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Is your feature request related to a problem? Please describe.
When using projectiles as melee weapons, the player/actor can be separated from the projectile, breaking the illusion of a melee weapon attack.
Describe the solution you'd like
Ideally, there should be a checkbox on the projectile event that locks the projectile to the source actor, so that if the source actor moves, the projectile also moves along with it. Kind of like pinning the projectile to the actor.
Describe alternatives you've considered
Alternatively, you could disable player/actor movement during the projectile lifetime, but that might not be desirable for everyone's use case.
Additional context
I think it was GB Studio 2 that had the dedicated weapon attack event, which was perfect. This behavior cannot be replicated with the current projectile system.
The text was updated successfully, but these errors were encountered:
Is your feature request related to a problem? Please describe.
When using projectiles as melee weapons, the player/actor can be separated from the projectile, breaking the illusion of a melee weapon attack.
Describe the solution you'd like
Ideally, there should be a checkbox on the projectile event that locks the projectile to the source actor, so that if the source actor moves, the projectile also moves along with it. Kind of like pinning the projectile to the actor.
Describe alternatives you've considered
Alternatively, you could disable player/actor movement during the projectile lifetime, but that might not be desirable for everyone's use case.
Additional context
I think it was GB Studio 2 that had the dedicated weapon attack event, which was perfect. This behavior cannot be replicated with the current projectile system.
The text was updated successfully, but these errors were encountered: