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job_mine_chain.js
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/**
* creepFactory
*/
var job_mine_chain = {
init: function(spawn,job) {
//console.log(JSON.stringify(spawn, null, 4));
//console.log(JSON.stringify(job, null, 4));
var spawnspot = Game.getObjectById(spawn.id);
var source = Game.getObjectById(job.jobmemory.source);
var miner = Game.getObjectById(job.jobmemory.miner[0]);
job.jobmemory.best_miner=miner.id;
/*
// find farest miner, and set path to him
for (var m in job.jobmemory.miner){
var mineroption = Game.getObjectById(job.jobmemory.miner[m]);
// IF source is near, init the chain
var range_option = spawn.pos.getRangeTo(mineroption);
var range_miner = spawn.pos.getRangeTo(miner);
if (range_option>range_miner) {
miner=mineroption;
job.jobmemory.best_miner=miner.id;
}
}
*/
var path = spawn.room.findPath(spawnspot.pos, miner.pos, {ignoreCreeps: true});
//var path = spawn.room.findPath(spawnspot.pos, source.pos);
//var path = spawn.room.findPath(spawnspot, source);
//console.log(JSON.stringify(path, null, 4));
job.jobmemory.mover_chains=path.length-1;
job.jobmemory.locations_x = new Array();
job.jobmemory.locations_y = new Array();
for (var yy in path) {
var location=path[yy];
//console.log(path[yy].x+" "+path[yy].y);
job.jobmemory.locations_x[yy] = location.x;
job.jobmemory.locations_y[yy] = location.y;
}
},
//untested
increase: function(spawn,job,increase,role) {
job.jobmemory[role+'s']=job.jobmemory[role+'s']+increase;
},
//untested
decrease: function(spawn,job,decrease) {
job.jobmemory.rangers=job.jobmemory.rangers-decrease;
for (var x = job.jobmemory.rangers; x < 0; x--) {
console.log(x);
job.jobmemory.ranger[x]=null;
var creep = Game.getObjectById(job.jobmemory.ranger[x]);
creep.memory.job_active='false';
creep.memory.job_pos=null;
creep.memory.job=null;
job.jobmemory.ranger.splice(x,1);
}
},
action: function (spawn,job) {
//console.log ("Ranged Job: Rangers=" + job.jobmemory.rangers);
var roles=['miner','mover_chain'];
for (var i in roles){
var role = roles[i];
// If this is a new JOB, init the job
if(!job.jobmemory[role]){
job.jobmemory.health = 'starting';
job.jobmemory[role] = new Array();
for (var x = 0; x < job.jobmemory[role+'s']; x++) {
// Find or make creeps needed for Job
require('jobManager').initJobCreepAllocator(spawn,job,role,x);
}
// If this job is not new
} else {
var numCreeps = 0;
// Check if we need creeps (creep died, or size changed)
for (var x = 0; x < job.jobmemory[role+'s']; x++) {
// Find or make creeps needed for Job
require('jobManager').initJobCreepAllocator(spawn,job,role,x);
// TODO: put logic in here to free up creeps on this job if job shrinks or gets deleted
//If we are waiting on spawning, look for new creep
if (job.jobmemory[role][x]=='spawning'){
require('jobManager').initJobCreepSpawnChecker(spawn,job,role,x);
//If we have a creep, use the creep
} else {
//TODO: Need to move numCreeps to memory and fix logic in/out functions
var haveCreep=require('jobManager').handleCreepActions(spawn,job,role,x);
numCreeps=numCreeps+haveCreep;
}
} // end for loop
//Check if we have all the desired creeps
if (numCreeps==job.jobmemory[role+'s']){
job.jobmemory.health = 'healthy';
}
} //end else
} //end roles for loop
} //end action
};
module.exports = job_mine_chain;