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The current implementation of the /gamespace endpoint is synchronous - it doesn't return until the task is complete. For larger gamespaces or when the underlying virtualization server is under load, this can be a long running task and cause other middleware layers to inject a 500 error.
Another endpoint that allows for asynchronous deployment of gamespaces with a "I'm working on it, here's your gamespace ID" style response, which allows for the consumer to check back on the status of their deployment would allow us to prevent these cases.
The text was updated successfully, but these errors were encountered:
The current implementation of the /gamespace endpoint is synchronous - it doesn't return until the task is complete. For larger gamespaces or when the underlying virtualization server is under load, this can be a long running task and cause other middleware layers to inject a 500 error.
Another endpoint that allows for asynchronous deployment of gamespaces with a "I'm working on it, here's your gamespace ID" style response, which allows for the consumer to check back on the status of their deployment would allow us to prevent these cases.
The text was updated successfully, but these errors were encountered: