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I would very much like to get a version working with a VertexShader.
My goal is to have a pointsize which is dependent on the distance from the camera - with points further away being smaller.
I notice that all the VertexShader code has been commented out - did this ever work?
Please could you suggest how to get the VertxexShader working?
Thanks
Jim
The text was updated successfully, but these errors were encountered:
Currently, Vertex Shader is not supported. Most shaders have been commented as they are not supported in the current OpenGL version, which is 2.1. Only the Fragment Shader is supported. For full shader support, it is needed to upgrade to OpenGL 4.0. This is in the top of our list of future developments.
I would very much like to get a version working with a VertexShader.
My goal is to have a pointsize which is dependent on the distance from the camera - with points further away being smaller.
I notice that all the VertexShader code has been commented out - did this ever work?
Please could you suggest how to get the VertxexShader working?
Thanks
Jim
The text was updated successfully, but these errors were encountered: