From e5471fd5b89ae9e286946cac09e66986da484169 Mon Sep 17 00:00:00 2001 From: doodlum <15017472+doodlum@users.noreply.github.com> Date: Wed, 24 Sep 2025 17:17:17 +0100 Subject: [PATCH] fix: fix compile error if snow shader on --- src/State.cpp | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) diff --git a/src/State.cpp b/src/State.cpp index fcc56938cc..249185a76b 100644 --- a/src/State.cpp +++ b/src/State.cpp @@ -610,11 +610,7 @@ void State::ModifyShaderLookup(const RE::BSShader& a_shader, uint& a_vertexDescr a_pixelDescriptor &= ~(uint32_t)SIE::ShaderCache::LightingShaderFlags::AdditionalAlphaMask; } - static auto enableImprovedSnow = RE::GetINISetting("bEnableImprovedSnow:Display"); - static bool vr = REL::Module::IsVR(); - - if (vr || !enableImprovedSnow->GetBool()) - a_pixelDescriptor &= ~((uint32_t)SIE::ShaderCache::LightingShaderFlags::Snow); + a_pixelDescriptor &= ~((uint32_t)SIE::ShaderCache::LightingShaderFlags::Snow); if (deferred->deferredPass || a_forceDeferred) a_pixelDescriptor |= (uint32_t)SIE::ShaderCache::LightingShaderFlags::Deferred;