fix: save screen space shadows enable setting#110
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fix: save screen space shadows enable setting
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…ering Implements VR menu overlay rendering using IVRCompositor::Submit hook, providing full compatibility with OpenComposite and SteamVR. Key Features: - In-scene overlay rendering via submit hook (replaces OpenVR overlay API) - IPD-based stereo convergence with asymmetric projection correction - Multiple attach modes: HMD-relative, Controller-attached, Fixed World, None - VR controller input with customizable button mappings - Grip-to-drag positioning with depth control via thumbstick - Backface culling for controller-attached overlays - Proper HLSL shader deployment (InSceneOverlay.vs/ps.hlsl) Technical Implementation: - Fixed OpenVR GetProjectionRaw top/bottom swap bug (Valve issue community-shaders#110) - DirectX row-major matrix conversion in HmdMatrix34ToMatrix - Proper aspect ratio handling throughout rendering pipeline - Migration system for legacy settings (Keyboard deserialization fix) - Input guards prevent VR controls from interfering with gameplay - Production-ready logging (debug level for diagnostics) User Experience: - Welcome screen with auto-hide timer and usage instructions - VR-optimized default overlay positions (user-tested) - Comprehensive settings UI with live controller diagnostics - Keyboard-style button combo recording system - Visual feedback during drag operations OpenVR Detection: - Runtime interface probing via VR_IsInterfaceVersionValid - Removed file-based whitelist (obsolete) - Compatible with OpenComposite and SteamVR Fixes: - Settings now properly loaded from SettingsUser.json - Drag highlight cleared when menu closes - All VR inputs guarded by menu open state - Controller convergence improved with better default offsets Co-authored-by: factory-droid[bot] <138933559+factory-droid[bot]@users.noreply.github.com>
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