修饰符和类 |
成员函数描述 |
void |
close() |
static ChunkSection |
createChunkSection(int y) |
void |
doGarbageCollection() |
static void |
generate(String path,
String name,
long seed,
Class<? extends Generator> generator) |
static void |
generate(String path,
String name,
long seed,
Class<? extends Generator> generator,
Map<String,String> options) |
Chunk |
getChunk(int x,
int z) |
Chunk |
getChunk(int x,
int z,
boolean create) |
long |
getCurrentTick() |
org.iq80.leveldb.DB |
getDatabase() |
Chunk |
getEmptyChunk(int chunkX,
int chunkZ) |
GameRules |
getGamerules() |
String |
getGenerator() |
Map<String,Object> |
getGeneratorOptions() |
Level |
getLevel() |
CompoundTag |
getLevelData() |
BaseFullChunk |
getLoadedChunk(int X,
int Z) |
BaseFullChunk |
getLoadedChunk(long hash) |
Map<Long,Chunk> |
getLoadedChunks() |
String |
getName() |
String |
getPath() |
static String |
getProviderName() |
static byte |
getProviderOrder() |
int |
getRainTime() |
long |
getSeed() |
Server |
getServer() |
Vector3 |
getSpawn() |
byte[][] |
getTerrainKeys() |
int |
getThunderTime() |
long |
getTime() |
boolean |
isChunkGenerated(int x,
int z) |
boolean |
isChunkLoaded(int x,
int z) |
boolean |
isChunkLoaded(long hash) |
boolean |
isChunkPopulated(int x,
int z) |
boolean |
isRaining() |
boolean |
isThundering() |
static boolean |
isValid(String path) |
boolean |
loadChunk(int x,
int z) |
boolean |
loadChunk(int x,
int z,
boolean create) |
Chunk |
readChunk(int chunkX,
int chunkZ) |
AsyncTask |
requestChunkTask(int x,
int z) |
void |
saveChunk(int x,
int z) |
void |
saveChunk(int x,
int z,
FullChunk chunk) |
void |
saveChunks() |
void |
saveLevelData() |
void |
setChunk(int chunkX,
int chunkZ,
FullChunk chunk) |
void |
setCurrentTick(long currentTick) |
void |
setGameRules(GameRules rules) |
void |
setRaining(boolean raining) |
void |
setRainTime(int rainTime) |
void |
setSeed(long value) |
void |
setSpawn(Vector3 pos) |
void |
setThundering(boolean thundering) |
void |
setThunderTime(int thunderTime) |
void |
setTime(long value) |
boolean |
unloadChunk(int x,
int z) |
boolean |
unloadChunk(int x,
int z,
boolean safe) |
void |
unloadChunks() |
void |
updateLevelName(String name) |
static boolean |
usesChunkSection() |