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hotkeys.js
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/*
* angular-hotkeys
*
* Automatic keyboard shortcuts for your angular apps
*
* (c) 2014 Wes Cruver
* License: MIT
*/
(function() {
'use strict';
angular.module('cfp.hotkeys', []).provider('hotkeys', function() {
/**
* Configurable setting to disable the cheatsheet entirely
* @type {Boolean}
*/
this.includeCheatSheet = true;
/**
* Cheat sheet template in the event you want to totally customize it.
* @type {String}
*/
this.template = '<div class="cfp-hotkeys-container fade" ng-class="{in: helpVisible}" style="display: none;"><div class="cfp-hotkeys">' +
'<h4 class="cfp-hotkeys-title">{{ title }}</h4>' +
'<table><tbody>' +
'<tr ng-repeat="hotkey in hotkeys | filter:{ description: \'!$$undefined$$\' }">' +
'<td class="cfp-hotkeys-keys">' +
'<span ng-repeat="key in hotkey.format() track by $index" class="cfp-hotkeys-key">{{ key }}</span>' +
'</td>' +
'<td class="cfp-hotkeys-text">{{ hotkey.description }}</td>' +
'</tr>' +
'</tbody></table>' +
'<div class="cfp-hotkeys-close" ng-click="toggleCheatSheet()">×</div>' +
'</div></div>';
/**
* Configurable setting for the cheat sheet hotkey
* @type {String}
*/
this.cheatSheetHotkey = '?';
/**
* Configurable setting for the cheat sheet description
* @type {String}
*/
this.cheatSheetDescription = 'Show / hide this help menu';
this.$get = ['$rootElement', '$rootScope', '$compile', '$window', '$document', function ($rootElement, $rootScope, $compile, $window, $document) {
// monkeypatch Mousetrap's stopCallback() function
// this version doesn't return true when the element is an INPUT, SELECT, or TEXTAREA
// (instead we will perform this check per-key in the _add() method)
Mousetrap.stopCallback = function(event, element) {
// if the element has the class "mousetrap" then no need to stop
if ((' ' + element.className + ' ').indexOf(' mousetrap ') > -1) {
return false;
}
return (element.contentEditable && element.contentEditable == 'true');
};
/**
* Convert strings like cmd into symbols like ⌘
* @param {String} combo Key combination, e.g. 'mod+f'
* @return {String} The key combination with symbols
*/
function symbolize (combo) {
var map = {
command : '⌘',
shift : '⇧',
left : '←',
right : '→',
up : '↑',
down : '↓',
'return' : '↩',
backspace : '⌫'
};
combo = combo.split('+');
for (var i = 0; i < combo.length; i++) {
// try to resolve command / ctrl based on OS:
if (combo[i] === 'mod') {
if ($window.navigator && $window.navigator.platform.indexOf('Mac') >=0 ) {
combo[i] = 'command';
} else {
combo[i] = 'ctrl';
}
}
combo[i] = map[combo[i]] || combo[i];
}
return combo.join(' + ');
}
/**
* Hotkey object used internally for consistency
*
* @param {array} combo The keycombo. it's an array to support multiple combos
* @param {String} description Description for the keycombo
* @param {Function} callback function to execute when keycombo pressed
* @param {string} action the type of event to listen for (for mousetrap)
* @param {array} allowIn an array of tag names to allow this combo in ('INPUT', 'SELECT', and/or 'TEXTAREA')
* @param {Boolean} persistent Whether the hotkey persists navigation events
*/
function Hotkey (combo, description, callback, action, allowIn, persistent) {
// TODO: Check that the values are sane because we could
// be trying to instantiate a new Hotkey with outside dev's
// supplied values
this.combo = combo instanceof Array ? combo : [combo];
this.description = description;
this.callback = callback;
this.action = action;
this.allowIn = allowIn;
this.persistent = persistent;
}
/**
* Helper method to format (symbolize) the key combo for display
*
* @return {[Array]} An array of the key combination sequence
* for example: "command+g c i" becomes ["⌘ + g", "c", "i"]
*
* TODO: this gets called a lot. We should cache the result
*/
Hotkey.prototype.format = function() {
// Don't show all the possible key combos, just the first one. Not sure
// of usecase here, so open a ticket if my assumptions are wrong
var combo = this.combo[0];
var sequence = combo.split(/[\s]/);
for (var i = 0; i < sequence.length; i++) {
sequence[i] = symbolize(sequence[i]);
}
return sequence;
};
/**
* A new scope used internally for the cheatsheet
* @type {$rootScope.Scope}
*/
var scope = $rootScope.$new();
/**
* Holds an array of Hotkey objects currently bound
* @type {Array}
*/
scope.hotkeys = [];
/**
* Contains the state of the help's visibility
* @type {Boolean}
*/
scope.helpVisible = false;
/**
* Holds the title string for the help menu
* @type {String}
*/
scope.title = 'Keyboard Shortcuts:';
/**
* Expose toggleCheatSheet to hotkeys scope so we can call it using
* ng-click from the template
* @type {function}
*/
scope.toggleCheatSheet = toggleCheatSheet;
/**
* Holds references to the different scopes that have bound hotkeys
* attached. This is useful to catch when the scopes are `$destroy`d and
* then automatically unbind the hotkey.
*
* @type {Array}
*/
var boundScopes = [];
$rootScope.$on('$routeChangeSuccess', function (event, route) {
purgeHotkeys();
if (route.hotkeys) {
angular.forEach(route.hotkeys, function (hotkey) {
// a string was given, which implies this is a function that is to be
// $eval()'d within that controller's scope
// TODO: hotkey here is super confusing. sometimes a function (that gets turned into an array), sometimes a string
var callback = hotkey[2];
if (typeof(callback) === 'string' || callback instanceof String) {
hotkey[2] = [callback, route];
}
// todo: perform check to make sure not already defined:
// this came from a route, so it's likely not meant to be persistent
hotkey[5] = false;
_add.apply(this, hotkey);
});
}
});
// Auto-create a help menu:
if (this.includeCheatSheet) {
var document = $document[0];
var element = $rootElement[0];
var helpMenu = angular.element(this.template);
_add(this.cheatSheetHotkey, this.cheatSheetDescription, toggleCheatSheet);
// If $rootElement is document or documentElement, then body must be used
if (element === document || element === document.documentElement) {
element = document.body;
}
angular.element(element).append($compile(helpMenu)(scope));
}
/**
* Purges all non-persistent hotkeys (such as those defined in routes)
*
* Without this, the same hotkey would get recreated everytime
* the route is accessed.
*/
function purgeHotkeys() {
var i = scope.hotkeys.length;
while (i--) {
var hotkey = scope.hotkeys[i];
if (hotkey && !hotkey.persistent) {
_del(hotkey);
}
}
}
/**
* Toggles the help menu element's visiblity
*/
var previousEsc = false;
function toggleCheatSheet() {
scope.helpVisible = !scope.helpVisible;
// Bind to esc to remove the cheat sheet. Ideally, this would be done
// as a directive in the template, but that would create a nasty
// circular dependency issue that I don't feel like sorting out.
if (scope.helpVisible) {
previousEsc = _get('esc');
_del('esc');
// Here's an odd way to do this: we're going to use the original
// description of the hotkey on the cheat sheet so that it shows up.
// without it, no entry for esc will ever show up (#22)
_add('esc', previousEsc.description, toggleCheatSheet);
} else {
_del('esc');
// restore the previously bound ESC key
if (previousEsc !== false) {
_add(previousEsc);
}
}
}
/**
* Creates a new Hotkey and creates the Mousetrap binding
*
* @param {string} combo mousetrap key binding
* @param {string} description description for the help menu
* @param {Function} callback method to call when key is pressed
* @param {string} action the type of event to listen for (for mousetrap)
* @param {array} allowIn an array of tag names to allow this combo in ('INPUT', 'SELECT', and/or 'TEXTAREA')
* @param {boolean} persistent if true, the binding is preserved upon route changes
*/
function _add (combo, description, callback, action, allowIn, persistent) {
// used to save original callback for "allowIn" wrapping:
var _callback;
// these elements are prevented by the default Mousetrap.stopCallback():
var preventIn = ['INPUT', 'SELECT', 'TEXTAREA'];
// Determine if object format was given:
var objType = Object.prototype.toString.call(combo);
if (objType === '[object Object]') {
description = combo.description;
callback = combo.callback;
action = combo.action;
persistent = combo.persistent;
allowIn = combo.allowIn;
combo = combo.combo;
}
// description is optional:
if (description instanceof Function) {
action = callback;
callback = description;
description = '$$undefined$$';
} else if (angular.isUndefined(description)) {
description = '$$undefined$$';
}
// any items added through the public API are for controllers
// that persist through navigation, and thus undefined should mean
// true in this case.
if (persistent === undefined) {
persistent = true;
}
// if callback is defined, then wrap it in a function
// that checks if the event originated from a form element.
// the function blocks the callback from executing unless the element is specified
// in allowIn (emulates Mousetrap.stopCallback() on a per-key level)
if (typeof callback === 'function') {
// save the original callback
_callback = callback;
// make sure allowIn is an array
if (!(allowIn instanceof Array)) {
allowIn = [];
}
// remove anything from preventIn that's present in allowIn
var index;
for (var i=0; i < allowIn.length; i++) {
allowIn[i] = allowIn[i].toUpperCase();
index = preventIn.indexOf(allowIn[i]);
if (index !== -1) {
preventIn.splice(index, 1);
}
}
// create the new wrapper callback
callback = function(event) {
var shouldExecute = true;
var target = event.target || event.srcElement; // srcElement is IE only
var nodeName = target.nodeName.toUpperCase();
// check if the input has a mousetrap class, and skip checking preventIn if so
if ((' ' + target.className + ' ').indexOf(' mousetrap ') > -1) {
shouldExecute = true;
} else {
// don't execute callback if the event was fired from inside an element listed in preventIn
for (var i=0; i<preventIn.length; i++) {
if (preventIn[i] === nodeName) {
shouldExecute = false;
break;
}
}
}
if (shouldExecute) {
wrapApply(_callback.apply(this, arguments));
}
};
}
if (typeof(action) === 'string') {
Mousetrap.bind(combo, wrapApply(callback), action);
} else {
Mousetrap.bind(combo, wrapApply(callback));
}
var hotkey = new Hotkey(combo, description, callback, action, allowIn, persistent);
scope.hotkeys.push(hotkey);
return hotkey;
}
/**
* delete and unbind a Hotkey
*
* @param {mixed} hotkey Either the bound key or an instance of Hotkey
* @return {boolean} true if successful
*/
function _del (hotkey) {
var combo = (hotkey instanceof Hotkey) ? hotkey.combo : hotkey;
Mousetrap.unbind(combo);
if (combo instanceof Array) {
var retStatus = true;
for (var i = 0; i < combo.length; i++) {
retStatus = _del(combo[i]) && retStatus;
}
return retStatus;
} else {
var index = scope.hotkeys.indexOf(_get(combo));
if (index > -1) {
// if the combo has other combos bound, don't unbind the whole thing, just the one combo:
if (scope.hotkeys[index].combo.length > 1) {
scope.hotkeys[index].combo.splice(scope.hotkeys[index].combo.indexOf(combo), 1);
} else {
scope.hotkeys.splice(index, 1);
}
return true;
}
}
return false;
}
/**
* Get a Hotkey object by key binding
*
* @param {[string]} combo the key the Hotkey is bound to
* @return {Hotkey} The Hotkey object
*/
function _get (combo) {
var hotkey;
for (var i = 0; i < scope.hotkeys.length; i++) {
hotkey = scope.hotkeys[i];
if (hotkey.combo.indexOf(combo) > -1) {
return hotkey;
}
}
return false;
}
/**
* Binds the hotkey to a particular scope. Useful if the scope is
* destroyed, we can automatically destroy the hotkey binding.
*
* @param {Object} scope The scope to bind to
*/
function bindTo (scope) {
// Add the scope to the list of bound scopes
boundScopes[scope.$id] = [];
scope.$on('$destroy', function () {
var i = boundScopes[scope.$id].length;
while (i--) {
_del(boundScopes[scope.$id][i]);
delete boundScopes[scope.$id][i];
}
});
// return an object with an add function so we can keep track of the
// hotkeys and their scope that we added via this chaining method
return {
add: function (args) {
var hotkey;
if (arguments.length > 1) {
hotkey = _add.apply(this, arguments);
} else {
hotkey = _add(args);
}
boundScopes[scope.$id].push(hotkey);
return this;
}
};
}
/**
* All callbacks sent to Mousetrap are wrapped using this function
* so that we can force a $scope.$apply()
*
* @param {Function} callback [description]
* @return {[type]} [description]
*/
function wrapApply (callback) {
// return mousetrap a function to call
return function (event, combo) {
// if this is an array, it means we provided a route object
// because the scope wasn't available yet, so rewrap the callback
// now that the scope is available:
if (callback instanceof Array) {
var funcString = callback[0];
var route = callback[1];
callback = function (event) {
route.scope.$eval(funcString);
};
}
// this takes place outside angular, so we'll have to call
// $apply() to make sure angular's digest happens
$rootScope.$apply(function() {
// call the original hotkey callback with the keyboard event
callback(event, _get(combo));
});
};
}
var publicApi = {
add : _add,
del : _del,
get : _get,
bindTo : bindTo,
template : this.template,
toggleCheatSheet : toggleCheatSheet,
includeCheatSheat : this.includeCheatSheat,
cheatSheetHotkey : this.cheatSheetHotkey,
cheatSheetDescription : this.cheatSheetDescription,
purgeHotkeys : purgeHotkeys
};
return publicApi;
}];
})
.directive('hotkey', function (hotkeys) {
return {
restrict: 'A',
link: function (scope, el, attrs) {
var key, allowIn;
angular.forEach(scope.$eval(attrs.hotkey), function (func, hotkey) {
// split and trim the hotkeys string into array
allowIn = attrs.hotkeyAllowIn.split(/[\s,]+/);
key = hotkey;
hotkeys.add({
combo: hotkey,
description: attrs.hotkeyDescription,
callback: func,
action: attrs.hotkeyAction,
allowIn: allowIn
});
});
// remove the hotkey if the directive is destroyed:
el.bind('$destroy', function() {
hotkeys.del(key);
});
}
};
})
.run(function(hotkeys) {
// force hotkeys to run by injecting it. Without this, hotkeys only runs
// when a controller or something else asks for it via DI.
});
})();