Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Request] sprite size customization #10

Open
Level0gamedev opened this issue Apr 21, 2019 · 6 comments
Open

[Request] sprite size customization #10

Level0gamedev opened this issue Apr 21, 2019 · 6 comments

Comments

@Level0gamedev
Copy link

As gb works on 8x8 graphics chunks it would be beneficial to allow different sprite sizes (8x8, 8x16, 16x8). It would definitely help with memory concerns for sprite heavy games and allow for more artistic expression.

@ISSOtm
Copy link

ISSOtm commented Apr 22, 2019

Do you mean hardware sprites? Those can only be 8x8 or 8x16 (taller than wide), that's how the hardware works.

@sneslink
Copy link

Even if we could only have 8x8 or 16x16: it would still be a nice option to have.

@HeyItsLollie
Copy link

@ISSOtm I'm assuming they meant "sprites" as defined by the documentation, where a single "sprite" frame is 16x16.

I would like to see more variance in sprite sizes. I personally don't need nine different actors on screen at once, so I'd be happy to trade graphics memory for taller actors (24x16 or 32x16)... although that said, I also wouldn't need all my sprites to share that same height - only a select few.

If there was some way to determine how much sprite memory is being used in a scene, based on the 8x8 (or 8x16) tiles that have been loaded, that could offer a greater amount of graphical flexibility for users. I imagine it wouldn't be difficult to convey to users that larger sprites = greater memory usage, and to encourage designing around these limits appropriately.

@LoneDev6
Copy link

Any news on this?

@Takuyax
Copy link

Takuyax commented Aug 31, 2020

Having access to the basic 8x8 sprites would be very helpful. I've been experimenting with the 2.0 beta's support for point and click scenes, and tried to use sprites to add some tiny color details to the background, but quickly ran out of sprites.

@ghost
Copy link

ghost commented Sep 5, 2020

I think maybe it will be possible in gba only not in gbc which may allow only 8*8

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

6 participants