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[Feature Request] Ability to lock projectiles to source actor #1650

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sharkeylaser opened this issue Nov 17, 2024 · 0 comments
Open

[Feature Request] Ability to lock projectiles to source actor #1650

sharkeylaser opened this issue Nov 17, 2024 · 0 comments
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enhancement New feature or request

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@sharkeylaser
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Is your feature request related to a problem? Please describe.
When using projectiles as melee weapons, the player/actor can be separated from the projectile, breaking the illusion of a melee weapon attack.

Describe the solution you'd like
Ideally, there should be a checkbox on the projectile event that locks the projectile to the source actor, so that if the source actor moves, the projectile also moves along with it. Kind of like pinning the projectile to the actor.

Describe alternatives you've considered
Alternatively, you could disable player/actor movement during the projectile lifetime, but that might not be desirable for everyone's use case.

Additional context
I think it was GB Studio 2 that had the dedicated weapon attack event, which was perfect. This behavior cannot be replicated with the current projectile system.

@sharkeylaser sharkeylaser added the enhancement New feature or request label Nov 17, 2024
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