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__init__.py
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__init__.py
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#
# Copyright (C) 2021 Christopher Hosken
#
# Created by Christopher Hosken
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
bl_info = {
"name" : "Crowd Manager",
"author" : "Christopher Hosken",
"description" : "Node based visual scripting designed for creating large crowds in Blender.",
"blender" : (3, 2, 0),
"version" : (1, 0, 0),
"location" : "CrowdManager Editor",
"warning" : "This addon is highly unstable. Use at your own risk.",
"category" : "Node"
}
from . import auto_load
from . import gl_view
from .preferences import classes as preference_classes
from .operators import operator_classes
from .sockets import socket_classes
from .nodes import node_classes
import nodeitems_utils
classes = []
classes += preference_classes
classes += operator_classes
classes += socket_classes
classes += node_classes
auto_load.init()
def register():
from bpy.utils import register_class
from .nodes.node_tree import node_categories
for cls in classes:
register_class(cls)
nodeitems_utils.register_node_categories('CROWDMANAGER_NODES', node_categories)
gl_view.register()
def unregister():
from bpy.utils import unregister_class
for cls in reversed(classes):
unregister_class(cls)
nodeitems_utils.unregister_node_categories('CROWDMANAGER_NODES')
gl_view.unregister()
if __name__ == "__main__":
try:
register()
except Exception as e:
print(e)