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cn.nukkit.network.protocol.StartGamePacket.md

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  • 成员变量一览

    成员变量 
    修饰符和类 成员变量描述
    boolean bonusChest 
    boolean broadcastToLAN 
    boolean commandsEnabled 
    long currentTick 
    int dayCycleStopTime 
    int difficulty 
    byte dimension 
    int eduEditionOffer 
    int enchantmentSeed 
    long entityRuntimeId 
    long entityUniqueId 
    static int GAME_PUBLISH_SETTING_FRIENDS_OF_FRIENDS 
    static int GAME_PUBLISH_SETTING_FRIENDS_ONLY 
    static int GAME_PUBLISH_SETTING_INVITE_ONLY 
    static int GAME_PUBLISH_SETTING_NO_MULTI_PLAY 
    static int GAME_PUBLISH_SETTING_PUBLIC 
    GameRules gameRules 
    int generator 
    boolean hasAchievementsDisabled 
    boolean hasConfirmedPlatformLockedContent 
    boolean hasEduFeaturesEnabled 
    boolean hasLockedBehaviorPack 
    boolean hasLockedResourcePack 
    boolean hasStartWithMapEnabled 
    boolean isFromLockedWorldTemplate 
    boolean isFromWorldTemplate 
    boolean isInventoryServerAuthoritative 
    boolean isMovementServerAuthoritative 
    boolean isOnlySpawningV1Villagers 
    boolean isTexturePacksRequired 
    boolean isTrial 
    boolean isUsingMsaGamertagsOnly 
    boolean isWorldTemplateOptionLocked 
    String levelId 
    float lightningLevel 
    String multiplayerCorrelationId 
    boolean multiplayerGame 
    static byte NETWORK_ID 
    int permissionLevel 
    float pitch 
    int platformBroadcastIntent 
    int playerGamemode 
    String premiumWorldTemplateId 
    float rainLevel 
    int seed 
    int serverChunkTickRange 
    int spawnX 
    int spawnY 
    int spawnZ 
    boolean trustingPlayers 
    String vanillaVersion 
    int worldGamemode 
    String worldName 
    float x 
    int xblBroadcastIntent 
    float y 
    float yaw 
    float z 
    • 继承自类 cn.nukkit.network.protocol.DataPacket

      isEncoded, reliability
    • 继承自类 cn.nukkit.utils.BinaryStream

      offset
  • 构造函数一览

    构造函数 
    构造函数描述
    StartGamePacket() 
  • 成员函数一览

    All Methods Instance Methods Concrete Methods 
    修饰符和类 成员函数描述
    void decode() 
    void encode() 
    byte pid() 
    • 继承自类 cn.nukkit.network.protocol.DataPacket

      clean, clone, compress, compress, getChannel, reset, setChannel, tryEncode
    • 继承自类 cn.nukkit.utils.BinaryStream

      feof, get, get, getArray, getAttributeList, getBlockFace, getBlockVector3, getBoolean, getBuffer, getByte, getByteArray, getCount, getEntityLink, getEntityRuntimeId, getEntityUniqueId, getFloat, getFloat, getImage, getInt, getLFloat, getLFloat, getLInt, getLLong, getLong, getLShort, getLTriad, getOffset, getRecipeIngredient, getShort, getSignedBlockPosition, getSkin, getSlot, getString, getTriad, getUnsignedVarInt, getUnsignedVarLong, getUUID, getVarInt, getVarLong, getVector3f, put, putAttributeList, putBlockFace, putBlockVector3, putBlockVector3, putBoolean, putByte, putByteArray, putEntityLink, putEntityRuntimeId, putEntityUniqueId, putFloat, putGameRules, putImage, putInt, putLFloat, putLInt, putLLong, putLong, putLShort, putLTriad, putRecipeIngredient, putShort, putSignedBlockPosition, putSkin, putSlot, putString, putTriad, putUnsignedVarInt, putUnsignedVarLong, putUUID, putVarInt, putVarLong, putVector3f, putVector3f, setBuffer, setBuffer, setOffset
    • 继承自类 java.lang.Object

      equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait