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All Methods Static Methods Instance Methods Concrete Methods 修饰符和类 成员函数描述 static ChunkSection
createChunkSection(int y)
void
doGarbageCollection(long time)
static void
generate(String path, String name, long seed, Class<? extends Generator> generator)
static void
generate(String path, String name, long seed, Class<? extends Generator> generator, Map<String,String> options)
Chunk
getEmptyChunk(int chunkX, int chunkZ)
static String
getProviderName()
static byte
getProviderOrder()
static boolean
isValid(String path)
BaseFullChunk
loadChunk(long index, int chunkX, int chunkZ, boolean create)
protected BaseRegionLoader
loadRegion(int x, int z)
AsyncTask
requestChunkTask(int x, int z)
void
saveChunk(int X, int Z)
void
saveChunk(int x, int z, FullChunk chunk)
static boolean
usesChunkSection()
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close, doGarbageCollection, getChunk, getChunk, getCurrentTick, getGamerules, getGenerator, getGeneratorOptions, getLevel, getLevelData, getLoadedChunk, getLoadedChunk, getLoadedChunks, getName, getPath, getRainTime, getRegion, getRegionIndexX, getRegionIndexZ, getSeed, getServer, getSpawn, getThunderTime, getTime, isChunkGenerated, isChunkLoaded, isChunkLoaded, isChunkPopulated, isRaining, isThundering, loadChunk, loadChunk, putChunk, saveChunks, saveLevelData, setChunk, setCurrentTick, setGameRules, setRaining, setRainTime, setSeed, setSpawn, setThundering, setThunderTime, setTime, size, unloadChunk, unloadChunk, unloadChunks, updateLevelName
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