Replies: 7 comments 16 replies
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A compatibility & cleo library updates warnings in logs and/or asserts |
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Hi, Seemann! I'm happy to know you're making CLEO for re3 and reVC! I think it would be interesting to know what CLEO opcodes do you find most likely to work in this new version. As for me, I would say that among the most necessary features are scm-functions, CLEO missions, and external files handling (like .ini). Also I'd like to ask if button emulation opcodes will be restored. From my perspective (though I'm too far from being a pro in this), if there's the standard opcode |
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Are there any plans for CLEO as some kind of module for reVC sources? I mean, to use it and compile it as part of the final exe. |
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Oh boy, code reloading in real-time. This is gonna be fun. JK; great work- but please consider the following:
I hope this isn't too much; I suggested all that came to mind. |
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Yes, this would be very helpful. It was requested a few times, however it's difficult to implement which is why it is not there yet. I'm currently focusing on some other projects, so maybe once I get more time and motivation I'll try to implement it.
it can be done by calling .valueOf() method on the char/vehicle instance, or using +operator
this can be done via third-party libraries. example: https://github.com/VitalRus95/gta-scripts/blob/main/CLEO%20Redux/GTA%20SA/Classes/CVector.ts |
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holy shit js in gta |
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Hi there!
If you have any idea on what could be implemented as part of CLEO Redux, please share it with me. Would like to see the community's view.
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