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Unexpected layer enum behavior
Expected behavior When selecting layers in the inspector with parent box fields
Code Sample
[System.Serializable, DeclareFoldoutGroup("Raycaster")] public class RaycasterSettings { [GroupNext("Raycaster")] [ShowInInspector, HideReferencePicker] public LayerMask MaskRoomInteract { get; private set; } [ShowInInspector, HideReferencePicker] public LayerMask MaskAimInteract { get; private set; } [ShowInInspector, HideReferencePicker] public LayerMask MaskAimDistance { get; private set; } [ShowInInspector, HideReferencePicker] public float MaxInteractDistance { get; private set; } = 3.1f; [ShowInInspector, HideReferencePicker] public float MaxAimDistance { get; private set; } = 700f; }
Screenshots
Desktop: Windows 11 Unity version: 2022.3.14f1 Tri Inspector version: 1.14.1
The text was updated successfully, but these errors were encountered:
Also, the problem could persist due to parent attributes
[InlineProperty, HideLabel] public RaycasterSettings Raycaster;
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Unexpected layer enum behavior
Expected behavior
When selecting layers in the inspector with parent box fields
Code Sample
Screenshots
Unity_r1pkgUvbM1.mp4
Desktop: Windows 11
Unity version: 2022.3.14f1
Tri Inspector version: 1.14.1
The text was updated successfully, but these errors were encountered: