<div class="summary"> <ul class="blockList"> <li class="blockList"> <!-- ======== NESTED CLASS SUMMARY ======== --> <ul class="blockList"> <li class="blockList"><a name="nested.class.summary"> <!-- --> </a> <h3>Nested Class Summary</h3> <ul class="blockList"> <li class="blockList"><a name="nested.classes.inherited.from.class.cn.nukkit.math.AxisAlignedBB"> <!-- --> </a> <h3>Nested classes/interfaces inherited from interface cn.nukkit.math.<a title="interface in cn.nukkit.math">AxisAlignedBB</a></h3> <code><a title="interface in cn.nukkit.math">AxisAlignedBB.BBConsumer</a><<a title="type parameter in AxisAlignedBB.BBConsumer">T</a>></code></li> </ul> </li> </ul> <li class="blockList"><a name="field.summary"> <!-- --> </a> <h3>成员变量一览</h3> <ul class="blockList"> <li class="blockList"><a name="fields.inherited.from.class.cn.nukkit.block.Block"> <!-- --> </a> <h3>继承自类 cn.nukkit.block.<a title="class in cn.nukkit.block">Block</a></h3> <code><a >fullList</a>, <a >hardness</a>, <a >hasMeta</a>, <a >light</a>, <a >lightFilter</a>, <a >list</a>, <a >solid</a>, <a >transparent</a></code></li> </ul> <ul class="blockList"> <li class="blockList"><a name="fields.inherited.from.class.cn.nukkit.level.Position"> <!-- --> </a> <h3>继承自类 cn.nukkit.level.<a title="class in cn.nukkit.level">Position</a></h3> <code><a >level</a></code></li> </ul> <ul class="blockList"> <li class="blockList"><a name="fields.inherited.from.class.cn.nukkit.math.Vector3"> <!-- --> </a> <h3>继承自类 cn.nukkit.math.<a title="class in cn.nukkit.math">Vector3</a></h3> <code><a >x</a>, <a >y</a>, <a >z</a></code></li> </ul> <ul class="blockList"> <li class="blockList"><a name="fields.inherited.from.class.cn.nukkit.block.BlockID"> <!-- --> </a> <h3>继承自接口 cn.nukkit.block.<a title="interface in cn.nukkit.block">BlockID</a></h3> <code><a >ACACIA_DOOR_BLOCK</a>, <a >ACACIA_WOOD_STAIRS</a>, <a >ACACIA_WOODEN_STAIRS</a>, <a >ACTIVATOR_RAIL</a>, <a >AIR</a>, <a >ANVIL</a>, <a >BEACON</a>, <a >BED_BLOCK</a>, <a >BEDROCK</a>, <a >BEETROOT_BLOCK</a>, <a >BIRCH_DOOR_BLOCK</a>, <a >BIRCH_WOOD_STAIRS</a>, <a >BIRCH_WOODEN_STAIRS</a>, <a >BLACK_GLAZED_TERRACOTTA</a>, <a >BLOCK_NETHER_WART_BLOCK</a>, <a >BLUE_GLAZED_TERRACOTTA</a>, <a >BONE_BLOCK</a>, <a >BOOKSHELF</a>, <a >BREWING_BLOCK</a>, <a >BREWING_STAND_BLOCK</a>, <a >BRICK_STAIRS</a>, <a >BRICKS</a>, <a >BRICKS_BLOCK</a>, <a >BROWN_GLAZED_TERRACOTTA</a>, <a >BROWN_MUSHROOM</a>, <a >BROWN_MUSHROOM_BLOCK</a>, <a >BURNING_FURNACE</a>, <a >BUSH</a>, <a >CACTUS</a>, <a >CAKE_BLOCK</a>, <a >CARPET</a>, <a >CARROT_BLOCK</a>, <a >CAULDRON_BLOCK</a>, <a >CHEST</a>, <a >CHORUS_FLOWER</a>, <a >CHORUS_PLANT</a>, <a >CLAY_BLOCK</a>, <a >COAL_BLOCK</a>, <a >COAL_ORE</a>, <a >COBBLE</a>, <a >COBBLE_STAIRS</a>, <a >COBBLE_WALL</a>, <a >COBBLESTONE</a>, <a >COBBLESTONE_STAIRS</a>, <a >COBBLESTONE_WALL</a>, <a >COBWEB</a>, <a >COCOA</a>, <a >COCOA_BLOCK</a>, <a >CONCRETE</a>, <a >CONCRETE_POWDER</a>, <a >CRAFTING_TABLE</a>, <a >CYAN_GLAZED_TERRACOTTA</a>, <a >DANDELION</a>, <a >DARK_OAK_DOOR_BLOCK</a>, <a >DARK_OAK_WOOD_STAIRS</a>, <a >DARK_OAK_WOODEN_STAIRS</a>, <a >DAYLIGHT_DETECTOR</a>, <a >DAYLIGHT_DETECTOR_INVERTED</a>, <a >DEAD_BUSH</a>, <a >DETECTOR_RAIL</a>, <a >DIAMOND_BLOCK</a>, <a >DIAMOND_ORE</a>, <a >DIRT</a>, <a >DISPENSER</a>, <a >DOOR_BLOCK</a>, <a >DOUBLE_PLANT</a>, <a >DOUBLE_RED_SANDSTONE_SLAB</a>, <a >DOUBLE_SLAB</a>, <a >DOUBLE_SLABS</a>, <a >DOUBLE_STONE_SLAB</a>, <a >DOUBLE_WOOD_SLAB</a>, <a >DOUBLE_WOOD_SLABS</a>, <a >DOUBLE_WOODEN_SLAB</a>, <a >DOUBLE_WOODEN_SLABS</a>, <a >DRAGON_EGG</a>, <a >DROPPER</a>, <a >EMERALD_BLOCK</a>, <a >EMERALD_ORE</a>, <a >ENCHANT_TABLE</a>, <a >ENCHANTING_TABLE</a>, <a >ENCHANTMENT_TABLE</a>, <a >END_BRICKS</a>, <a >END_GATEWAY</a>, <a >END_PORTAL</a>, <a >END_PORTAL_FRAME</a>, <a >END_ROD</a>, <a >END_STONE</a>, <a >ENDER_CHEST</a>, <a >FARMLAND</a>, <a >FENCE</a>, <a >FENCE_GATE</a>, <a >FENCE_GATE_ACACIA</a>, <a >FENCE_GATE_BIRCH</a>, <a >FENCE_GATE_DARK_OAK</a>, <a >FENCE_GATE_JUNGLE</a>, <a >FENCE_GATE_OAK</a>, <a >FENCE_GATE_SPRUCE</a>, <a >FIRE</a>, <a >FLOWER</a>, <a >FLOWER_POT_BLOCK</a>, <a >FURNACE</a>, <a >GLASS</a>, <a >GLASS_PANE</a>, <a >GLASS_PANEL</a>, <a >GLOWING_OBSIDIAN</a>, <a >GLOWING_REDSTONE_ORE</a>, <a >GLOWSTONE</a>, <a >GLOWSTONE_BLOCK</a>, <a >GOLD_BLOCK</a>, <a >GOLD_ORE</a>, <a >GRASS</a>, <a >GRASS_PATH</a>, <a >GRAVEL</a>, <a >GRAY_GLAZED_TERRACOTTA</a>, <a >GREEN_GLAZED_TERRACOTTA</a>, <a >HAY_BALE</a>, <a >HEAVY_WEIGHTED_PRESSURE_PLATE</a>, <a >HOPPER_BLOCK</a>, <a >ICE</a>, <a >ICE_FROSTED</a>, <a >INVISIBLE_BEDROCK</a>, <a >IRON_BAR</a>, <a >IRON_BARS</a>, <a >IRON_BLOCK</a>, <a >IRON_DOOR_BLOCK</a>, <a >IRON_ORE</a>, <a >IRON_TRAPDOOR</a>, <a >ITEM_FRAME_BLOCK</a>, <a >JACK_O_LANTERN</a>, <a >JUKEBOX</a>, <a >JUNGLE_DOOR_BLOCK</a>, <a >JUNGLE_WOOD_STAIRS</a>, <a >JUNGLE_WOODEN_STAIRS</a>, <a >LADDER</a>, <a >LAPIS_BLOCK</a>, <a >LAPIS_ORE</a>, <a >LAVA</a>, <a >LEAVE</a>, <a >LEAVE2</a>, <a >LEAVES</a>, <a >LEAVES2</a>, <a >LEVER</a>, <a >LIGHT_BLUE_GLAZED_TERRACOTTA</a>, <a >LIGHT_WEIGHTED_PRESSURE_PLATE</a>, <a >LILY_PAD</a>, <a >LIME_GLAZED_TERRACOTTA</a>, <a >LIT_FURNACE</a>, <a >LIT_PUMPKIN</a>, <a >LIT_REDSTONE_LAMP</a>, <a >LIT_REDSTONE_ORE</a>, <a >LOG</a>, <a >LOG2</a>, <a >MAGENTA_GLAZED_TERRACOTTA</a>, <a >MAGMA</a>, <a >MELON_BLOCK</a>, <a >MELON_STEM</a>, <a >MONSTER_EGG</a>, <a >MONSTER_SPAWNER</a>, <a >MOSS_STONE</a>, <a >MOSSY_STONE</a>, <a >MYCELIUM</a>, <a >NETHER_BRICK_BLOCK</a>, <a >NETHER_BRICK_FENCE</a>, <a >NETHER_BRICKS</a>, <a >NETHER_BRICKS_STAIRS</a>, <a >NETHER_PORTAL</a>, <a >NETHER_REACTOR</a>, <a >NETHER_WART_BLOCK</a>, <a >NETHERRACK</a>, <a >NOTEBLOCK</a>, <a >OAK_WOOD_STAIRS</a>, <a >OAK_WOODEN_STAIRS</a>, <a >OBSERVER</a>, <a >OBSIDIAN</a>, <a >ORANGE_GLAZED_TERRACOTTA</a>, <a >PACKED_ICE</a>, <a >PINK_GLAZED_TERRACOTTA</a>, <a >PISTON</a>, <a >PISTON_EXTENSION</a>, <a >PISTON_HEAD</a>, <a >PLANK</a>, <a >PLANKS</a>, <a >PODZOL</a>, <a >POPPY</a>, <a >POTATO_BLOCK</a>, <a >POWERED_COMPARATOR</a>, <a >POWERED_RAIL</a>, <a >POWERED_REPEATER</a>, <a >PRISMARINE</a>, <a >PUMPKIN</a>, <a >PUMPKIN_STEM</a>, <a >PURPLE_GLAZED_TERRACOTTA</a>, <a >PURPUR_BLOCK</a>, <a >PURPUR_STAIRS</a>, <a >QUARTZ_BLOCK</a>, <a >QUARTZ_ORE</a>, <a >QUARTZ_STAIRS</a>, <a >RAIL</a>, <a >RED_FLOWER</a>, <a >RED_GLAZED_TERRACOTTA</a>, <a >RED_MUSHROOM</a>, <a >RED_MUSHROOM_BLOCK</a>, <a >RED_NETHER_BRICK</a>, <a >RED_SANDSTONE</a>, <a >RED_SANDSTONE_SLAB</a>, <a >RED_SANDSTONE_STAIRS</a>, <a >REDSTONE_BLOCK</a>, <a >REDSTONE_LAMP</a>, <a >REDSTONE_ORE</a>, <a >REDSTONE_TORCH</a>, <a >REDSTONE_WIRE</a>, <a >REEDS</a>, <a >ROSE</a>, <a >SAND</a>, <a >SANDSTONE</a>, <a >SANDSTONE_STAIRS</a>, <a >SAPLING</a>, <a >SAPLINGS</a>, <a >SEA_LANTERN</a>, <a >SHULKER_BOX</a>, <a >SIGN_POST</a>, <a >SILVER_GLAZED_TERRACOTTA</a>, <a >SKULL_BLOCK</a>, <a >SLAB</a>, <a >SLABS</a>, <a >SLIME_BLOCK</a>, <a >SNOW</a>, <a >SNOW_BLOCK</a>, <a >SNOW_LAYER</a>, <a >SOUL_SAND</a>, <a >SPONGE</a>, <a >SPRUCE_DOOR_BLOCK</a>, <a >SPRUCE_WOOD_STAIRS</a>, <a >SPRUCE_WOODEN_STAIRS</a>, <a >STAINED_GLASS</a>, <a >STAINED_GLASS_PANE</a>, <a >STAINED_HARDENED_CLAY</a>, <a >STAINED_TERRACOTTA</a>, <a >STANDING_BANNER</a>, <a >STICKY_PISTON</a>, <a >STILL_LAVA</a>, <a >STILL_WATER</a>, <a >STONE</a>, <a >STONE_BRICK</a>, <a >STONE_BRICK_STAIRS</a>, <a >STONE_BRICKS</a>, <a >STONE_BUTTON</a>, <a >STONE_PRESSURE_PLATE</a>, <a >STONE_SLAB</a>, <a >STONE_WALL</a>, <a >STONECUTTER</a>, <a >SUGARCANE_BLOCK</a>, <a >TALL_GRASS</a>, <a >TERRACOTTA</a>, <a >TNT</a>, <a >TORCH</a>, <a >TRAPDOOR</a>, <a >TRAPPED_CHEST</a>, <a >TRIPWIRE</a>, <a >TRIPWIRE_HOOK</a>, <a >TRUNK</a>, <a >TRUNK2</a>, <a >UNDYED_SHULKER_BOX</a>, <a >UNLIT_REDSTONE_TORCH</a>, <a >UNPOWERED_COMPARATOR</a>, <a >UNPOWERED_REPEATER</a>, <a >VINE</a>, <a >VINES</a>, <a >WALL_BANNER</a>, <a >WALL_SIGN</a>, <a >WATER</a>, <a >WATER_LILY</a>, <a >WHEAT_BLOCK</a>, <a >WHITE_GLAZED_TERRACOTTA</a>, <a >WOOD</a>, <a >WOOD_DOOR_BLOCK</a>, <a >WOOD_SLAB</a>, <a >WOOD_SLABS</a>, <a >WOOD_STAIRS</a>, <a >WOOD2</a>, <a >WOODEN_BUTTON</a>, <a >WOODEN_DOOR_BLOCK</a>, <a >WOODEN_PLANK</a>, <a >WOODEN_PLANKS</a>, <a >WOODEN_PRESSURE_PLATE</a>, <a >WOODEN_SLAB</a>, <a >WOODEN_SLABS</a>, <a >WOODEN_STAIRS</a>, <a >WOOL</a>, <a >WORKBENCH</a>, <a >YELLOW_GLAZED_TERRACOTTA</a></code></li> </ul> </li> </ul> <!-- ======== CONSTRUCTOR SUMMARY ======== --> <ul class="blockList"> <li class="blockList"><a name="constructor.summary"> <!-- --> </a> <h3>构造函数一览</h3> <table class="memberSummary" border="0" cellpadding="3" cellspacing="0" summary="Constructor Summary table, listing constructors, and an explanation"> <caption><span>构造函数</span><span class="tabEnd"> </span></caption> <tr> <th>构造函数描述</th> </tr> <tr class="altColor"> <td class="colOne"><code><span class="memberNameLink"><a >BlockPistonHead</a></span>()</code> </td> </tr> <tr class="rowColor"> <td class="colOne"><code><span class="memberNameLink"><a >BlockPistonHead</a></span>(int meta)</code> </td> </tr> </table> </li> </ul> <!-- ========== METHOD SUMMARY =========== --> <ul class="blockList"> <li class="blockList"><a name="method.summary"> <!-- --> </a> <h3>成员函数一览</h3> <table class="memberSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation"> <caption><span id="t0" class="activeTableTab"><span>All Methods</span><span class="tabEnd"> </span></span><span id="t2" class="tableTab"><span><a >Instance Methods</a></span><span class="tabEnd"> </span></span><span id="t4" class="tableTab"><span><a >Concrete Methods</a></span><span class="tabEnd"> </span></span></caption> <tr> <th>修饰符和类</th> <th>成员函数描述</th> </tr> <tr id="i0" class="altColor"> <td class="colFirst"><code>boolean</code></td> <td class="colLast"><code><span class="memberNameLink"><a >canBePushed</a></span>()</code> </td> </tr> <tr id="i1" class="rowColor"> <td class="colFirst"><code><a title="class in cn.nukkit.item">Item</a>[]</code></td> <td class="colLast"><code><span class="memberNameLink"><a >getDrops</a></span>(<a title="class in cn.nukkit.item">Item</a> item)</code> </td> </tr> <tr id="i2" class="altColor"> <td class="colFirst"><code><a title="enum in cn.nukkit.math">BlockFace</a></code></td> <td class="colLast"><code><span class="memberNameLink"><a >getFacing</a></span>()</code> </td> </tr> <tr id="i3" class="rowColor"> <td class="colFirst"><code>double</code></td> <td class="colLast"><code><span class="memberNameLink"><a >getHardness</a></span>()</code> </td> </tr> <tr id="i4" class="altColor"> <td class="colFirst"><code>int</code></td> <td class="colLast"><code><span class="memberNameLink"><a >getId</a></span>()</code> </td> </tr> <tr id="i5" class="rowColor"> <td class="colFirst"><code><a title="class or interface in java.lang">String</a></code></td> <td class="colLast"><code><span class="memberNameLink"><a >getName</a></span>()</code> </td> </tr> <tr id="i6" class="altColor"> <td class="colFirst"><code>double</code></td> <td class="colLast"><code><span class="memberNameLink"><a >getResistance</a></span>()</code> </td> </tr> <tr id="i7" class="rowColor"> <td class="colFirst"><code>boolean</code></td> <td class="colLast"><code><span class="memberNameLink"><a >onBreak</a></span>(<a title="class in cn.nukkit.item">Item</a> item)</code> </td> </tr> <tr id="i8" class="altColor"> <td class="colFirst"><code><a title="class in cn.nukkit.item">Item</a></code></td> <td class="colLast"><code><span class="memberNameLink"><a >toItem</a></span>()</code> </td> </tr> </table> <ul class="blockList"> <li class="blockList"><a name="methods.inherited.from.class.cn.nukkit.block.BlockTransparentMeta"> <!-- --> </a> <h3>继承自类 cn.nukkit.block.<a title="class in cn.nukkit.block">BlockTransparentMeta</a></h3> <code><a >getColor</a>, <a >isTransparent</a></code></li> </ul> <ul class="blockList"> <li class="blockList"><a name="methods.inherited.from.class.cn.nukkit.block.BlockMeta"> <!-- --> </a> <h3>继承自类 cn.nukkit.block.<a title="class in cn.nukkit.block">BlockMeta</a></h3> <code><a >getDamage</a>, <a >getFullId</a>, <a >setDamage</a></code></li> </ul> <ul class="blockList"> <li class="blockList"><a name="methods.inherited.from.class.cn.nukkit.block.Block"> <!-- --> </a> <h3>继承自类 cn.nukkit.block.<a title="class in cn.nukkit.block">Block</a></h3> <code><a >addVelocityToEntity</a>, <a >calculateIntercept</a>, <a >canBeActivated</a>, <a >canBeBrokenWith</a>, <a >canBeClimbed</a>, <a >canBeFlowedInto</a>, <a >canBePlaced</a>, <a >canBeReplaced</a>, <a >canHarvestWithHand</a>, <a >canPassThrough</a>, <a >canSilkTouch</a>, <a >clone</a>, <a >collidesWithBB</a>, <a >collidesWithBB</a>, <a >down</a>, <a >down</a>, <a >east</a>, <a >east</a>, <a >equals</a>, <a >equals</a>, <a >get</a>, <a >get</a>, <a >get</a>, <a >get</a>, <a >get</a>, <a >getBoundingBox</a>, <a >getBreakTime</a>, <a >getBreakTime</a>, <a >getBurnAbility</a>, <a >getBurnChance</a>, <a >getCollisionBoundingBox</a>, <a >getComparatorInputOverride</a>, <a >getDropExp</a>, <a >getFrictionFactor</a>, <a >getLightLevel</a>, <a >getLocationHash</a>, <a >getMaxX</a>, <a >getMaxY</a>, <a >getMaxZ</a>, <a >getMetadata</a>, <a >getMinX</a>, <a >getMinY</a>, <a >getMinZ</a>, <a >getSaveId</a>, <a >getSide</a>, <a >getSide</a>, <a >getStrongPower</a>, <a >getToolType</a>, <a >getWeakPower</a>, <a >hasComparatorInputOverride</a>, <a >hasEntityCollision</a>, <a >hasMetadata</a>, <a >init</a>, <a >isBreakable</a>, <a >isNormalBlock</a>, <a >isPowerSource</a>, <a >isSolid</a>, <a >north</a>, <a >north</a>, <a >onActivate</a>, <a >onActivate</a>, <a >onEntityCollide</a>, <a >onUpdate</a>, <a >place</a>, <a >position</a>, <a >recalculateBoundingBox</a>, <a >recalculateCollisionBoundingBox</a>, <a >removeMetadata</a>, <a >setDamage</a>, <a >setMetadata</a>, <a >south</a>, <a >south</a>, <a >tickRate</a>, <a >toString</a>, <a >up</a>, <a >up</a>, <a >west</a>, <a >west</a></code></li> </ul> <ul class="blockList"> <li class="blockList"><a name="methods.inherited.from.class.cn.nukkit.level.Position"> <!-- --> </a> <h3>继承自类 cn.nukkit.level.<a title="class in cn.nukkit.level">Position</a></h3> <code><a >abs</a>, <a >add</a>, <a >add</a>, <a >add</a>, <a >add</a>, <a >ceil</a>, <a >divide</a>, <a >floor</a>, <a >fromObject</a>, <a >fromObject</a>, <a >getChunk</a>, <a >getLevel</a>, <a >getLevelBlock</a>, <a >getLocation</a>, <a >isValid</a>, <a >multiply</a>, <a >round</a>, <a >setComponents</a>, <a >setLevel</a>, <a >setStrong</a>, <a >setWeak</a>, <a >subtract</a>, <a >subtract</a>, <a >subtract</a>, <a >subtract</a>, <a >subtract</a></code></li> </ul> <ul class="blockList"> <li class="blockList"><a name="methods.inherited.from.class.cn.nukkit.math.Vector3"> <!-- --> </a> <h3>继承自类 cn.nukkit.math.<a title="class in cn.nukkit.math">Vector3</a></h3> <code><a >asBlockVector3</a>, <a >asVector3f</a>, <a >cross</a>, <a >distance</a>, <a >distanceSquared</a>, <a >dot</a>, <a >equals</a>, <a >getChunkX</a>, <a >getChunkZ</a>, <a >getFloorX</a>, <a >getFloorY</a>, <a >getFloorZ</a>, <a >getForward</a>, <a >getIntermediateWithXValue</a>, <a >getIntermediateWithYValue</a>, <a >getIntermediateWithZValue</a>, <a >getRight</a>, <a >getSouth</a>, <a >getUp</a>, <a >getWest</a>, <a >getX</a>, <a >getY</a>, <a >getZ</a>, <a >hashCode</a>, <a >length</a>, <a >lengthSquared</a>, <a >maxPlainDistance</a>, <a >maxPlainDistance</a>, <a >maxPlainDistance</a>, <a >maxPlainDistance</a>, <a >maxPlainDistance</a>, <a >normalize</a>, <a >rawHashCode</a></code></li> </ul> <ul class="blockList"> <li class="blockList"><a name="methods.inherited.from.class.java.lang.Object"> <!-- --> </a> <h3>继承自类 java.lang.<a title="class or interface in java.lang">Object</a></h3> <code><a title="class or interface in java.lang">finalize</a>, <a title="class or interface in java.lang">getClass</a>, <a title="class or interface in java.lang">notify</a>, <a title="class or interface in java.lang">notifyAll</a>, <a title="class or interface in java.lang">wait</a>, <a title="class or interface in java.lang">wait</a>, <a title="class or interface in java.lang">wait</a></code></li> </ul> <ul class="blockList"> <li class="blockList"><a name="methods.inherited.from.class.cn.nukkit.math.AxisAlignedBB"> <!-- --> </a> <h3>继承自接口 cn.nukkit.math.<a title="interface in cn.nukkit.math">AxisAlignedBB</a></h3> <code><a >addCoord</a>, <a >calculateXOffset</a>, <a >calculateYOffset</a>, <a >calculateZOffset</a>, <a >contract</a>, <a >expand</a>, <a >forEach</a>, <a >getAverageEdgeLength</a>, <a >getOffsetBoundingBox</a>, <a >grow</a>, <a >intersectsWith</a>, <a >isVectorInside</a>, <a >isVectorInXY</a>, <a >isVectorInXZ</a>, <a >isVectorInYZ</a>, <a >offset</a>, <a >setBB</a>, <a >setBounds</a>, <a >setMaxX</a>, <a >setMaxY</a>, <a >setMaxZ</a>, <a >setMinX</a>, <a >setMinY</a>, <a >setMinZ</a>, <a >shrink</a></code></li> </ul> </li> </ul> </li> </ul> </div>