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New CLEO codes crashing my game #53
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if you just updated
alternatively you can open up SASCM.ini and change the opcode definition to
then you can write
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You can use SASCM.ini from SA SCR mode, it will be the closest shot. The library's classes are still experimental and there is no official support in Sanny Builder yet. You work with them at your own risk. Refer to this ticket for information on the progress of adding the support in SB: sannybuilder/dev#170 |
Thanks for the feedback, keep up the good work! |
I don't now why but new cleo codes crashing my game.
0AC1: $test = load_audio_stream_with_3d_support "cleo\sounds\test.mp3"
(this code works perfectly)AudioStream3D.Load("cleo\sounds\test.mp3", $test)
(but this is crashing my game)The text was updated successfully, but these errors were encountered: