diff --git a/features/Extended Materials/Shaders/ExtendedMaterials/ExtendedMaterials.hlsli b/features/Extended Materials/Shaders/ExtendedMaterials/ExtendedMaterials.hlsli index 4a90a19ad7..680d1826a6 100644 --- a/features/Extended Materials/Shaders/ExtendedMaterials/ExtendedMaterials.hlsli +++ b/features/Extended Materials/Shaders/ExtendedMaterials/ExtendedMaterials.hlsli @@ -78,7 +78,7 @@ namespace ExtendedMaterials #if defined(TERRAIN_VARIATION) && defined(LANDSCAPE) #if !defined(VR) - mipLevel += 2.0; // Increase mip level to match vanilla appearance since terrain variation tends to be sharper than vanilla. + mipLevel++; // Increase mip level to match vanilla appearance since terrain variation tends to be sharper than vanilla. #else // When VR + terrain variation are both active, no additional mip penalty - VR gets only TV features without mip changes #endif