; + // Apply contrast-aware adjustments for headers and tabs + float textLum = Util::ColorUtils::CalculateLuminance(colors[ImGuiCol_Text]); - colors[ImGuiCol_WindowBg] = themeSettings.Palette.Background; - colors[ImGuiCol_ChildBg] = ImVec4(); - colors[ImGuiCol_ScrollbarBg] = ImVec4(); - colors[ImGuiCol_TableHeaderBg] = ImVec4(); - colors[ImGuiCol_TableRowBg] = ImVec4(); - colors[ImGuiCol_TableRowBgAlt] = ImVec4(); + // Apply contrast adjustments for all header and tab backgrounds using unified logic + Util::ColorUtils::AdjustBackgroundForTextContrast(colors[ImGuiCol_Header], textLum, + LUMINANCE_THRESHOLD, CONTRAST_DARKEN_FACTOR, CONTRAST_LIGHTEN_OFFSET); + Util::ColorUtils::AdjustBackgroundForTextContrast(colors[ImGuiCol_HeaderHovered], textLum, + LUMINANCE_THRESHOLD, CONTRAST_DARKEN_FACTOR, CONTRAST_LIGHTEN_OFFSET); + Util::ColorUtils::AdjustBackgroundForTextContrast(colors[ImGuiCol_HeaderActive], textLum, + LUMINANCE_THRESHOLD, CONTRAST_DARKEN_FACTOR, CONTRAST_LIGHTEN_OFFSET); + Util::ColorUtils::AdjustBackgroundForTextContrast(colors[ImGuiCol_Tab], textLum, + LUMINANCE_THRESHOLD, CONTRAST_DARKEN_FACTOR, CONTRAST_LIGHTEN_OFFSET); + Util::ColorUtils::AdjustBackgroundForTextContrast(colors[ImGuiCol_TabActive], textLum, + LUMINANCE_THRESHOLD, CONTRAST_DARKEN_FACTOR, CONTRAST_LIGHTEN_OFFSET); + Util::ColorUtils::AdjustBackgroundForTextContrast(colors[ImGuiCol_TabHovered], textLum, + LUMINANCE_THRESHOLD, CONTRAST_DARKEN_FACTOR, CONTRAST_LIGHTEN_OFFSET); - colors[ImGuiCol_Border] = themeSettings.Palette.Border; - colors[ImGuiCol_Separator] = colors[ImGuiCol_Border]; - colors[ImGuiCol_ResizeGrip] = colors[ImGuiCol_Border]; - colors[ImGuiCol_ResizeGripHovered] = resizeGripHovered; - colors[ImGuiCol_ResizeGripActive] = colors[ImGuiCol_ResizeGripHovered]; + // Apply contrast-aware text for selection states (TextSelectedBg is used when text is selected) + if (Util::ColorUtils::CalculateLuminance(colors[ImGuiCol_HeaderActive]) > LUMINANCE_THRESHOLD) { + colors[ImGuiCol_TextSelectedBg] = ImVec4(0.0f, 0.0f, 0.0f, 1.0f); // Black text on light selection + } else { + colors[ImGuiCol_TextSelectedBg] = ImVec4(1.0f, 1.0f, 1.0f, 1.0f); // White text on dark selection + } - colors[ImGuiCol_Text] = themeSettings.Palette.Text; - colors[ImGuiCol_TextDisabled] = textDisabled; + // Apply scrollbar opacity settings + colors[ImGuiCol_ScrollbarBg].w = themeSettings.ScrollbarOpacity.Background; + colors[ImGuiCol_ScrollbarGrab].w = themeSettings.ScrollbarOpacity.Thumb; + colors[ImGuiCol_ScrollbarGrabHovered].w = themeSettings.ScrollbarOpacity.ThumbHovered; + colors[ImGuiCol_ScrollbarGrabActive].w = themeSettings.ScrollbarOpacity.ThumbActive; - colors[ImGuiCol_FrameBg] = themeSettings.Palette.Background; - colors[ImGuiCol_FrameBgHovered] = headerHovered; - colors[ImGuiCol_FrameBgActive] = colors[ImGuiCol_FrameBg]; + // Apply background blur effect + ApplyBackgroundBlur(themeSettings.BackgroundBlur, colors); +} - colors[ImGuiCol_DockingEmptyBg] = themeSettings.Palette.Border; - colors[ImGuiCol_DockingPreview] = themeSettings.Palette.Border; +void ThemeManager::ApplyBackgroundBlur(float blurIntensity, ImVec4* colors) +{ + if (blurIntensity <= 0.0f) { + isBlurEnabled = false; + currentBlurIntensity = 0.0f; + return; + } - colors[ImGuiCol_PlotHistogram] = themeSettings.Palette.Border; + // Clamp blur intensity to valid range + blurIntensity = std::clamp(blurIntensity, 0.0f, 1.0f); - colors[ImGuiCol_SliderGrab] = sliderGrab; - colors[ImGuiCol_SliderGrabActive] = sliderGrabActive; + // Store blur parameters for backdrop rendering + currentBlurIntensity = blurIntensity; + isBlurEnabled = true; - colors[ImGuiCol_Header] = header; - colors[ImGuiCol_HeaderActive] = colors[ImGuiCol_Header]; - colors[ImGuiCol_HeaderHovered] = headerHovered; + // NOTE: Window transparency is now controlled by the background alpha setting + // The blur intensity only affects the backdrop effect strength, not window alpha - colors[ImGuiCol_Button] = ImVec4(); - colors[ImGuiCol_ButtonHovered] = headerHovered; - colors[ImGuiCol_ButtonActive] = ImVec4(); + // Enhance text contrast slightly for better readability over blurred backgrounds + // Small boost preserves theme colors while compensating for reduced clarity + ImVec4& text = colors[ImGuiCol_Text]; + float contrastBoost = 1.0f + (blurIntensity * BLUR_TEXT_CONTRAST_FACTOR); + text.x = std::min(1.0f, text.x * contrastBoost); + text.y = std::min(1.0f, text.y * contrastBoost); + text.z = std::min(1.0f, text.z * contrastBoost); +} - colors[ImGuiCol_ScrollbarGrab] = scrollbarGrab; - colors[ImGuiCol_ScrollbarGrabHovered] = scrollbarGrabHovered; - colors[ImGuiCol_ScrollbarGrabActive] = scrollbarGrabActive; +void ThemeManager::RenderBackgroundBlur() +{ + // This function should be called after ImGui::Render() but before presenting + // It renders blur behind visible ImGui windows only - colors[ImGuiCol_TitleBg] = themeSettings.Palette.Background; - colors[ImGuiCol_TitleBgActive] = colors[ImGuiCol_TitleBg]; - colors[ImGuiCol_TitleBgCollapsed] = colors[ImGuiCol_TitleBg]; + if (!isBlurEnabled || currentBlurIntensity <= 0.0f) { + return; + } - colors[ImGuiCol_MenuBarBg] = colors[ImGuiCol_TitleBg]; + // Get current theme to check if blur is enabled + auto menu = globals::menu; + if (!menu || !menu->IsEnabled) { + return; + } + + float blurIntensity = menu->GetTheme().BackgroundBlur; + if (blurIntensity <= 0.0f) { + return; + } + + // Update blur intensity from theme settings + currentBlurIntensity = blurIntensity; + + // Initialize blur shaders if needed + if (!InitializeBlurShaders()) { + return; + } - colors[ImGuiCol_CheckMark] = themeSettings.Palette.Text; + { + std::lock_guard lock(blurResourcesMutex); - colors[ImGuiCol_Tab] = themeSettings.FullPalette[ImGuiCol_Tab]; - colors[ImGuiCol_TabActive] = themeSettings.FullPalette[ImGuiCol_TabActive]; - colors[ImGuiCol_TabHovered] = tabHovered; - colors[ImGuiCol_TabUnfocused] = themeSettings.FullPalette[ImGuiCol_TabUnfocused]; - colors[ImGuiCol_TabUnfocusedActive] = themeSettings.FullPalette[ImGuiCol_TabUnfocusedActive]; + // Ensure resources are initialized + if (!blurVertexShader || !blurHorizontalPixelShader || !blurVerticalPixelShader) { + return; + } + } - colors[ImGuiCol_PopupBg] = themeSettings.Palette.Background; + auto device = globals::d3d::device; + auto context = globals::d3d::context; + if (!device || !context) { + return; + } - colors[ImGuiCol_TableBorderStrong] = colors[ImGuiCol_Border]; - colors[ImGuiCol_TableBorderLight] = colors[ImGuiCol_Border]; + // Get current render target + ID3D11RenderTargetView* currentRTV = nullptr; + context->OMGetRenderTargets(1, ¤tRTV, nullptr); + + if (!currentRTV) { + return; + } - colors[ImGuiCol_TextSelectedBg] = header; + // Get render target texture and its dimensions + ID3D11Resource* currentRT = nullptr; + currentRTV->GetResource(¤tRT); + + ID3D11Texture2D* currentTexture = nullptr; + HRESULT hr = currentRT->QueryInterface(__uuidof(ID3D11Texture2D), (void**)¤tTexture); + + if (FAILED(hr) || !currentTexture) { + if (currentRT) + currentRT->Release(); + if (currentRTV) + currentRTV->Release(); + return; + } + + D3D11_TEXTURE2D_DESC texDesc; + currentTexture->GetDesc(&texDesc); + + // Create blur textures if needed + CreateBlurTextures(texDesc.Width, texDesc.Height, texDesc.Format); + + // Find ImGui windows that need blur + ImGuiContext* ctx = ImGui::GetCurrentContext(); + if (!ctx || ctx->Windows.Size == 0) { + currentTexture->Release(); + currentRT->Release(); + currentRTV->Release(); + return; + } + + // Apply blur behind each visible ImGui window + for (int i = 0; i < ctx->Windows.Size; i++) { + ImGuiWindow* window = ctx->Windows[i]; + if (!window || window->Hidden || !window->WasActive || window->SkipItems) { + continue; + } + + // Skip if window has no background (fully transparent) + if (window->Flags & ImGuiWindowFlags_NoBackground) { + continue; + } + + // Get window bounds + ImVec2 windowMin = window->Pos; + ImVec2 windowMax = ImVec2(window->Pos.x + window->Size.x, window->Pos.y + window->Size.y); + + // Perform blur for this window area + PerformGaussianBlur(currentTexture, currentRTV, windowMin, windowMax); + } + + // Cleanup + currentTexture->Release(); + currentRT->Release(); + currentRTV->Release(); +} + +void ThemeManager::ForceApplyDefaultTheme() +{ + // This function applies Default.json colors directly to ImGui, bypassing any hardcoded defaults + // It's used when the theme system fails or ImGui resets to defaults unexpectedly + + auto* themeManager = GetSingleton(); + json defaultThemeSettings; + + if (!themeManager->LoadTheme("Default", defaultThemeSettings)) { + logger::warn("ForceApplyDefaultTheme: Could not load Default.json theme"); + return; + } + + auto& style = ImGui::GetStyle(); + auto& colors = style.Colors; + + // Apply the Default.json theme's FullPalette directly to ImGui colors + if (defaultThemeSettings.contains("FullPalette") && defaultThemeSettings["FullPalette"].is_array()) { + auto& palette = defaultThemeSettings["FullPalette"]; + + for (size_t i = 0; i < std::min(palette.size(), static_cast(ImGuiCol_COUNT)); ++i) { + if (palette[i].is_array() && palette[i].size() >= 4) { + colors[i] = ImVec4( + palette[i][0].get(), + palette[i][1].get(), + palette[i][2].get(), + palette[i][3].get()); + } + } + logger::info("ForceApplyDefaultTheme: Applied Default.json colors directly to ImGui"); } else { - std::copy(themeSettings.FullPalette.begin(), themeSettings.FullPalette.end(), std::span(colors).begin()); + logger::warn("ForceApplyDefaultTheme: Default.json missing FullPalette - applying basic dark theme"); + + // Fallback: Apply a basic dark theme that matches Default.json style + colors[ImGuiCol_WindowBg] = ImVec4(0.05f, 0.05f, 0.05f, 1.0f); // Dark background + colors[ImGuiCol_Text] = ImVec4(1.0f, 1.0f, 1.0f, 1.0f); // White text + colors[ImGuiCol_Border] = ImVec4(0.4f, 0.4f, 0.4f, 1.0f); // Gray border + colors[ImGuiCol_ChildBg] = ImVec4(0.03f, 0.03f, 0.03f, 1.0f); // Slightly darker child background + colors[ImGuiCol_PopupBg] = ImVec4(0.08f, 0.08f, 0.08f, 1.0f); // Popup background + colors[ImGuiCol_Header] = ImVec4(0.2f, 0.2f, 0.2f, 1.0f); // Header background + colors[ImGuiCol_HeaderHovered] = ImVec4(0.3f, 0.3f, 0.3f, 1.0f); // Header hover + colors[ImGuiCol_HeaderActive] = ImVec4(0.4f, 0.4f, 0.4f, 1.0f); // Header active + colors[ImGuiCol_Button] = ImVec4(0.2f, 0.2f, 0.2f, 1.0f); // Button background + colors[ImGuiCol_ButtonHovered] = ImVec4(0.3f, 0.3f, 0.3f, 1.0f); // Button hover + colors[ImGuiCol_ButtonActive] = ImVec4(0.4f, 0.4f, 0.4f, 1.0f); // Button active } } void ThemeManager::ReloadFont(const Menu& menu, float& cachedFontSize) { + // Thread-safe reentrancy guard using atomic flag + static std::atomic isReloading{ false }; + bool expected = false; + if (!isReloading.compare_exchange_strong(expected, true)) { + logger::warn("ThemeManager::ReloadFont() - Font reload already in progress, skipping"); + return; + } + auto& themeSettings = menu.GetTheme(); + logger::info("ThemeManager::ReloadFont() - Starting font reload..."); + ImGuiIO& io = ImGui::GetIO(); + + // Additional safety checks: ensure ImGui is in a valid state + ImGuiContext* ctx = ImGui::GetCurrentContext(); + if (!ctx) { + logger::error("ThemeManager::ReloadFont() - No valid ImGui context!"); + isReloading = false; + return; + } + + // Ensure we're not in the middle of a frame + if (ctx->WithinFrameScope) { + logger::error("ThemeManager::ReloadFont() - Cannot reload font within frame scope!"); + isReloading = false; + return; + } + + // Additional rendering state checks + if (ctx->CurrentWindow || ctx->CurrentTable) { + logger::error("ThemeManager::ReloadFont() - ImGui has active window/table state!"); + isReloading = false; + return; + } + + // Additional check: make sure font atlas exists + if (!io.Fonts) { + logger::error("ThemeManager::ReloadFont() - No font atlas available!"); + isReloading = false; + return; + } + + // Verify D3D11 device is valid + auto device = globals::d3d::device; + auto context = globals::d3d::context; + if (!device || !context) { + logger::error("ThemeManager::ReloadFont() - D3D11 device or context is null!"); + isReloading = false; + return; + } + + // Clear existing fonts from the atlas io.Fonts->Clear(); + io.Fonts->TexGlyphPadding = 1; ImFontConfig font_config; @@ -125,24 +477,514 @@ void ThemeManager::ReloadFont(const Menu& menu, float& cachedFontSize) font_config.PixelSnapH = Constants::FCONF_PIXELSNAP_H; font_config.RasterizerMultiply = Constants::FCONF_RASTERIZER_MULTIPLY; - // Compute effective font size (user value or dynamic default) float fontSize = ResolveFontSize(menu); + auto fontsRoot = Util::PathHelpers::GetFontsPath(); + menu.loadedFontRoles.fill(nullptr); + + std::unordered_map atlasCache; + std::vector rolesNeedingFallback; + + for (size_t i = 0; i < static_cast(Menu::FontRole::Count); ++i) { + Menu::FontRole role = static_cast(i); + auto& mutableRoleSettings = const_cast(menu).GetFontRoleSettings(role); + Menu::ThemeSettings::FontRoleSettings effective = themeSettings.FontRoles[i]; + + if (effective.SizeScale <= 0.f) { + effective.SizeScale = Menu::GetFontRoleDefaultScale(role); + } - auto fontPath = Util::PathHelpers::GetFontsPath() / "Jost-Regular.ttf"; - if (!io.Fonts->AddFontFromFileTTF(fontPath.string().c_str(), - std::round(fontSize), &font_config)) { - logger::warn("ThemeManager::ReloadFont() - Failed to load custom font. Using default font."); - io.Fonts->AddFontDefault(); + if (effective.File.empty()) { + logger::warn("ThemeManager::ReloadFont() - No font specified for role '{}', using default.", Menu::GetFontRoleKey(role)); + effective = Menu::GetDefaultFontRole(role); + } + + float scaledSize = std::clamp(fontSize * effective.SizeScale, Constants::MIN_FONT_SIZE, Constants::MAX_FONT_SIZE); + float roundedSize = std::round(scaledSize); + menu.cachedFontPixelSizesByRole[i] = roundedSize; + + ImFont* loadedFont = nullptr; + if (!effective.File.empty()) { + auto fontPath = fontsRoot / effective.File; + + // Security: Validate font path stays within fonts directory + if (!Util::IsPathWithinDirectory(fontsRoot, fontPath)) { + logger::error("Security: Font path traversal attempt detected for role '{}': {}", + Menu::GetFontRoleKey(role), effective.File); + effective = Menu::GetDefaultFontRole(role); + fontPath = fontsRoot / effective.File; + } + + if (std::filesystem::exists(fontPath)) { + std::string cacheKey = std::format("{}|{}", effective.File, static_cast(roundedSize)); + auto cached = atlasCache.find(cacheKey); + if (cached != atlasCache.end()) { + loadedFont = cached->second; + } else { + ImFontConfig cfg = font_config; + auto* font = io.Fonts->AddFontFromFileTTF(fontPath.string().c_str(), roundedSize, &cfg); + if (font) { + atlasCache.emplace(cacheKey, font); + loadedFont = font; + } else { + logger::warn("ThemeManager::ReloadFont() - Failed to load '{}' for role '{}'.", fontPath.string(), Menu::GetFontRoleKey(role)); + } + } + } else { + logger::warn("ThemeManager::ReloadFont() - Font file '{}' missing for role '{}'.", fontPath.string(), Menu::GetFontRoleKey(role)); + } + } + + if (!loadedFont) { + rolesNeedingFallback.push_back(i); + } else { + menu.loadedFontRoles[i] = loadedFont; + mutableRoleSettings = effective; + menu.cachedFontFilesByRole[i] = effective.File; + } + } + + const size_t bodyIndex = static_cast(Menu::FontRole::Body); + if (!menu.loadedFontRoles[bodyIndex]) { + const auto& defaults = Menu::GetDefaultFontRole(Menu::FontRole::Body); + float bodySize = std::clamp(fontSize * defaults.SizeScale, Constants::MIN_FONT_SIZE, Constants::MAX_FONT_SIZE); + float roundedBodySize = std::round(bodySize); + menu.cachedFontPixelSizesByRole[bodyIndex] = roundedBodySize; + logger::warn("ThemeManager::ReloadFont() - Falling back to default body font '{}'.", defaults.File); + + ImFont* bodyFont = nullptr; + auto defaultPath = fontsRoot / defaults.File; + if (std::filesystem::exists(defaultPath)) { + std::string cacheKey = std::format("{}|{}", defaults.File, static_cast(roundedBodySize)); + ImFontConfig cfg = font_config; + bodyFont = io.Fonts->AddFontFromFileTTF(defaultPath.string().c_str(), roundedBodySize, &cfg); + if (bodyFont) { + atlasCache.emplace(cacheKey, bodyFont); + } + } + if (!bodyFont) { + bodyFont = io.Fonts->AddFontDefault(); + } + + menu.loadedFontRoles[bodyIndex] = bodyFont; + const_cast(menu).GetFontRoleSettings(Menu::FontRole::Body) = defaults; + menu.cachedFontFilesByRole[bodyIndex] = defaults.File; + menu.cachedFontName = defaults.File; + const_cast(menu).GetSettings().Theme.FontName = defaults.File; + } + + ImFont* bodyFont = menu.loadedFontRoles[bodyIndex]; + for (size_t idx : rolesNeedingFallback) { + if (idx == bodyIndex) { + continue; + } + Menu::FontRole role = static_cast(idx); + const auto& defaults = Menu::GetDefaultFontRole(role); + float fallbackSize = std::clamp(fontSize * defaults.SizeScale, Constants::MIN_FONT_SIZE, Constants::MAX_FONT_SIZE); + menu.cachedFontPixelSizesByRole[idx] = std::round(fallbackSize); + menu.loadedFontRoles[idx] = bodyFont; + const_cast(menu).GetFontRoleSettings(role) = defaults; + menu.cachedFontFilesByRole[idx] = defaults.File; + logger::warn("ThemeManager::ReloadFont() - Falling back to '{}' for role '{}'.", defaults.File, Menu::GetFontRoleKey(role)); } - io.Fonts->Build(); + if (!bodyFont) { + bodyFont = io.Fonts->AddFontDefault(); + menu.loadedFontRoles[bodyIndex] = bodyFont; + } + + io.FontDefault = bodyFont ? bodyFont : io.Fonts->AddFontDefault(); + menu.cachedFontName = const_cast(menu).GetFontRoleSettings(Menu::FontRole::Body).File; + cachedFontSize = fontSize; + const_cast(menu).GetSettings().Theme.FontName = menu.cachedFontName; + const_cast(menu).cachedFontSignature = const_cast(menu).BuildFontSignature(fontSize); + + // Build the font atlas - this bakes all fonts into the texture + if (!io.Fonts->Build()) { + logger::error("ThemeManager::ReloadFont() - Failed to build font atlas!"); + + // Emergency fallback: try to restore with default font before giving up + logger::warn("ThemeManager::ReloadFont() - Attempting emergency fallback to default font..."); + io.Fonts->Clear(); + ImFont* fallbackFont = io.Fonts->AddFontDefault(); + if (fallbackFont && io.Fonts->Build()) { + logger::info("ThemeManager::ReloadFont() - Emergency fallback successful"); + menu.loadedFontRoles.fill(fallbackFont); + io.FontDefault = fallbackFont; + } else { + logger::error("ThemeManager::ReloadFont() - Emergency fallback also failed!"); + isReloading = false; + return; + } + } + + // Recreate device objects - this is where crashes can occur + // Must be done between frames with no active rendering state + + logger::debug("ThemeManager::ReloadFont() - Invalidating DX11 device objects..."); + + // Flush any pending GPU operations before invalidating + context->Flush(); ImGui_ImplDX11_InvalidateDeviceObjects(); - io.FontGlobalScale = exp2(themeSettings.GlobalScale); + logger::debug("ThemeManager::ReloadFont() - Creating DX11 device objects..."); + if (!ImGui_ImplDX11_CreateDeviceObjects()) { + logger::error("ThemeManager::ReloadFont() - Failed to create device objects!"); + + // Emergency fallback: restore with default font and retry device objects + logger::warn("ThemeManager::ReloadFont() - Attempting emergency device object recovery..."); + io.Fonts->Clear(); + ImFont* fallbackFont = io.Fonts->AddFontDefault(); + + bool recoverySucceeded = false; + if (fallbackFont && io.Fonts->Build()) { + ImGui_ImplDX11_InvalidateDeviceObjects(); + if (ImGui_ImplDX11_CreateDeviceObjects()) { + logger::warn("ThemeManager::ReloadFont() - Emergency recovery successful with default font"); + menu.loadedFontRoles.fill(fallbackFont); + io.FontDefault = fallbackFont; + menu.cachedFontName = "ImGui Default"; + recoverySucceeded = true; + } + } + + if (!recoverySucceeded) { + logger::error("ThemeManager::ReloadFont() - Critical failure: unable to recover device objects!"); + } + + isReloading = false; + return; + } + + logger::debug("ThemeManager::ReloadFont() - Device objects recreated successfully"); + + // Verify font texture was created successfully + if (!io.Fonts->TexID) { + logger::error("ThemeManager::ReloadFont() - Font texture not created!"); + isReloading = false; + return; + } + + float globalScale = themeSettings.GlobalScale; + + // Use default global scale (0.0) for built-in themes when GlobalScale equals the default + if (std::abs(globalScale - Constants::DEFAULT_GLOBAL_SCALE) < 0.001f) { + globalScale = Constants::DEFAULT_GLOBAL_SCALE; // Ensure built-in themes stay at 0.0 + } + + io.FontGlobalScale = exp2(globalScale); - // Cache the effective size so we can detect changes accurately cachedFontSize = fontSize; + // Also update cached font name in the menu instance + menu.cachedFontName = themeSettings.FontName; + + logger::info("ThemeManager::ReloadFont() - Font reload completed successfully"); + isReloading = false; +} + +// Theme management methods +size_t ThemeManager::DiscoverThemes() +{ + if (discovered) { + return themes.size(); + } + + themes.clear(); + + auto themesDir = GetThemesDirectory(); + if (!std::filesystem::exists(themesDir)) { + logger::info("Themes directory does not exist: {}", themesDir.string()); + discovered = true; + return 0; + } + + logger::info("Discovering themes in: {}", themesDir.string()); + + try { + for (const auto& entry : std::filesystem::directory_iterator(themesDir)) { + if (!entry.is_regular_file() || entry.path().extension() != ".json") { + continue; + } + + // Check file size + auto fileSize = entry.file_size(); + if (fileSize > MAX_FILE_SIZE) { + logger::warn("Theme file too large, skipping: {} ({}MB)", + entry.path().filename().string(), fileSize / (1024 * 1024)); + continue; + } + + if (themes.size() >= MAX_THEMES) { + logger::warn("Maximum number of themes ({}) reached, skipping remaining files", MAX_THEMES); + break; + } + + auto themeInfo = LoadThemeFile(entry.path()); + if (themeInfo && themeInfo->isValid) { + themes.push_back(std::move(*themeInfo)); + logger::info("Discovered theme: {} ({})", themes.back().name, themes.back().displayName); + } + } + } catch (const std::filesystem::filesystem_error& e) { + logger::warn("Error discovering themes: {}", e.what()); + } + + // Sort themes alphabetically by display name + std::sort(themes.begin(), themes.end(), [](const ThemeInfo& a, const ThemeInfo& b) { + return a.displayName < b.displayName; + }); + + discovered = true; + logger::info("Theme discovery complete. Found {} themes", themes.size()); + return themes.size(); +} + +std::vector ThemeManager::GetThemeNames() const +{ + std::vector names; + names.reserve(themes.size()); + + for (const auto& theme : themes) { + names.push_back(theme.name); + } + + return names; +} + +bool ThemeManager::LoadTheme(const std::string& themeName, json& themeSettings) +{ + if (!discovered) { + DiscoverThemes(); + } + + if (themeName.empty()) { + // Empty theme name means use current/custom theme + return true; + } + + auto it = std::find_if(themes.begin(), themes.end(), + [&themeName](const ThemeInfo& theme) { return theme.name == themeName; }); + + if (it == themes.end()) { + logger::warn("Theme not found: {}", themeName); + return false; + } + + if (!it->isValid) { + logger::warn("Theme is invalid: {}", themeName); + return false; + } + + try { + if (it->themeData.contains("Theme") && it->themeData["Theme"].is_object()) { + themeSettings = it->themeData["Theme"]; + logger::info("Loaded theme: {} ({})", it->name, it->displayName); + return true; + } else { + logger::warn("Theme file missing 'Theme' object: {}", themeName); + return false; + } + } catch (const std::exception& e) { + logger::warn("Error loading theme {}: {}", themeName, e.what()); + return false; + } +} + +bool ThemeManager::SaveTheme(const std::string& themeName, const json& themeSettings, + const std::string& displayName, const std::string& description) +{ + if (themeName.empty()) { + logger::warn("Cannot save theme with empty name"); + return false; + } + + // Create the full theme JSON structure + json fullTheme = { + { "DisplayName", displayName.empty() ? themeName : displayName }, + { "Description", description.empty() ? "Custom user theme" : description }, + { "Version", "1.0.0" }, + { "Author", "User" }, + { "Theme", themeSettings } + }; + + // Generate safe filename (remove invalid characters) + std::string safeFileName = themeName; + std::replace_if(safeFileName.begin(), safeFileName.end(), [](char c) { return c == '\\' || c == '/' || c == ':' || c == '*' || c == '?' || c == '"' || c == '<' || c == '>' || c == '|'; }, '_'); + + auto themesDir = GetThemesDirectory(); + auto filePath = themesDir / (safeFileName + ".json"); + + try { + // Ensure themes directory exists + std::filesystem::create_directories(themesDir); + + // Write the theme file + std::ofstream file(filePath); + if (!file.is_open()) { + logger::warn("Failed to create theme file: {}", filePath.string()); + return false; + } + + file << fullTheme.dump(4); // Pretty print with 4-space indentation + file.close(); + + logger::info("Saved theme: {} to {}", themeName, filePath.string()); + + // Refresh themes to include the new one + RefreshThemes(); + + return true; + } catch (const std::exception& e) { + logger::warn("Error saving theme {}: {}", themeName, e.what()); + return false; + } +} + +const ThemeManager::ThemeInfo* ThemeManager::GetThemeInfo(const std::string& themeName) const +{ + auto it = std::find_if(themes.begin(), themes.end(), + [&themeName](const ThemeInfo& theme) { return theme.name == themeName; }); + + return (it != themes.end()) ? &(*it) : nullptr; +} + +void ThemeManager::RefreshThemes() +{ + discovered = false; + DiscoverThemes(); +} + +std::filesystem::path ThemeManager::GetThemesDirectory() const +{ + return Util::PathHelpers::GetThemesPath(); +} + +void ThemeManager::CreateDefaultThemeFiles() +{ + auto themesDir = GetThemesDirectory(); + + try { + std::filesystem::create_directories(themesDir); + logger::info("Ensured themes directory exists: {}", themesDir.string()); + } catch (const std::filesystem::filesystem_error& e) { + logger::warn("Failed to create themes directory: {}", e.what()); + return; + } + + // Check if any theme files exist - if so, use those instead of creating defaults + bool hasThemes = false; + try { + for (const auto& entry : std::filesystem::directory_iterator(themesDir)) { + if (entry.is_regular_file() && entry.path().extension() == ".json") { + hasThemes = true; + break; + } + } + } catch (const std::filesystem::filesystem_error& e) { + logger::warn("Failed to check for existing themes: {}", e.what()); + } + + if (hasThemes) { + logger::info("Theme files already exist, skipping default creation"); + return; + } + + // Only create a minimal default theme if no themes exist at all (rare fallback) + auto defaultThemeFile = themesDir / "Default.json"; + try { + std::ofstream file(defaultThemeFile); + if (!file.is_open()) { + logger::warn("Failed to create default theme file: {}", defaultThemeFile.string()); + return; + } + + file << R"({ + "DisplayName": "Default Theme", + "Description": "Default community shaders theme", + "Version": "1.0", + "Author": "Community Shaders", + "Theme": { + "UseSimplePalette": true, + "Palette": { + "Background": [0.05, 0.05, 0.05, 1.0], + "Text": [1.0, 1.0, 1.0, 1.0], + "Border": [0.4, 0.4, 0.4, 1.0] + }, + "FontSize": 27.0, + "GlobalScale": 0.0, + "TooltipHoverDelay": 0.5 + } +})"; + + file.close(); + logger::info("Created default theme file: {}", defaultThemeFile.string()); + } catch (const std::exception& e) { + logger::warn("Failed to create default theme file: {}", e.what()); + } +} + +std::unique_ptr ThemeManager::LoadThemeFile(const std::filesystem::path& filePath) +{ + auto themeInfo = std::make_unique(); + themeInfo->name = filePath.stem().string(); + themeInfo->filePath = filePath.string(); + themeInfo->lastModified = GetFileModTime(filePath); + + try { + // Security: Verify path is within themes directory + auto themesDir = GetThemesDirectory(); + if (!Util::IsPathWithinDirectory(themesDir, filePath)) { + logger::error("Security: Theme file outside allowed directory: {}", filePath.string()); + return themeInfo; + } + + std::ifstream file(filePath); + if (!file.is_open()) { + logger::warn("Failed to open theme file: {}", filePath.string()); + return themeInfo; + } + + json data; + file >> data; + + if (!ValidateThemeData(data)) { + logger::warn("Invalid theme data in file: {}", filePath.string()); + return themeInfo; + } + + themeInfo->themeData = data; + + // Extract metadata + if (data.contains("DisplayName") && data["DisplayName"].is_string()) { + themeInfo->displayName = data["DisplayName"].get(); + } else { + themeInfo->displayName = themeInfo->name; + } + + if (data.contains("Description") && data["Description"].is_string()) { + themeInfo->description = data["Description"].get(); + } + + if (data.contains("Version") && data["Version"].is_string()) { + themeInfo->version = data["Version"].get(); + } + + if (data.contains("Author") && data["Author"].is_string()) { + themeInfo->author = data["Author"].get(); + } + + themeInfo->isValid = true; + + } catch (const std::exception& e) { + logger::warn("Error parsing theme file {}: {}", filePath.string(), e.what()); + } + + return themeInfo; +} + +bool ThemeManager::ValidateThemeData(const json& themeData) const +{ + return themeData.contains("Theme") && themeData["Theme"].is_object(); } float ThemeManager::ResolveFontSize(const Menu& menu) @@ -163,4 +1005,568 @@ float ThemeManager::ResolveFontSize(const Menu& menu) logger::warn("ThemeManager::ResolveFontSize() - Falling back to DEFAULT_FONT_SIZE due to missing screen height."); } return std::clamp(dynamicSize, Constants::MIN_FONT_SIZE, Constants::MAX_FONT_SIZE); +} + +// Blur shader implementation +// https://github.com/cofenberg/unrimp/ +bool ThemeManager::InitializeBlurShaders() +{ + std::lock_guard lock(blurResourcesMutex); + + static bool initialized = false; + static bool initializationFailed = false; + + if (initialized || initializationFailed) { + return initialized; + } + + auto device = globals::d3d::device; + if (!device) { + initializationFailed = true; + return false; + } + + try { + // Baked-in HLSL shaders for reliable Gaussian blur implementation + // Based on Unrimp rendering engine's separable blur architecture + + const char* horizontalBlurShader = R"( +// Horizontal Gaussian Blur Shader - Baked into ThemeManager.cpp +cbuffer BlurBuffer : register(b0) +{ + float4 TexelSize; // x = 1/width, y = 1/height, z = blur strength, w = unused + int4 BlurParams; // x = samples, y = unused, z = unused, w = unused +}; + +SamplerState LinearSampler : register(s0); +Texture2D InputTexture : register(t0); + +struct VS_OUTPUT +{ + float4 Position : SV_POSITION; + float2 TexCoord : TEXCOORD0; +}; + +// Vertex Shader - Fullscreen triangle (no input needed) +VS_OUTPUT VS_Main(uint vertexID : SV_VertexID) +{ + VS_OUTPUT output; + // Generate fullscreen triangle from vertex ID + output.TexCoord = float2((vertexID << 1) & 2, vertexID & 2); + output.Position = float4(output.TexCoord * 2.0f - 1.0f, 0.0f, 1.0f); + output.Position.y = -output.Position.y; // Flip Y for correct orientation + return output; +} + +// Gaussian weight calculation based on Unrimp's implementation +// SIGMA = 0.5 provides good balance between smoothness and detail preservation +// Lower values = sharper blur (more detail but more banding artifacts) +// Higher values = softer blur (less detail but smoother gradients) +float GaussianWeight(float offset) +{ + const float SIGMA = 0.5f; // Empirically tested optimal value from Unrimp engine + const float v = 2.0f * SIGMA * SIGMA; + return exp(-(offset * offset) / v) / (3.14159265f * v); +} + +// Pixel Shader - Horizontal Gaussian Blur +float4 PS_Main(VS_OUTPUT input) : SV_TARGET +{ + float4 result = float4(0.0f, 0.0f, 0.0f, 0.0f); + float totalWeight = 0.0f; + + const int samples = min(BlurParams.x, 15); + const int halfSamples = samples / 2; + + for (int i = -halfSamples; i <= halfSamples; ++i) + { + float2 sampleCoord = input.TexCoord + float2(i * TexelSize.x, 0.0f); + float weight = GaussianWeight(float(i)); + + if (sampleCoord.x >= 0.0f && sampleCoord.x <= 1.0f) + { + result += InputTexture.Sample(LinearSampler, sampleCoord) * weight; + totalWeight += weight; + } + } + + if (totalWeight > 0.0f) + result /= totalWeight; + + return result; +} +)"; + + const char* verticalBlurShader = R"( +// Vertical Gaussian Blur Shader - Baked into ThemeManager.cpp +cbuffer BlurBuffer : register(b0) +{ + float4 TexelSize; // x = 1/width, y = 1/height, z = blur strength, w = unused + int4 BlurParams; // x = samples, y = unused, z = unused, w = unused +}; + +SamplerState LinearSampler : register(s0); +Texture2D InputTexture : register(t0); + +struct VS_OUTPUT +{ + float4 Position : SV_POSITION; + float2 TexCoord : TEXCOORD0; +}; + +// Vertex Shader - Fullscreen triangle (no input needed) +VS_OUTPUT VS_Main(uint vertexID : SV_VertexID) +{ + VS_OUTPUT output; + // Generate fullscreen triangle from vertex ID + output.TexCoord = float2((vertexID << 1) & 2, vertexID & 2); + output.Position = float4(output.TexCoord * 2.0f - 1.0f, 0.0f, 1.0f); + output.Position.y = -output.Position.y; // Flip Y for correct orientation + return output; +} + +// Gaussian weight calculation based on Unrimp's implementation +// SIGMA = 0.5 provides good balance between smoothness and detail preservation +// Lower values = sharper blur (more detail but more banding artifacts) +// Higher values = softer blur (less detail but smoother gradients) +float GaussianWeight(float offset) +{ + const float SIGMA = 0.5f; // Empirically tested optimal value from Unrimp engine + const float v = 2.0f * SIGMA * SIGMA; + return exp(-(offset * offset) / v) / (3.14159265f * v); +} + +// Pixel Shader - Vertical Gaussian Blur +float4 PS_Main(VS_OUTPUT input) : SV_TARGET +{ + float4 result = float4(0.0f, 0.0f, 0.0f, 0.0f); + float totalWeight = 0.0f; + + const int samples = min(BlurParams.x, 15); + const int halfSamples = samples / 2; + + for (int i = -halfSamples; i <= halfSamples; ++i) + { + float2 sampleCoord = input.TexCoord + float2(0.0f, i * TexelSize.y); + float weight = GaussianWeight(float(i)); + + if (sampleCoord.y >= 0.0f && sampleCoord.y <= 1.0f) + { + result += InputTexture.Sample(LinearSampler, sampleCoord) * weight; + totalWeight += weight; + } + } + + if (totalWeight > 0.0f) + result /= totalWeight; + + return result; +} +)"; + + // Compile vertex shader using D3DCompile with baked-in HLSL + ID3DBlob* vsBlob = nullptr; + ID3DBlob* errorBlob = nullptr; + + HRESULT hr = D3DCompile(horizontalBlurShader, strlen(horizontalBlurShader), + "InlineHorizontalBlurShader", nullptr, nullptr, + "VS_Main", "vs_5_0", D3DCOMPILE_OPTIMIZATION_LEVEL3, 0, &vsBlob, &errorBlob); + + if (FAILED(hr)) { + if (errorBlob) { + logger::error("Failed to compile baked Gaussian blur vertex shader: {}", (char*)errorBlob->GetBufferPointer()); + errorBlob->Release(); + } + initializationFailed = true; + return false; + } + + hr = device->CreateVertexShader(vsBlob->GetBufferPointer(), vsBlob->GetBufferSize(), nullptr, blurVertexShader.put()); + vsBlob->Release(); + + if (FAILED(hr)) { + logger::error("Failed to create Gaussian blur vertex shader"); + initializationFailed = true; + return false; + } + + // Compile horizontal blur pixel shader + ID3DBlob* hpsBlob = nullptr; + hr = D3DCompile(horizontalBlurShader, strlen(horizontalBlurShader), + "InlineHorizontalBlurShader", nullptr, nullptr, + "PS_Main", "ps_5_0", D3DCOMPILE_OPTIMIZATION_LEVEL3, 0, &hpsBlob, &errorBlob); + + if (FAILED(hr)) { + if (errorBlob) { + logger::error("Failed to compile baked horizontal Gaussian blur pixel shader: {}", (char*)errorBlob->GetBufferPointer()); + errorBlob->Release(); + } + initializationFailed = true; + return false; + } + + hr = device->CreatePixelShader(hpsBlob->GetBufferPointer(), hpsBlob->GetBufferSize(), nullptr, blurHorizontalPixelShader.put()); + hpsBlob->Release(); + + if (FAILED(hr)) { + logger::error("Failed to create horizontal Gaussian blur pixel shader"); + initializationFailed = true; + return false; + } + + // Compile vertical blur pixel shader + ID3DBlob* vpsBlob = nullptr; + hr = D3DCompile(verticalBlurShader, strlen(verticalBlurShader), + "InlineVerticalBlurShader", nullptr, nullptr, + "PS_Main", "ps_5_0", D3DCOMPILE_OPTIMIZATION_LEVEL3, 0, &vpsBlob, &errorBlob); + + if (FAILED(hr)) { + if (errorBlob) { + logger::error("Failed to compile baked vertical Gaussian blur pixel shader: {}", (char*)errorBlob->GetBufferPointer()); + errorBlob->Release(); + } + initializationFailed = true; + return false; + } + + hr = device->CreatePixelShader(vpsBlob->GetBufferPointer(), vpsBlob->GetBufferSize(), nullptr, blurVerticalPixelShader.put()); + vpsBlob->Release(); + + if (FAILED(hr)) { + logger::error("Failed to create vertical Gaussian blur pixel shader"); + initializationFailed = true; + return false; + } + + // Create constant buffer for blur parameters based on Unrimp architecture + D3D11_BUFFER_DESC bufferDesc = {}; + bufferDesc.Usage = D3D11_USAGE_DEFAULT; + bufferDesc.ByteWidth = 32; // Match our BlurConstants struct: float4 texelSize + int4 blurParams + bufferDesc.BindFlags = D3D11_BIND_CONSTANT_BUFFER; + + hr = device->CreateBuffer(&bufferDesc, nullptr, blurConstantBuffer.put()); + if (FAILED(hr)) { + logger::error("Failed to create blur constant buffer"); + initializationFailed = true; + return false; + } + + // Create sampler state for blur + D3D11_SAMPLER_DESC samplerDesc = {}; + samplerDesc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR; + samplerDesc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP; + samplerDesc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP; + samplerDesc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP; + samplerDesc.MaxAnisotropy = 1; + samplerDesc.MinLOD = 0; + samplerDesc.MaxLOD = D3D11_FLOAT32_MAX; + + hr = device->CreateSamplerState(&samplerDesc, blurSamplerState.put()); + if (FAILED(hr)) { + logger::error("Failed to create blur sampler state"); + initializationFailed = true; + return false; + } + + // Create blend state for proper alpha blending + D3D11_BLEND_DESC blendDesc = {}; + blendDesc.AlphaToCoverageEnable = FALSE; + blendDesc.IndependentBlendEnable = FALSE; + blendDesc.RenderTarget[0].BlendEnable = TRUE; + blendDesc.RenderTarget[0].SrcBlend = D3D11_BLEND_SRC_ALPHA; + blendDesc.RenderTarget[0].DestBlend = D3D11_BLEND_INV_SRC_ALPHA; + blendDesc.RenderTarget[0].BlendOp = D3D11_BLEND_OP_ADD; + blendDesc.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_ONE; + blendDesc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_ZERO; + blendDesc.RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_ADD; + blendDesc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL; + + hr = device->CreateBlendState(&blendDesc, blurBlendState.put()); + if (FAILED(hr)) { + logger::error("Failed to create blur blend state"); + initializationFailed = true; + return false; + } + + initialized = true; + logger::info("Gaussian blur shaders initialized successfully with Unrimp architecture"); + return true; + + } catch (const std::exception& e) { + logger::error("Exception during Gaussian blur shader initialization: {}", e.what()); + initializationFailed = true; + return false; + } catch (...) { + logger::error("Unknown exception during Gaussian blur shader initialization"); + initializationFailed = true; + return false; + } +} + +void ThemeManager::CreateBlurTextures(UINT width, UINT height, DXGI_FORMAT format) +{ + std::lock_guard lock(blurResourcesMutex); + + // Check if textures need to be recreated + if (blurTexture1 && blurTextureWidth == width && blurTextureHeight == height) { + return; + } + + // Clean up existing textures (com_ptr handles Release automatically on reset) + blurTexture1 = nullptr; + blurTexture2 = nullptr; + blurRTV1 = nullptr; + blurRTV2 = nullptr; + blurSRV1 = nullptr; + blurSRV2 = nullptr; + + auto device = globals::d3d::device; + if (!device) + return; + + // Use full resolution textures for better quality + UINT blurWidth = width; + UINT blurHeight = height; + + // Create intermediate blur textures + D3D11_TEXTURE2D_DESC textureDesc = {}; + textureDesc.Width = blurWidth; + textureDesc.Height = blurHeight; + textureDesc.MipLevels = 1; + textureDesc.ArraySize = 1; + textureDesc.Format = format; + textureDesc.SampleDesc.Count = 1; + textureDesc.Usage = D3D11_USAGE_DEFAULT; + textureDesc.BindFlags = D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE; + + HRESULT hr = device->CreateTexture2D(&textureDesc, nullptr, blurTexture1.put()); + if (FAILED(hr)) { + logger::error("Failed to create blur texture 1"); + return; + } + + hr = device->CreateTexture2D(&textureDesc, nullptr, blurTexture2.put()); + if (FAILED(hr)) { + logger::error("Failed to create blur texture 2"); + return; + } + + // Create render target views + hr = device->CreateRenderTargetView(blurTexture1.get(), nullptr, blurRTV1.put()); + if (FAILED(hr)) { + logger::error("Failed to create blur RTV 1"); + return; + } + + hr = device->CreateRenderTargetView(blurTexture2.get(), nullptr, blurRTV2.put()); + if (FAILED(hr)) { + logger::error("Failed to create blur RTV 2"); + return; + } + + // Create shader resource views + hr = device->CreateShaderResourceView(blurTexture1.get(), nullptr, blurSRV1.put()); + if (FAILED(hr)) { + logger::error("Failed to create blur SRV 1"); + return; + } + + hr = device->CreateShaderResourceView(blurTexture2.get(), nullptr, blurSRV2.put()); + if (FAILED(hr)) { + logger::error("Failed to create blur SRV 2"); + return; + } + + blurTextureWidth = width; + blurTextureHeight = height; +} + +void ThemeManager::PerformGaussianBlur(ID3D11Texture2D* sourceTexture, ID3D11RenderTargetView* targetRTV, ImVec2 menuMin, ImVec2 menuMax) +{ + std::lock_guard lock(blurResourcesMutex); + + auto context = globals::d3d::context; + if (!context || !sourceTexture || !targetRTV) + return; + + // Ensure resources exist before using + if (!blurVertexShader || !blurHorizontalPixelShader || !blurVerticalPixelShader) { + return; + } + + // Get source texture description + D3D11_TEXTURE2D_DESC sourceDesc; + sourceTexture->GetDesc(&sourceDesc); + + // Create shader resource view for source + ID3D11ShaderResourceView* sourceSRV = nullptr; + auto device = globals::d3d::device; + HRESULT hr = device->CreateShaderResourceView(sourceTexture, nullptr, &sourceSRV); + if (FAILED(hr)) { + logger::error("Failed to create source SRV for blur"); + return; + } + + // Save current state + ID3D11RenderTargetView* originalRTV = nullptr; + ID3D11DepthStencilView* originalDSV = nullptr; + context->OMGetRenderTargets(1, &originalRTV, &originalDSV); + + D3D11_VIEWPORT originalViewport; + UINT numViewports = 1; + context->RSGetViewports(&numViewports, &originalViewport); + + // Calculate menu area in texture coordinates (for scissor testing) + FLOAT menuLeft = std::max(0.0f, menuMin.x); + FLOAT menuTop = std::max(0.0f, menuMin.y); + FLOAT menuRight = std::min(static_cast(sourceDesc.Width), menuMax.x); + FLOAT menuBottom = std::min(static_cast(sourceDesc.Height), menuMax.y); + + // Set scissor rectangle to limit blur to menu area + D3D11_RECT scissorRect; + scissorRect.left = static_cast(menuLeft); + scissorRect.top = static_cast(menuTop); + scissorRect.right = static_cast(menuRight); + scissorRect.bottom = static_cast(menuBottom); + context->RSSetScissorRects(1, &scissorRect); + + // Set up blur parameters matching our Unrimp-based HLSL shader structure + struct BlurConstants + { + float texelSize[4]; // x = 1/width, y = 1/height, z = blur strength, w = unused + int blurParams[4]; // x = samples, y = unused, z = unused, w = unused + } constants; + + // Calculate blur parameters based on intensity slider + float blurRadius = currentBlurIntensity * 5.0f; // Scale blur radius by intensity + int sampleCount = std::max(3, std::min(15, static_cast(7 + currentBlurIntensity * 8))); // 3-15 samples based on intensity + + constants.texelSize[0] = blurRadius / static_cast(blurTextureWidth); + constants.texelSize[1] = blurRadius / static_cast(blurTextureHeight); + constants.texelSize[2] = currentBlurIntensity; // Blur strength multiplier + constants.texelSize[3] = 0.0f; // Unused + + constants.blurParams[0] = sampleCount; // Dynamic sample count based on intensity + constants.blurParams[1] = 0; // Unused + constants.blurParams[2] = 0; // Unused + constants.blurParams[3] = 0; // Unused + + context->UpdateSubresource(blurConstantBuffer.get(), 0, nullptr, &constants, 0, 0); + + // Set up viewport for blur textures + D3D11_VIEWPORT blurViewport = {}; + blurViewport.Width = static_cast(blurTextureWidth); + blurViewport.Height = static_cast(blurTextureHeight); + blurViewport.MinDepth = 0.0f; + blurViewport.MaxDepth = 1.0f; + context->RSSetViewports(1, &blurViewport); + + // Set shaders and states + auto constantBufferPtr = blurConstantBuffer.get(); + auto samplerStatePtr = blurSamplerState.get(); + auto rtv1Ptr = blurRTV1.get(); + auto rtv2Ptr = blurRTV2.get(); + + context->VSSetShader(blurVertexShader.get(), nullptr, 0); + context->PSSetConstantBuffers(0, 1, &constantBufferPtr); + context->PSSetSamplers(0, 1, &samplerStatePtr); + + // First pass: Horizontal blur (source -> blur texture 1) + context->OMSetRenderTargets(1, &rtv1Ptr, nullptr); + context->PSSetShader(blurHorizontalPixelShader.get(), nullptr, 0); + context->PSSetShaderResources(0, 1, &sourceSRV); + context->Draw(3, 0); // Draw fullscreen triangle + + // Second pass: Vertical blur (blur texture 1 -> blur texture 2) + context->OMSetRenderTargets(1, &rtv2Ptr, nullptr); + context->PSSetShader(blurVerticalPixelShader.get(), nullptr, 0); + ID3D11ShaderResourceView* nullSRV = nullptr; + auto srv1Ptr = blurSRV1.get(); + auto srv2Ptr = blurSRV2.get(); + context->PSSetShaderResources(0, 1, &nullSRV); // Clear previous SRV + context->PSSetShaderResources(0, 1, &srv1Ptr); + context->Draw(3, 0); + + // Final composition: Blend blurred result back to main render target (only in menu area) + context->RSSetViewports(1, &originalViewport); + context->OMSetRenderTargets(1, &targetRTV, nullptr); + + // Enable scissor test to limit blur to menu area + ID3D11RasterizerState* originalRS = nullptr; + context->RSGetState(&originalRS); + + // Create rasterizer state with scissor test enabled for final composition + ID3D11RasterizerState* scissorRS = nullptr; + D3D11_RASTERIZER_DESC rsDesc = {}; + if (originalRS) { + originalRS->GetDesc(&rsDesc); + } else { + rsDesc.FillMode = D3D11_FILL_SOLID; + rsDesc.CullMode = D3D11_CULL_BACK; + rsDesc.FrontCounterClockwise = FALSE; + rsDesc.DepthBias = 0; + rsDesc.DepthBiasClamp = 0.0f; + rsDesc.SlopeScaledDepthBias = 0.0f; + rsDesc.DepthClipEnable = TRUE; + rsDesc.MultisampleEnable = FALSE; + rsDesc.AntialiasedLineEnable = FALSE; + } + rsDesc.ScissorEnable = TRUE; + + device->CreateRasterizerState(&rsDesc, &scissorRS); + if (scissorRS) { + context->RSSetState(scissorRS); + } + + // Set blend state for proper compositing + float blendFactor[4] = { 1.0f, 1.0f, 1.0f, currentBlurIntensity * 0.8f }; + context->OMSetBlendState(blurBlendState.get(), blendFactor, 0xFFFFFFFF); + + context->PSSetShaderResources(0, 1, &nullSRV); // Clear previous SRV + context->PSSetShaderResources(0, 1, &srv2Ptr); + context->Draw(3, 0); + + // Restore original state + context->OMSetRenderTargets(1, &originalRTV, originalDSV); + context->OMSetBlendState(nullptr, nullptr, 0xFFFFFFFF); + context->PSSetShaderResources(0, 1, &nullSRV); + context->RSSetState(originalRS); + context->RSSetScissorRects(0, nullptr); // Disable scissor test + + // Clean up + if (sourceSRV) + sourceSRV->Release(); + if (originalRTV) + originalRTV->Release(); + if (originalDSV) + originalDSV->Release(); + if (originalRS) + originalRS->Release(); + if (scissorRS) + scissorRS->Release(); +} + +void ThemeManager::CleanupBlurResources() +{ + std::lock_guard lock(blurResourcesMutex); + + // com_ptr automatically calls Release() when reset to nullptr + blurVertexShader = nullptr; + blurHorizontalPixelShader = nullptr; + blurVerticalPixelShader = nullptr; + blurConstantBuffer = nullptr; + blurSamplerState = nullptr; + blurBlendState = nullptr; + + blurTexture1 = nullptr; + blurTexture2 = nullptr; + blurRTV1 = nullptr; + blurRTV2 = nullptr; + blurSRV1 = nullptr; + blurSRV2 = nullptr; + + blurTextureWidth = 0; + blurTextureHeight = 0; + isBlurEnabled = false; + currentBlurIntensity = 0.0f; } \ No newline at end of file diff --git a/src/Menu/ThemeManager.h b/src/Menu/ThemeManager.h index e55b6b06c9..151b62ba42 100644 --- a/src/Menu/ThemeManager.h +++ b/src/Menu/ThemeManager.h @@ -1,16 +1,164 @@ #pragma once +#include +#include #include +#include +#include +#include +#include +#include +using json = nlohmann::json; + +/** + * @brief Manages hot-swappable theme system for Community Shaders menu + * + * THEME JSON SCHEMA: + * ================== + * Theme files use JSON format with the following structure: + * + * { + * "DisplayName": "Human-readable theme name", + * "Description": "Theme description", + * "Version": "1.0.0", + * "Author": "Your name", + * "Theme": { + * "FontSize": 27.0, // Base font size (16-108px range) + * "FontName": "Jost/Jost-Regular.ttf", // Legacy font path (use FontRoles instead) + * "GlobalScale": 0.0, // UI scale exponent (-2.0 to 2.0, 0.0=100%) + * + * // Font Role System (6 roles: Body, Heading, Subheading, Subtitle, Caption, Monospace) + * "FontRoles": [ + * { "Family": "Jost", "Style": "Regular", "File": "Jost/Jost-Regular.ttf", "SizeScale": 1.0 }, + * { "Family": "Jost", "Style": "SemiBold", "File": "Jost/Jost-SemiBold.ttf", "SizeScale": 1.05 }, + * // ... 4 more roles + * ], + * + * "TooltipHoverDelay": 0.5, // Seconds before tooltip appears + * "BackgroundBlur": 0.5, // Gaussian blur intensity (0.0-1.0) + * "ShowActionIcons": true, // Show icons on action buttons + * + * // Simple color palette (6 key colors) + * "Palette": { + * "Background": [0.03, 0.03, 0.03, 0.39], // Window background RGBA + * "Text": [1.0, 1.0, 1.0, 1.0], // Primary text color + * "WindowBorder": [0.5, 0.5, 0.5, 0.8], // Outer window borders + * "FrameBorder": [0.4, 0.4, 0.4, 0.7], // Button/input borders + * "Separator": [0.5, 0.5, 0.5, 0.6], // Divider lines + * "ResizeGrip": [0.6, 0.6, 0.6, 0.8] // Window resize handle + * }, + * + * // Status indicator colors + * "StatusPalette": { + * "Disable": [0.5, 0.5, 0.5, 1.0], // Disabled elements + * "Error": [1.0, 0.4, 0.4, 1.0], // Error messages + * "Warning": [1.0, 0.6, 0.2, 1.0], // Warning messages + * "RestartNeeded": [0.4, 1.0, 0.4, 1.0], // Restart required indicator + * "CurrentHotkey": [1.0, 1.0, 0.0, 1.0], // Active hotkey highlight + * "SuccessColor": [0.0, 1.0, 0.0, 1.0], // Success messages + * "InfoColor": [0.2, 0.6, 1.0, 1.0] // Info messages + * }, + * + * // Feature header styling + * "FeatureHeading": { + * "ColorDefault": [0.8, 0.8, 0.8, 1.0], // Default header color + * "ColorHovered": [0.6, 0.6, 0.6, 1.0], // Hovered header color + * "MinimizedFactor": 0.7 // Alpha multiplier when minimized + * }, + * + * // Scrollbar transparency + * "ScrollbarOpacity": { + * "Background": 0.0, // Scrollbar track alpha + * "Thumb": 0.5, // Scroll handle alpha + * "ThumbHovered": 0.75, // Hovered handle alpha + * "ThumbActive": 0.9 // Dragged handle alpha + * }, + * + * // ImGui style settings (spacing, rounding, etc.) + * "Style": { + * "WindowBorderSize": 2.0, + * "WindowPadding": [8.0, 8.0], + * "WindowRounding": 12.0, + * "FrameRounding": 4.0, + * // ... see ImGuiStyle for all available fields + * }, + * + * // Full ImGui color palette (55 colors, overrides simple palette) + * "FullPalette": [ [r,g,b,a], [r,g,b,a], ... ] + * } + * } + * + * FONT ROLE SYSTEM: + * ================= + * Replaces legacy single-font system with semantic font roles: + * - Role 0 (Body): Default UI text, settings labels + * - Role 1 (Heading): Feature section headers + * - Role 2 (Subheading): Subsection headers + * - Role 3 (Subtitle): Secondary text, descriptions + * - Role 4 (Caption): Small auxiliary text + * - Role 5 (Monospace): Code, file paths, technical values + * + * Each role can have different font family, style, and size scale. + * Fonts must exist in Data\SKSE\Plugins\CommunityShaders\Fonts\ + * + * BLUR SHADER SYSTEM: + * =================== + * Implements separable Gaussian blur using DirectX 11 shaders: + * - Two-pass blur (horizontal + vertical) for performance + * - Configurable sample count via BlurParams.x (default: 13 samples) + * - Sub-pixel jitter for smoother results at low sample counts + * - Blur strength controlled by BackgroundBlur field (0.0-1.0) + * - Renders behind ImGui windows only (respects window bounds) + * + * Based on Unrimp rendering engine architecture: + * https://github.com/cofenberg/unrimp + * + * MIGRATION FROM OLD CONFIGS: + * =========================== + * Legacy "FontName" field still supported for backward compatibility. + * New themes should use "FontRoles" array instead. + * Old themes without FontRoles auto-populate with defaults on load. + * + * Theme files location: Data\SKSE\Plugins\CommunityShaders\Themes\ + * File naming: {ThemeName}.json (e.g., "Default.json", "DragonBlood.json") + */ class ThemeManager { public: - static void SetupImGuiStyle(const class Menu& menu); - static void ReloadFont(const class Menu& menu, float& cachedFontSize); + struct ThemeInfo + { + std::string name; // Filename without extension + std::string displayName; // Human-readable name from JSON + std::string description; // Theme description from JSON + std::string filePath; // Full path to theme file + json themeData; // Complete theme settings + bool isValid = false; // Whether theme loaded successfully + + // Metadata + std::string version; + std::string author; + std::time_t lastModified = 0; + }; + // Returns the effective font size to use. If the user setting is <= 0, a dynamic // default based on current screen resolution is returned; otherwise the user value. static float ResolveFontSize(const class Menu& menu); + // Static UI helper methods + static void SetupImGuiStyle(const class Menu& menu); + static void ReloadFont(const class Menu& menu, float& cachedFontSize); + static void ApplyBackgroundBlur(float blurIntensity, ImVec4* colors); + static void RenderBackgroundBlur(); // Real-time shader-based blur rendering + static void ForceApplyDefaultTheme(); // Force Default.json colors to ImGui (bypass hardcoded defaults) + + // Blur system methods - inspired by Unrimp rendering engine + // Credits: Christian Ofenberg and the Unrimp project (https://github.com/cofenberg/unrimp) + static bool InitializeBlurShaders(); + static void CreateBlurTextures(UINT width, UINT height, DXGI_FORMAT format); + static void PerformGaussianBlur(ID3D11Texture2D* sourceTexture, ID3D11RenderTargetView* targetRTV, ImVec2 menuMin, ImVec2 menuMax); + static void CleanupBlurResources(); + struct Constants { // Font size constants @@ -20,6 +168,9 @@ class ThemeManager static constexpr float MAX_FONT_SIZE = 108.0f; // 5.0% @ 2160px height static constexpr float DEFAULT_FONT_SIZE = 27.0f; + // Global scale constants + static constexpr float DEFAULT_GLOBAL_SCALE = 0.0f; // Default global scale for built-in themes + // Font configuration constants static constexpr int FCONF_OVERSAMPLE_H = 3; // ImGui default = 2 static constexpr int FCONF_OVERSAMPLE_V = 2; // ImGui default = 1 @@ -42,8 +193,131 @@ class ThemeManager static constexpr float BUTTON_SPACING = 8.0f; static constexpr float OVERLAY_WINDOW_POSITION = 10.0f; static constexpr float FONT_CACHE_EPSILON = 0.01f; - static constexpr float CURSOR_POSITION_PADDING = 5.0f; + static constexpr float CURSOR_POSITION_PADDING = 14.0f; static constexpr float SEPARATOR_THICKNESS = 3.0f; static constexpr float UNDOCKED_ICON_ITEM_SPACING = 6.0f; }; + + static ThemeManager* GetSingleton() + { + static ThemeManager instance; + return &instance; + } + + // Static UI helper methods + + /** + * @brief Discovers all theme files in the themes directory + * @return Number of theme files discovered + */ + size_t DiscoverThemes(); + + /** + * @brief Gets list of all discovered themes + * @return Vector of theme information + */ + const std::vector& GetThemes() const { return themes; } + + /** + * @brief Gets theme names for dropdown display + * @return Vector of theme names + */ + std::vector GetThemeNames() const; + + /** + * @brief Loads a specific theme by name + * @param themeName Name of the theme to load + * @param themeSettings Output parameter for loaded theme settings + * @return True if theme was loaded successfully + */ + bool LoadTheme(const std::string& themeName, json& themeSettings); + + /** + * @brief Saves current theme settings to a new theme file + * @param themeName Name for the new theme file + * @param themeSettings Theme settings to save + * @param displayName Display name for the theme + * @param description Description for the theme + * @return True if theme was saved successfully + */ + bool SaveTheme(const std::string& themeName, const json& themeSettings, + const std::string& displayName, const std::string& description); + + /** + * @brief Gets theme info by name + * @param themeName Name of the theme + * @return Pointer to theme info or nullptr if not found + */ + const ThemeInfo* GetThemeInfo(const std::string& themeName) const; + + /** + * @brief Refreshes theme discovery (for runtime updates) + */ + void RefreshThemes(); + + /** + * @brief Checks if themes have been discovered + */ + bool IsDiscovered() const { return discovered; } + + /** + * @brief Gets the themes directory path + */ + std::filesystem::path GetThemesDirectory() const; + + /** + * @brief Creates default theme files if they don't exist + */ + void CreateDefaultThemeFiles(); + +private: + // Blur system state + static inline float currentBlurIntensity = 0.0f; + static inline bool isBlurEnabled = false; + + // DirectX blur resources (protected by blurResourcesMutex) - RAII managed + static inline std::mutex blurResourcesMutex; + static inline winrt::com_ptr blurVertexShader; + static inline winrt::com_ptr blurHorizontalPixelShader; + static inline winrt::com_ptr blurVerticalPixelShader; + static inline winrt::com_ptr blurConstantBuffer; + static inline winrt::com_ptr blurSamplerState; + static inline winrt::com_ptr blurBlendState; + + // Intermediate blur textures + static inline winrt::com_ptr blurTexture1; + static inline winrt::com_ptr blurTexture2; + static inline winrt::com_ptr blurRTV1; + static inline winrt::com_ptr blurRTV2; + static inline winrt::com_ptr blurSRV1; + static inline winrt::com_ptr blurSRV2; + + static inline UINT blurTextureWidth = 0; + static inline UINT blurTextureHeight = 0; + + ThemeManager() = default; + ~ThemeManager() = default; + ThemeManager(const ThemeManager&) = delete; + ThemeManager& operator=(const ThemeManager&) = delete; + + /** + * @brief Loads a single theme file + * @param filePath Path to the theme file + * @return Theme info if successful, nullptr otherwise + */ + std::unique_ptr LoadThemeFile(const std::filesystem::path& filePath); + + /** + * @brief Validates theme data structure + * @param themeData JSON data to validate + * @return True if theme data is valid + */ + bool ValidateThemeData(const json& themeData) const; + + std::vector themes; + bool discovered = false; + + // Constants + static constexpr size_t MAX_THEMES = 100; // Prevent excessive theme loading + static constexpr size_t MAX_FILE_SIZE = 1024 * 1024; // 1MB max theme file size }; \ No newline at end of file diff --git a/src/SettingsOverrideManager.cpp b/src/SettingsOverrideManager.cpp index f8e6a68932..1aab846fbc 100644 --- a/src/SettingsOverrideManager.cpp +++ b/src/SettingsOverrideManager.cpp @@ -1,6 +1,7 @@ #include "SettingsOverrideManager.h" #include "FeatureIssues.h" +#include "Util.h" #include #include @@ -279,7 +280,7 @@ void SettingsOverrideManager::RefreshOverrides() std::filesystem::path SettingsOverrideManager::GetOverridesDirectory() const { - return std::filesystem::path(OVERRIDES_DIR); + return Util::PathHelpers::GetOverridesPath(); } json SettingsOverrideManager::LoadAppliedOverridesTracking() const @@ -403,7 +404,7 @@ void SettingsOverrideManager::SaveAppliedOverridesTracking(const json& appliedOv std::filesystem::path SettingsOverrideManager::GetAppliedOverridesTrackingPath() const { - return std::filesystem::path(APPLIED_OVERRIDES_TRACKING_FILE); + return Util::PathHelpers::GetAppliedOverridesPath(); } size_t SettingsOverrideManager::ApplyNewOverrides(json& baseSettings, json& appliedOverrides) diff --git a/src/SettingsOverrideManager.h b/src/SettingsOverrideManager.h index c6b08431af..91ab11da6b 100644 --- a/src/SettingsOverrideManager.h +++ b/src/SettingsOverrideManager.h @@ -220,9 +220,7 @@ class SettingsOverrideManager bool enabled = true; bool discovered = false; - static constexpr const char* OVERRIDES_DIR = "Data\\SKSE\\Plugins\\CommunityShaders\\Overrides"; static constexpr const char* GLOBAL_SUFFIX = "_Global.json"; - static constexpr const char* APPLIED_OVERRIDES_TRACKING_FILE = "Data\\SKSE\\Plugins\\CommunityShaders\\AppliedOverrides.json"; // Security limits for JSON validation static constexpr size_t MAX_JSON_DEPTH = 10; diff --git a/src/State.cpp b/src/State.cpp index bb914c42b2..d628e23c43 100644 --- a/src/State.cpp +++ b/src/State.cpp @@ -15,6 +15,7 @@ #include "SettingsOverrideManager.h" #include "ShaderCache.h" #include "TruePBR.h" +#include "Utils/FileSystem.h" void State::Draw() { @@ -151,16 +152,18 @@ void State::Setup() globals::deferred->SetupResources(); } -static const std::string& GetConfigPath(State::ConfigMode a_configMode) +static std::string GetConfigPath(State::ConfigMode a_configMode) { switch (a_configMode) { case State::ConfigMode::USER: - return globals::state->userConfigPath; + return Util::PathHelpers::GetSettingsUserPath().string(); case State::ConfigMode::TEST: - return globals::state->testConfigPath; + return Util::PathHelpers::GetSettingsTestPath().string(); + case State::ConfigMode::THEME: + return Util::PathHelpers::GetSettingsThemePath().string(); case State::ConfigMode::DEFAULT: default: - return globals::state->defaultConfigPath; + return Util::PathHelpers::GetSettingsDefaultPath().string(); } } @@ -396,9 +399,9 @@ void State::Save(ConfigMode a_configMode) std::ofstream o{ configPath }; try { - std::filesystem::create_directories(folderPath); + std::filesystem::create_directories(Util::PathHelpers::GetCommunityShaderPath()); } catch (const std::filesystem::filesystem_error& e) { - logger::warn("Error creating directory during Save ({}) : {}\n", folderPath, e.what()); + logger::warn("Error creating directory during Save ({}) : {}\n", Util::PathHelpers::GetCommunityShaderPath().string(), e.what()); return; } @@ -824,3 +827,64 @@ float State::GetTotalSmoothedDrawCalls() const { return static_cast(smoothDrawCalls[magic_enum::enum_integer(RE::BSShader::Type::Total)]); } + +void State::LoadTheme() +{ + // Don't override if a theme preset is already selected (e.g., first-time Default Dark setup) + if (!globals::menu->GetSettings().SelectedThemePreset.empty()) { + logger::info("Theme preset '{}' already selected, skipping SettingsTheme.json load", globals::menu->GetSettings().SelectedThemePreset); + return; + } + + auto themeConfigPath = Util::PathHelpers::GetSettingsThemePath(); + + if (!std::filesystem::exists(themeConfigPath)) { + logger::info("No theme config file found at: {}", themeConfigPath.string()); + return; + } + + try { + std::ifstream themeFile(themeConfigPath); + if (!themeFile.is_open()) { + logger::warn("Unable to open theme config file: {}", themeConfigPath.string()); + return; + } + + json themeSettings; + themeFile >> themeSettings; + themeFile.close(); + + if (themeSettings["Menu"].is_object()) { + logger::info("Loading theme settings from: {}", themeConfigPath.string()); + globals::menu->LoadTheme(themeSettings["Menu"]); + } + } catch (const std::exception& e) { + logger::warn("Error loading theme config file: {}", e.what()); + } +} + +void State::SaveTheme() +{ + auto themeConfigPath = Util::PathHelpers::GetSettingsThemePath(); + + try { + std::filesystem::create_directories(themeConfigPath.parent_path()); + } catch (const std::filesystem::filesystem_error& e) { + logger::warn("Error creating directory during SaveTheme: {}", e.what()); + return; + } + + std::ofstream themeFile(themeConfigPath); + if (!themeFile.is_open()) { + logger::warn("Failed to open theme config file for saving: {}", themeConfigPath.string()); + return; + } + + json themeSettings; + globals::menu->SaveTheme(themeSettings["Menu"]); + + themeFile << std::setw(4) << themeSettings << std::endl; + themeFile.close(); + + logger::info("Theme settings saved to: {}", themeConfigPath.string()); +} diff --git a/src/State.h b/src/State.h index ce49517510..1f04f773de 100644 --- a/src/State.h +++ b/src/State.h @@ -51,10 +51,6 @@ class State spdlog::level::level_enum logLevel = spdlog::level::info; std::string shaderDefinesString = ""; std::vector> shaderDefines{}; // data structure to parse string into; needed to avoid dangling pointers - const std::string folderPath = "Data\\SKSE\\Plugins\\CommunityShaders"; - const std::string testConfigPath = "Data\\SKSE\\Plugins\\CommunityShaders\\SettingsTest.json"; - const std::string userConfigPath = "Data\\SKSE\\Plugins\\CommunityShaders\\SettingsUser.json"; - const std::string defaultConfigPath = "Data\\SKSE\\Plugins\\CommunityShaders\\SettingsDefault.json"; float timer = 0; double smoothDrawCalls[RE::BSShader::Type::Total + 1]; @@ -73,7 +69,8 @@ class State { DEFAULT, USER, - TEST + TEST, + THEME }; void Draw(); @@ -84,6 +81,9 @@ class State void Load(ConfigMode a_configMode = ConfigMode::USER, bool a_allowReload = true); void Save(ConfigMode a_configMode = ConfigMode::USER); + void LoadTheme(); + void SaveTheme(); + bool ValidateCache(CSimpleIniA& a_ini); void WriteDiskCacheInfo(CSimpleIniA& a_ini); diff --git a/src/Utils/FileSystem.cpp b/src/Utils/FileSystem.cpp index 247aa88a73..52ab810d4a 100644 --- a/src/Utils/FileSystem.cpp +++ b/src/Utils/FileSystem.cpp @@ -68,6 +68,16 @@ namespace Util return GetCommunityShaderPath() / "SettingsDefault.json"; } + std::filesystem::path GetSettingsThemePath() + { + return GetCommunityShaderPath() / "SettingsTheme.json"; + } + + std::filesystem::path GetThemesPath() + { + return GetCommunityShaderPath() / "Themes"; + } + std::filesystem::path GetOverridesPath() { return GetCommunityShaderPath() / "Overrides"; @@ -136,6 +146,11 @@ namespace Util return GetRootRealPath() / "Shaders"; } + std::filesystem::path GetThemesRealPath() + { + return GetRootRealPath() / "SKSE" / "Plugins" / "CommunityShaders" / "Themes"; + } + std::filesystem::path GetFeaturesRealPath() { return GetShadersRealPath() / "Features"; diff --git a/src/Utils/FileSystem.h b/src/Utils/FileSystem.h index f66e421097..49170c8958 100644 --- a/src/Utils/FileSystem.h +++ b/src/Utils/FileSystem.h @@ -80,6 +80,18 @@ namespace Util */ std::filesystem::path GetSettingsDefaultPath(); + /** + * Gets the SettingsTheme.json file path + * @return CommunityShaderPath / "SettingsTheme.json" + */ + std::filesystem::path GetSettingsThemePath(); + + /** + * Gets the Themes directory path + * @return CommunityShaderPath / "Themes" + */ + std::filesystem::path GetThemesPath(); + /** * Gets the Overrides directory path * @return CommunityShaderPath / "Overrides" @@ -142,6 +154,12 @@ namespace Util */ std::filesystem::path GetShadersRealPath(); + /** + * Returns the real path to the Themes directory containing theme JSON files. + * @return / "SKSE" / "Plugins" / "CommunityShaders" / "Themes" + */ + std::filesystem::path GetThemesRealPath(); + /** * Returns the real path to the Features directory containing feature INI files. * @return / "Shaders" / "Features" diff --git a/src/Utils/UI.cpp b/src/Utils/UI.cpp index 525fbaf896..c57075b638 100644 --- a/src/Utils/UI.cpp +++ b/src/Utils/UI.cpp @@ -1,5 +1,7 @@ -#include "UI.h" +#include "PCH.h" + #include "Menu.h" +#include "UI.h" #ifndef DIRECTINPUT_VERSION # define DIRECTINPUT_VERSION 0x0800 @@ -21,9 +23,11 @@ #include #include #include +#include #include #include #include +#include #include namespace Util @@ -173,11 +177,12 @@ namespace Util logger::info("InitializeMenuIcons: Loading icons from base path: {}", basePath); // Initialize all texture pointers to nullptr for safe cleanup - std::array texturePointers = { + std::array texturePointers = { &menu->uiIcons.saveSettings.texture, &menu->uiIcons.loadSettings.texture, &menu->uiIcons.clearCache.texture, &menu->uiIcons.logo.texture, + &menu->uiIcons.featureSettingRevert.texture, &menu->uiIcons.discord.texture, &menu->uiIcons.characters.texture, &menu->uiIcons.display.texture, @@ -225,6 +230,7 @@ namespace Util loadIconWithLogging(basePath + "Action Icons\\load-settings.png", &menu->uiIcons.loadSettings.texture, menu->uiIcons.loadSettings.size, "load-settings"); loadIconWithLogging(basePath + "Action Icons\\clear-cache.png", &menu->uiIcons.clearCache.texture, menu->uiIcons.clearCache.size, "clear-cache"); loadIconWithLogging(basePath + "Community Shaders Logo\\cs-logo.png", &menu->uiIcons.logo.texture, menu->uiIcons.logo.size, "logo"); + loadIconWithLogging(basePath + "Action Icons\\restore-settings.png", &menu->uiIcons.featureSettingRevert.texture, menu->uiIcons.featureSettingRevert.size, "restore-settings"); loadIconWithLogging(basePath + "Action Icons\\discord.png", &menu->uiIcons.discord.texture, menu->uiIcons.discord.size, "discord"); // Load category icons in a more compact way @@ -253,7 +259,7 @@ namespace Util loadIcon(path, icon.texture, icon.size); } - logger::info("InitializeMenuIcons: Loaded {}/15 icons successfully", iconsLoaded); + logger::info("InitializeMenuIcons: Loaded {}/16 icons successfully", iconsLoaded); return anyIconLoaded; } @@ -309,6 +315,9 @@ namespace Util ImGui::Image(logoTexture, logoSize); ImGui::SameLine(); + // Add consistent spacing between logo and text + ImGui::SetCursorPosX(ImGui::GetCursorPosX() + 8.0f); + // Reset cursor for text with proper vertical alignment ImGui::SetCursorPos(ImVec2(ImGui::GetCursorPosX(), startPos.y)); // Use windowed font scale for sharper text @@ -440,13 +449,17 @@ namespace Util hovered = ImGui::IsItemHovered(); // Draw the lines and text using Menu theme colors - auto& theme = globals::menu->GetTheme().FeatureHeading; + auto& palette = globals::menu->GetTheme().Palette; - // Get the color based on hover state - ImVec4 color = hovered ? theme.ColorHovered : theme.ColorDefault; - // If minimized, apply the minimized factor + // Use theme text color for category headers to match other text elements + ImVec4 color = palette.Text; + // If minimized, apply reduced alpha if (!isExpanded) { - color.w *= theme.MinimizedFactor; + color.w *= 0.7f; // 70% alpha when minimized + } + // If hovered, slightly dim the color + if (hovered) { + color.w *= 0.8f; // 80% alpha when hovered } ImU32 headerColor = ImGui::GetColorU32(color); @@ -498,7 +511,9 @@ namespace Util // Use Menu theme colors for consistent styling auto& theme = globals::menu->GetTheme().FeatureHeading; - ImVec4 color = useWhiteText ? ImVec4(1.0f, 1.0f, 1.0f, 1.0f) : theme.ColorDefault; + auto& palette = globals::menu->GetTheme().Palette; + // When useWhiteText is true, use the theme's text color instead of hardcoded white + ImVec4 color = useWhiteText ? palette.Text : theme.ColorDefault; ImU32 headerColor = ImGui::GetColorU32(color); @@ -738,7 +753,9 @@ namespace Util // Custom style - always transparent background to avoid click blocking ImVec4 bgColor = ImVec4(0.0f, 0.0f, 0.0f, 0.0f); ImVec4 bgColorActive = ImVec4(0.3f, 0.3f, 0.3f, 0.9f); - ImVec4 textColor = ImVec4(0.9f, 0.9f, 0.9f, 1.0f); + // Use theme text color instead of hardcoded color + auto& palette = globals::menu->GetTheme().Palette; + ImVec4 textColor = palette.Text; ImGui::PushStyleColor(ImGuiCol_FrameBg, bgColor); ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, bgColor); @@ -764,7 +781,12 @@ namespace Util ImVec2 center = ImVec2(iconPos.x + iconSize * 0.46f, iconPos.y + iconSize * 0.5f); float radius = iconSize * 0.3f; - ImU32 placeholderColor = IM_COL32(140, 140, 140, 180); + + // Use themed text color with reduced alpha for search icon + auto& theme = globals::menu->GetTheme().Palette; + ImVec4 iconColor = theme.Text; + iconColor.w *= 0.7f; // Reduce alpha for subtler appearance + ImU32 placeholderColor = ImGui::GetColorU32(iconColor); // Draw circle drawList->AddCircle(center, radius, placeholderColor, 12, 2.2f); @@ -1192,5 +1214,277 @@ namespace Util return keyboard_keys_international[key]; } + } // namespace Input + + // Color utilities for contrast and readability + namespace ColorUtils + { + float CalculateLuminance(const ImVec4& color) + { + // Convert to linear RGB first (gamma correction) + auto toLinear = [](float c) { + return c <= 0.03928f ? c / 12.92f : std::pow((c + 0.055f) / 1.055f, 2.4f); + }; + + float r = toLinear(color.x); + float g = toLinear(color.y); + float b = toLinear(color.z); + + // Calculate relative luminance using WCAG formula + return 0.2126f * r + 0.7152f * g + 0.0722f * b; + } + + ImVec4 GetContrastingTextColor(const ImVec4& backgroundColor, float threshold) + { + float luminance = CalculateLuminance(backgroundColor); + + // If background is bright (high luminance), use black text + // If background is dark (low luminance), use white text + if (luminance > threshold) { + return ImVec4(0.0f, 0.0f, 0.0f, 1.0f); // Black + } else { + return ImVec4(1.0f, 1.0f, 1.0f, 1.0f); // White + } + } + + float CalculateContrastRatio(const ImVec4& color1, const ImVec4& color2) + { + float lum1 = CalculateLuminance(color1); + float lum2 = CalculateLuminance(color2); + + // Ensure lighter color is in numerator + float lighter = (std::max)(lum1, lum2); + float darker = (std::min)(lum1, lum2); + + return (lighter + 0.05f) / (darker + 0.05f); + } + + void AdjustBackgroundForTextContrast(ImVec4& backgroundColor, float textLuminance, + float luminanceThreshold, float darkenFactor, float lightenOffset) + { + float bgLuminance = CalculateLuminance(backgroundColor); + + if (bgLuminance > luminanceThreshold && textLuminance > luminanceThreshold) { + // Both background and text are light - darken the background + backgroundColor.x *= darkenFactor; + backgroundColor.y *= darkenFactor; + backgroundColor.z *= darkenFactor; + } else if (bgLuminance < luminanceThreshold && textLuminance < luminanceThreshold) { + // Both background and text are dark - lighten the background + backgroundColor.x = std::min(1.0f, backgroundColor.x + lightenOffset); + backgroundColor.y = std::min(1.0f, backgroundColor.y + lightenOffset); + backgroundColor.z = std::min(1.0f, backgroundColor.z + lightenOffset); + } + } + + bool ContrastSelectable(const char* label, bool selected, ImGuiSelectableFlags flags, const ImVec2& size) + { + // Get current style colors for different states + ImGuiStyle& style = ImGui::GetStyle(); + + // We need to handle text color based on the selectable's background state + // For selected items, ImGui uses HeaderActive color which might be light + ImVec4 selectedBgColor = style.Colors[ImGuiCol_HeaderActive]; + ImVec4 hoveredBgColor = style.Colors[ImGuiCol_HeaderHovered]; + + // Calculate text colors for each state + ImVec4 selectedTextColor = GetContrastingTextColor(selectedBgColor, 0.5f); + ImVec4 hoveredTextColor = GetContrastingTextColor(hoveredBgColor, 0.5f); + ImVec4 normalTextColor = style.Colors[ImGuiCol_Text]; + + // If the item is selected, we know it will have the selected background + if (selected) { + ImGui::PushStyleColor(ImGuiCol_Text, selectedTextColor); + } else { + // For non-selected items, we'll use normal text unless we detect high contrast issues + // Check if hover/active backgrounds would cause contrast issues + float hoveredContrast = CalculateContrastRatio(normalTextColor, hoveredBgColor); + if (hoveredContrast < 3.0f) { // WCAG AA minimum is 4.5, but 3.0 for safety + ImGui::PushStyleColor(ImGuiCol_Text, hoveredTextColor); + } else { + ImGui::PushStyleColor(ImGuiCol_Text, normalTextColor); + } + } + + // Create the selectable with the adjusted text color + bool result = ImGui::Selectable(label, selected, flags, size); + + // Restore original text color + ImGui::PopStyleColor(); + + return result; + } + + bool ContrastSelectableWithColor(const char* label, bool selected, const ImVec4& semanticTextColor, ImGuiSelectableFlags flags, const ImVec2& size) + { + // Get current style colors for different states + ImGuiStyle& style = ImGui::GetStyle(); + + // We need to handle text color based on the selectable's background state + // For selected items, ImGui uses HeaderActive color which might be light + ImVec4 selectedBgColor = style.Colors[ImGuiCol_HeaderActive]; + ImVec4 hoveredBgColor = style.Colors[ImGuiCol_HeaderHovered]; + + // Use the provided semantic color but ensure it has good contrast + ImVec4 textColor = semanticTextColor; + + // If the item is selected, we know it will have the selected background + if (selected) { + // Check contrast with selected background + float contrast = CalculateContrastRatio(semanticTextColor, selectedBgColor); + if (contrast < 3.0f) { + textColor = GetContrastingTextColor(selectedBgColor, 0.5f); + } + } else { + // Check contrast with potential hover background + float hoveredContrast = CalculateContrastRatio(semanticTextColor, hoveredBgColor); + if (hoveredContrast < 3.0f) { + textColor = GetContrastingTextColor(hoveredBgColor, 0.5f); + } + } + + ImGui::PushStyleColor(ImGuiCol_Text, textColor); + + // Create the selectable with the adjusted text color + bool result = ImGui::Selectable(label, selected, flags, size); + + // Restore original text color + ImGui::PopStyleColor(); + + return result; + } + } // namespace ColorUtils + + bool ButtonWithFlash(const char* label, const ImVec2& size, int flashDurationMs) + { + static std::unordered_map flashTimers; + static std::mutex flashTimersMutex; + + std::string buttonId = std::string(label); + auto now = std::chrono::steady_clock::now(); + + // Check if this button has active flash (thread-safe) + bool hasActiveFlash = false; + { + std::lock_guard lock(flashTimersMutex); + auto it = flashTimers.find(buttonId); + if (it != flashTimers.end()) { + auto elapsed = std::chrono::duration_cast(now - it->second); + if (elapsed.count() < flashDurationMs) { + hasActiveFlash = true; + } else { + // Flash expired, remove it + flashTimers.erase(it); + } + } + } + + // Style the button with flash effect if active. + bool styleChanged = false; + if (hasActiveFlash) { + // Use subtle white overlay similar to action icon hover effect + ImVec4 normalButton = ImGui::GetStyleColorVec4(ImGuiCol_Button); + ImVec4 flashColor = ImVec4( + normalButton.x + 0.2f, // Brighten slightly + normalButton.y + 0.2f, + normalButton.z + 0.2f, + normalButton.w); + ImVec4 flashHovered = ImVec4(flashColor.x * 1.1f, flashColor.y * 1.1f, flashColor.z * 1.1f, flashColor.w); + ImVec4 flashActive = ImVec4(flashColor.x * 0.9f, flashColor.y * 0.9f, flashColor.z * 0.9f, flashColor.w); + + ImGui::PushStyleColor(ImGuiCol_Button, flashColor); + ImGui::PushStyleColor(ImGuiCol_ButtonHovered, flashHovered); + ImGui::PushStyleColor(ImGuiCol_ButtonActive, flashActive); + styleChanged = true; + } + + bool clicked = ImGui::Button(label, size); + + if (styleChanged) { + ImGui::PopStyleColor(3); + } + + // If clicked, start the flash timer (thread-safe) + if (clicked) { + std::lock_guard lock(flashTimersMutex); + flashTimers[buttonId] = now; + } + + return clicked; } -} // namespace Util \ No newline at end of file + + bool FeatureToggle(const char* label, bool* enabled, const ImVec2& size) + { + if (!enabled) + return false; + + // Calculate appropriate size if not specified - make it smaller + ImVec2 toggleSize = size; + if (toggleSize.x <= 0) { + toggleSize.x = ImGui::GetFrameHeight() * 1.6f; // Smaller 1.6:1 aspect ratio + } + if (toggleSize.y <= 0) { + toggleSize.y = ImGui::GetFrameHeight() * 0.8f; // Smaller height + } + + // Get theme colors for better integration + auto& style = ImGui::GetStyle(); + auto& colors = style.Colors; + + // Use theme header colors instead of bright green/red + ImVec4 toggleBg = *enabled ? + colors[ImGuiCol_Header] : // Use header color when enabled + colors[ImGuiCol_FrameBg]; // Use frame background when disabled + + ImVec4 toggleBgHovered = *enabled ? + colors[ImGuiCol_HeaderHovered] : // Use header hovered when enabled + colors[ImGuiCol_FrameBgHovered]; // Use frame hovered when disabled + + ImVec4 toggleBgActive = *enabled ? + colors[ImGuiCol_HeaderActive] : // Use header active when enabled + colors[ImGuiCol_FrameBgActive]; // Use frame active when disabled + + // Apply toggle styling with border + ImGui::PushStyleColor(ImGuiCol_Button, toggleBg); + ImGui::PushStyleColor(ImGuiCol_ButtonHovered, toggleBgHovered); + ImGui::PushStyleColor(ImGuiCol_ButtonActive, toggleBgActive); + ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, toggleSize.y * 0.5f); // Round ends + ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 1.5f); // Larger border + + // Create unique ID for the toggle + ImGui::PushID(label); + + // Draw the toggle button + bool clicked = ImGui::Button("", toggleSize); + + // Draw the toggle knob + ImDrawList* drawList = ImGui::GetWindowDrawList(); + ImVec2 buttonMin = ImGui::GetItemRectMin(); + ImVec2 buttonMax = ImGui::GetItemRectMax(); + + // Calculate knob position and size + float knobRadius = (toggleSize.y - 4.0f) * 0.5f; + float knobPadding = 2.0f; + float knobTravel = toggleSize.x - (knobRadius * 2.0f) - (knobPadding * 2.0f); + float knobX = *enabled ? + buttonMin.x + knobPadding + knobRadius + knobTravel : + buttonMin.x + knobPadding + knobRadius; + float knobY = buttonMin.y + toggleSize.y * 0.5f; + + // Draw knob + ImU32 knobColor = ImGui::ColorConvertFloat4ToU32(ImVec4(1.0f, 1.0f, 1.0f, 1.0f)); + drawList->AddCircleFilled(ImVec2(knobX, knobY), knobRadius, knobColor); + + ImGui::PopID(); + ImGui::PopStyleVar(2); // Pop both FrameRounding and FrameBorderSize + ImGui::PopStyleColor(3); + + // Handle toggle action + if (clicked) { + *enabled = !*enabled; + } + + return clicked; + } + +} // namespace Util diff --git a/src/Utils/UI.h b/src/Utils/UI.h index c589103bb7..0a23c6d3f2 100644 --- a/src/Utils/UI.h +++ b/src/Utils/UI.h @@ -6,6 +6,8 @@ #include #include // For WPARAM and virtual key constants +#include "../Menu/Fonts.h" + // Forward declarations struct ID3D11Device; struct ID3D11ShaderResourceView; @@ -109,6 +111,24 @@ namespace Util int m_pushedStyles; }; + /** + * Button with simple flash feedback (matches action icon hover effect style) + * @param label Button text + * @param size Button size (optional) + * @param flashDurationMs How long to show flash effect in milliseconds (default 200ms) + * @return True if the button was clicked + */ + bool ButtonWithFlash(const char* label, const ImVec2& size = ImVec2(0, 0), int flashDurationMs = 200); + + /** + * Clean, minimalist toggle switch for feature enable/disable state + * @param label Label text to display next to the toggle + * @param enabled Reference to the boolean state to toggle + * @param size Toggle size (optional, defaults to automatic sizing) + * @return True if the toggle state was changed + */ + bool FeatureToggle(const char* label, bool* enabled, const ImVec2& size = ImVec2(0, 0)); + /** * RAII wrapper for creating collapsible UI sections. * Automatically handles the TreeNode creation, styling, and cleanup. @@ -147,6 +167,79 @@ namespace Util bool m_treeNodeOpened; }; + /** + * Color utilities for contrast and readability + */ + namespace ColorUtils + { + /** + * Calculates the relative luminance of a color according to WCAG guidelines + * @param color ImVec4 color to calculate luminance for + * @return Luminance value between 0.0 (darkest) and 1.0 (brightest) + */ + float CalculateLuminance(const ImVec4& color); + + /** + * Determines the appropriate text color (black or white) for maximum contrast + * against the given background color + * @param backgroundColor Background color to test against + * @param threshold Luminance threshold for switching (default 0.5) + * @return Black color for light backgrounds, white color for dark backgrounds + */ + ImVec4 GetContrastingTextColor(const ImVec4& backgroundColor, float threshold = 0.5f); + + /** + * Calculates contrast ratio between two colors according to WCAG guidelines + * @param color1 First color + * @param color2 Second color + * @return Contrast ratio (1.0 = no contrast, 21.0 = maximum contrast) + */ + float CalculateContrastRatio(const ImVec4& color1, const ImVec4& color2); + + /** + * Adjusts a background color to ensure contrast with text + * Darkens light backgrounds or lightens dark backgrounds to prevent same-color-on-same-color issues + * @param backgroundColor Background color to adjust (modified in place) + * @param textLuminance Luminance of the text color + * @param luminanceThreshold Threshold for determining light vs dark (default 0.5) + * @param darkenFactor Multiplier for darkening light backgrounds (default 0.4 = 60% darker) + * @param lightenOffset Additive offset for lightening dark backgrounds (default 0.3 = 30% brighter) + */ + void AdjustBackgroundForTextContrast(ImVec4& backgroundColor, float textLuminance, + float luminanceThreshold = 0.5f, float darkenFactor = 0.4f, float lightenOffset = 0.3f); + + /** + * Adjusts a text color to ensure sufficient contrast against a background + * @param textColor The desired text color (semantic color) + * @param backgroundColor The background color to contrast against + * @param minimumRatio Minimum acceptable contrast ratio (default 3.0) + * @return Adjusted text color with sufficient contrast + */ + ImVec4 AdjustColorForContrast(const ImVec4& textColor, const ImVec4& backgroundColor, float minimumRatio = 3.0f); + + /** + * Creates a selectable item with automatic contrast-aware text coloring + * @param label Text to display + * @param selected Whether the item is currently selected + * @param flags Selectable flags (optional) + * @param size Size of the selectable area (optional) + * @return True if the selectable was clicked + */ + bool ContrastSelectable(const char* label, bool selected, ImGuiSelectableFlags flags = 0, const ImVec2& size = ImVec2(0, 0)); + + /** + * Creates a selectable item with contrast-adjusted semantic text coloring + * Preserves the intent of semantic colors while ensuring adequate contrast + * @param label Text to display + * @param selected Whether the item is currently selected + * @param semanticTextColor The desired semantic color (will be adjusted for contrast) + * @param flags Selectable flags (optional) + * @param size Size of the selectable area (optional) + * @return True if the selectable was clicked + */ + bool ContrastSelectableWithColor(const char* label, bool selected, const ImVec4& semanticTextColor, ImGuiSelectableFlags flags = 0, const ImVec2& size = ImVec2(0, 0)); + } + bool PercentageSlider(const char* label, float* data, float lb = 0.f, float ub = 100.f, const char* format = "%.1f %%"); ImVec2 GetNativeViewportSizeScaled(float scale); diff --git a/src/XSEPlugin.cpp b/src/XSEPlugin.cpp index 522c58a167..e0cba703ea 100644 --- a/src/XSEPlugin.cpp +++ b/src/XSEPlugin.cpp @@ -4,6 +4,7 @@ #include "Globals.h" #include "Hooks.h" #include "Menu.h" +#include "Menu/ThemeManager.h" #include "ShaderCache.h" #include "State.h" #include "TruePBR.h" @@ -161,6 +162,13 @@ bool Load() auto state = globals::state; state->Load(); + state->LoadTheme(); // Load theme settings from SettingsTheme.json + + // Initialize theme system - create default themes and discover existing ones + globals::menu->CreateDefaultThemes(); // Creates JSON files if they don't exist + auto themeManager = ThemeManager::GetSingleton(); + themeManager->DiscoverThemes(); // Discover all available themes + auto log = spdlog::default_logger(); log->set_level(state->GetLogLevel());