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script.js
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const cards = document.querySelectorAll('.card');
let firstCardFlipped = false;
let lockBoard = false;
let firstCard, secondCard;
//console.log(2);
function flipCard(){
if(lockBoard)return;
//if (this === firstCard) return;
this.classList.add('flip');
if(!firstCardFlipped){
firstCard = this;
firstCardFlipped = true;
return;
}
secondCard = this;
lockBoard = true;
//firstCardFlipped = false;
checkForMatch();
}
function checkForMatch(){
let cardsMatch = firstCard.dataset.match === secondCard.dataset.match;
cardsMatch ? stayFlipped() : unflipCards();
}
function stayFlipped(){
firstCard.removeEventListener('click', flipCard);
secondCard.removeEventListener('click', flipCard);
resetBoard();
}
function unflipCards(){
console.log(secondCard.classList);
lockBoard = true;
setTimeout(function(){ //parameters = function with no name, milliseconds
firstCard.classList.remove('flip');
secondCard.classList.remove('flip');
console.log(2);
resetBoard();//has to stay in timeout loop otherwise it'll clear the cards too soon
} , 1500);
}
function resetBoard(){
[firstCardFlipped, lockBoard] = [false, false];
[firstCard, secondCard] = [null, null];
}
//Immediately Invoked Function Expression
(function shuffle(){
cards.forEach(card => {
let randomPos = Math.floor(Math.random() * 12);
card.style.order = randomPos;
}
);
})();
cards.forEach(card => card.addEventListener('click', flipCard));//this doesn't run again to re-add flips?