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cn.nukkit.level.format.anvil.Anvil.md

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  • 成员变量一览

    成员变量 
    修饰符和类 成员变量描述
    static int VERSION 
    • 继承自类 cn.nukkit.level.format.generic.BaseLevelProvider

      chunks, lastRegion, level, levelData, path, regions
    • 继承自接口 cn.nukkit.level.format.LevelProvider

      ORDER_YZX, ORDER_ZXY
  • 构造函数一览

    构造函数 
    构造函数描述
    Anvil(Level level, String path) 
  • 成员函数一览

    All Methods Static Methods Instance Methods Concrete Methods 
    修饰符和类 成员函数描述
    static ChunkSection createChunkSection(int y) 
    void doGarbageCollection(long time) 
    static void generate(String path, String name, long seed, Class<? extends Generator> generator) 
    static void generate(String path, String name, long seed, Class<? extends Generator> generator, Map<String,String> options) 
    Chunk getEmptyChunk(int chunkX, int chunkZ) 
    static String getProviderName() 
    static byte getProviderOrder() 
    static boolean isValid(String path) 
    BaseFullChunk loadChunk(long index, int chunkX, int chunkZ, boolean create) 
    protected BaseRegionLoader loadRegion(int x, int z) 
    AsyncTask requestChunkTask(int x, int z) 
    void saveChunk(int X, int Z) 
    void saveChunk(int x, int z, FullChunk chunk) 
    static boolean usesChunkSection() 
    • 继承自类 cn.nukkit.level.format.generic.BaseLevelProvider

      close, doGarbageCollection, getChunk, getChunk, getCurrentTick, getGamerules, getGenerator, getGeneratorOptions, getLevel, getLevelData, getLoadedChunk, getLoadedChunk, getLoadedChunks, getName, getPath, getRainTime, getRegion, getRegionIndexX, getRegionIndexZ, getSeed, getServer, getSpawn, getThunderTime, getTime, isChunkGenerated, isChunkLoaded, isChunkLoaded, isChunkPopulated, isRaining, isThundering, loadChunk, loadChunk, putChunk, saveChunks, saveLevelData, setChunk, setCurrentTick, setGameRules, setRaining, setRainTime, setSeed, setSpawn, setThundering, setThunderTime, setTime, size, unloadChunk, unloadChunk, unloadChunks, updateLevelName
    • 继承自类 java.lang.Object

      clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait