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Add support for decoding PVR textures #1

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codywatts opened this issue Jul 9, 2016 · 2 comments
Open

Add support for decoding PVR textures #1

codywatts opened this issue Jul 9, 2016 · 2 comments

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@codywatts
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Textures encoded with PVRTC4BPP (0xB) and PVRTC2BPP (0xC) are recognized by the Puzzle & Dragons Texture Tool, but they cannot actually be decoded.

(Thanks to @Raijinili for alerting me to this issue!)

@kernigh
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kernigh commented Sep 11, 2018

I am lucky; I found no PVRTC textures in my .bc files while using this Texture Tool. I suspect that Puzzle & Dragons did not use PVRTC on my device. My .bc files are from late 2017; they include monsters from Halloween 2017 but not from Christmas 2017. I run the Texture Tool with Python 3.6.4 on OpenBSD 6.3, and it successfully extracts the images of my most favorite monsters.

@Raijinili
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@kernigh PVRTC is used for the iOS version, and possibly certain Android devices. App versions use different formats because different GPUs and OSes are better at using those formats. A given app version will presumably use the same (or related) format for all of its textures.

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