diff --git a/.editorconfig b/.editorconfig new file mode 100644 index 0000000..edf70ca --- /dev/null +++ b/.editorconfig @@ -0,0 +1,5 @@ +root = true + +[*] +indent_style = tab +indent_size = 4 \ No newline at end of file diff --git a/README.md b/README.md index b58bd37..a3e30e2 100644 --- a/README.md +++ b/README.md @@ -1,3 +1,9 @@ +[![GitHub release][version-badge]][repo] +[![GitHub issues][issues-badge]][issues] +[![GitHub license][license-badge]][license] +[![Code of Conduct][coc-badge]][coc] +[![PRs Welcome][prs-badge]][prs] + # DeadSimple Pixel-Perfect Camera The DeadSimple pixel-perfect camera is an easy-to-use orthographic camera script for producing crisp, clean pixel art at any resolution in Unity. @@ -5,7 +11,7 @@ The DeadSimple pixel-perfect camera is an easy-to-use orthographic camera script ##### Art by Buch—http://opengameart.org/users/buch or Patreon.com https://www.patreon.com/buch. ## What This Script Does (and Doesn't) -This script will make sure your pixel art looks pretty at any screen size—in other words, every pixel in your original artwork will be displayed at the same size as every other pixel, so you won't get any weird non-square pixels/blobs (blech.) +This script will make sure your pixel art looks pretty at any screen size—in other words, every pixel in your original artwork will be displayed at the same size as every other pixel, so you won't get any weird non-square pixels/blobs (blech.) What this script *won't* do is force your character sprites to only move in single-pixel increments. That is a function more suited to your controller. @@ -30,7 +36,11 @@ To view your scene in pixel-perfect fashion in the Unity Editor, make sure you h By the same token, you will want to turn off **Default is Full Screen** in the player settings of your build, otherwise, your game's display will be stretched-to-fit—ruining the hard work you put into your pixel art. -# Thanks for using DeadSimple Pixel-Perfect Camera! +## Release History +* 1.0.0 + * First version + +## ### Contact - Email: cary.a.miller@gmail.com @@ -43,3 +53,23 @@ By the same token, you will want to turn off **Default is Full Screen** in the p The ***DSPixelPerfectCamera.cs*** script is distributed under the MIT license. See ``LICENSE`` for more information. All ***artwork*** included in this repository is for example only, and is copyright Michele Bucelli. You can find more of Buch's great artwork at OpenGameArt.org http://opengameart.org/users/buch, or Patreon.com https://www.patreon.com/buch. + +# Thanks for using DeadSimple Pixel-Perfect Camera! + +<!-- +Badge References +--> +[version-badge]:https://img.shields.io/github/release/cmilr/DeadSimple-Pixel-Perfect-Camera.svg +[issues-badge]:https://img.shields.io/github/issues/cmilr/DeadSimple-Pixel-Perfect-Camera.svg +[license-badge]:https://img.shields.io/github/license/cmilr/DeadSimple-Pixel-Perfect-Camera.svg +[coc-badge]:https://img.shields.io/badge/code%20of-conduct-ff69b4.svg?style=flat +[prs-badge]:https://img.shields.io/badge/%E2%99%A5%EF%B8%8F%20pull%20requests-welcome-orange.svg + +<!-- +URL References +--> +[repo]:https://github.com/cmilr/DeadSimple-Pixel-Perfect-Camera/releases +[issues]:https://github.com/cmilr/DeadSimple-Pixel-Perfect-Camera/issues +[license]:https://github.com/cmilr/DeadSimple-Pixel-Perfect-Camera/blob/master/LICENSE +[coc]:https://github.com/cmilr/DeadSimple-Pixel-Perfect-Camera/blob/master/CODE_OF_CONDUCT.md +[prs]:http://makeapullrequest.com